Skip to content
CreatePricing
Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Custom Fey-Barguest-blooded human · Custom Fey-Barguest shapeshifter, modeled as a 5th-level ranger · Level 5

Oswin Hirst

Sheep farmer, husband, father, and former road-wanderer
AC14
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has a warm, work-worn rasp, as if shaped by cold mornings, wool dust, and years of speaking over wind. He articulates carefully but does not sound educated for show. At ease, his words carry a dry, practical humor. When the Barguest is near the surface, a rough breath catches behind his speech, like a large animal holding back a growl.

Oswin speaks in plain, grounded Yorkshire phrasing, shaped by farm work and years of travel. He uses concrete comparisons, often turning an emotional question into an observation about weather, animals, or roads. He does not sing or perform a polished accent. His stories flow easily until they approach a particular year or a night on the road, when he trims away detail and resumes with the consequence. When angry, he becomes direct and clipped rather than hushed.

Speech patterns

Uses plain farming language even when describing something uncanny.
Answers direct questions with a practical observation before deciding whether to answer honestly.
Tells lively road stories, but skips the moment where a tale turns dangerous.
Calls Mary by her name when he is sincere and says 'my dear' when he is trying to soothe a conflict he helped cause.
Uses gentle, patient questions with William and never finishes the boy's sentences for him.

How to play them

Begin with the practical courtesy of a prosperous shepherd. He offers food, directions, or a task before discussing anything personal. If asked about the Barguest, he denies knowing more than the village does and tries to redirect attention to the family's safety. Characters who show patience with William or treat Mary as an equal earn his regard. Threats against either family member bring the supernatural truth closer to the surface.

Goal

Build a lasting, honest home with Mary and William without surrendering the strange, restless part of himself that still dreams of the dales and the old roads.

Motivation

Love for Mary and William, fear of being rejected, and a stubborn hope that ordinary care can repair a life built on an extraordinary lie.

Secret · GM only

Appearance

Oswin stands exactly six feet tall, long-limbed and broad enough through the shoulders to look accustomed to lifting feed sacks and wrestling sheep. His pale skin has the wind-roughened, faintly cracked texture of a man who works outdoors; his cheeks redden sharply in cold weather, while a few sun-browned freckles cross the bridge of his nose. His straight blond hair falls to his collar when unpinned, too pale to hide against his flat cap. His blue eyes have a startling, steady brightness, like winter sky caught in ice. He moves with a farmer's economical balance, placing his feet carefully on mud and stone, but sometimes turns without seeming to shift his weight. His teeth are unusually even and white, and when he laughs his jaw opens a little too wide before he catches himself. An unexpected detail: he keeps a tiny, carefully mended child's wool mitten tucked inside his waistcoat, though it is far too small for William.

Clothing

A common flat cap, hard-wearing wool waistcoat, linen shirt, patched trousers, and muddy boots. His clothes are well cared for and a little finer than those of most neighboring shepherds, befitting his prosperous house. He avoids iron buckles and buttons, choosing leather ties, horn, or wood wherever possible.

Body language

At ease, he leans a shoulder against a doorframe and lets his hands rest openly. When iron is nearby, his fingers curl toward his palms and his weight shifts away before he can stop himself. He watches Mary for signs of fear, then pretends to be studying the weather. When William speaks, Oswin lowers himself to the boy's height and waits without rushing him. Under stress, his stillness becomes unnerving, as though the human body is only one shape he is considering.

Height
6 feet
Build
Tall, rangy, and strong from farm labor, with long arms and a deceptively light step.
Eyes
Clear winter blue, with a bright, almost burning quality shared by William.
Hair
Pale blond, straight, and collar-length beneath his flat cap.
Skin
Pale, with weather-roughened cheeks that redden in the cold and faint freckles across his nose.
Age
Appears 21. He was born in the Yorkshire Dales during the Danelaw, many centuries ago, and has not visibly aged since meeting Mary.
Gender
Male
Size
Medium in human form; Large in hound form

Distinguishing features

His blue eyes seem to burn brighter in darkness, a resemblance William shares.
His teeth are neat and conspicuously white; when he laughs freely, his jaw opens wider than expected.
His pale, weather-roughened skin reddens quickly in wind and cold.
He has kept the face of a young man for years, despite living far longer than he admits.
His shadow sometimes falls in the outline of a large hound even when he is standing still.

