Save the Ferry Before They Torch It
Save the Ferry Before They Torch It
Read Aloud
Rain hammers the toll house roof as boots splash in from the river dock. A bandit captain shoves a lantern toward the skiff line and barks, "Burn the ferry, take the clerk, move!". The goblins are already on the bridge, shortbows up, while the thugs fan into the yard with clubs ready.
Forces
Multiattack · Parry · Reactions · Scimitar · Light Crossbow
Multiattack · Pack Tactics · Heavy Crossbow · Mace · Brute
Nimble Escape · Scimitar · Shortbow · Fury of the Small
Dark Devotion · Scimitar · Sacred Flame · Thaumaturgy
Battlefield Zones
Splintered toll house and iron gate. Broken tables, stacked crates, one narrow door to the clerk's room.
Rain-slick dock planks with tied skiffs, a winch post, and two tar barrels by the mooring ring.
The rope bridge over black water. Loose boards, frayed rail rope, and a clean drop into the gorge.
Terrain Levers
- Cut the rope bridge. One action with a slashing weapon or a hard pull at the frayed winch line drops the middle span into the ravine.
- Kick over the tar barrels. The slick burns for 1 round in a 10-ft patch and makes the dock edge hard to hold.
- Rattle the toll bell. If the bell rings, the hidden guards in the gatehouse know exactly where the fight is.