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Hadrik Tegg - AI-generated fantasy NPC

Hadrik Tegg

Dwarf · Commoner and merchant factor · Level 0

Hadrik Tegg

Merchant factor and owner of three warehouses
“Who sealed it?”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“a poor bargain”
From how they speak

Voice

A dry, chest-forward voice with a faint rasp from years of dust, grain chaff, and calling instructions across loading bays. He gives consonants a firm, clean edge, as if each word has been checked against a shipping mark. When he laughs, it comes out as a brief gravelly burst that surprises people who have only heard him negotiate.

He speaks in clipped, concrete phrases, often naming the person responsible for an action rather than speaking in abstractions. He pauses to tap a table before important points and favors comparisons to weight, weather, and spoilage. His jokes are dry and delivered as if they were figures in a report.

Speech patterns

Begins a serious negotiation by asking who carried the goods, not what they cost.
Uses short questions to expose missing details: "Who sealed it?" "Who saw it leave?"
Offers a precise concession, then waits in silence to see whether the other party accepts or asks for more.
Calls a risky plan "a poor bargain" even when he intends to take the risk himself.

How to play them

Hadrik responds best to specific facts, documented claims, and people who treat his workers fairly. He bargains firmly but honors clear agreements. A character who admits uncertainty earns more trust than one who bluffs; a character who threatens his staff loses it quickly.

Goal

Discover who is switching cargo between his warehouses before the altered shipments cost someone their livelihood, and make peace with Ula without asking her to excuse his old choice.

Motivation

To make trade dependable enough that ordinary people do not pay for powerful people's carelessness.

Secret · GM only

Appearance

A square-jawed dwarf with a broad, settled stance and a face that seems built to appraise a price before it appraises a person. His polished spectacles catch warehouse light in brief, sharp flashes. He wears a velvet sleeve over his left arm, its nap rubbed smooth where it brushes cargo. When someone enters a room, his eyes go first to their hands, then to the exits, then to the goods. His beard is meticulously divided into two squared braids, each bound with a tiny brass tally ring. Unexpectedly, he keeps a tiny pressed flower tucked behind one spectacle hinge, replacing it when it crumbles.

Clothing

A well-cut russet waistcoat over a cream shirt, sturdy dark trousers, and boots kept clean despite warehouse work. A velvet sleeve covers his left forearm, fastened with discreet hooks; he wears polished spectacles on a fine chain and a brass ring on each beard braid.

Body language

He stands squarely and wastes little movement. His chin lifts when someone quotes a price, but his gaze drops to their hands when they make a promise. He taps tables before speaking, braces a palm on the nearest solid surface when weighing a difficult answer, and smooths his velvet sleeve when trying not to show that he is moved.

Height
4 feet 5 inches
Build
Short, broad-shouldered, and solid through the middle, with the strength of a lifetime spent handling samples and stubborn crates.
Eyes
Deep brown
Hair
Iron-gray with a few dark brown strands
Skin
Warm umber with a ruddy tone across the cheeks
Age
118 years
Gender
Male
Size
Medium

Distinguishing features

Polished spectacles that he cleans with a square of linen before difficult negotiations.
A velvet sleeve over his left arm, kept brushed and carefully fastened.
Two squared beard braids with tiny brass tally rings.
A tiny pressed flower hidden behind one spectacle hinge.

Personality

12 traits and drives

Hadrik prizes exact promises and the people who keep them, yet he sometimes bends a rule to protect someone who cannot afford to lose. In a busy warehouse he is brisk, practical, and hard to distract; at a family table he is unexpectedly sentimental and clumsy with apologies. When angered, he becomes more exacting rather than louder, and when frightened, he starts calculating aloud.

Alignment
Lawful neutral

Quirks

Taps cargo tables twice before speaking, and adds a third tap when he thinks someone is concealing a detail.
Keeps pressed flowers from herb shipments behind the hinge of his spectacles.
Silently estimates the weight of every object someone hands him, then nods as if confirming a private sum.
Turns his beard rings so their stamped tally marks face inward before making a promise.

Habits

Taps a cargo table twice before discussing its contents, then once more if he suspects the other party is lying.
Checks the nearest exit and the hands of new arrivals before looking at their faces.
When pleased, he rubs the velvet sleeve between finger and thumb as if testing cloth at market.
When worried, he rearranges small objects into neat rows, even during a conversation.

Traits · 3

He is cautious with money but generous with time when a worker needs help.
He distrusts grand speeches, yet secretly wants his own choices to be remembered as honorable.
He can be warm and funny among familiar people, then abruptly formal when a deal is at stake.

Flaws · 3

He trusts a written record more readily than an honest but imprecise explanation.
He holds grudges over broken agreements long after the practical harm has passed.
He hides concern behind arithmetic and can make people feel like entries in a book.

Fears · 3

Another flood will force him to choose between the people who depend on him and the records that protect them.
His sister will die before they settle their estrangement.
The cargo tampering will be traced to one of his employees, whether or not that person is guilty.

