Wren
Wren
At the table
Voice
Wren's voice carries the dry, intimate rasp of someone who has spent years speaking over river noise and tuning instruments by ear. Her consonants have a slight catch, as though she is weighing each word before letting it go. When she says a person's name, it sounds startlingly immediate, not musical or grand.
She speaks in clear, measured phrases shaped by long travel and the habit of listening before answering. Her word choices are plain until she wants to make a point, when she reaches for river and music imagery. She dislikes contractions when discussing vows, as if every syllable should be accounted for.
Speech patterns
How to play them
Approach Wren without drawing weapons and ask about the willow, the song, or what would make the curse right. She responds well to specific honesty and poorly to grand declarations. The curse can be lifted if Aldous makes a sincere, public correction of the song's history and then meets Wren privately at the willow to speak the original promise plainly. A different genuine act of restitution can also persuade her, especially if the party helps protect the patrons from further harm. Threats and attempts to force a combat resolution make her leave, not capitulate.
Goal
Make Aldous acknowledge the promise he broke, restore The Lantern by the Water as a lament rather than a tavern joke, and decide whether the midsummer meeting can still mean anything.
Motivation
She wants the truth of the old song recognized, but beneath that demand she longs to know whether Aldous cared for their friendship as much as she did.
Appearance
Wren looks like a slender elf harpist in her early thirties, with cool brown skin that catches a faint green sheen in riverside light. Her hair falls in long, dark waves threaded with pale willow catkins that never seem to wilt. She moves as if stepping around sounds only she can hear, graceful but not fragile; when she turns, her sleeves and hair arrive a heartbeat after her. Her hands are broad-palmed and callused at the finger pads from centuries of harp strings, with tiny pale grooves that resemble a map of river tributaries. A small, battered wooden cup hangs from her belt, its rim worn nearly flat on one side from being worried between her teeth. The overall impression is of someone beautiful in the way a half-remembered melody is beautiful, and just as difficult to hold onto.
Clothing
A moss-green traveling gown under a weather-softened grey-blue cloak, with sleeves fitted close enough for harp playing. Small river shells are sewn into the cloak lining, so they click softly when she walks. She wears no crown or obvious mark of rank.
Body language
Wren keeps her shoulders loose and her harp close, turning slightly sideways when someone tries to corner her. She studies faces with an attentive, almost hospitable stillness. When Aldous is mentioned, one thumb presses into the worn rim of her cup until the wood creaks.
- Height
- 5 feet 8 inches
- Build
- Long-limbed and light-framed, with the balanced posture of a lifelong musician.
- Eyes
- Grey-green, with fine gold flecks that catch the light like reflections on moving water.
- Hair
- Dark brown, nearly black, threaded with pale willow catkins.
- Skin
- Cool brown with a faint green sheen in riverside light.
- Age
- Adult by elven appearance; several centuries old, though she counts years by the returns of certain songs.
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesWren can be generous with strangers and mercilessly exact with someone she loves. In a calm mood she is curious, funny, and willing to trade stories; when she feels mocked, she turns every word into a test of intent. She delights in harmless misdirection but hates being treated as a pretty source of songs. Her anger is active rather than cold: she presses the issue, names the injury, and makes it difficult to look away.
- Alignment
- Neutral
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 17 · HP 180 · 30 ft., climb 20 ft.Wren avoids a fight. She uses charm, illusions, and battlefield movement to create an opening to leave, protect bystanders, or force a pause for negotiation. She does not strike down opponents who are confused, frightened, or acting under the inn's curse. If badly threatened, she uses plane shift to escape. Her level and statistics are for high-level story presence, not an invitation to treat her as a conventional boss.
Wren
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Riverwood harp (instrument)A compact, old harp of dark riverwood. Its frame is polished smooth where her forearm rests, but one string is always slightly out of tune unless she plays beside the willow.
- Worn cup (personal keepsake)A plain wooden cup with a badly worn rim, kept for sentimental reasons and used as a quiet fidget.
- Roadside tokens (personal effects)A small pouch of dried willow leaves, river pebbles, and ordinary sewing thread. None is a component for her innate spells.
Possessions
Background
Wren came from the Feywild to Faerûn following a tune that had crossed a river at midsummer. At the old willow by the river ford, she met Aldous, then a young innkeeper's son with a cracked voice and a gift for remembering melodies. She gave him The Lantern by the Water, a lament about keeping a light for someone who might not return. Aldous promised to sing it only as she had taught it, and to meet her again at the willow on the next midsummer night. He did neither. He reshaped the lament into the cheerful tavern song Lantern Lad, which made him famous locally and turned Wren's grief into a joke. Years later, when he became the inn's proprietor, she returned and cursed its patrons: each hears the song they most regret failing to sing, and cannot leave the inn until they acknowledge what they have withheld. Wren is not trying to kill anyone. She wants Aldous to admit what he did, restore the lament's true words, and meet her at the willow without an audience or an excuse. Her relationship with Aldous remains tender beneath the anger, which unsettles her more than she admits. She has also grown fond of the inn's night cook, who leaves a cup of water beneath the willow, and worries that the curse is beginning to ensnare people who were never part of the old promise.
Role in the story
A powerful but negotiable antagonist whose curse forces the inn's patrons to confront their regrets. The willow and Aldous's broken midsummer promise connect the present crisis to a past friendship. The central resolution is emotional accountability and repair, not defeating Wren in combat.
“At the old willow by the river ford, she met Aldous, then a young innkeeper's son with a cracked voice and a gift for remembering melodies.”
- Faction
- No formal faction. She owes old courtesies to several Feywild courts but avoids their politics and refuses to claim allegiance to any one court.
Known connections
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