Keep the Seat's Horn Ringing
Keep the Seat's Horn Ringing
Run the fight
This round
Roll . That many horn-lines topple; each is a 30-by-10-foot line. Creatures in a line make a Dexterity save, taking bludgeoning damage and falling prone on a failure, or half damage without falling prone on a success. Fallen horns become difficult terrain.
Win Defeat the Brineweight and the three Vent-Glass Colossi
Lose The party is defeated
Party 6 players, level 16
System D&D 2024
Cheat sheet
Keep the Seat's horn from being silenced, or destroy it to end the fight after 2 rounds and stop the Ear from counting again.
Win
Lose
If it goes badly: Fall back across the outer approach while the falling horns block pursuit; the Brineweight presses toward the Seat rather than chase far.
Forces
- 1 × BrineweightAC 18 · HP 297 · CR 16
- 3 × Vent-Glass ColossusAC 18 · HP 207 · CR 12
Rounds
- 1+Roll 1d4. That many horn-lines topple; each is a 30-by-10-foot line.
Read aloud
Say this
The answered horn shudders under your feet, and rows of iron-dark horns begin to fall across the plain. A black basalt mass surges through the spray, green-blue light flickering in its seams, while three glass-bright colossi close off the way to the Seat. The central horn rings again as the Brineweight drags the ground toward it.
Forces
2- 1 of them
Brineweight
Bruiser
- AC
- 18
- HP each
- 297
- CR
- 16
Legendary Resistance · Arcane Feedback Shell
- Opens
- Drive toward the center and use Pulling Surge on the nearest exposed target; use its legendary action to topple a horn line when it can catch several foes.
- Targets
- A creature attacking the Seat's horn; otherwise, the nearest creature it can pull toward the center.
- Flees
- Fights to destruction while the Seat's horn still rings.
- 3 of them
Vent-Glass Colossus
Controller
- AC
- 18
- HP each
- 207
- CR
- 12
Pressure-Adapted · Refracting Facets · Shatter on Death
More tactics
Vent-Glass Colossi
- Opens
- Hold the approaches and use Vent Burst or Shard Sweep to break up groups trying to reach the Seat.
- Targets
- The creature moving toward the Seat's horn.
- Flees
- Do not flee while the Brineweight remains in the field.
What happens
5–7 rounds- 1+
Initiative count 20 each roundThis round
Roll . That many horn-lines topple; each is a 30-by-10-foot line. Creatures in a line make a Dexterity save, taking bludgeoning damage and falling prone on a failure, or half damage without falling prone on a success. Fallen horns become difficult terrain.
- ·
When the Brineweight uses its legendary action
The Brineweight topples one horn-line using its legendary action. Resolve it as the initiative-count-20 hazard.
- ·
The Seat's horn is reduced to 0 hit points
The Seat's horn goes silent. End the encounter 2 rounds later, unless the party retreats or is defeated first.
The battlefield
Zones
- 1
The Seat25 ft
The Seat's horn stands amid cracked stone. It has AC 15 and 60 hit points; destroying it silences the Ear and ends the fight after 2 rounds.
- 2
Horn rows25 ft
Tall horns stand in rows across the open plain. Toppling lines cut across this zone.
- 3
Outer approach25 ft
A bare approach between the horn rows, where the colossi block passage toward the Seat.
What the party can use
Scaling
Moderate
One fewer Vent-Glass Colossus
Remove one Vent-Glass Colossus.High
High
One more Brineweight
Add one Vent-Glass Colossus, entering from the outer approach at the start of round 2.Treasure
Media
0 imagesNo images yet.
Turn Keep the Seat's Horn Ringing into a sheet
A high-res, share-ready sheet you can post or print.