Wants and needs · 3

Wants the cargo tampering stopped without innocent workers being blamed.
Needs to hear the whole truth about the altered shipment, even if it implicates someone he trusts.
Wants a chance to reconcile with Ula before either of them grows too proud to try.

Combat

AC 12 · HP 9 · 25 ft.

Hadrik avoids fair fights. He uses crates, doorways, and shouted alarms to delay attackers, then retreats toward a locked office or a populated loading bay. If cornered, he strikes with his ruler or throws an iron weight to buy room to escape. He will not abandon an employee to save himself.

Hadrik Tegg

Medium humanoid (dwarf), lawful neutral
Armor Class12
Hit Points9
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInvestigationInsightPersuasion
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Dwarvish
Dwarven Resilience. Hadrik has advantage on saving throws against poison and resistance to poison damage, using the standard fifth-edition dwarf trait.
Cargo Sense (custom): After examining a shipment for 1 minute, Hadrik can identify obvious tampering, weight discrepancies, or signs of water damage without a check. Subtle deception requires an appropriate investigation check.
Warehouse Keys (custom): Hadrik knows the locks, staff routines, and hiding places in his three Meridian warehouses.

Actions

Ledger-Ruler Strike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Hadrik is more likely to use this to create an opening to flee than to press an attack.
Hurl Iron Weight. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage. Hadrik hurls a small iron warehouse weight.
Raise the Warehouse Alarm. Hadrik calls for help, raising an alarm audible to people within 300 feet in ordinary conditions. Warehouse workers who hear it arrive in rounds if they are nearby and able.

Reactions

Duck Behind the Crates. When a creature Hadrik can see targets him with a melee attack, he can use his reaction to move up to 5 feet without provoking opportunity attacks. He must end this movement in a space he can see.

Services they sell

Secure short-term storage in one of his Meridian warehouses.
Cargo inspection and weight verification.
Introductions to local factors, carriers, and reliable warehouse hands.
A modest advance against a clearly documented shipment.

Rewards they can give

A fair fee for recovering or verifying disputed cargo.
A reliable introduction to merchants and warehouse workers in Meridian.
Temporary use of a secure storeroom, if the party has earned his trust.
Access to one useful detail in his records, provided it does not expose an innocent employee.

Equipment

  • Factor's ruler (weapon and trade tool)A stout, iron-shod ruler used to check crate dimensions and, in an emergency, to defend himself.
  • Warehouse keys (utility)A ring of keys for his three warehouses, plus a separate key to a locked desk drawer.
  • Spectacles (personal)Polished spectacles on a fine chain, with spare lenses wrapped in linen.
  • Factor's ledger (document)A compact ledger of cargo marks and payments; the most sensitive pages are written in his private shorthand.
  • Emergency purse (currency)A concealed purse of silver for emergencies and wages.

Possessions

Three warehouse deeds and their keys
A private ledger written partly in shorthand
A pressed flower hidden behind his spectacles
A small stack of letters from Ula that he has never thrown away
A velvet sleeve covering his left forearm

Background

Hadrik grew up weighing sacks and settling disputes at a riverside grain scale. As a young factor, he helped his older sister, Ula, run a modest forwarding house; they were close until a winter flood ruined their stock and Hadrik chose to save the account books instead of the family’s stores. The books let them repay their workers, but Ula never forgave what he sacrificed. He came to Meridian with a borrowed cart, a reputation for exact weights, and the conviction that reliable records could keep people alive. Years of careful deals bought him three warehouses, including one that handles medicinal herbs and one that sits inconveniently close to the old flood channel. He is now locked in a dispute with his former partner, Tovin, who claims Hadrik concealed a flaw in a shared shipment contract. Hadrik’s current problem is that someone has been quietly switching marked cargo between warehouses, and the discrepancy is too small to notice unless you know exactly how he taps a table before speaking.

Role in the story

A grounded local power who can provide storage, introductions, and trade information. His cargo dispute can become a mystery involving forged marks, misplaced goods, and divided loyalties. His family estrangement and secret act of mercy give the party a personal problem to uncover beyond the immediate business.

“The books let them repay their workers, but Ula never forgave what he sacrificed.”
From their background
Faction
Independent merchant factor. He owns three warehouses in Meridian and maintains practical ties to the First Thaw storehouse workers, but belongs to no formal merchants' faction.

Known connections

Ula Tegg, his older sister and a grain factor in a neighboring town, still sends him practical letters that never mention their old argument.
Tovin Ghur, his former business partner, is pursuing a contract dispute and may know who is altering the cargo marks.
Memi, a young warehouse tally clerk, is the only employee who knows about Hadrik's hidden flower collection.
The workers of the First Thaw storehouse rely on Hadrik for steady wages, though some resent his insistence on documenting every loss.
Major secret · GM only
Minor secrets · GM only

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