Personality

19 traits and drives

Oswin is gentle in a way that takes effort. He notices when Mary is cold, when William has tired of company, and when a ewe is about to lamb, then quietly solves the immediate problem. Yet his tenderness is not the same as openness. He can look directly at someone he loves and withhold the one truth they most need, telling himself that timing matters and that the truth would only hurt them. That contradiction is the center of him: he genuinely wants his family to feel safe, but he often chooses the path that keeps him safe from their judgment. In company, he is practical, composed, and faintly humorous. He can bargain over wool or settle a quarrel about a boundary stone without raising his voice. He knows when to let a boastful neighbor talk himself into a fair price, and when to stop a dispute before pride makes it dangerous. He is not a rustic innocent. Centuries of travel have made him shrewd about hunger, lies, and the ways people justify cruelty. He is kind because he has chosen to be, not because he fails to recognize what people can do. At home, his manner changes. He is more playful with William than strangers would expect, making a game of identifying birds by their calls or pretending a stubborn sheep is an old king. He waits through the boy's pauses without correcting him, though Oswin sometimes answers too quickly when he thinks William is frightened. With Mary, he is attentive and almost excessively considerate. He brings her things before she asks and remembers small preferences. When she asks about his age, his past, or the wedding night, that attentiveness can turn into evasion. He reaches for a chore, a cup, or a reassuring phrase, hoping care will take the place of a confession. Oswin's moods are strongly tied to the seasons. On ordinary days, he is steady and sociable, glad to work outdoors and content to be known as a successful farmer. As the old uncanny seasons approach, sleep becomes difficult. He wakes before dawn, checks the yard, and listens for sounds from the lanes. He can become impatient when someone dismisses his caution, then ashamed of the sharpness and quick to repair it. His dread does not make him meek. When danger threatens his family, he is decisive, frighteningly still, and willing to become something the village fears. He misses wandering. The longing is not simply for adventure or freedom from responsibility. It is for roads that did not demand he pretend to be ordinary, and for the moments when the world seemed vast enough that no single secret could define him. He loves the farm and its daily repetitions, but sometimes looks over the hills as if expecting an old companion to appear. He will tell Mary a funny story from his travels, then stop just short of saying how lonely he was. He fears that admitting the longing would sound like regret for marrying her. He dislikes being treated as a monster, but he understands why people fear the Barguest. In his headless shape, he has felt the pleasure of being obeyed without explanation. That memory disgusts him and attracts him in equal measure. He does not want to be cruel, but he is aware that fear is efficient. His worst decisions tend to happen when he convinces himself that a frightening display will prevent a larger harm. He has used the red eyes in darkness to drive intruders away, and then told himself that no one was hurt because no one was touched. Oswin is observant but not all-knowing. He can read the tension in a room and recognize when Mary is forcing herself to stay calm, but he has failed to understand what she believes about William. He assumes that if she knew the truth, she would fear him more. He has not considered that the lie itself may be what makes her fear the most. He reads Thomas's suspicion as a threat, yet underestimates the leverage Thomas might seek. His intelligence is practical and experienced, but shame narrows it. When he is angry, he does not become softer or quieter. His voice grows blunt, his words shorten, and he may say exactly what a person has been avoiding. He is particularly severe toward anyone who frightens William on purpose. Afterwards, he is often troubled by how easily the Barguest's cold decisiveness came to him. When he is embarrassed, however, he becomes ceremonious and over-explains ordinary matters. He might describe the weather, the condition of a fence, and the need to mend it before he will acknowledge a personal question. His humor is dry and sometimes disarming. He enjoys the absurdities of farm life and can laugh at himself when he is not cornered. He dislikes jokes about the Barguest because they brush too close to the truth, but he may join in anyway to avoid standing out. He remembers slights for a long time, not because he is eager for revenge, but because long life has taught him that a small cruelty can become a pattern. He is forgiving when someone makes a genuine effort to repair harm, and stubborn when they demand forgiveness as a right. Oswin wants to be a good husband and father, yet he has built those roles on concealment. He is capable of real self-sacrifice, but sacrifice is easier for him than vulnerability. He would risk pain to pull a child out of an icy stream, as he did when iron burned his hand, but finds it harder to sit with Mary and say, 'I was the thing you feared.' He can endure a wound more readily than the possibility of being seen clearly and refused. His growth depends on understanding that protection without consent can become another kind of harm.

