Skip to content
CreatePricing
Yandor Varga - AI-generated fantasy NPC

Yandor Varga

Human · Ranger, Hunter archetype · Level 5

Yandor Varga

Route guide, scavenger, and former municipal water-pump mechanic
“Two blocks, then the blue awning. If you hear the generator, you”
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A slightly rasped, chest-resonant voice with the dry edge of someone accustomed to dust and stale air. He projects clearly across a room without shouting, an old habit from communicating over machinery. His consonants are crisp when giving instructions, but his words run together when he is tired or speaking Hungarian.

He speaks in clipped, workmanlike phrases shaped by years of shouting over pump motors and giving instructions through echoing tunnels. His vocabulary is practical and specific; he names doors, distances, and sounds rather than relying on vague directions. Hungarian vowels soften some consonants when he is tired, and he occasionally mutters an old family expression under his breath.

Speech patterns

Uses short practical sentences when danger is near, often naming the next action rather than explaining the whole plan.
Explains routes with landmarks, distances, and sounds: 'Two blocks, then the blue awning. If you hear the generator, you've gone too far.'
Uses dry humor to make frightening truths easier to swallow.
When speaking about family, gives a small detail first, then stops before the story becomes sentimental.

How to play them

Yandor is guarded until he understands what a visitor wants, but he is not needlessly hostile. He offers a small useful task or a practical question to judge whether someone is steady under pressure. Earn his trust by keeping a promise, sharing accurate information, or helping without demanding immediate payment. Do not press him for details about Nori unless he brings her up.

Goal

Find Nori and keep the settlement's water route open without starting a conflict with the people who control the pumps.

Motivation

Yandor believes survival is not enough if people lose the habits that make them a community. He wants to find his daughter, preserve the water routes, and prove that careful cooperation can outlast panic.

Secret · GM only

Appearance

Yandor has the weather-beaten, alert look of a man who has slept in stairwells and listened through too many doors. His gaze checks exits, hands, and reflective surfaces before it settles on a face. His broad jaw shifts sideways when he chews, and his square, slightly crowded teeth show in a quick, startlingly open laugh. He moves with a careful heel-to-toe roll, as if every floor might be wired to make noise. The unexpected detail is his painstakingly neat handwriting: even on damp scraps, his labels are small, orderly, and beautifully spaced.

Clothing

A patched canvas work jacket over a charcoal hoodie, utility trousers tucked into scuffed hiking boots, and a faded orange road-worker vest cut down to fit beneath his pack straps. He wears a pair of clear safety glasses on a cord and keeps his sleeves secured with strips of inner tube.

Body language

Keeps his shoulders angled toward the nearest exit and his hands where everyone can see them. When listening, he watches the speaker's hands more than their face. He rubs a thumb over his knuckles when he is choosing between two bad options, and his jaw works sideways when he eats.

Height
5 feet 10 inches
Build
Compact, sturdy, and strong through the back and forearms from years of lifting pumps, gates, and barricades.
Eyes
Hazel-brown
Hair
Dark brown, threaded with gray at the temples
Skin
Olive with a weathered, sun-reddened cast across the nose and forearms
Age
Thirty-eight
Gender
Male
Size
Medium

Distinguishing features

His eyes visit doorways, hands, and reflective surfaces before they meet anyone's gaze.
His square, crowded teeth flash in a broad laugh that seems too warm for his usual caution.
His lower jaw shifts to one side whenever he chews tough food.
His handwritten labels are remarkably neat, even when made on wet, torn packaging.

Personality

14 traits and drives

Yandor is cautious about plans but generous with supplies, suspicious of grand promises but quick to trust repeated small acts. He makes dry jokes when fear is rising, yet grows intensely literal when a situation turns dangerous. Around children he is patient and quietly playful; around people who waste water or endanger a group for pride, he becomes hard and unsparing.

