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Nix Brassfinger

Goblin · Artificer (custom, noncanonical class label; use the statistics and features listed here) · Level 2

Nix Brassfinger

Inventor and maintenance specialist for the Skybridge's enchanted bells
“a gear with one tooth left.”
AC13
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Nix's voice has a dry rasp from years of dust, smoke, and speaking over machinery. His words tumble out in short, clipped phrases, with a breathy intake before he addresses someone unfamiliar. When explaining a repair, his consonants sharpen and the pace steadies; when he is frightened, the sarcasm gets faster.

He speaks in quick, practical bursts, often beginning with a correction or a dry aside. His explanations are precise when describing machinery and tangled when he tries to describe fear. He uses workbench comparisons and pauses to listen for sounds others miss.

Speech patterns

Opens with a practical objection, then offers a workable alternative.
Uses clipped technical comparisons when anxious: a bad plan is 'a gear with one tooth left.'
Sarcasm is defensive, but he turns earnest without warning when lives are at stake.
Calls people by their job or the tool they are holding until he learns their names.

How to play them

Approach Nix with practical help or evidence rather than demands. He initially responds with suspicion and barbed humor, but will share what he knows once convinced the characters intend to protect the stranded travelers. Let him contribute expertise and a temporary-clapper plan without making him the sole solution to the investigation.

Goal

Expose the planted evidence, identify who used the official maintenance key to remove the seventh bell's clapper, and help restore the Skybridge.

Motivation

Nix wants the travelers safe and the bridge working again. Clearing his name matters, but he fears that proving the sabotage will reveal just how easily the bridge's safety systems can be compromised.

Secret · GM only

Appearance

Nix is a compact goblin with olive-green skin, a blunt nose, and a narrow face that seems built to peer into gaps. He leans forward as he walks, shoulders hunched around a tool satchel, then abruptly straightens when a mechanism catches his interest. Grease darkens the creases of his knuckles; fine brass dust clings to his cuffs. His long ears twitch toward every stray click. Before he speaks, he draws in a small, audible breath through his teeth, as if measuring whether the room is safe enough for a sentence. The unexpected detail: he keeps a tiny, carefully folded paper boat tucked in his cap, replacing it whenever rain or work ruins it.

Clothing

A soot-brown work coat with reinforced elbows, a short leather apron, patched trousers, and soft-soled boots for climbing catwalks. The coat's pockets contain neatly sorted screws, wedges, and wrapped scraps of wire.

Body language

Nix occupies less space than his tools do. He edges around people with his shoulders tucked in, keeps one hand on his satchel strap, and turns his whole head toward small mechanical sounds. Under pressure, his ears flatten and his jaw works once; when he commits to helping, he plants both feet and forgets to fidget.

Height
3 feet 6 inches
Build
Small, wiry, and quick, with a forward-leaning posture from years spent reaching into machinery.
Eyes
Amber-brown
Hair
Dark brown, cropped unevenly and usually hidden beneath his cap
Skin
Olive green, with soot-dark smudges at the temples and along the knuckles
Age
Adult, approximately thirty years old
Gender
Male
Size
Small

Distinguishing features

His ears pivot toward every click, scrape, and shift of metal.
He takes an audible breath through his teeth before speaking to strangers.
A tiny paper boat is tucked into the band of his cap.

Personality

13 traits and drives

Nix is nervous enough to narrate every risk, yet resourceful enough to start solving it while he complains. He is sarcastic with officials and strangers, patient with broken mechanisms, and unexpectedly brave when someone is in immediate danger. Success makes him animated and generous; shame or accusation makes him prickly and evasive.

Alignment
Neutral good

Quirks

Tests a tool's balance by spinning it once on his palm before using it.
Names each loose screw after the person who last denied that anything was broken.
Counts steps between bell housings under his breath, then pretends he was counting something else.
Folds paper boats from discarded notices and tucks one into his cap.

Habits

Checks hinges, latches, and loose bolts whenever he enters an unfamiliar space.
When frightened, makes a dry joke, then immediately checks whether anyone else is in danger.
Around machines, becomes absorbed and decisive; around authority, his sarcasm arrives before his confidence.
If someone is stranded or hurt, stops hiding and moves to help, even when doing so risks his own escape.

Traits · 3

Explains danger with a joke, then quietly checks that everyone has a safe way out.
Treats tools with more patience than he gives people, though he is trying to change that.
His nervousness makes him plan carefully, but urgency can turn that caution into bold action.

Flaws · 3

Uses sarcasm to push away people whose help he needs.
Can fixate on a mechanism while overlooking an obvious social danger.
Takes responsibility for failures beyond his control.

