Stop the bell before the dead leave the aisle
Stop the bell before the dead leave the aisle
Run the fight
This round
Reeds lash at ankles. Each creature in the flooded aisle makes a Strength save or has its speed reduced to 0 until the start of its next turn. The aisle becomes heavily obscured until the next bell ring.
Win The Bell-Keeper is destroyed or the bell is silenced and the Reedbed Dead are destroyed
Lose The party retreats or all characters are unable to act
Party 4 players, level 5
System D&D 2024
Cheat sheet
Silence the bell before its ringing draws the dead out of the burial aisle.
Win
Lose
If it goes badly: The Reedbed Dead pursue only as far as the dry ledge; the Bell-Keeper stays by the bell.
Forces
- 1 × Specter, the Bell-KeeperAC 12 · HP 22 · CR 1
- 3 × Zombies, the Reedbed DeadAC 8 · HP 15 · CR 1/4
Rounds
- 1+Reeds lash at ankles.
Read aloud
Say this
The bell swings above the flooded aisle, and three dead figures claw through the reeds toward you. The Bell-Keeper drifts beside the rope, its face turned to the sound. Water surges around your knees as the first ring shakes dust from the stones.
Forces
2- 1 of them
Specter, the Bell-Keeper
Controller
- AC
- 12
- HP each
- 22
- CR
- 1
Incorporeal Movement · Life Drain · Sunlight Sensitivity
- Opens
- Drift through a marker and use Life Drain on the nearest creature threatening the bell rope.
- Targets
- The creature trying to silence the bell.
- Flees
- Fights until destroyed; it does not leave the chamber.
- 3 of them
Zombies, the Reedbed Dead
Bruiser
- AC
- 8
- HP each
- 15
- CR
- 1/4
Undead Fortitude · Slam
- Opens
- Wade toward the nearest living creature and attack with Slam.
- Targets
- A creature standing on the dry ledge.
- Flees
- Fight until destroyed.
What happens
3 to 5 rounds- 1+
At initiative count 20 each round, the bell rings unless it has been muffled.This round
Reeds lash at ankles. Each creature in the flooded aisle makes a Strength save or has its speed reduced to 0 until the start of its next turn. The aisle becomes heavily obscured until the next bell ring.
- ·
A character silences or muffles the bell.
The Bell-Keeper fixes its attention on whoever muffled the bell; it has disadvantage on attack rolls against other creatures until the end of its next turn.
The battlefield
Zones
- 1
The Drowning Aisle25 ft
Waist-high water; difficult terrain for creatures without a swimming speed.
- 2
The Last Dry Step25 ft
Narrow, dry footing around the chamber; a creature shoved from it falls into the water.
- 3
The Tangling Rows25 ft
Leaning stone markers and hanging roots break sightlines; the area is lightly obscured.
What the party can use
Scaling
Low
One fewer Zombies, the Reedbed Dead
Use two Reedbed Dead, and the bell rings every other round.Low
Low
One more Specter, the Bell-Keeper
Add one Reedbed Dead; it rises from the water at the start of round 2.Treasure
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