Alignment
Neutral good

Quirks

Labels every container with the date, contents, and the direction it was facing when he found it.
Taps a pipe twice and listens before opening any unfamiliar door.
Turns loose screws and washers into neat little stacks while thinking.
Chews the corner of a clean paper napkin when forced to wait without a task.

Habits

Checks doors and windows in a steady clockwise circuit before resting.
Offers practical help before personal comfort, then pretends not to notice whether it was accepted.
Becomes brisk and blunt when a group wastes time near a likely undead route.
Makes a point of learning the name of anyone who shares a meal with him.

Traits · 4

He double-checks every route but will risk himself without hesitation once he has committed to getting someone through it.
He dislikes being praised, yet quietly remembers every person who has helped him.
He is gentle with frightened children and impatient with adults who confuse confidence with competence.
He avoids talking about grief until an ordinary household detail brings it back.

Flaws · 3

He treats every problem as a route-planning problem, even when someone needs comfort rather than a plan.
He hides information about his daughter's convoy because he fears others will call the search a waste of resources.
Once he has promised to get someone through a route, he takes reckless risks to keep that promise.

Fears · 3

Finding Nori alive but believing he abandoned her.
Being forced to choose who receives the last clean water.
A familiar voice calling from behind a sealed door.

Wants and needs · 4

A dependable radio battery and a clear signal window.
A trustworthy partner willing to help investigate the convoy's last known route.
The settlement to keep its water tunnels open.
A night of sleep without having to stand watch.

Combat

AC 16 · HP 44 · 30 feet

Avoids prolonged fights and noisy weapons. He scouts first, uses cover, and tries to separate a threat from the group. Against a single dangerous foe, he marks it with Hunter's Mark and attacks twice with his bow or machete. Against undead, he aims to disable movement and exploit bottlenecks rather than chase kills. If allies are cornered, he abandons his preferred plan and draws danger toward himself.

Yandor Varga

Medium humanoid (human), neutral good
Armor Class16
Hit Points44
Speed30 feet
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterity
SkillsPerceptionSurvivalStealthAthleticsInvestigation
SensesPassive Perception 16
Languages
Common,
Hungarian
D&D 5E ranger, level 5, Hunter archetype. Proficiency bonus +3.
Extra Attack. Yandor attacks twice when he takes the Attack action.
Hunter's Prey, Colossus Slayer. once per turn, deal an extra damage to a creature already below its hit point maximum when he hits it with a weapon attack.
Custom setting feature, Quiet Route. Yandor has advantage on Wisdom (Survival) checks to find a route through an urban area without attracting nearby undead, provided he can study the area for at least 10 minutes.
Ranger spellcasting. Wisdom is his spellcasting ability; spell save , spell attack bonus +6. He has four 1st-level and two 2nd-level spell slots.

Spells

Cure Wounds (level 1, evocation). He touches a creature and restores hit points. This spell has no effect on undead or constructs.
Detect Evil and Good (level 1, divination). For up to 1 hour, Yandor can sense whether aberrations, celestials, elementals, fey, fiends, or undead are within 1 mile, and he can identify their general direction. This spell does not reveal their number or exact location.
Hunter's Mark (level 1, divination). He chooses a creature he can see within range. Until the spell ends, his weapon attacks deal an extra damage to that target, and he has advantage on Wisdom (Perception) or Wisdom (Survival) checks to find it. Concentration, up to 1 hour.
Protection from Energy (level 1, abjuration). He touches a willing creature and grants it resistance to one chosen damage type: acid, cold, fire, lightning, or thunder. Concentration, up to 1 hour.
Protection from Poison (level 2, abjuration). He touches a willing creature, granting it resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. Concentration, up to 1 hour.
Pass without Trace (level 2, abjuration). He chooses a point within range. For up to 8 hours, natural terrain within a 1-mile radius becomes difficult for hostile creatures to traverse, while Yandor and creatures he chooses leave no tracks and cannot be tracked by nonmagical means.

