Fenna Gimble
Fenna Gimble
At the table
Voice
A dry, forward voice shaped by projecting over fairground noise, with a faint breathy catch after a sprint or a scare. She can make it brisk and bright for an audience, but in private it settles into a wry, matter-of-fact cadence. When truly rattled, she draws a rasping breath and loses her practiced timing.
She speaks in crisp, compact phrases, with the practiced timing of someone who knows where a laugh should land. Work has left her fluent in the language of braces, canvas, knots, and quick repairs. Her history shows in the way she makes a joke before admitting a fear. When rattled, a dry rasp catches in her breath and she has to restart a sentence.
Speech patterns
How to play them
Start with a teasing puppet routine and offer a small kindness, such as mending a toy. If the party respects her work, she speaks plainly about the fee and the rumor. She resists pity and responds best to practical help or a fair bargain.
Goal
Earn enough to pay the reeve, keep performing, and eventually bring Old Tavi back on the road if he wishes to travel.
Motivation
Keep her company of one alive, repay the person who taught her, and make frightened people laugh before they can become cruel.
Appearance
Fenna stands barely three and a half feet tall, full-grown and unmistakably an adult, with lean cheeks, high cheekbones, a firm jaw, narrow eyes creased by laugh lines, and a dry, knowing smile. Her bright green skin has a matte, pebbled texture, like river stones dried in sun. Long pointed ears angle outward beneath dark hair wound into a tight bun and tied with a yellow ribbon. She walks with a quick, slightly lopsided hitch, favoring her left side as if forever sidestepping an invisible audience. When unsettled, her breath catches in a dry little rasp before she speaks. Unexpectedly, she is a patient and enthusiastic birdwatcher, keeping careful notes on the village swallows between performances. Her tall puppet booth rises far above her head, with its stage twice her height; a rain barrel reaches her shoulder, and a cart wheel behind her is taller than she is. She holds a knight hand puppet with a tiny bee shield high over her head.
Clothing
A patched orange tunic over dark trousers, soft scuffed boots, and a yellow ribbon in her bun. Her clothes are practical, repeatedly mended, and dusted with flecks of colored sawdust.
Body language
She favors her left side and moves in quick, economical sidesteps, as if clearing space for an unseen partner. Her hands are always busy with strings, cloth, or a prop. When rattled, she becomes abruptly still, shoulders lifted, and takes a dry, catching breath.
- Height
- Three and a half feet
- Build
- Compact and wiry, with a puppeteer's strong forearms and quick, precise hands.
- Eyes
- Dark amber
- Hair
- Dark brown, nearly black
- Skin
- Bright green
- Age
- Twenty-five; an adult goblin woman
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
11 traits and drivesFenna is observant and dryly funny, but not as carefree as her show suggests. With an audience she is bold, quick with a barb, and delighted by a well-timed surprise; alone with someone frightened, she becomes patient and practical. When she is ashamed, she turns theatrical and evasive. When she is angry, she speaks plainly and stops using the puppets.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 10 · HP 2 · 30 ft.Fenna avoids a fair fight. She uses the booth, carts, and crowds for cover, throws props to create an opening, and runs as soon as she can. She fights only to escape or protect someone nearby.
Fenna Gimble
Actions
Services they sell
Rewards they can give
Equipment
- Puppet booth (performance gear)A portable wooden booth with a high stage, patched curtains, and folding supports.
- Bee-knight puppet (prop)A hand puppet dressed as a knight, with a little shield painted with a bee.
- Stage pole (tool)A short wooden pole used to support scenery and, if necessary, fend off an attacker.
Possessions
Background
Fenna grew up repairing props for a traveling company that performed at crossroads and harvest fairs. At seventeen, a winter performance went wrong when a panicked crowd stampeded after a lantern set fire to the canvas roof. Fenna crawled back through smoke to pull a trapped child free; the child survived, but her mentor, puppeteer Old Tavi, was badly injured and never performed again. Since then Fenna has built her act around small, sturdy stages and stories that turn fear into laughter. She travels alone now, though she sends earnings to Tavi, who lives above a cooper's shop in Namar. Her current trouble is that the local reeve has forbidden her show until she pays a fee she cannot afford, while a rival performer is quietly spreading the claim that Fenna's puppets are cursed.
Role in the story
A memorable traveling performer who can provide local rumors, a safe place to hide in a crowd, or a lively way into a village conflict. Her fee dispute and hidden guilt can become a small but personal story.
“At seventeen, a winter performance went wrong when a panicked crowd stampeded after a lantern set fire to the canvas roof.”
- Faction
- Independent traveling performer; no formal faction.
Known connections
Media
0 imagesNo images yet.
Turn Fenna Gimble into a sheet
A high-res, share-ready sheet you can post or print.