Grelka
Grelka
At the table
Voice
A bright, slightly nasal voice with a breathy catch at the start of a sentence, shaped by days calling over market noise and nights speaking softly to sleeping children. Her laugh is a sudden snort she tries, unsuccessfully, to disguise as a cough.
Her words come in quick, clipped bursts, with little pauses to sniff the air or check a listener's expression. She uses market slang and makes up blunt nicknames. When she is frightened, her sentences tumble together; when she means something, she slows down and chooses plain words.
Speech patterns
How to play them
Meet her at eye level and offer a choice rather than an order. She warms quickly to people who share food without making a show of pity. If cornered, she lies, bolts, or bargains; if another child is in danger, she will risk staying.
Goal
Find out whether her mother survived the fire and reunite with her if she did.
Motivation
Keep the street children fed and safe while finding her mother.
Appearance
A child-sized goblin with moss-green skin and enormous golden eyes, Grelka looks as if she is always halfway through a daring idea. Her pink hair is cut in uneven tufts and tied with bits of thread; when she runs, the tufts bounce like little flames. She moves in quick, low bursts, feet whispering over stone, then goes perfectly still to watch a face. Her beggar's coat hangs past her knees, patched with mismatched cloth, but its cracked wooden button has been polished until it shines. Before speaking, she takes a tiny breath through her nose, like a mouse testing the air. People often remember her eyes first, then the incongruous care she gives that one button.
Clothing
A faded, oversized beggar's coat with uneven patches, a fraying green scarf, and soft shoes wrapped in cloth. The coat's cracked wooden button is meticulously polished, unlike everything else she owns.
Body language
She leans forward as if every conversation might become a race. Her ears swivel toward nearby sounds, and her golden eyes flick to hands, doors, and pockets. She rocks on her toes when excited, but plants both feet and grips her coat hem when she is frightened.
- Height
- 3 feet 2 inches
- Build
- Small, wiry, and quick, with narrow shoulders and the restless energy of a child used to squeezing through crowds.
- Eyes
- Golden
- Hair
- Bright pink
- Skin
- Moss green
- Age
- 9 years old
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesGrelka is loving enough to give away the food she needs, yet mischievous enough to steal an apple from the very person who offered her one. In a crowd she is quick-tongued and playful; alone with someone she trusts, she becomes watchful and unexpectedly earnest. When frightened, she jokes faster. When another child is threatened, the jokes stop.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 7 · 30 ft.Avoids a fair fight. She hides, slips past attackers, throws pebbles to distract, and runs toward a crowd or a trusted adult. She attacks only to create an opening for escape, and tries not to injure anyone badly.
Grelka
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Sling (weapon)A plain sling and a pouch of smooth market-stall pebbles.
- Beggar's coat (clothing)A patched coat with a pocket sewn shut to hide a few important scraps.
- Copper token (keepsake)A bent copper token she rubs when trying to make a difficult decision.
Possessions
Background
Grelka grew up among the market awnings of Veyru, where she and her mother, Dima, begged, carried parcels, and slept wherever the watch did not chase them off. She learned early that a smile could earn a crust, while a clever distraction could keep a hungry child from going to bed empty. At six, she once stole a brass key from a watchman, intending to trade it for food. It opened the cage of a frightened street dog instead. The dog, Miro, stayed beside her for a year, and Grelka began choosing rescues over easy theft whenever she could. Last winter a fire swept through their sleeping place. Grelka led three younger children out through a drain, but lost track of Dima in the smoke. She now searches the market for her mother and quietly leaves food for the other children, even when she has little. A stallholder, Oana, gives her scraps and keeps an eye on her; a suspicious watch sergeant, Petru, wants the children moved along. Grelka has not told Oana that she found a scorched scrap of her mother's scarf near the old drain.
Role in the story
A resourceful child the party may protect, befriend, or help reunite with her mother. Her knowledge of the market can lead them to overlooked people and places, while her search draws attention to the aftermath of the fire.
“She learned early that a smile could earn a crust, while a clever distraction could keep a hungry child from going to bed empty.”
- Faction
- No formal affiliation. She is loosely part of the market's network of street children.
Known connections
Media
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