Alignment
Neutral good, though fear and secrecy can make his choices look selfish or cruel.

Quirks

Before crossing a threshold at night, he taps the doorframe twice with his knuckles and waits for a sound from inside.
He turns his flat cap in his hands whenever someone asks about his age.
He tastes a drop of rain from his fingertip before deciding whether a storm is passing or gathering.
When worried about William, he counts the boy's breaths under his own breath, then disguises it as counting sheep.
He will not let an iron object lie touching a wooden table; he moves it with a folded cloth even when nobody is watching.

Habits

He schedules ordinary work and family time around the nights when the seasons feel uncanny, rather than admitting why he is watchful.
He checks doors and windows after dusk, then invents practical reasons if anyone notices.
He gives Mary and William his full attention when he is home, even after a sleepless night.
When frightened, he becomes more useful and less forthcoming: he mends, feeds, fetches, and avoids the question.
He tells travel stories with warmth, but changes names and omits what happened after dark.

Traits · 5

He is warmly attentive to practical needs, yet evasive about the truth that matters most.
He values a settled household but still aches for the open road.
He is patient with William's pace and impatient with adults who confuse slowness with foolishness.
He can be wry and sociable in ordinary company, then unnervingly still when family is threatened.
He believes mercy matters, but will use fear when he thinks it is the quickest way to prevent harm.

Flaws · 5

He mistakes withholding the truth for protecting the people he loves.
He can be shrewd and manipulative when he believes fear will prevent a worse outcome.
He is tempted by the freedom and danger of his old roving life.
He avoids iron so intensely that he may fail to help in a situation where touching it is necessary.
He does not fully understand the harm caused by letting Mary believe the Barguest fathered William.

Fears · 5

Mary discovering the full truth and deciding that the man she loves is only a disguise.
William being feared, exploited, or harmed because of his unusual nature.
Iron rendering him helpless when his family needs him.
A season-bound dream calling him away from home and making him choose between the old roads and his family.
That his blood has caused Mary's miscarriages, despite having no evidence that it has.

Wants and needs · 4

He wants Mary to feel safe, but needs to tell her the truth and let her decide what it means.
He wants William to grow without shame, but needs to learn what his son actually needs rather than deciding for him.
He wants to keep the farm and family intact, but needs to face Thomas's suspicion before it becomes blackmail.
He wants to revisit the old roads, but needs to accept that longing does not erase his responsibilities.

Combat

AC 14 · HP 45 · 30 ft.; 50 ft. in hound form

Oswin prefers to end a fight through warning, misdirection, or escape. If forced to defend his family, he uses his spectral Black Bridle to keep enemies away and transforms into the hound to chase off pursuers or draw danger away from the house. He avoids killing when he can, but in a crisis he prioritizes Mary and William over an opponent's safety. Iron weapons make him cautious and can prevent him from changing shape after contact.

Oswin Hirst

Medium in human form; Large in hound form humanoid (custom fey-barguest-blooded human), neutral good, though fear and secrecy can make his choices look selfish or cruel.
Armor Class14
Hit Points45
Speed30 ft.; 50 ft. in hound form
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsAnimal HandlingAthleticsInsightPerceptionStealthSurvival
SensesDarkvision 60 ft. in Barguest or hound form; passive Perception 15.
Languages
Common,
Sylvan
Custom Fey-Barguest lineage. Oswin can transform into a large black hound or a headless, black-coated rider whose only visible feature is a pair of red, saucer-bright eyes. This is a supernatural transformation, not a standard D&D 5E race trait.
In hound form, use the statistics of a dire wolf except Oswin retains his Intelligence, Wisdom, and Charisma scores and cannot speak.
Iron Wound, custom. touching worked iron burns Oswin. The first time he touches iron after a long rest, he takes radiant damage and cannot transform until the end of his next turn.

