The River Beneath Veycross
The River Beneath Veycross
Read aloud
The river has fallen so low that a stone road has appeared where the ferry used to cross. At its end stands a door marked with Doro Kecs's surveyor's seal. Doro says the door must be opened before the water returns, and he asks you to come with him.
Run the session
Cheat sheet
Objectives
- 1Learn why the river has receded and gain permission or a practical route to the old floodworks.
- 2Discover the competing claims surrounding the sealed river presence.
- 3Choose the fate of the floodgate before the rising water makes the decision for the party.
- 4Determine how much of the truth Veycross should learn about its past.Optional
The clock
The river is rising. Use a visible three-step clock: first the lower tunnels begin to fill, then the shrine channels overflow, then water reaches the floodgate controls. Advance it after major delays, loud conflicts, or failed attempts. At the final step, the party must act under immediate pressure.
Scenes
- 0:00The River's New Shore
- 0:45Under the Causeway
- 1:45The Keeper's Bargain
- 2:40The Gate's Two Channels
Cast
- Doro KecsQuestgiver and uneasy guide
- Mara VennAlly
- Sella ReedAntagonist
- Tamsin ValeWitness
The hook
Set the scene
The party meets Doro at the exposed causeway as townsfolk gather along the new riverbank. The water has receded far enough to reveal steps leading below the old ferry landing. Doro carries a rolled map and keeps glancing toward Mara Venn, who has come to ensure the party does not endanger the town. Tamsin Vale offers a warning about a bell heard beneath the water.
How Doro Kecs asks
Doro approaches the party in public at the exposed riverbank, but asks to speak privately before they enter the tunnels.
He is direct about the danger and evasive about his own past.
Rumours
Scenes
about 4 hours0:00
45 min
socialThe table is here
1. The River's New Shore
The exposed riverbank, with the old causeway visible across the mudflats
Doro lays out the immediate danger, Mara challenges his authority, and Tamsin reports the bell and the strange fish. The party can ask questions, secure permission, or begin without it.
NextDoro leads the party down the causeway toward the sealed entrance, unless the party chooses to investigate the shoreline first.
0:45
60 min
exploration
2. Under the Causeway
The submerged service tunnels beneath the old ferry landing
The party crosses a treacherous tunnel system where rising water, unstable masonry, and blind eels threaten to delay them. Clues in the stonework show that the floodworks were sealed deliberately from the inside.
The Silted WalkwayNextThe marked service passage opens into a dry circular chamber bearing the symbols of an old river shrine.
1:45
55 min
social
3. The Keeper's Bargain
A circular shrine built around a dry stone basin and a network of water channels
Sella confronts the party at the shrine and explains that the seal is failing. She can reveal the presence of the old riverbed and offer a route to the controls, but she will not accept a plan that leaves the seal unchanged.
The Shrine of the Last BendNextSella, Doro, or clues found in the shrine point toward the floodgate chamber.
2:40
75 min
skill
4. The Gate's Two Channels
The sloping control vault beneath Veycross
The party reaches the control wheel as water begins to rise. They must understand the controls, deal with the drowned gatekeeper, and choose which channel to open or whether to attempt a third option.
The Floodgate ChamberNextThe selected outcome sends water through the chosen channel, and the party returns to the surface to face the consequences with Mara and the townsfolk.
Behind it
What people believe
Doro Kecs, a former surveyor, asks the party to investigate an old floodgate beneath Veycross.
The river has receded, exposing a causeway and a sealed door, while strange sounds and dead fish suggest that something is wrong below. The party must reach the floodworks, learn why the water is changing, and decide how to protect the town.
Background
Doro Kecs is a former surveyor who knows the old flood tunnels beneath the riverside town of Veycross.
Years ago, the town sealed those passages after a disastrous breach. Now the river is falling at an unnatural rate, exposing a stone causeway and a door that should remain underwater.
The stakes
If the floodgate fails without warning, Veycross's lower ward will flood.
If the party chooses to restore the old riverbed, the town may need to relocate and rebuild. If they preserve the current channel, they may condemn the trapped presence and leave the weakened seal as a future danger.
Encounters
3The Silted Walkway
Combat or evasion
A waist-deep channel runs beneath a narrow, slick stone walkway. Several rusted ladders provide access to higher ledges, while loose masonry makes the footing unstable.
Foes
Blind tunnel eels
ComplicationThe eels are drawn to bright light and may be lured away with a moving lantern or a trail of fresh fish. Their thrashing can damage the narrow walkway.
