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Hural

Human · Canal warden, level 5 custom Generic Fantasy character

Hural

Freelance canal warden and flood-brace specialist
“Where does that water go after it passes your boots?”
ACNone
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A rough, forward-projecting voice with a dry edge, shaped by shouting across lock chambers and speaking through cold air. His consonants land firmly, as though each word needs to hold its place against the current.

His voice carries the rasp of river spray and years of calling instructions over machinery. He clips the ends of phrases so they cut through work noise, then adds a dry afterthought once he knows he has been heard. He does not shout often, but when he does, it has the practiced force of someone used to making himself understood over rushing water.

Speech patterns

Frames advice as a question: "Where does that water go after it passes your boots?"
Uses work terms as metaphors, especially brace, slack, load, and spill.
When embarrassed, tells a very literal joke and waits for the room to catch up.
Names the cost of a plan plainly before discussing its benefits.

How to play them

Hural responds well to practical questions, honest admissions, and people who help without demanding gratitude. He tests grand promises by asking who bears the risk. If the characters show that they care about the people downstream, he offers local knowledge and practical aid. If they treat residents as expendable, he becomes an obstacle.

Goal

Stop Dren's proposed diversion before it floods the low quarter, and persuade Oruya to help expose the plan.

Motivation

He wants to make sure no community is sacrificed for a profitable shortcut, while proving to himself that he can act decisively without blindly following orders.

Secret · GM only

Appearance

Hural occupies a room as if it were a narrow lock chamber: he plants his feet wide, angles his shoulders through gaps, and seems to make everyone else choose where to stand. His grooming is startlingly exact for a mud-bank laborer: beard clipped to a blunt square, hair combed flat with canal grease, and nails scrubbed clean each evening. His skin is weathered and finely crosshatched by years of sun and river spray. He has a broad, patient face, a heavy lower lip, and an expression that makes a joke seem possible right up until it does not. He moves with a slow, rolling balance, as though the ground might shift under him.

Clothing

A close-laced, mud-brown work coat patched at the elbows, a faded blue wool scarf, oilskin leggings, and river boots with fresh stitching. Every buckle is polished; every patch is neatly sewn.

Body language

He makes space for himself without seeming to notice, then notices immediately when someone else is crowded out. When uncertain, he rubs his thumb across the flat of his boat hook. In a disagreement he squares his stance; around children, he bends his knees so he is not looming over them.

Height
6 feet 2 inches
Build
Broad-backed and thick through the hips, with the durable strength of someone who has hauled wet timber for decades
Eyes
Dark hazel, flecked with gold near the pupils
Hair
Black, combed flat and beginning to silver at the temples
Skin
Sun-browned umber with a pale band at the wrists where his sleeves usually sit
Age
Forty-one
Gender
Male
Size
Medium

Distinguishing features

His immaculate beard and carefully combed hair look incongruous beside his mud-caked boots.
He stands broad and square, taking up more room than he needs, but shifts aside instantly when a smaller person approaches.
A narrow strip of blue thread is stitched inside his coat cuff, the only bright detail he keeps hidden.

Personality

12 traits and drives

Hural is steady in a crisis but awkward with ordinary kindness; he will haul someone out of danger, then struggle to accept their thanks. He distrusts polished authority and still aches for the certainty of a clear order. With workers he is blunt and companionable, with officials he becomes exacting, and with children he is unexpectedly patient. His need to protect people can turn into a need to control every detail.

Alignment
Pragmatic, protective of ordinary people, and suspicious of authority

Quirks

Taps a cup twice on the table before drinking, claiming it checks whether the surface is level.
Leaves a finger-width gap between his bedroll and any wall, even in a crowded room.
Collects smooth bits of driftwood and sorts them by how well they would wedge a door.
When someone makes a reckless promise, he silently knots and unknots a short piece of cord.

Habits

Counts the exits and the highest nearby ground as soon as he enters a building.
Lets a boastful person finish talking, then asks one practical question that exposes the risk in their plan.
Takes the physically awkward job without comment, but bristles if someone treats that as proof he is stupid.
Checks river height at dawn and dusk even far inland, using a habit he says he cannot quite break.

Traits · 4

Practical and protective, but not naturally gentle in how he gives advice.
Wary of commands, yet secretly comforted by clear procedures.
Proud of his competence and embarrassed by how much he wants approval.
Can be funny in dry, literal ways when he feels safe.

Flaws · 3

Takes responsibility for disasters beyond his control and hides the burden until it turns into resentment.
Has trouble accepting help unless he can repay it immediately.
His distrust of officials sometimes makes him dismiss useful plans before hearing them out.

