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Keep the Seat's Horn Ringing - AI-generated fantasy Encounter

Keep the Seat's Horn Ringing

Protect · High · 6 players, level 16

Keep the Seat's Horn Ringing

The Brineweight and its guards are trying to silence the Ear.

Run the fight

Round
1
5–7 rounds
Creatures
4
High

This round

Roll . That many horn-lines topple; each is a 30-by-10-foot line. Creatures in a line make a Dexterity save, taking bludgeoning damage and falling prone on a failure, or half damage without falling prone on a success. Fallen horns become difficult terrain.


Win Defeat the Brineweight and the three Vent-Glass Colossi

Lose The party is defeated


Party 6 players, level 16

System D&D 2024

Cheat sheet

Protect

Keep the Seat's horn from being silenced, or destroy it to end the fight after 2 rounds and stop the Ear from counting again.

Win

Defeat the Brineweight and the three Vent-Glass Colossi, or destroy the Seat's horn and survive 2 more rounds.

Lose

The party is defeated, retreats, or allows the Brineweight to silence the Seat's horn.

If it goes badly: Fall back across the outer approach while the falling horns block pursuit; the Brineweight presses toward the Seat rather than chase far.

Forces

  • 1 × BrineweightAC 18 · HP 297 · CR 16
  • 3 × Vent-Glass ColossusAC 18 · HP 207 · CR 12

Rounds

  • 1+Roll 1d4. That many horn-lines topple; each is a 30-by-10-foot line.

Read aloud

Say this

The answered horn shudders under your feet, and rows of iron-dark horns begin to fall across the plain. A black basalt mass surges through the spray, green-blue light flickering in its seams, while three glass-bright colossi close off the way to the Seat. The central horn rings again as the Brineweight drags the ground toward it.

Forces

2
  • Brineweight

    Bruiser

    1 of them
    AC
    18
    HP each
    297
    CR
    16

    Legendary Resistance · Arcane Feedback Shell

    Opens
    Drive toward the center and use Pulling Surge on the nearest exposed target; use its legendary action to topple a horn line when it can catch several foes.
    Targets
    A creature attacking the Seat's horn; otherwise, the nearest creature it can pull toward the center.
    Flees
    Fights to destruction while the Seat's horn still rings.
  • Vent-Glass Colossus

    Controller

    3 of them
    AC
    18
    HP each
    207
    CR
    12

    Pressure-Adapted · Refracting Facets · Shatter on Death

More tactics

Vent-Glass Colossi

Opens
Hold the approaches and use Vent Burst or Shard Sweep to break up groups trying to reach the Seat.
Targets
The creature moving toward the Seat's horn.
Flees
Do not flee while the Brineweight remains in the field.

What happens

5–7 rounds
  1. 1+

    Initiative count 20 each roundThis round

    Roll . That many horn-lines topple; each is a 30-by-10-foot line. Creatures in a line make a Dexterity save, taking bludgeoning damage and falling prone on a failure, or half damage without falling prone on a success. Fallen horns become difficult terrain.

  2. ·

    When the Brineweight uses its legendary action

    The Brineweight topples one horn-line using its legendary action. Resolve it as the initiative-count-20 hazard.

  3. ·

    The Seat's horn is reduced to 0 hit points

    The Seat's horn goes silent. End the encounter 2 rounds later, unless the party retreats or is defeated first.

The battlefield

Zones

  1. 1

    The Seat25 ft

    The Seat's horn stands amid cracked stone. It has AC 15 and 60 hit points; destroying it silences the Ear and ends the fight after 2 rounds.

  2. 2

    Horn rows25 ft

    Tall horns stand in rows across the open plain. Toppling lines cut across this zone.

  3. 3

    Outer approach25 ft

    A bare approach between the horn rows, where the colossi block passage toward the Seat.

What the party can use

On initiative count 20, roll 1d4: that many horn-lines topple. Each is a 30-by-10-foot line; creatures in it make a DC 19 Dexterity save, taking 6d6 bludgeoning damage and falling prone on a failure, or half damage without falling prone on a success.
Fallen horns become difficult terrain.
The Brineweight can topple one horn as a legendary action.

Scaling

XP budget40,200 of 58,800 XP
Weaker

Moderate

One fewer Vent-Glass Colossus

Remove one Vent-Glass Colossus.
As written

High

Stronger

High

One more Brineweight

Add one Vent-Glass Colossus, entering from the outer approach at the start of round 2.

Treasure

The fallen horns hold traces of heat, but salvaging them during the fight risks drawing a topple into the party.

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