ScalingFor a small or inexperienced party, use a single eel that retreats when injured. For a larger or more capable party, add more eels and have the walkway begin to break apart during the fight.
The Shrine of the Last Bend
Social confrontation with possible combat
A circular chamber surrounds a dry stone basin. Thin streams run through channels in the floor, and a raised altar offers cover. The chamber has two narrow exits, one partly flooded.
Foes
Sella Reed
River-shrine wardens
ComplicationSella offers to guide the group through the shrine if they agree to open the old watercourse. If they refuse, she tries to take the brass key and escape through a submerged passage.
ScalingFor a lower-threat session, make the wardens cautious locals who can be persuaded to stand aside. For a more dangerous session, they fight to hold the shrine and Sella uses the flowing water to control access to the room.
The Floodgate Chamber
Hazard and confrontation
A sloping, flooded vault contains a giant wheel, a cracked control pedestal, and a narrow ledge above the water. The central gate has two visible controls, one for the town channel and one for the ancient riverbed.
Foes
The drowned gatekeeper
ComplicationThe gate control is damaged. It can be repaired, forced, or bypassed, but each approach takes time while water rises in the chamber.
ScalingFor a gentler finale, the gatekeeper only obstructs the controls and can be calmed by returning its bronze token. For a harsher finale, it attacks anyone who touches the mechanism and the water rises more quickly.
Cast
4Doro Kecs
QuestgiverQuestgiver and uneasy guide
WantsDoro wants to reach the sealed floodworks before the town's officials destroy evidence of what happened there. He is also trying to make amends for having helped design the original seal.
“I mapped those tunnels once. I can get you to the door, but I cannot promise what is waiting on the other side.”
Mara Venn
Ally, town reeve
WantsMara wants to protect Veycross without causing a panic. She distrusts Doro's account because he left town after the original disaster.
“If the old gates fail, the lower ward is gone. I need proof before I can order an evacuation.”
Sella Reed
Antagonist, keeper of the old river shrine
WantsSella seeks to restore the ancient watercourse and free the presence trapped behind the floodgate. She believes the town's survival is less important than ending its occupation of the river's sacred channel.
“The river is only taking back what your town stole from it.”
Tamsin Vale
Witness, ferry operator
WantsTamsin wants to keep her family safe and is willing to share what she witnessed, but fears being blamed for trespassing near the old causeway.
“I heard a bell under the water, and then the fish all turned belly-up. You should not follow the sound.”
How it ends
Rewards
Items
Doro's waterproof survey map, marked with service passages and old control points
A brass floodgate key that can open other sealed municipal works
A river-glass charm from Sella, valued as a keepsake and recognized by local shrine-keepers
On a win
The party makes a deliberate choice about the floodgate, prevents an uncontrolled breach, and gives Veycross a chance to respond.
Success does not require every faction to agree. The party's lasting reward is influence over whether the town preserves its current channel, relocates, or begins restoring the ancient river course.
What it leaves open
If it fails
- Failing the navigation or traversal challenges in the old tunnels
- If the party cannot reach the gate before the water rises, the lower ward floods. Residents can be evacuated, but homes, stores, and the town's riverside archive are lost.
- Failing to resolve the confrontation at the shrine
- If the group loses the brass key or drives Sella away without learning her intent, the final gate can still be opened, but doing so requires a risky improvised method and gives the party less control over the outcome.
- Failing to operate or deliberately refusing to decide the fate of the floodgate
- If the party leaves the gate untouched or chooses an unsafe control sequence, the river breaks through the old channel. Veycross survives only if the party and townsfolk can organize a rapid evacuation.
Complications (d6)
- 1A sudden surge fills the lowest tunnel. Anyone inside must retreat to higher ground or find a way to close a nearby sluice.
- 2A pack of blind tunnel eels slips through a cracked culvert and attacks whoever is carrying the brightest light.
- 3A carved marker identifies Doro as the surveyor who approved the original seal, prompting nearby workers or townsfolk to question his motives.
- 4The group finds a fresh offering of river reeds and coins. Sella is close enough to observe them, and she may approach if they leave the offering undisturbed.
- 5A corroded gate drops across the passage, separating the party. Its counterweight can be raised from a flooded chamber on the far side.
- 6A deep bell rings from below. For several minutes, spoken directions echo from the wrong passage, making navigation unreliable.
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