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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · No class · Level 0

Fenna Gimble

Traveling puppeteer
“Give me a breath, a board, and a little room.”
AC10
HP2/2
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, forward voice shaped by projecting over fairground noise, with a faint breathy catch after a sprint or a scare. She can make it brisk and bright for an audience, but in private it settles into a wry, matter-of-fact cadence. When truly rattled, she draws a rasping breath and loses her practiced timing.

She speaks in crisp, compact phrases, with the practiced timing of someone who knows where a laugh should land. Work has left her fluent in the language of braces, canvas, knots, and quick repairs. Her history shows in the way she makes a joke before admitting a fear. When rattled, a dry rasp catches in her breath and she has to restart a sentence.

Speech patterns

Uses practical stage language: 'Give me a breath, a board, and a little room.'
Lets the knight puppet deliver blunt opinions she is not ready to say herself.
Answers praise with a dry joke, then remembers every kind word.

How to play them

Start with a teasing puppet routine and offer a small kindness, such as mending a toy. If the party respects her work, she speaks plainly about the fee and the rumor. She resists pity and responds best to practical help or a fair bargain.

Goal

Earn enough to pay the reeve, keep performing, and eventually bring Old Tavi back on the road if he wishes to travel.

Motivation

Keep her company of one alive, repay the person who taught her, and make frightened people laugh before they can become cruel.

Secret · GM only

Appearance

Fenna stands barely three and a half feet tall, full-grown and unmistakably an adult, with lean cheeks, high cheekbones, a firm jaw, narrow eyes creased by laugh lines, and a dry, knowing smile. Her bright green skin has a matte, pebbled texture, like river stones dried in sun. Long pointed ears angle outward beneath dark hair wound into a tight bun and tied with a yellow ribbon. She walks with a quick, slightly lopsided hitch, favoring her left side as if forever sidestepping an invisible audience. When unsettled, her breath catches in a dry little rasp before she speaks. Unexpectedly, she is a patient and enthusiastic birdwatcher, keeping careful notes on the village swallows between performances. Her tall puppet booth rises far above her head, with its stage twice her height; a rain barrel reaches her shoulder, and a cart wheel behind her is taller than she is. She holds a knight hand puppet with a tiny bee shield high over her head.

Clothing

A patched orange tunic over dark trousers, soft scuffed boots, and a yellow ribbon in her bun. Her clothes are practical, repeatedly mended, and dusted with flecks of colored sawdust.

Body language

She favors her left side and moves in quick, economical sidesteps, as if clearing space for an unseen partner. Her hands are always busy with strings, cloth, or a prop. When rattled, she becomes abruptly still, shoulders lifted, and takes a dry, catching breath.

Height
Three and a half feet
Build
Compact and wiry, with a puppeteer's strong forearms and quick, precise hands.
Eyes
Dark amber
Hair
Dark brown, nearly black
Skin
Bright green
Age
Twenty-five; an adult goblin woman
Gender
Female
Size
Small

Distinguishing features

A yellow ribbon knotted around her dark hair bun.
A quick, slightly lopsided sidestep that persists even when she is standing still.
A dry rasp in her breathing when she is startled or cornered.
A tiny bee painted on the shield of her knight puppet.

Personality

11 traits and drives

Fenna is observant and dryly funny, but not as carefree as her show suggests. With an audience she is bold, quick with a barb, and delighted by a well-timed surprise; alone with someone frightened, she becomes patient and practical. When she is ashamed, she turns theatrical and evasive. When she is angry, she speaks plainly and stops using the puppets.

Alignment
Neutral

Quirks

Introduces strangers to the knight puppet before introducing herself.
Taps the booth's left support twice before every performance.
Keeps a tally of swallows spotted from each village green.
When thinking, silently mouths the next line of whichever puppet is nearest.
Collects bent nails and sorts them by length in her boot.

Habits

Checks the wind and the nearest exit before choosing where to set up her booth.
Makes a puppet answer awkward questions before she answers them herself.
After a performance, she stays behind to mend a child's toy or fix a loose tent peg.

Traits · 3

Turns embarrassment into a joke, but notices when someone else is being laughed at cruelly.
Loves an audience and dislikes being the center of anyone's concern.
Can be fiercely tender toward children while remaining suspicious of adults.

Flaws · 3

She hides genuine distress behind jokes and puppet voices.
She will risk too much to protect a child or a helpless bystander.
She treats every rumor about her show as a challenge to prove herself.

Fears · 2

Another crowd panic that she cannot stop.
Being forced to abandon Old Tavi when he needs help.

Wants and needs · 3

Needs the reeve's fee waived or enough work to pay it.
Wants to tell Old Tavi the truth without losing his affection.
Needs a reliable companion for the dangerous stretches of her route.

Combat

AC 10 · HP 2 · 30 ft.

Fenna avoids a fair fight. She uses the booth, carts, and crowds for cover, throws props to create an opening, and runs as soon as she can. She fights only to escape or protect someone nearby.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class10
Hit Points2
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Languages
Common,
Goblin

Actions

Stage Pole. Melee attack: to hit, reach close, damage. Fenna uses a short stage pole or whatever is in hand. This is a simple custom attack for her level-0 profile.
Puppet Flourish. Fenna can use an action to make a puppet perform a startling gesture or comic pratfall. A creature that can see it may be distracted for a moment, but this has no guaranteed mechanical effect.

Services they sell

Puppet performances for fairs, taverns, and private gatherings.
Mending simple toys and cloth props.
Sharing practical news gathered on the road.

Rewards they can give

A private puppet show featuring the party as exaggerated heroes or villains.
A repaired toy or a useful rumor from the villages on her route.

Equipment

  • Puppet booth (performance gear)A portable wooden booth with a high stage, patched curtains, and folding supports.
  • Bee-knight puppet (prop)A hand puppet dressed as a knight, with a little shield painted with a bee.
  • Stage pole (tool)A short wooden pole used to support scenery and, if necessary, fend off an attacker.

Possessions

Portable puppet booth
Bee-knight hand puppet
Stage pole
Needle roll and waxed thread
Birdwatching notebook
A small purse of mixed coppers

Background

Fenna grew up repairing props for a traveling company that performed at crossroads and harvest fairs. At seventeen, a winter performance went wrong when a panicked crowd stampeded after a lantern set fire to the canvas roof. Fenna crawled back through smoke to pull a trapped child free; the child survived, but her mentor, puppeteer Old Tavi, was badly injured and never performed again. Since then Fenna has built her act around small, sturdy stages and stories that turn fear into laughter. She travels alone now, though she sends earnings to Tavi, who lives above a cooper's shop in Namar. Her current trouble is that the local reeve has forbidden her show until she pays a fee she cannot afford, while a rival performer is quietly spreading the claim that Fenna's puppets are cursed.

Role in the story

A memorable traveling performer who can provide local rumors, a safe place to hide in a crowd, or a lively way into a village conflict. Her fee dispute and hidden guilt can become a small but personal story.

“At seventeen, a winter performance went wrong when a panicked crowd stampeded after a lantern set fire to the canvas roof.”
From their background
Faction
Independent traveling performer; no formal faction.

Known connections

Old Tavi, her former mentor, is recovering above a cooper's shop in Namar and receives part of Fenna's earnings.
Reeve Hadrum of the village green demands a performance fee Fenna cannot pay.
A rival puppeteer, Ojo, has been telling audiences that Fenna's puppets bring bad luck.
Major secret · GM only
Minor secrets · GM only

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