Skip to content
CreatePricing
Ebo - AI-generated fantasy NPC

Ebo

Half-orc · Rogue · Level 1

Ebo

Street scout, occasional messenger, and self-appointed protector of the neighborhood children
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Ebo speaks from the chest when he is calling across rooftops, giving his voice a rough, dry edge. Up close it is fast and slightly breathless, with a small catch on words beginning with s from a gap between his front teeth. When he is telling a child what to do, he slows down and makes each instruction plain.

His words come out quick and clipped, shaped by years of calling warnings across rooftops and speaking around a mouth full of stolen bread. He favors practical questions, gives directions with little gestures, and uses jokes as a shield when he feels cornered.

Speech patterns

Uses short, direct sentences and asks what someone wants before answering what they want to know.
Calls adults 'boss' when testing whether they are dangerous, then drops the word if they earn his trust.
Brags about plans before they are finished, then insists he meant to do the sensible thing all along.

How to play them

Treat Ebo as capable without pretending he is an adult. Be honest about risks and keep promises. He responds to practical help, shared food, and respect for his choices, but shuts down if threatened with abandonment or treated as a mascot.

Goal

Pay off the debt, recover the storeroom key, and find a safe, permanent place for the children who rely on him.

Motivation

Ebo wants to prove that being small and alone does not mean being helpless. Beneath his swagger, he wants a place where nobody can make him leave.

Secret · GM only

Appearance

Ebo is a small half-orc boy with olive-green skin, a soft scatter of pale freckles across his nose, and two blunt lower tusks that show whenever he grins. His dark hair sticks up in uneven bristles, as if he cut it himself with a kitchen knife. He moves with a springy, sideways gait, always landing on the balls of his feet. While waiting, he balances his weight on one heel and repeatedly checks the little wooden bird tucked into his belt. He looks scrappy and alert, but the bird is painted with meticulous blue flowers, an unexpectedly careful bit of handiwork for a street thief.

Clothing

A patched brown tunic, a too-large green vest cinched with cord, cropped trousers, and soft shoes wrapped in strips of old sailcloth. A loop of blue thread is stitched inside his cuff as a private keepsake.

Body language

He keeps his shoulders slightly forward and his chin lifted in defiance. His feet rarely point toward the person he is speaking to, always angled toward the nearest exit. One hand drifts to the wooden bird at his belt when he is uneasy; when proud, he stands very straight and plants both hands on his hips.

Height
4 feet 2 inches
Build
Short and wiry, with narrow shoulders, quick hands, and the compact strength of a child used to climbing.
Eyes
Dark brown
Hair
Dark brown, cut unevenly
Skin
Olive green with pale freckles across the nose
Age
Eleven years old
Gender
Male
Size
Small

Distinguishing features

A small carved wooden bird painted with blue flowers hangs from his belt.
Two blunt lower tusks peek out when he smiles.
He checks the wooden bird with his thumb whenever a conversation turns serious.

Personality

12 traits and drives

Ebo is proud and quick to volunteer for danger, but carefully watches adults for signs that they might abandon him. With strangers he is sharp-tongued and suspicious; with children he is patient, generous, and willing to share his last crust. When scared, he gets louder and more boastful. When someone is genuinely hurt, the bravado drops and he becomes startlingly focused.

Alignment
Chaotic good

Quirks

Touches the wooden bird at his belt whenever someone asks about his family.
Names every loose roof tile he uses as a foothold, usually after a food.
Bites the end off a straw before using it to point at a map.
Counts steps between doors, then claims he was only stretching his legs.

Habits

Studies door hinges, roof edges, and nearby drainpipes before entering any room.
Offers help to younger children before considering whether it is safe.
When frightened, makes a joke, then checks his wooden bird.
Counts food portions aloud and argues if anyone tries to give him the largest one.

Traits · 3

Insists he chose to be alone, yet remembers every small kindness.
Takes bold risks for other people but gets cautious when a plan might expose his own hopes.
Can be tender with frightened children and cutting with adults who talk down to him.

Flaws · 3

His pride makes him refuse help even when accepting it would protect someone.
He steals first and asks questions later if he thinks a person is rich.
He overpromises because he wants people to believe he can handle anything.

Fears · 3

That Tarek will decide he is more trouble than he is worth.
Being locked somewhere without a way to climb out.
Having to choose which child to help when several are in danger.

