Cevrik
Cevrik
At the table
Voice
A dry, lightly rasping voice with the papery catch of someone who has breathed workshop dust for decades. Before he speaks, he takes a small nasal intake and holds a brief pause, as if sorting his words into compartments. His name, Cevrik, lands on an unexpected first-beat stress: CE-vrik.
He speaks in compact, carefully assembled sentences, often starting with a small intake through his nose as if testing the air. He favors exact nouns and dislikes vague promises. When relaxed, he delivers dry jokes with a straight face; when alarmed, he lists immediate tasks in clipped bursts.
Speech patterns
How to play them
Offer a practical problem and Cevrik will engage immediately. Give him time to inspect an object or explain its failure before asking for a personal favor. He responds poorly to grand threats, but appeals to the safety of workers and villagers can move him. Do not mistake his methodical questions for lack of compassion.
Goal
Prove that Master Hobb knowingly sold defective siege mechanisms, then publish the evidence in a form ordinary craftspeople can verify.
Motivation
He wants useful craft to belong to the people who depend on it, not to the people who can afford to make it mysterious.
Appearance
Cevrik is a compact, broad-shouldered gnome with the posture of someone perpetually leaning over a workbench. His close-cropped hair is brushed into a precise ridge, and a tiny brass comb is always tucked behind one ear. He moves in quick, measured starts, stopping abruptly to inspect a hinge, a cloud, or a stranger's boot buckle. He smells faintly of hot oil and bitter orange. Unexpectedly for a traveling weaponsmith, he keeps his nails buffed and polished with clear lacquer, and checks them before important conversations.
Clothing
A soot-brown leather apron over a moss-green travel coat, with many narrow pockets and a quilted lining. His sleeves are held back by sprung brass clips; his boots have replaceable soles and little iron heel plates.
Body language
He angles his body toward the nearest useful surface and often braces one hand on it as if expecting the world to wobble. When weighing a lie, he taps two fingernails against each other. In a crisis, his movements become startlingly economical.
- Height
- 3 feet 5 inches
- Build
- Short, broad through the shoulders, with sturdy forearms and a slight forward hunch from years at a bench.
- Eyes
- Deep hazel, with gold flecks that catch the light when he turns his head
- Hair
- Dark iron-gray, cut short and brushed into a stiff ridge
- Skin
- Warm umber with a faint coppery undertone
- Age
- Adult, 92 years old
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
12 traits and drivesCevrik is generous with his labor and guarded with his feelings. He can be patient with a failing machine for hours, yet abruptly impatient with a person who refuses to admit they are hurt. In a workshop he is exacting and calm; at a feast he becomes dryly funny, then vanishes outside when the room grows too loud. When ashamed, he overexplains. When someone is in danger, he stops explaining altogether.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 17 · HP 38 · 25 ft.Cevrik stays near cover and keeps allies between himself and the most dangerous enemy. He opens with faerie fire or web when a group can be controlled, then uses his wrench-spear and Extra Attack against a clear threat. He spends Arcane Jolt to protect an ally when a heavy hit lands, or to add damage when ending a fight quickly matters. Hush harasses isolated foes and uses Deflect Attack to protect nearby allies. Cevrik retreats if Hush is disabled or if civilians are caught in the fight.
Cevrik
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Armorer's apron (armor)A reinforced leather apron with tool loops and a padded lining; functions as scale mail, AC 14 plus Dexterity modifier, maximum +2.
- Wrench-spear (weapon)An infused +1 weapon made from a short spear shaft, a wrench head, and a copper-lined striking edge.
- Spring-feed hand crossbow (weapon)A compact hand crossbow with a spring-feed mechanism, used as a mundane weapon.
- Three tool kits (tools)A tool roll containing smith's tools, tinker's tools, and thieves' tools.
- Hush (companion)Hush, a clockwork steel defender shaped like a long-legged heron, with a brass bell in its chest.
Possessions
Background
Cevrik grew up repairing water clocks and mill gears in the gnome settlement of Sedgewick, where his mother, Bess, taught him that a machine should be easy to mend by the person who depends on it. At twenty-six, he apprenticed under a celebrated armorer, Master Hobb, and learned the opposite lesson: beauty and secrecy could be worth more than reliability. During a siege, a concealed flaw in one of Hobb's commissioned devices killed several defenders, including Cevrik's closest friend, Sella. Cevrik abandoned the workshop and spent years rebuilding equipment for people who could not afford a proper smith. He made Hush from the salvaged frame of a signal beacon, giving the heron a little brass bell because Sella used to laugh at the beacon's solemn chimes. Now he travels between isolated villages, repairing bridges and tools while pursuing evidence that Hobb knowingly sold defective weapons. His mother wants him home; Hobb's former patrons want the evidence buried; and Hush has begun repeating a beacon signal that Cevrik cannot identify.
Role in the story
A skilled but conflicted ally whose evidence can expose a respected arms maker. His unfinished investigation can bring the party into a contest between public safety, personal guilt, and powerful patrons.
“During a siege, a concealed flaw in one of Hobb's commissioned devices killed several defenders, including Cevrik's closest friend, Sella.”
- Faction
- Former apprentice of Hobb's workshop; no longer an ally of its patron circle. He has informal ties to village repair crews and traveling smiths.
Known connections
Media
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