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Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Barguest Changeling, custom lineage · Hexwitch, custom Druid and Warlock multiclass · Level 5

Oswin Hirst

Sheep farmer
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Oswin's voice has the dry, weathered rasp of someone who has spent years calling across windy fields. It carries easily without becoming loud, with clipped consonants and a faint breathy edge that grows more pronounced after a sleepless night. When startled, a low canine rumble can slip beneath an otherwise ordinary sentence.

He speaks in a practical, measured Yorkshire cadence, shaped by farm work and years of bargaining with strangers on the road. His consonants are dry and crisp, his breath often catches faintly with a cold, houndlike rasp. Old Norse and archaic local words surface when he is tired. The forbidden devil and hill-folk tongues come readily to his mouth, so he avoids speaking at all when he fears he might slip.

Speech patterns

Uses practical farming language to sidestep questions about his age, origins, or restless nights.
Speaks in plain, measured sentences, with old Norse or older local turns of phrase slipping through when tired.
When explaining something frightening to William, he describes what to do first and what to fear second.
Avoids speaking the languages of devils and hill-folk, but may start a phrase in one before catching himself.

How to play them

Begin with practical help and courtesy. He is most forthcoming about livestock, weather, and local roads, but watches closely when asked about his family. Earned trust makes him attentive and unexpectedly warm, though he still conceals the wedding-night truth. If confronted with evidence, he tries to redirect the conversation toward Mary's and William's safety before admitting anything.

Goal

Keep Mary and William safe without revealing the truth that may destroy his family, while finding a way to understand why the Hirst children are born marked by strange blood.

Motivation

Love for his household, dread of exposure, and a deep, unquiet longing for the old roads pull him in opposing directions. He wants Mary to feel safe in the dark, but has not yet understood that safety built on a lie cannot be complete.

Secret · GM only

Appearance

Oswin is tall and handsome in the weathered, plainspoken way of a prosperous farmer: a straight nose, a youthful face that has barely changed over the years, and pale blond hair that lies smooth even in damp weather. His blue eyes burn startlingly bright when he is angry or hungry. He moves with a measured, almost overcareful stiffness, as if he is remembering how a man is meant to walk. He smells faintly of wet wool, peat smoke, and the cold animal musk of a hound; he seems not to notice. He wears a common flat cap, but checks its brim with two fingers whenever a door opens behind him. In his Barguest shape, a huge black hound, he is nearly silent. His other uncanny shape is a headless man whose only visible features are two red, saucer-bright eyes.

Clothing

A well-kept flat cap, dark wool coat, waistcoat, sturdy trousers, and boots rubbed with lanolin. His clothes are respectable for a prosperous farmer but deliberately ordinary. He keeps an iron-free wooden-handled knife in his belt and avoids iron buckles when he can.

Body language

He checks the brim of his flat cap without noticing, turns his head toward faint sounds before anyone else reacts, and keeps a careful distance from iron hinges and tools. When Mary is uneasy, he makes himself visible and busy rather than reaching for her. At times his posture goes unnaturally rigid, especially in church or when a forbidden name is spoken.

Height
6 feet 3 inches
Build
Tall, long-limbed, and sturdier than his tidy clothes suggest, with the quiet strength of someone accustomed to carrying feed sacks and handling sheep.
Eyes
Bright, burning blue
Hair
Pale blond, straight
Skin
Pale, with a weathered rose tint across the cheeks in cold air
Age
Young adult by appearance; his actual age is uncertain, and he has lived considerably longer than he admits.
Gender
Male
Size
Medium, or Large in black hound form

Distinguishing features

A face that seems to have remained handsome and youthful while the years pass around him.
Bright, burning blue eyes that look almost too vivid in dim light.
His faint but noticeable smell of wet wool, peat smoke, and cold hound musk.
A habit of checking his flat-cap brim whenever someone approaches from behind.
In his Barguest form, a massive black hound; in his other uncanny form, a headless figure marked only by red, saucer-like eyes.

Personality

17 traits and drives

Oswin is kind in practical, sustained ways and shrewd enough to notice every change in a room. He can be patient with William's distress but impatient with anyone who threatens his household. In daylight he is grounded and sociable; as uncanny seasons draw near he grows restless, distracted, and hungry for the freedom of his former wandering life. His affection is genuine, but his instinct to manage danger by withholding the truth makes him capable of terrible selfishness.

