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Generate a Dungeon

Create production-backed dungeon for the Glasswake setting, then verify the saved result, artwork and supported actions.

Use the Dungeon generator when you need a connected sequence of rooms with an objective, threats and discoveries. This walkthrough builds The Drowned Observatory, a flooded beacon complex for the Glasswake Expedition.

Prepare a room-by-room expedition

1. Open the Dungeon generator

Start in RPG Workshop or go directly to the Dungeon generator. Use Dungeon for a traversable location, not a single building overview or one tactical scene.

Desktop Dungeon generator workbench showing the live generation controls and selected Glasswake campaign.

Name the objective, environment, room sequence and fair ways to make progress.

The Drowned Observatory result showing the retained automatic battlemap and two view-only image controls.

The retained run produced an unexpected automatic battlemap. The mounted detail page exposed two view-only image controls, not a safe explicit battlemap generation control.

Mobile Dungeon generator workbench showing the responsive title and initial controls.

On mobile, review the whole brief before reaching the submission control.

2. Write for movement and choices

The retained brief asks for flooded chambers, changing water levels, visible hazards, useful discoveries and more than one practical approach. Choose D&D 5e and request a room-by-room expedition dungeon. Include the public objective, recover the observatory's alignment records and restore its rescue signal, so every room supports the same expedition.

3. Treat requested context as a boundary

The brief named The Glasswake Reach, The Siltglass Leviathan and The Meridian Compass, but the mounted form did not submit those entities as explicit context. Mentioning campaign material in a brief is not proof of an entity-context join or campaign recording.

Submit once, then inspect the dungeon

4. Keep the original asynchronous job

Confirm the system, brief and displayed art choice, then submit once. The Dungeon result completes asynchronously. Preserve the original job while it moves to a terminal state, and check existing results before considering any retry.

5. Check the complete route through the rooms

Open The Drowned Observatory. The retained result has eight rooms alongside corridors, atmosphere, wandering monsters, rumours, history, an overarching threat and plot hooks. Read the rooms in order and verify that water, danger, reward and navigation remain coherent from entrance to objective.

Private Drowned Observatory detail page showing its room sequence, hazards and owner controls.

Review the playable route and owner-only material before using the dungeon in a session.

6. Verify art and battlemap independently

Entity completion did not prove either image outcome. The native overview art failed the text-free review, so one owned replacement became the canonical image. A separate unexpected automatic battlemap was already attached and Private. Because the page offered two view-only buttons and no safe explicit generation control, no second battlemap request was made.

Approved exterior artwork for the flooded Drowned Observatory without generated writing.

The accepted overview image is distinct from the retained automatic battlemap.

Edit, reroll and export with the real boundaries

Dungeon supports editing, relationships, a Workshop Share Card and standard JSON export. It also supports generic section rerolls. The retained History reroll displayed 1 Gold, settled exactly 1 Gold and survived refresh. Do not treat every section or the separate battlemap behaviour as the same reroll contract.

The generated dungeonSecrets were removed through one owner Save during the production-techniques pass. The empty field and harmless tagline edit were refresh-verified before publication evidence was accepted.

Checkpoint

Check your result

  • The detail route shows The Drowned Observatory with eight connected rooms and a coherent public objective.
  • The dungeonSecrets field was removed and refresh-verified before any sharing guidance.
  • The canonical overview artwork and unexpected automatic battlemap are separate Private image records.
  • The History reroll, relationships and JSON export are verified separately from generation completion.

If something looks wrong

Troubleshooting

Symptom
The Dungeon is complete but one image is missing.
Likely cause
The entity, overview image and battlemap have separate identities and completion paths.
Next safe action
Check the existing image associations before submitting or requesting anything again.
Symptom
Only two battlemap buttons are visible.
Likely cause
The reviewed page mounted view-only controls and no safe explicit generation control.
Next safe action
Inspect the retained automatic battlemap. Do not click an ambiguous control to create a duplicate.
Symptom
A secret section is still populated.
Likely cause
Generated owner material is not removed by changing visibility.
Next safe action
Keep the entity Private, clear the field in edit mode, Save and verify it after a full refresh.