Actions

Shepherd's Knife. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. Oswin carries this ordinary shepherd's knife more often as a tool than as a weapon.
Black Bridle. Oswin makes two attacks with his spectral lash. Melee Spell Attack: to hit, reach 10 ft., one target. Hit: 9 () force damage. The lash resembles a length of black bridle leather and is a custom feature, not a canonical spell.
Barguest Shape. Oswin transforms into a Large black hound or his headless Barguest shape, or back into his human form. His statistics do not change except as described by his custom lineage ability. His clothes and worn equipment merge into the new form.

Reactions

Hound's Evasion. When a creature Oswin can see hits him with a melee attack, he can move up to 10 feet without provoking opportunity attacks, provided he ends this movement closer to an exit, a loved one, or cover.
Warning Bark. Once per short rest, when a creature Oswin can see within 30 feet targets Mary, William, or another creature he is protecting with an attack, Oswin imposes disadvantage on the attack roll by releasing a sharp, supernatural bark. The target must be able to hear him.

Services they sell

Shelter and a meal for travelers he considers trustworthy.
Guidance through local grazing land and familiar routes.
Help tracking a lost animal or locating a safe farmhouse.

Rewards they can give

A safe night's lodging and a meal at his farmhouse, if the party has treated his family fairly.
Practical knowledge of local tracks, livestock, and weather.
A carefully chosen old-road token that can guide a traveler to a hidden path through the dales, if Oswin comes to trust them.

Equipment

  • Flat cap (clothing)A practical, finely made cap worn low against rain and wind.
  • Shepherd's knife (weapon)A plain shepherd's knife used for cutting cord and feed sacks. It is not magical.
  • Road kit (adventuring gear)A leather-bound purse containing coins, a small whetstone, and a folded scrap bearing an old road mark.
  • Wool mitten (personal keepsake)A tiny, mended child's mitten kept close to his heart. He has never explained whose it was.

Possessions

A prosperous stone farmhouse and sheep farm.
A common flat cap and well-made wool clothing.
A shepherd's knife, whetstone, and leather road kit.
A mended child's mitten hidden in his waistcoat.
A small collection of old route tokens and worn keepsakes from his wandering years.