Fears · 3

A bell failing while travelers are still on the bridge.
Being blamed so thoroughly that no one believes the truth when he finds proof.
Freezing again at the one moment when action matters.

Wants and needs · 4

Wants the stranded travelers brought to safety.
Needs a chance to inspect the seventh bell without Voss controlling the evidence.
Wants the accusation cleared without exposing his hidden key rubbing too early.
Needs trustworthy allies who will protect the bridge as well as investigate the sabotage.

Combat

AC 13 · HP 11 · 30 ft.

Nix is an ally, not a combatant. He avoids direct attacks, hides behind sturdy cover, and uses Cunning Escape to get away from threats. If someone is trapped or the bellworks are at risk, he will take a dangerous route to reach them. He does not knowingly attack a person who is trying to protect the bridge.

Nix Brassfinger

Small humanoid (goblin), neutral good
Armor Class13
Hit Points11
Speed30 ft.
Level2
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsInvestigationTinker's toolsStealthPerception
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Goblin
Nix is a goblin, a Small humanoid with a walking speed of 30 feet.
Cunning Escape (custom, based on goblin Nimble Escape): Nix can take the Disengage or Hide action as a bonus action.
Bridgewright's Eye (custom): Nix has advantage on Intelligence checks to inspect, repair, or understand mechanical structures, including the Skybridge's bellworks.
Improvised Clapper (custom service): Given suitable metal, a forge or hot-work area, and about 30 minutes, Nix can help make a temporary clapper for the seventh bell. It restores the bell's function imperfectly and may require adjustment.

Actions

Wrench. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. Nix would rather use this to knock a tool from someone's hand than injure them.
Hand Crossbow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage. Nix carries only a few bolts and avoids firing unless cornered.

Reactions

Duck Behind the Works. When a creature Nix can see targets him with an attack, Nix moves up to 10 feet without provoking opportunity attacks, provided he ends this movement behind cover or farther from the attacker. Custom defensive reaction; it does not grant an attack.

Services they sell

Explain how the Skybridge's bell mechanisms work and what may fail next.
Help inspect the seventh bell's housing and identify signs of forced or authorized access.
Help construct a temporary replacement clapper, given materials and a suitable work area.
Guide the party through maintenance passages and suggest ways to reach stranded travelers.

Rewards they can give

A practical route through the Skybridge's service passages.
Technical knowledge about the seven bells and their maintenance.
Help making a temporary replacement clapper if suitable materials and a work area are available.

Equipment

  • Maintenance tool satchel (tools)A worn satchel with labeled rolls, gauges, wedges, and hand tools, including several pieces planted as false evidence.
  • Wrench (tool)A compact wrench with a wrapped grip and a nicked jaw, used for work rather than fighting.
  • Hand crossbow (weapon)A small, serviceable hand crossbow with a few bolts, carried reluctantly for emergencies.
  • Paper boat (keepsake)The folded paper boat in his cap, replaced whenever it is damaged.

Possessions

Maintenance tool satchel
Wrench
Hand crossbow and a few bolts
A folded paper boat
A hidden rubbing of the official maintenance key's teeth

Background

Nix learned repair work from his aunt, who maintained lift chains and wind vanes on the lower approaches to the Skybridge. He earned his place tending the seven enchanted bells by spotting a hairline fracture in a bell housing that several senior wardens had missed. Years later, during a gale, a hoist jammed with a passenger basket hanging above open air. Nix froze for one breath, then climbed out along the wet chain and freed the brake by hand. The passengers survived; afterward, Nix began carrying a paper boat as a reminder that courage can be small, awkward, and still keep someone afloat. He now maintains the bells and their mechanisms, and knows the seventh bell's clapper was removed with an official maintenance key. Warden Elric Voss has accused him of sabotage and planted Nix's tools as evidence. Nix is hiding, trying to prove his innocence, help stranded travelers, and restore the bridge before the remaining bellworks fail. His aunt has urged him to flee, while a tired bridge runner still trusts him enough to pass messages.

Role in the story

Falsely accused maintenance ally who can explain the bellworks, identify the missing clapper's significance, and help the heroes rescue travelers and restore the Skybridge.

“He earned his place tending the seven enchanted bells by spotting a hairline fracture in a bell housing that several senior wardens had missed.”
From their background
Faction
Maintenance specialist responsible for the Skybridge's seven enchanted bells; no formal allegiance to Warden Elric Voss's office.

Known connections

Warden Elric Voss, the corrupt official who falsely accused him and has access to the maintenance keys.
His aunt, a retired lift-chain mechanic who wants him to disappear until the accusation passes.
A bridge runner who still trusts Nix and may carry messages through service passages.
The stranded travelers on the Skybridge, whose rescue matters more to him than clearing his name.
Major secret · GM only
Minor secrets · GM only

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