Fears · 2

Being ordered to choose who gets trapped behind a gate again
Discovering that his caution has become an excuse to avoid making hard choices

Wants and needs · 3

Needs the low-quarter residents warned before Dren begins the diversion.
Wants Oruya to hear the whole truth from him rather than from a discovered document.
Needs to accept that protection is not the same as making every decision for everyone.

Combat

HP 24 · 6 steps per turn, custom Generic Fantasy scale

Hural protects the least-armored person first, using doorways, carts, and narrow paths to prevent enemies from surrounding the group. He hooks weapons or belts to spoil an attack, then tries to end a fight by forcing opponents down or out of the way. He retreats if civilians are in danger and will not pursue a fleeing foe into floodwater.

Hural

Medium humanoid (human), pragmatic, protective of ordinary people, and suspicious of authority
Armor ClassNot set
Hit Points24
Speed6 steps per turn, custom Generic Fantasy scale
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsEngineering and waterworksAthleticsRead motivesSurvival
SensesOrdinary human senses; exceptionally attentive to changes in water sound and the feel of a moving structure
Languages
Common
Custom Generic Fantasy rules. roll plus the listed trait modifier against a difficulty set by the game master. A trained skill grants an additional +2.
Crowd's Measure. once per scene, Hural can use a successful Wits or Resolve test to make a nearby group hesitate, giving an ally an opening to speak or move.
Hook-and-Draw. when Hural hits with his boat hook, he can pull a human-sized target one step closer instead of dealing extra harm.

Actions

Weighted Hook. Melee attack, Might to hit. On a success, deal harm with the weighted boat hook. Hural may use Hook-and-Draw.
Mooring Ring. Ranged attack, Finesse to hit, range 10 steps. On a success, deal harm with a thrown iron mooring ring.
Hold the Bank. Hural slams his hook against stone and calls a work cadence. Nearby allies who can hear him may immediately test Resolve against difficulty 12; on a success, they shake off fear or hesitation until the scene changes. Custom Generic Fantasy mechanic.

Reactions

Take the Load. When a nearby ally is struck, Hural can step between them and the attacker if there is room. The attack is redirected to Hural; resolve its harm normally.

Services they sell

Assess a bridge, canal bank, or lock for immediate structural danger
Guide travelers through towpaths and maintenance passages
Organize an evacuation or temporary flood barrier

Rewards they can give

A safe route through the canal works and a warning about current hazards
A hand-drawn flood map marked with hidden service paths
His testimony and the old order slate, if the characters help protect the low quarter

Equipment

  • Lock hook (weapon and work tool)A stout ash shaft with an iron hook and blunt weighted end, used for boat work and close defense.
  • Bank-measuring kit (tools)A battered oilskin roll containing chalk, waxed cord, a folding rule, and small wooden wedges.
  • Mooring ring (improvised weapon)A flat iron ring used to secure ropes; Hural can throw it in a pinch.
  • Tea tin (personal)A tin case of dry tea leaves and a chipped clay cup.

Possessions

Lock hook
Bank-measuring kit
Mooring ring
Oilskin field notebook filled with flood marks
Tea tin and chipped clay cup
Folded order slate from the night of the breach

Background

Hural grew up at the Silt Bend, where floodwater, barges, and bad decisions all arrived without warning. His father kept the lock gates; his mother fed towpath crews from a plank-sided kitchen. At nineteen, Hural was the strongest hand on the night shift and proud of it. During the spring breach, he obeyed an overseer's order to hold a gate shut while a barge crew was still below it. The gate held. The crew did not get out. Their foreman, Oruya, survived and never forgave him. Hural quit the lock office, learned to read flood marks and timber stresses, and now works as a freelance canal warden, helping villages brace banks and move people before the water rises. His younger sister, Veyra, still manages the family kitchen and thinks he is wasting his life on strangers. He sends her most of his pay anyway. The old lock overseer, Dren, has recently returned with a plan to divert the river through the low quarter, where Hural's neighbors live.

Role in the story

A hard-won ally, local guide, and source of evidence about a coming flood. His guilt can complicate the party's efforts, while his knowledge of waterworks can prevent a disaster.

“His father kept the lock gates; his mother fed towpath crews from a plank-sided kitchen.”
From their background
Faction
Independent canal warden; formerly employed by the Silt Bend lock office

Known connections

Veyra, his younger sister, runs the family kitchen at Silt Bend and is angry that he keeps risking himself elsewhere.
Oruya, a former barge foreman who survived the spring breach, now organizes towpath workers and refuses to trust Hural.
Dren, the retired lock overseer, has returned with political backing for a dangerous river diversion.
Major secret · GM only
Minor secrets · GM only

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