Actions

Machete. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage, or if used with two hands. Against a target already below its hit point maximum, Colossus Slayer adds damage once per turn.
Hunting Bow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage. Yandor carries a practical hunting bow salvaged from a sporting-goods shop.
Crowbar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: bludgeoning damage. He can use this instead of the machete when he needs to avoid a sharp blade catching in a target.
Spellcasting. Yandor casts a prepared ranger spell. His spell save DC is 14 and his spell attack bonus is +6. He knows the spells listed below and has four 1st-level and two 2nd-level spell slots.

Reactions

Parry. When a creature Yandor can see hits him with an attack, he adds 2 to his AC against that attack, potentially causing it to miss. He must be wielding a weapon or holding a tool he can use to deflect the blow.

Services they sell

Guides small groups through urban routes while avoiding undead.
Repairs basic water pumps, hand valves, and simple mechanical barriers.
Can identify likely safe shelter, rooftop access, and usable water sources.

Rewards they can give

A safe, quiet route across several blocks of dangerous city streets.
A hand-drawn map showing water points, roof access, and likely undead concentrations.
A reliable introduction to the rooftop clinic and its medic.

Equipment

  • Machete (weapon)A well-maintained chopping blade with a wrapped grip, used as his primary melee weapon.
  • Hunting bow and arrows (weapon)A compact hunting bow, a quiver with 20 arrows, and a spare bowstring sealed in a plastic pouch.
  • Crowbar (tool and improvised weapon)A heavy crowbar with a strip of cloth wrapped around the grip to keep it from clattering against his pack.
  • Salvaged protective clothing (armor)Reinforced work jacket and layered clothing treated as scale mail for game statistics.
  • Route kit (adventuring gear)A canteen, water-purification tablets, duct tape, a compact first-aid kit, and a hand-drawn district map.

Possessions

Ildiko's folded district map
A cracked plastic key tag from the old waterworks
A paper notebook of safe routes and water sources
A sealed radio message he has not shared
A small packet of seed notes

Background

Before the dead rose, Yandor Varga repaired municipal water pumps and knew the service tunnels beneath his district better than most city engineers. When the first evacuation convoy stalled at a flooded underpass, he led his wife, Ildiko, and a dozen neighbors through a maintenance passage to a pumping station. The station had enough clean water for everyone, but a jammed intake gate could only be forced open from the outside. Yandor went alone. He returned with the gate open and the first bite hidden beneath a work glove, then confessed before anyone could mistake his fever for exhaustion. He survived the infection scare; the bite had been from a human with a broken tooth, not an undead. His wife did not survive the station's second night, when a frightened guard opened a barricade to retrieve his brother. Yandor still carries the hand-drawn map she made of the district. Now he guides small groups between rooftop gardens, clinics, and water stores, while quietly searching for his teenage daughter, Nori, who was sent away with a relief convoy and has not been heard from in seven months. He is also trying to stop the local settlement from sealing the tunnel network that keeps its water flowing.

Role in the story

A capable guide and potential ally whose search for his daughter can draw the characters into a dangerous quarantine zone. His knowledge of the city's water and service routes can make him indispensable, while his secret radio message creates a choice between a rescue and the settlement's fragile security.

“The station had enough clean water for everyone, but a jammed intake gate could only be forced open from the outside.”
From their background
Faction
Independent route guide trusted by the residents of the rooftop clinic; no formal membership in the settlement council.

Known connections

Ildiko Varga, his late wife, whose map of the district remains folded in his jacket.
Nori Varga, his missing teenage daughter, last reported traveling with a relief convoy.
Bela Ors, a former pump operator who now runs the settlement's waterworks and wants the tunnels sealed.
Mina Sato, a medic at the rooftop clinic who trusts Yandor's routes but suspects he is hiding how badly his search for Nori is affecting him.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Yandor Varga into a sheet

A high-res, share-ready sheet you can post or print.