Background

Oswin Hirst was born in the Yorkshire Dales under the Danelaw, the child of a local woman violated during a Viking raid. His mother gave him no grand account of his father. She raised him among sheep, stone walls, and stories about things that walked the lanes after dark, and he learned early that a useful boy was less likely to be questioned. As a child, he had a habit of knowing when a storm was coming and could find lost lambs by following a sound nobody else heard. He grew up believing these were ordinary talents. The first time his shadow took the shape of a hound, he was old enough to understand that his mother had stopped looking at him directly. In his teens and early adulthood, Oswin roamed beyond the dales. He worked as drover, guide, hired guard, and occasional messenger, sleeping in barns or under hedges and acquiring stories in place of a settled home. He remembers long roads with affection, although he edits their dangers when telling tales. He was not always kind on those journeys. He once frightened a toll keeper into opening a gate by letting the Barguest's eyes appear in the dark behind him. The keeper's terror made Oswin feel powerful, and that memory still troubles him. Over time, he understood that he was neither wholly human nor simply a local monster. He could change shape, did not age as other people did, and found iron painful to touch. He has never discovered the whole truth of his parentage. The event that made the cost of iron undeniable happened during a winter journey. A frightened farmer's child had fallen through a crusted stream and become tangled in a rusted iron sheep hurdle. Oswin reached into the water and seized the iron to pull the child free. His palm blistered as if pressed to a hot stove; pain locked his arm, and for one breath he could not hold his human shape. The child survived. Oswin's hand healed, but for weeks afterward he could not shift without a tearing ache, and he learned that the iron did not merely hurt him. It could pin his nature in place. He has since avoided iron with practical care, though he does not begrudge the child for being saved. Eventually he came back to the dales, tired of roads that offered novelty but no one waiting for him. He bought a fine house and a sheep farm, and built a life carefully enough that the neighbors could call it ordinary. He met Mary Pickles, a blond, blue-eyed woman with a direct gaze and more courage than she thinks she has. He loved her steadiness, her competence, and the way she spoke to him as a man instead of a story. He also feared that telling her the truth would make the life he wanted impossible. On their wedding night, Oswin failed to consummate the marriage in his human form. Shame and panic overtook him. He transformed into the Barguest, believing that his true shape might be more capable of intimacy than his faltering human body. Mary was frightened by the headless figure with red glowing eyes and has never forgotten it. Oswin does not tell her that the creature was him. He tells himself that the silence protects her from the harsher truth, but he also knows it protects him from rejection. He wants her to stop fearing the dark and the fae, yet every concealment makes that hope less likely. Their son William, called Black William or Blackby by some locals, was born with black hair despite both parents being blond and with the same burning blue eyes Oswin sees in his own reflection. William is slow to speak and learn compared with other children his age, but he notices things adults miss. Oswin makes time for his wife and son even during seasons when the boundary between the mortal world and the fae feels thin. He tells William stories, teaches him to recognize lambs by their bleats, and stays close when the boy is overwhelmed. He does not know that Mary believes William may be the Barguest's child rather than Oswin's, nor that she has told her father Thomas Pickles about the wedding night. Mary keeps iron scissors close and an iron thimble near William. Oswin sees the precautions and pretends not to. Her father Thomas is suspicious of Oswin's youth, his lack of aging, and his aversion to iron. Thomas also sees an opportunity. He plans to turn the secret into leverage for the Pickles family, though Oswin does not know how much Mary has told him. Mary's brothers, Hugh and Edward, have their own loyalties and griefs. Their family still mourns Alice, Mary's eldest sister, who died of fever in winter after Thomas had already endured too many losses. Mary herself has suffered failed pregnancies, including a sickly infant who died soon after birth. Oswin fears that whatever is strange in his blood has made a safe family impossible, though he has no proof. Now the seasons trouble him more than they used to. Certain nights bring dreams of the dales as they were centuries ago: old boundaries, vanished paths, and a voice calling him away from the house. He sleeps badly during those periods, then compensates by doing chores before dawn and spending deliberate time with Mary and William. He continues to dream of roaming, but the dream has changed. He wants to see the old roads once more, yet cannot imagine leaving without explaining himself. His current crisis is not whether he can survive discovery. It is whether he can stop deciding, on Mary's behalf, what she is allowed to know.

Role in the story

A loving but compromised family man whose secret can become a folk-horror mystery, a domestic tragedy, or an opportunity for difficult reconciliation. Oswin is not a simple villain or a harmless monster. His care for Mary and William is genuine, while his deception has denied Mary the truth about her own wedding night. Players can protect the family, expose him, help him confess, or become entangled in Thomas Pickles's attempt to exploit the secret.

“His mother gave him no grand account of his father.”
From their background
Faction
No formal faction. He belongs to the local farming community by livelihood and marriage, while his uncanny nature connects him to the old fae roads of the dales.

Known connections

Mary Hirst, his wife, whom he loves and has deceived about the Barguest on their wedding night.
William Hirst, their young son, called Black William or Blackby, whose black hair and bright blue eyes have made the village suspicious.
Thomas Pickles, Mary's father, who suspects Oswin is not what he claims and intends to use the secret to benefit his family.
Hugh Pickles and Edward Pickles, Mary's brothers, whose responses to Oswin's secret are uncertain.
Alice Pickles, Mary's late elder sister, whose winter death from fever remains a grief in the family.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Oswin Hirst into a sheet

A high-res, share-ready sheet you can post or print.