Yandor Varga
Yandor Varga
At the table
Voice
A slightly rasped, chest-resonant voice with the dry edge of someone accustomed to dust and stale air. He projects clearly across a room without shouting, an old habit from communicating over machinery. His consonants are crisp when giving instructions, but his words run together when he is tired or speaking Hungarian.
He speaks in clipped, workmanlike phrases shaped by years of shouting over pump motors and giving instructions through echoing tunnels. His vocabulary is practical and specific; he names doors, distances, and sounds rather than relying on vague directions. Hungarian vowels soften some consonants when he is tired, and he occasionally mutters an old family expression under his breath.
Speech patterns
How to play them
Yandor is guarded until he understands what a visitor wants, but he is not needlessly hostile. He offers a small useful task or a practical question to judge whether someone is steady under pressure. Earn his trust by keeping a promise, sharing accurate information, or helping without demanding immediate payment. Do not press him for details about Nori unless he brings her up.
Goal
Find Nori and keep the settlement's water route open without starting a conflict with the people who control the pumps.
Motivation
Yandor believes survival is not enough if people lose the habits that make them a community. He wants to find his daughter, preserve the water routes, and prove that careful cooperation can outlast panic.
Appearance
Yandor has the weather-beaten, alert look of a man who has slept in stairwells and listened through too many doors. His gaze checks exits, hands, and reflective surfaces before it settles on a face. His broad jaw shifts sideways when he chews, and his square, slightly crowded teeth show in a quick, startlingly open laugh. He moves with a careful heel-to-toe roll, as if every floor might be wired to make noise. The unexpected detail is his painstakingly neat handwriting: even on damp scraps, his labels are small, orderly, and beautifully spaced.
Clothing
A patched canvas work jacket over a charcoal hoodie, utility trousers tucked into scuffed hiking boots, and a faded orange road-worker vest cut down to fit beneath his pack straps. He wears a pair of clear safety glasses on a cord and keeps his sleeves secured with strips of inner tube.
Body language
Keeps his shoulders angled toward the nearest exit and his hands where everyone can see them. When listening, he watches the speaker's hands more than their face. He rubs a thumb over his knuckles when he is choosing between two bad options, and his jaw works sideways when he eats.
- Height
- 5 feet 10 inches
- Build
- Compact, sturdy, and strong through the back and forearms from years of lifting pumps, gates, and barricades.
- Eyes
- Hazel-brown
- Hair
- Dark brown, threaded with gray at the temples
- Skin
- Olive with a weathered, sun-reddened cast across the nose and forearms
- Age
- Thirty-eight
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesYandor is cautious about plans but generous with supplies, suspicious of grand promises but quick to trust repeated small acts. He makes dry jokes when fear is rising, yet grows intensely literal when a situation turns dangerous. Around children he is patient and quietly playful; around people who waste water or endanger a group for pride, he becomes hard and unsparing.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 16 · HP 44 · 30 feetAvoids prolonged fights and noisy weapons. He scouts first, uses cover, and tries to separate a threat from the group. Against a single dangerous foe, he marks it with Hunter's Mark and attacks twice with his bow or machete. Against undead, he aims to disable movement and exploit bottlenecks rather than chase kills. If allies are cornered, he abandons his preferred plan and draws danger toward himself.
Yandor Varga
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Machete (weapon)A well-maintained chopping blade with a wrapped grip, used as his primary melee weapon.
- Hunting bow and arrows (weapon)A compact hunting bow, a quiver with 20 arrows, and a spare bowstring sealed in a plastic pouch.
- Crowbar (tool and improvised weapon)A heavy crowbar with a strip of cloth wrapped around the grip to keep it from clattering against his pack.
- Salvaged protective clothing (armor)Reinforced work jacket and layered clothing treated as scale mail for game statistics.
- Route kit (adventuring gear)A canteen, water-purification tablets, duct tape, a compact first-aid kit, and a hand-drawn district map.
Possessions
Background
Before the dead rose, Yandor Varga repaired municipal water pumps and knew the service tunnels beneath his district better than most city engineers. When the first evacuation convoy stalled at a flooded underpass, he led his wife, Ildiko, and a dozen neighbors through a maintenance passage to a pumping station. The station had enough clean water for everyone, but a jammed intake gate could only be forced open from the outside. Yandor went alone. He returned with the gate open and the first bite hidden beneath a work glove, then confessed before anyone could mistake his fever for exhaustion. He survived the infection scare; the bite had been from a human with a broken tooth, not an undead. His wife did not survive the station's second night, when a frightened guard opened a barricade to retrieve his brother. Yandor still carries the hand-drawn map she made of the district. Now he guides small groups between rooftop gardens, clinics, and water stores, while quietly searching for his teenage daughter, Nori, who was sent away with a relief convoy and has not been heard from in seven months. He is also trying to stop the local settlement from sealing the tunnel network that keeps its water flowing.
Role in the story
A capable guide and potential ally whose search for his daughter can draw the characters into a dangerous quarantine zone. His knowledge of the city's water and service routes can make him indispensable, while his secret radio message creates a choice between a rescue and the settlement's fragile security.
“The station had enough clean water for everyone, but a jammed intake gate could only be forced open from the outside.”
- Faction
- Independent route guide trusted by the residents of the rooftop clinic; no formal membership in the settlement council.
Known connections
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