Keep the warning bell ringing
Keep the warning bell ringing
Run the fight
This round
Nothing planned.
Win The party drives off the attackers and rings the bell
Lose The planetar destroys the rope supports
Party 5 players, level 13
System D&D 2024
Cheat sheet
Keep the planetar from cutting the bell rope before the last warning toll is rung.
Win
Lose
If it goes badly: The planetar rises beyond bowshot while the veterans cover its withdrawal; they leave once the bell is silenced.
Forces
- 1 × PlanetarAC 19 · HP 200 · CR 16
- 2 × VeteranAC 17 · HP 58 · CR 3
Rounds
- 2A lance of white fire strikes the bell frame.
- 4The bell frame cracks.
Read aloud
Say this
The bell jerks hard against its frame as a bright figure drops from the clouds. Two armed figures land on the roof and rush for the rope. The planetar raises its blade toward the bell, and the stone beneath it begins to glow.
Forces
2- 1 of them
Planetar
Bruiser
- AC
- 19
- HP each
- 200
- CR
- 16
Divine Awareness · Magic Resistance · Multiattack · Greatsword
- Opens
- Fly straight to the bell frame and attack the rope supports if no character blocks its path; otherwise use Multiattack against the blocker.
- Targets
- Anyone on the bell frame or holding the rope.
- Flees
- Fights until reduced to 50 hit points; then withdraws skyward if the bell is still intact.
- 2 of them
Veteran
Skirmisher
- AC
- 17
- HP each
- 58
- CR
- 3
Multiattack · Longsword · Heavy Crossbow · Parry
- Opens
- One rushes the rope; the other fires a crossbow at a character approaching the planetar.
- Targets
- The character trying to ring or secure the bell.
- Flees
- Flee if both veterans are below half hit points or the planetar retreats.
What happens
4 to 6 rounds- 2
Round 2, at initiative count 20.
A lance of white fire strikes the bell frame. Creatures within 10 feet make a Dexterity save, taking radiant damage on a failure or half on a success.
- 4
Round 4, at initiative count 20.
The bell frame cracks. The next creature to use the rope lever causes the frame to collapse; creatures beneath it make a Dexterity save or take bludgeoning damage and fall prone.
The battlefield
Zones
- 1
Tovan's Bell Yard40 by 40
The bell hangs over a stone platform; its rope runs through a wooden frame.
- 2
The Roof Walk25 by 40
Low roofs offer half cover; a cistern sits on the north edge.
- 3
The Upper Stair10 by 30
A narrow stair climbs to the bell frame, exposed to the open sky.
What the party can use
Scaling
Moderate
One fewer Veteran
Remove one veteran, and the planetar spends its first turn ordering the party to stand down instead of attacking.Moderate
High
One more Planetar
Add one veteran on the Roof Walk; it uses the crossbow to harry anyone working the bell rope.Treasure
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