Wazir
Wazir
At the table
“No one gets better on an empty stomach”
Voice
A rough, dry rasp carries over the hiss of kettles and the wind outside, with a soft nasal intake before he speaks. His speech is steady and sharply articulated, shaped by years of calling measurements across a crowded caravan and a cramped shop.
His voice has a dry, rasping edge from years of breathing smoke and hot herb vapors, softened by a warm, breathy release at the end of phrases. He takes a brief, audible intake through his nostrils before giving careful instructions, as if scenting the words for mistakes. His caravan upbringing lends his Common a measured rhythm, but his consonants are crisp from constantly calling measurements over bubbling kettles.
Speech patterns
How to play them
He is open and earnest with people seeking help, but first asks what they need and what they can offer in return. He does not demand payment from the desperate. If the party can help investigate the spoiled roots, he shares what he knows and asks them to bring back samples rather than rushing into danger unprepared.
Goal
Find the source of the white rot beneath the old survey station and save Bristlewick's winter medicine stores.
Motivation
He believes useful care should not depend on wealth, rank, or whether a person has been sensible enough to stay safe.
Appearance
Wazir is a silver dragonborn whose scales look less like polished armor than hammered pewter, each overlapping plate dulled by years of steam, salt, and medicinal grease. His broad muzzle is dusted with pale crystals from working over cold-brewed tinctures; when he turns his head, the ridges along his jaw catch the light like chipped ice. He moves with a careful, heel-first tread on slick floors, then startling speed when a vial tips or someone needs help. His hands are heavily callused at the thumb pads and stained green around the nails from grinding herbs. Unexpectedly for an outpost apothecary, he keeps a tiny collection of bright, carefully folded paper birds tucked into his coat, each made by a patient he treated.
Clothing
A soot-brown wool coat with a high collar, layered leather apron, fur-lined mitts, and a belt crowded with corked vials. He wears a bright saffron scarf as a signal flag during whiteouts.
Body language
He holds his hands slightly cupped, as if protecting a flame from wind. While listening, he rubs one thumb over the other and watches the speaker's breathing. When he has made up his mind, he plants both boots squarely and stops fidgeting.
- Height
- 6 feet 3 inches
- Build
- Broad-shouldered and sturdy, with the dense strength of someone who carries crates over ice.
- Eyes
- Warm amber, with narrow pupils that widen visibly in low light.
- Hair
- No hair; short, backward-sweeping silver horns frame the crown.
- Skin
- Dull silver with pewter-gray undertones and a faint blue cast along the ridges.
- Age
- Forty-two, in the middle years of dragonborn adulthood.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesHe is sincerely hopeful but not naive: he plans for disasters and knows how quickly people can turn on one another when supplies run short. In a crisis he becomes clipped, efficient, and commanding; in quiet company he is patient and unexpectedly playful. He wants to trust people, yet keeps records of every dose and promise because he has learned that good intentions alone do not preserve medicine.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 38 · 30 ft.He avoids a fair fight, using faerie fire or web to disrupt enemies while keeping allies on their feet with healing. He uses cover, his cold breath, and prepared acid to discourage pursuit. If civilians are threatened, he steps between them and danger even when retreat would be wiser.
Wazir
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Quarterstaff (weapon)A sturdy ashwood staff used for walking over ice and defending himself.
- Apothecary's apron (armor)A leather apron with padded lining, reinforced with stitched-in scraps of treated hide. Counts as studded leather armor.
- Alchemist's supplies (tool)A complete set of glassware, scales, mortar, pestle, drying trays, and labeled ingredients.
- Acid vials (adventuring gear)Three sealed acid flasks, carefully wrapped against freezing.
- Dawn elixir (consumable)A healing elixir prepared at dawn, restoring 2d4 + 2 hit points when consumed.
- Treatment book (personal)A pocket notebook of symptoms, recipes, debts, and names of patients who need follow-up.
Possessions
Background
Wazir grew up in a caravan that traded dried herbs and lamp oil between southern ports and the far north. He learned to measure medicines by smell before he could read their labels. At nineteen, an avalanche buried a supply sled carrying the only fever treatment for the outpost of Bristlewick. Wazir dug until his hands split, but arrived too late to save the station's magistrate. That failure changed him: he settled at the outpost and made a promise that nobody in Bristlewick would die for lack of a remedy he could have prepared. His shop, the Thimbleweed House, serves miners, scouts, and the families of the garrison, often on credit. He is close to Captain Kiyomi, who keeps the roads open, and to his former mentor, Vjeko, a traveling herbalist who thinks Wazir's generosity will get him killed. Now a creeping white rot is spoiling the outpost's stored medicinal roots, and Wazir suspects the cause lies beneath the abandoned survey station beyond the ridge. He wants to investigate before the next blizzard seals the pass.
Role in the story
A compassionate local expert and potential quest-giver whose knowledge of medicines can save the party, while his hidden rot sample complicates their search for the source of the outbreak.
“He learned to measure medicines by smell before he could read their labels.”
- Faction
- Independent apothecary of the Thimbleweed House; on friendly terms with Bristlewick's road wardens and miners.
Known connections
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