Alignment
Neutral, with a strong instinct to protect his household and a troubling willingness to deceive it.

Quirks

Checks the brim of his cap with two fingers whenever a door opens behind him.
Smells the wind before answering questions about weather, even indoors near an open window.
Counts sheep under his breath in an old language, then restarts if someone interrupts.
Leaves a bowl of water outside the back door on nights when he cannot sleep, though he insists it is for stray dogs.
Turns his head toward distant sounds before anyone else notices them.

Habits

On clear days he works methodically and seems almost content; as certain uncanny seasons approach, he paces the fields at night and watches the dark beyond the sheep pens.
He deliberately makes ordinary family rituals: mending William's clothes, sharing breakfast with Mary, and walking the pasture with them even when he is exhausted.
At church he stands too still, follows the service a heartbeat late, and keeps his hands folded as though restraining them.
When threatened, his humane manner can vanish into a watchful, animal stillness. He does not shout; he measures exits, wind direction, and the distance to iron.
He complains about weather and lambing rather than his age, sleeplessness, or the years he cannot account for.

Traits · 4

He treats daily care as a promise, but avoids the conversation that would make that promise honest.
He is courteous to strangers and quietly suspicious of their motives.
He can be gentle with frightened children, yet unnervingly unsympathetic toward people he judges dangerous.
He yearns for the road and old wild places, while working hard to make his farm feel like home.

Flaws · 5

He confuses protecting Mary with deciding what she is allowed to know.
His deception about the wedding night denies Mary the truth and agency she deserves.
He can become coldly calculating when he believes his family is threatened.
His wandering instincts and seasonal sleeplessness make him unreliable at precisely the times his family most needs him.
He resists iron and hides the depth of his vulnerability, leaving others to mistake avoidance for guilt or contempt.

Fears · 4

That Mary will learn the truth of the wedding night and see every tender thing he has done since as another manipulation.
That William's unusual nature will draw the attention of the village or something older than the village.
That the lost children were taken or marked by his own bloodline.
That he will one day speak the forbidden tongues fluently and find that he can no longer stop.

Wants and needs · 4

He wants Mary and William to be safe, but needs to stop deciding what truths Mary can bear.
He wants William to grow without fear of his own strange inheritance.
He needs to learn whether the children's losses are chance, curse, or consequence of Barguest blood.
He wants the freedom of his old wandering life, but also wants to remain present for his family.

Combat

AC 14 · HP 38 · 30 ft. (50 ft. in black hound form)

Oswin prefers to end a fight by controlling space rather than killing. He uses entangle to pin pursuers, hexes a dangerous foe, and fires eldritch blasts from cover. If the fight turns against him, he becomes a hound and escapes across rough ground. He avoids iron weapons and will become frighteningly direct if Mary or William is in immediate danger.

Oswin Hirst

Medium, or Large in black hound form humanoid (barguest changeling, custom lineage), neutral, with a strong instinct to protect his household and a troubling willingness to deceive it.
Armor Class14
Hit Points38
Speed30 ft. (50 ft. in black hound form)
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAnimal HandlingInsightPerceptionSurvivalDeceptionIntimidation
SensesDarkvision 60 ft.; keen hearing and smell. Passive Perception 14.
Languages
Common,
Anglish,
Old Norse,
Local dialects,
Devilish and hill-folk tongues, understood but deliberately not spoken
Custom lineage. Barguest Changeling. Oswin can use an action to alter his humanoid appearance and voice, though his clothing and equipment do not change. This is a magical transformation, not an illusion.
Custom feature. Black Hound Shape. As an action, Oswin transforms into a large black hound or returns to his humanoid form. His game statistics are unchanged except that his size becomes Large, his speed becomes 50 feet, and he can make a bite attack for piercing damage. He cannot speak or cast spells in this shape. Equipment merges into the form. If reduced to 0 hit points, he reverts.
Custom feature. Barguest's Senses. Oswin has advantage on Wisdom (Perception) checks relying on hearing or smell. He can see normally in dim light and darkness out to 60 feet.
Custom feature. Iron Aversion. Oswin has disadvantage on attack rolls and ability checks while touching worked iron. A worked iron weapon that hits him deals an extra damage. This is a custom vulnerability, not a standard changeling trait.
Spellcasting. Oswin is a 3rd-level warlock and 2nd-level druid. Spellcasting ability is Wisdom for druid spells and Charisma for warlock spells. His spell save DC is 13 and spell attack bonus is +5. He has two 2nd-level warlock spell slots, which return on a short or long rest, and the normal druid spell slots of a 2nd-level druid.