Wants and needs · 3

A place to sleep where rain cannot reach him.
To repay Tarek for raising him.
To be trusted with a real responsibility, not merely tolerated.

Combat

AC 14 · HP 9 · 30 ft.

Ebo avoids a fair fight. He uses cover, keeps moving, and tries to land Sneak Attack when an ally is beside his target or he has advantage. If cornered, he uses his speed to break away and hide. He will risk himself to draw danger away from a smaller child, but will flee rather than die for stolen goods.

Ebo

Small humanoid (half-orc), chaotic good
Armor Class14
Hit Points9
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligenceStrengthConstitutionWisdomCharisma
SkillsStealthThieves' ToolsPerceptionSleight of HandAcrobatics
SensesDarkvision 60 ft.; passive Perception 13
Languages
Common,
Orc
Rogue level 1. Sneak Attack, extra damage once per turn when its conditions are met.
Rogue level 1. Expertise in Stealth and Thieves' Tools.
Rogue level 1. Weapon Mastery with the dagger and shortbow.
Half-orc species. Darkvision, Relentless Endurance, and Adrenaline Rush, using the 2024 rules.
Custom feature, Small Target. Ebo can move through the space of a creature at least one size larger, but cannot end their turn there.

Actions

Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: piercing damage. If Sneak Attack applies, deal an extra damage once on Ebo's turn.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage. If Sneak Attack applies, deal an extra damage once on Ebo's turn.
Quick Fingers. Ebo makes a Dexterity (Sleight of Hand) check contested by a creature's Wisdom (Perception) check to lift or plant a small object. Ebo can also use thieves' tools to attempt to pick a lock or disarm a simple trap.

Reactions

Duck Through. When an attacker Ebo can see hits him with a melee attack, Ebo can use his reaction to move up to 10 feet without provoking opportunity attacks. This is a custom child-sized evasive trick and is not an official Rogue feature.

Services they sell

Can guide travelers across rooftops and through narrow alleys.
Can keep watch, carry a message, or identify which shops are being watched.

Rewards they can give

A safe route across the rooftops and through the Silt Quarter.
A small stash of common tools and scavenged supplies, if treated fairly.
The trust of the neighborhood children, who can report what they have seen.

Equipment

  • Dagger (weapon)A short, well-used blade wrapped in cloth to keep it quiet.
  • Shortbow (weapon)A child-sized bow, repaired with waxed cord.
  • Thieves' tools (tool)A set of crude picks and bent wire in a stitched pouch.
  • Scavenged leather armor (armor)A patched leather vest and soft, wrapped shoes.

Possessions

A carved wooden bird painted with blue flowers
A stolen storeroom key
A small pouch holding three copper pieces
A strip of blue thread from Tarek's coat

Background

Ebo remembers no parents and has never been sure whether he was abandoned, lost, or simply left behind during the flood that swallowed his first neighborhood. He grew up in the drained foundations of the old Silt Quarter, sleeping in a kiln shed and learning which shopkeepers left their shutters loose. For years, he worked as a lookout for Tarek, an aging roof-mender who fed him and taught him to judge a building by its creaks. Ebo's turning point came when a fire trapped three children in a tenement. He slipped through a smoke vent to bring them out, but the delay let Tarek's workshop burn. Tarek survived, though his hands were badly hurt, and Ebo has carried the carved wooden bird he rescued from the ashes ever since. Now he steals food and small tools, but refuses to rob anyone who has less than he does. His current problem is a debt of twelve silver pieces owed to a hard-nosed market porter after Ebo took a key he thought would open a safe, only to discover it belonged to a storeroom full of winter blankets.

Role in the story

A resourceful child ally whose stolen key can expose a local injustice. His courage may help the party, but his recklessness and need for belonging can put him in danger.

“He grew up in the drained foundations of the old Silt Quarter, sleeping in a kiln shed and learning which shopkeepers left their shutters loose.”
From their background
Faction
No formal affiliation. He occasionally carries messages for the children who sleep near the drained foundations known as the Silt Quarter, a name kept because nobody trusts the ground there.

Known connections

Tarek, the roof-mender who raised him and whose injured hands Ebo feels responsible for.
Peli, a younger child who shares Ebo's hiding place and believes his boastful stories.
Kito, a market porter who wants the stolen storeroom key returned and the debt paid.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Ebo into a sheet

A high-res, share-ready sheet you can post or print.