Keep the sluice gate shut
Keep the sluice gate shut
Run the fight
This round
Nothing planned.
Win The party secures the chain or drives off the goblins before they cut it
Lose The goblins cut the chain
Party 4 players, level 3
System D&D 2024
Cheat sheet
Close the sluice gate before the goblins pry its iron chain loose and send the road under water.
Win
Lose
If it goes badly: The goblins flee into the rushes once the chain is secured or their group is badly hurt; the wolf follows.
Forces
- 4 × GoblinAC 15 · HP 7 · CR 1/4
- 1 × WolfAC 13 · HP 11 · CR 1/4
Rounds
- 2The gate shudders; each creature on the platform must succeed on a DC 12 Dexterity saving throw or slide 5 feet toward the channel.
- 4Water surges through the channel.
Read aloud
Say this
A goblin saws at the sluice chain while three more loose arrows from the rushes. Their wolf snaps at anyone who reaches the gate lever. The stream is already spilling over the road stones.
Forces
2- 4 of them
Goblin
Skirmisher
- AC
- 15
- HP each
- 7
- CR
- 1/4
Nimble Escape · Scimitar · Shortbow
- Opens
- Two fire shortbows from cover; the other two rush the chain, using Nimble Escape to duck away after attacking.
- Targets
- A character operating the gate lever or guarding the chain.
- Flees
- Flee if half the goblins are down or the chain is secured.
- 1 of them
Wolf
Skirmisher
- AC
- 13
- HP each
- 11
- CR
- 1/4
Keen Hearing and Smell · Pack Tactics · Bite
- Opens
- Charge the nearest character who threatens the goblins at the chain; bite with Pack Tactics when an ally is beside the target.
- Targets
- The character closest to the goblins working on the chain.
- Flees
- Flee when reduced to 5 hit points or fewer, or when no goblins remain.
What happens
3–5 rounds- 2
Round 2, at initiative count 20
The gate shudders; each creature on the platform must succeed on a Dexterity saving throw or slide 5 feet toward the channel.
- 4
Round 4, at initiative count 20, if the gate is still open
Water surges through the channel. Creatures in it must succeed on a Strength saving throw or be pushed 10 feet downstream.
The battlefield
Zones
- 1
Rushbank25 ft
The old net-drying trade gave this bank its name. Wet rushes hide the narrow approach; the ground is difficult terrain.
- 2
Sluice channel25 ft
A stone channel carries the stream beneath the road. The edges are slick; a creature shoved in must spend 10 feet of movement to climb out.
- 3
Gate platform25 ft
A low timber platform holds the gate lever and a coil of rope. A creature here can operate the lever as an action.
What the party can use
Scaling
Low
One fewer Goblin
Remove the wolf.Low
Low
One more Goblin
Add one goblin archer on the gate platform.Treasure
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