Spells

Produce Flame (cantrip, conjuration). Druid cantrip. Oswin shapes a flicker of flame that deals fire damage to a creature within range or lights a small unattended object.
Druidcraft (cantrip, transmutation). Druid cantrip. Oswin makes a harmless natural effect, such as a chill breeze, a rustle of leaves, or the scent of wet earth.
Eldritch Blast (cantrip, evocation). Warlock cantrip. A ranged spell attack that deals force damage on a hit.
Spare the Dying (cantrip, necromancy). Warlock cantrip. Oswin touches a creature and deals necrotic damage, gaining temporary hit points equal to the damage dealt if the target is not undead.
Entangle (level 1, conjuration). Druid spell. Grasping weeds and vines restrain creatures in a 20-foot square. A creature must succeed on a Strength saving throw or be restrained, and can use its action to attempt to escape.
Cure Wounds (level 1, evocation). Druid spell. Oswin touches a willing creature and restores hit points.
Fog Cloud (level 1, conjuration). Druid spell. Oswin creates a 20-foot-radius sphere of fog centered on a point within 120 feet. The area is heavily obscured.
Speak with Animals (level 1, divination). Druid spell. Oswin creates a magical bond with a beast or plant, allowing simple communication and advantage on Charisma checks to influence it.
Hex (level 1, enchantment). Warlock spell. Oswin curses one creature he can see within 90 feet for up to 1 hour. He deals an extra necrotic damage to it when he hits with an attack and gains advantage on ability checks to find it.
Arms of Hadar (level 1, conjuration). Warlock spell. Oswin creates a 15-foot cone of grasping, spectral tendrils. Each creature in the area makes a Strength saving throw, taking necrotic damage and having its speed reduced by 10 feet on a failure, or half damage without the speed reduction on a success.
Invisibility (level 2, illusion). Warlock spell. Oswin wreathes himself in shadow and gains advantage on Dexterity (Stealth) checks made in dim light or darkness for up to 1 hour, requiring concentration.
Darkness (level 2, evocation). Warlock spell. Oswin creates a 20-foot-radius sphere of magical darkness for up to 10 minutes, requiring concentration. Darkvision cannot see through it.
Gust of Wind (level 2, evocation). Druid spell. Oswin creates a 20-foot-radius sphere of wind that disperses gases and makes ranged weapon attacks through it difficult. The wind lasts up to 1 hour.

Actions

Sickle. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage. Oswin carries this tool as a farmer, not a soldier.
Eldritch Blast. Ranged Spell Attack: to hit, range 120 ft., one creature. Hit: force damage. The impact sounds like a distant dog barking.
Black Hound Shape. Oswin magically assumes the form of a Large black hound or returns to his humanoid form. While a hound, he has speed 50 feet and can bite for piercing damage. He cannot speak or cast spells in this form. See Black Hound Shape in abilities.
Spellcasting. Oswin casts a spell from his prepared or known spells. His usual combat choices are entangle, hex, and eldritch blast. Spell details and levels appear in the spells list.

Reactions

Uncanny Flinch. When a creature Oswin can see hits him with an attack, he adds 2 to his AC against that attack, potentially causing it to miss. Once he uses this reaction, he cannot use it again until the start of his next turn.
Hound's Evasion. When a creature Oswin can see enters a space within 5 feet of him, he can move up to 10 feet without provoking opportunity attacks. He cannot use this reaction while touching worked iron.

Services they sell

Shelter, food, and farm labor for travelers he trusts.
Local knowledge of weather, livestock, and remote routes across the dales.
Limited help identifying uncanny tracks, animal behavior, and signs of hill-folk activity.

