Yombo
Yombo
At the table
Voice
Clear and slightly rough, shaped by a dancer's stage projection and a vendor's habit of making herself heard across a noisy market. Her delivery is measured when she is assessing a customer, dry when amused, and sharply direct under pressure.
Her voice has a clear, slightly rough edge from years of projecting over music, engines, and market noise. She shapes words carefully, like a vendor measuring a valuable stone, and uses clipped practical phrases when danger is near. Her jokes arrive dry and unexpected. She does not sing to make herself memorable; the theatrical rhythm in her speech comes from years of timed stage cues and reading an audience.
Speech patterns
How to play them
Begin with a cool vendor's appraisal and practical questions. She warms to people who respect her boundaries, do not touch her or the shackle without permission, and show concern for others without demanding gratitude. Offer her actionable information about Koba or a credible escape route, and she will risk much more than she intended.
Goal
Find Koba, stop Tarek from moving her offworld, and help other captives reach a safer place without exposing the whole network.
Motivation
To make a route to freedom that does not leave everyone else behind.
Appearance
Yombo lounges on a low stool behind her jewelry stall, legs stretched along its edge and bare soles turned toward the customer lane. The posture looks idle until the moment you notice how neatly her weight is balanced to spring up. Her sapphire-blue skin has a smooth, satin sheen under lantern light, and her amber eyes, flecked with copper, keep tracking exits, hands, and reflections in polished metal. Deep indigo lekku, black-violet at the roots, fall over her shoulders; tiny brass rings on one tail tick softly when she shifts. Fine facial piercings catch the warm light. She has narrow shoulders, strong calves, and the taut, compact musculature of a dancer who has spent years turning rehearsed movement into practical survival. The unexpected detail: she keeps a tiny, carefully folded paper star tucked behind one ear, an unshowy scrap of childish craft amid her elaborate display.
Clothing
Layered translucent sapphire performance fabric over a light dancer's wrap, secured with brass clasps. Ornate armbands, a carved collar, stacked bangles, thigh ornaments, and calf bands turn the outfit into part costume and part carefully managed inventory. A heavy shackle circles her left ankle; its short chain disappears behind the stall. The fabric is described as stage attire, not an invitation.
Body language
At rest, she looks languid and almost bored, with her legs stretched across the stall and chin slightly dipped. Her eyes are never still: they check hands, doorways, and reflections before faces. When someone approaches the shackle at her ankle, her toes curl once against the stool and her shoulders angle toward the nearest route out.
- Height
- 1.68 m
- Build
- Compact and powerfully conditioned, with narrow shoulders, strong calves, and the balanced posture of a dancer.
- Eyes
- Amber with copper flecks
- Hair
- Deep indigo lekku with black-violet roots
- Skin
- Sapphire blue
- Age
- Young adult
- Gender
- Female, non-binary
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesYombo can appear detached and commercially sharp, yet she is quick to intervene when someone is being cornered. She prizes control over her own movements but will surrender it to protect another person. In a calm market she is dryly funny and observant; under threat she becomes blunt, fast, and unwilling to bargain over another captive's safety. She dislikes being pitied, though she longs for someone to notice the cost of surviving.
- Alignment
- Pragmatic, compassionate when she can afford to be, and hostile to anyone who treats ownership as ordinary.
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
HP 10 · Custom rule: move to nearby cover or an exit with a successful Agility check when the fiction permits; no edition-specific movement rate assigned.Yombo avoids a fair fight. She uses the stall as cover, throws small weighted objects to create a moment of confusion, and moves toward exits or witnesses. If someone else is trapped, she spends that opening to get them clear. She will not use a blaster unless she has no other way to stop immediate harm.
Yombo
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Jewelry display (trade goods)A compact collection of clasps, beads, and small ornaments used to sell jewelry and conceal short coded messages.
- Ankle shackle (restraint)A heavy restraint fixed around her left ankle; its chain is secured behind the stall. It is an imposed restraint, not protective equipment.
- Weighted adornments (improvised weapons)Several weighted bangles and a small weighted display piece that can be thrown in an emergency.
- Paper star (personal keepsake)A folded scrap of paper, creased into a star and kept out of sight.
Possessions
Background
Yombo was born on Ryloth and taken from her family during a slaver raid while still young. She was sold through several hands before being trained as a dancer for private entertainments, where she learned to read a room by its reflections and to make every practiced turn conceal a glance toward the nearest exit. During a performance on a cargo vessel, a reactor alarm sent the crew into panic. Yombo could have fled through an open hatch, but instead doubled back to pull a frightened kitchen worker, Koba, out of a locked service passage. The delay cost her a chance at immediate escape; it also changed her understanding of freedom from a solitary door into a promise she could make to others. Now she is displayed as a jewelry vendor at a market stall, ostensibly selling baubles for her current owner, a broker named Tarek. In practice she hides messages in clasp designs and quietly gathers information for Koba, who escaped and works among dock laborers. She has a wary arrangement with a market porter, Gela, who passes word of patrol routes. Her current problem is that Tarek plans to move her and the stall offworld before the next market cycle, while a coded message she received suggests Koba has been caught.
Role in the story
A captive vendor whose stall is a meeting point, information channel, and potential escape route. She can become an ally, a rescue objective, or the person who asks the party to choose between a clean getaway and helping others.
“During a performance on a cargo vessel, a reactor alarm sent the crew into panic.”
- Faction
- Held under contract by Tarek's private market operation; quietly connected to a loose network of Rylothi traders and dock workers. These are custom setting details, not named canonical organizations.
Known connections
Media
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