Save the Ferry Before They Torch It - AI-generated fantasy Encounter

Save the Ferry Before They Torch It

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Gatehouse YardRiver DockBridge Span
Combat EncounterDND5E 2024Party L9 · 5 PCs

Save the Ferry Before They Torch It

Read Aloud

Rain hammers the toll house roof as boots splash in from the river dock. A bandit captain shoves a lantern toward the skiff line and barks, "Burn the ferry, take the clerk, move!". The goblins are already on the bridge, shortbows up, while the thugs fan into the yard with clubs ready.

Forces

1xBandit CaptainBRUISER

Multiattack · Parry · Reactions · Scimitar · Light Crossbow

4xThugBRUISER

Multiattack · Pack Tactics · Heavy Crossbow · Mace · Brute

3xGoblinSKIRMISHER

Nimble Escape · Scimitar · Shortbow · Fury of the Small

2xCultistCONTROLLER

Dark Devotion · Scimitar · Sacred Flame · Thaumaturgy

Battlefield Zones

1
Gatehouse Yard

Splintered toll house and iron gate. Broken tables, stacked crates, one narrow door to the clerk's room.

2
River Dock

Rain-slick dock planks with tied skiffs, a winch post, and two tar barrels by the mooring ring.

3
Bridge Span

The rope bridge over black water. Loose boards, frayed rail rope, and a clean drop into the gorge.

Terrain Levers

  • Cut the rope bridge. One action with a slashing weapon or a hard pull at the frayed winch line drops the middle span into the ravine.
  • Kick over the tar barrels. The slick burns for 1 round in a 10-ft patch and makes the dock edge hard to hold.
  • Rattle the toll bell. If the bell rings, the hidden guards in the gatehouse know exactly where the fight is.
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Connections