Catrin Vardas
Catrin Vardas
At the table
Voice
Her voice carries the dry, clear edge of someone who has spent years speaking over dockside bargaining and warehouse noise. She takes a small breath before disagreeing, as if laying out a line of ink, then delivers the objection without hesitation. When rattled, her breathing turns quick and shallow, and she starts speaking faster while trying to keep each sentence perfectly measured.
Catrin speaks in complete, carefully ordered sentences, with the vocabulary of a merchant's counting room. She favors exact verbs and dislikes vague promises. Her jokes arrive dry and quick; when nervous, she overexplains figures and dates. Anger makes her diction more clipped and her consonants more sharply articulated, not softer.
Speech patterns
How to play them
Catrin responds well to people who offer real choices and explain their motives plainly. Do not flatter her as a child or treat her as a bargaining chip. She tests new acquaintances with small questions, then becomes unexpectedly loyal if they respect a boundary she has set. If pressured, she will smile, bargain, and prepare an exit in that order.
Goal
Gain control over her own magical education and decide whether to attend the Aurum Synod on her terms rather than her father's.
Motivation
To be treated as the author of her own life, while still hoping she can remain someone her father is proud of.
Appearance
Catrin's long blonde hair is usually drawn into a tight braid that swings like a plumb line when she turns. Her pale face is composed and watchful, green eyes moving over a room as if pricing its contents. She stands unusually still, weight set forward on the balls of her feet, ready to move before anyone has finished speaking. When she is thinking, one thumb rubs the ridged edge of her calligraphy pen. The unexpected detail is a tiny pressed-flower bookmark tucked behind one ear, a childish-looking scrap she refuses to explain. People remember the impression of a small, poised negotiator whose stillness seems more like a decision than shyness.
Clothing
A fitted dark-green wool jacket over a cream shirt, practical trousers, soft-soled boots, and a weatherproof cape clasped with her father's stamped trade mark. Her cuffs are ink-smudged, and a narrow case at her belt holds pens, nibs, and folded paper.
Body language
She plants her feet as if claiming a narrow patch of deck, shoulders level and chin slightly lifted. While waiting, her weight rests forward, never on her heels. When cornered emotionally, her stillness breaks into quick, exact movements: smoothing a cuff, aligning papers, or turning her pen until its nib points at the nearest exit.
- Height
- 4 ft. 10 in.
- Build
- Slim and wiry, with the compact strength of a child accustomed to climbing warehouse ladders and carrying sample cases
- Eyes
- Clear green
- Hair
- Long blonde hair
- Skin
- Pale, with a faint wind-reddening across her cheeks after time on the harbor
- Age
- 13
- Gender
- Female
- Size
- Small (custom representation of a thirteen-year-old human; use Medium if preferred for standard human rules)
Distinguishing features
Personality
13 traits and drivesCatrin is confident enough to contradict adults and cautious enough to notice which adult can make the contradiction costly. She prizes independence, yet quietly craves her father's approval; she is calculating in public but generous in small, deniable ways. When calm, she is dryly funny and attentive. When angry, she becomes brisk and cutting rather than loud. With someone she trusts, she can be direct about being frightened, then immediately try to bargain her way out of the feeling.
- Alignment
- Lawful neutral, with a fiercely independent streak
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 12 · HP 17 · 30 ft.Catrin avoids a fair fight. She opens with control or deception, uses cover and distance, and saves a spell slot for escape. She targets weapons, lines of sight, or an opponent's footing rather than trying to overpower anyone. If someone she trusts is threatened, she becomes impulsive and spends resources too quickly.
Catrin Vardas
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Calligraphy pen (arcane focus)A slim, balanced calligraphy pen used as her arcane focus; the nib is replaceable and the barrel bears no family crest.
- Personal spellbook (adventuring gear)A small spellbook filled with careful script, price calculations, and several pages she has deliberately left blank.
- Merchant's sample satchel (adventuring gear)A leather sample satchel containing paper, ink, nibs, and scraps of hide for practice.
- Travel clothes (clothing)A sturdy wool jacket and boots; no armor.
Possessions
Background
Catrin Vardas grew up among the salt-stiff awnings and warehouses of Feasgar, the port capital of the Island of Aurei. Her father, Tavish Vardas, built a powerful leather-trading business by judging quality at a glance and never letting a supplier see him hurry. Catrin learned to inspect hides, calculate margins, and write beautiful contracts before she was old enough to understand why a signature could ruin a family. At eleven, she was copying an invoice during a storm when the ink rose from the page in fine black threads and stitched a torn sailcloth sample back together. Her father called it a blessing and began planning her future as an onsite fabricator mage for the Aurum Synod, whose mainland academy trains mages to make and control money. Catrin heard a sentence disguised as a plan. Last winter, she secretly used a small, crude transmutation to repair a dockworker's tools after Tavish refused credit; the grateful worker, Ilyan, now quietly teaches her which ships leave without official passenger lists. Her tutor, Sella, knows Catrin is considering flight and fears that an unsanctioned spell will bring the Synod's attention before she is ready. Tavish believes he is protecting his daughter from a precarious life, but his insistence has turned their affection into a negotiation neither knows how to end. Catrin is still trying to decide whether freedom means escaping her father or making him listen.
Role in the story
A young wizard at the center of a family and faction conflict. She can become a grateful ally, a runaway the party must protect, or the person who forces them to confront the difference between guardianship and control.
“Her father, Tavish Vardas, built a powerful leather-trading business by judging quality at a glance and never letting a supplier see him hurry.”
- Faction
- Vardas leather-merchants of Feasgar; expected, but not yet enrolled, to join the Aurum Synod's mainland academy
Known connections
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