Rewards they can give

A safe night's lodging and practical help at the Hirst farm, if Oswin trusts the visitors.
Knowledge of old paths through the dales and the seasonal signs of Barguest activity.
A favor from the Pickles family, provided the characters protect Mary and William rather than exploit their vulnerability.

Equipment

  • Farmer's sickle (weapon)A practical curved blade used for farm work, kept in a wooden sheath.
  • Herbal and travel pouch (adventuring gear)A leather pouch of dried herbs, twine, and small charms gathered on his travels.
  • Worn wooden token (keepsake)A plain wooden token worn smooth from handling, marked with a sign he refuses to explain.
  • Flat cap (clothing)A fine but unshowy flat cap, adjusted unconsciously when he is uneasy.

Possessions

A fine farmhouse and sheep farm in the dales
A flat cap and dark wool coat
A farm sickle with a wooden sheath
A small pouch of herbs, twine, and travel charms
A smooth wooden token from his unknown earlier life

Background

Oswin claims to have been raised among the Yorkshire dales, though he offers no names of parents or kin, and no one remembers his family arriving. He has lived as a sheep farmer for years, owning a fine house and enough land to be respected, if never entirely trusted. In his private dreams, he still wanders the old dales beneath a winter sky, following a road that vanishes whenever he reaches its end. He met Mary Pickles through her family and built a life with her, attending church despite his rigid, awkward stillness there. On their wedding night, after failing to consummate the marriage in human form, he took his Barguest shape and approached her as the headless red-eyed thing she feared. Mary fought him with iron scissors. He has never confessed that the creature was him. Afterward, he pressed for another attempt as her husband, telling himself that a child conceived then would not be tied to the terror of that night. Their son William was born with black hair and Oswin's vivid blue eyes. The locals call him Black William or Blackby; he is slow to meet milestones and distressed by loud or unpleasant sensations. Oswin makes time for Mary and the boy even on days when his seasonal restlessness makes ordinary company difficult. They have lost three other children: Alice and Rose before birth, and Edward, a sickly son with reddish eyes. Mary's mother, Rose Pickles, is the village herbalist and midwife. Her father, Thomas Pickles, suspects Oswin is not human and hopes to turn that knowledge into leverage for his family's security, not to expose Mary to the town's cruelty. Mary's brothers, Hugh and Edmund, live with the memory of their eldest sibling's death: at twelve, she was chased through winter snow by a Barguest and later died of fever. Mary has told Thomas about the wedding night, but Oswin does not know. Oswin avoids worked iron, speaks old Norse and Anglish alongside local varieties, and understands forbidden tongues of devils and hill-folk, though he forces himself not to speak them. Certain seasons bring sleepless nights and an ache for his former wandering life. His face does not seem to age, and he has outlived the span he claims to have lived.

Role in the story

A respected but uncanny farmer whose home offers shelter and whose hidden nature may become a threat. Oswin can be an uneasy ally against a worse supernatural danger, a source of hard choices about truth and protection, or the center of a family mystery involving the lost children and William's heritage. His secret should not be treated as harmless: Mary deserves the truth, and her response belongs to her.

“He has lived as a sheep farmer for years, owning a fine house and enough land to be respected, if never entirely trusted.”
From their background
Faction
No formal faction. His loyalty is to his household and his own obscure Barguest kind, though he avoids both the church's scrutiny and the hill-folk's claims.

Known connections

Mary Hirst, his wife, whom he loves and has deeply wronged by concealing what happened on their wedding night.
William Hirst, their young son, called Black William or Blackby by locals. Oswin spends time with him and recognizes signs of the mixed hellish and fae inheritance neither parent understands.
Thomas Pickles, Mary's father, who suspects Oswin's true nature and may use the secret as leverage to protect his family.
Rose Pickles, Mary's mother, a herbalist and midwife who has attended the household through repeated losses.
Hugh Pickles and Edmund Pickles, Mary's older and younger brothers, respectively. Both belong to a family marked by the childhood death of their eldest sibling after a Barguest encounter.
Alice, Rose, and Edward, the names given to the children the Hirsts lost. Edward was born sickly with reddish eyes.
Major secret · GM only
Minor secrets · GM only

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