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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · No class · Level 0

Fenna Gimble

Traveling puppeteer
AC10
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rasped speaking voice with the carrying force of a market caller. Her puppet voices are nimble and theatrical; her everyday speech is brisk, direct, and full of sharp little consonants.

Her voice has a dry rasp from years of projecting over canvas and market noise, with crisp consonants shaped by goblin speech. She shifts into distinct, exaggerated voices for each puppet, but her own voice stays quick and matter-of-fact. When annoyed, she clips her words and names the practical problem; she does not soften her tone.

Speech patterns

Frames uncomfortable truths as a question asked by one of her puppets.
Calls an audience 'good folk' whether they are six people or sixty.
Uses short, practical phrases when discussing money or danger, then decorates harmless stories with theatrical asides.

How to play them

Fenna opens with a small joke or a miniature puppet scene, watching closely for how people respond to the powerless character in it. Earn her trust by treating her as an adult and paying fairly. Offer a credible lead about her mentor and she will trade information, introductions, or a private performance.

Goal

Find her vanished mentor or learn the truth of his fate, while keeping her puppet show on the road.

Motivation

To keep people laughing without letting laughter erase what was done to them.

Secret · GM only

Appearance

Fenna is a grown woman with a long, narrow face, high cheekbones, a firm jaw, and narrow almond eyes edged with faint laugh lines. Her knowing smirk makes her seem to have spotted the punchline before anyone else. Bright green skin is matte as old leaf leather, with fine creases at the knuckles and throat. She moves in quick, measured sidesteps, planting her weight on the balls of her feet as if the ground might become a stage. She stands beside a very tall puppet booth, stretching one arm straight up to push a knight puppet with a bee shield through its stage opening, which sits far above her head. A plain cottage door and its high iron latch, and a rain barrel as tall as her shoulder, make her tiny stature unmistakable. Her unexpected tell is her grooming: every stray hair is pinned into place, and her yellow ribbon is always knotted precisely, even after a muddy road.

Clothing

A faded orange tunic with patched elbows, dark trousers tucked into soft, scuffed boots, and a yellow ribbon tying her dark hair into a tight bun. A belt carries thread, pegs, and a little folding knife.

Body language

When waiting, Fenna balances forward on the balls of her feet, one heel lifted, hands poised as if invisible strings run between her fingers. She turns her whole body toward whoever speaks, but her eyes keep tracking the room. When amused, she tips her chin up and lets her smirk arrive a moment before her laugh.

Height
Three and a half feet
Build
Tiny and lean, with a wiry adult frame accustomed to hauling canvas, poles, and a packed booth.
Eyes
Dark amber
Hair
Dark brown, nearly black
Skin
Bright green
Age
Twenty-five, an adult
Gender
Female
Size
Small

Distinguishing features

A long, narrow face, high cheekbones, firm jaw, and faint laugh lines at the eyes.
A yellow ribbon always tied in an exact, tidy knot.
A puppet knight bearing a painted bee on its shield.

Personality

11 traits and drives

Fenna is playful and inviting onstage, but wary of anyone who offers help too quickly. She can be generous with an audience and prickly with a creditor in the same breath. When she feels safe, she laughs at her own jokes; when frightened, she becomes brisk and practical, fussing over ropes and props rather than admitting she is afraid.

Alignment
Neutral

Quirks

Taps twice on a wooden surface before beginning any story, even if the surface is a table or her own booth.
Practices a puppet's bow with her own head before she lets it bow onstage.
Keeps tiny imaginary tallies of audience reactions, marking a good laugh by touching her thumb to each fingertip.
When she cannot sleep, she silently rearranges her puppets into scenes from conversations she overheard.

Habits

Checks the height and sightlines of a room before choosing where to stand.
Uses a joke to test whether a stranger is kind, cruel, or merely bored.
Keeps performing through heckling until someone in the crowd looks genuinely afraid.
When tired, speaks to her puppets as if they are disagreeing with her.

Traits · 3

Performs confidence for strangers, but is privately unsure whether her stories are brave or merely convenient.
Loves a crowd's laughter, yet watches the loneliest person in it first.
Can be tender toward frightened children and merciless toward adults who bully them.

Flaws · 3

She turns serious conversations into performances when she feels exposed.
She treats debts as personal judgments and can become stubbornly evasive about them.
Her curiosity about her mentor's fate sometimes outweighs her good sense.

Fears · 2

That her mentor died believing she abandoned him.
That the stories she tells will become a substitute for finding out what truly happened.

Wants and needs · 3

A trustworthy lead about her mentor's disappearance.
A safe place to store the booth between performances.
Enough honest work to repay the thatcher without surrendering her independence.

Combat

AC 10 · HP 3 · 30 feet

Fenna avoids a fair fight. She puts the booth or a crowd between herself and danger, throws a prop to draw attention, and runs for a narrow gap. If cornered, she uses her short knife and tries to break away as soon as she can.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class10
Hit Points3
Speed30 feet
Level0
STR
DEX
CON
INT
WIS
CHA
SensesDarkvision 60 feet
Languages
Goblin,
Common
Goblin. Shadowdark ancestry trait. She has darkvision out to 60 feet.

Actions

Stage Knife. Melee attack: to hit, damage. Fenna fights with a short, blunt stage knife and would rather escape than trade blows.

Services they sell

Performs comic puppet plays for a meal, lodging, or modest coin.
Can disguise local gossip as a new scene in her show.
Can mend simple cloth, puppet, and booth damage.

Rewards they can give

A private performance that can reveal local gossip through the story's disguised characters.
A painted puppet or a repaired toy made from booth scraps.
A credible lead about her mentor's fate earns her loyalty and practical help on the road.

Equipment

  • Traveling puppet booth (performance gear)A tall, folding wooden frame with a canvas curtain, painted panels, and a small stage opening.
  • Bee-shield knight puppet (keepsake and puppet)A jointed wooden knight with a bee painted on its shield, inherited from her former mentor.
  • Stage knife (tool)A short utility knife with a blunt, nicked tip, used mainly for cutting thread and food.
  • Repair kit (tools)Thread, pegs, scraps of painted cloth, a needle case, and a small tin of lamp oil.

Possessions

A tall folding puppet booth
The bee-shield knight puppet from her mentor
A short utility knife
A repair kit of thread, pegs, scraps, and needles
A yellow ribbon she replaces whenever it frays

Background

Fenna grew up in a roadside hamlet where her mother repaired carts and her father made toys from scraps. At nine, she began helping an itinerant puppeteer whose shows made the local reeve laugh at himself. When soldiers came to seize the puppeteer's booth as unpaid tax, Fenna hid beneath its stage and watched the villagers quietly carry it away piece by piece. The puppeteer was caught buying them time and never returned. Fenna kept the bee-shielded knight puppet from that show, then taught herself to build a booth tall enough to make her stories visible over a crowd. Now she travels between hamlets, earning supper with comedies and collecting rumors that might reveal what happened to her old mentor. She has an uneasy arrangement with the reeve's clerk, who lets her perform in the market in exchange for passing along gossip. She is also trying to repay a winter's lodging debt to a patient thatcher, though she resents being reminded of it.

Role in the story

A memorable roadside performer, source of local rumors, and potential ally whose search for her vanished mentor can draw the party into an old act of resistance.

“At nine, she began helping an itinerant puppeteer whose shows made the local reeve laugh at himself.”
From their background
Faction
Independent traveling performer; maintains an uneasy informal arrangement with the local reeve's clerk.

Known connections

Her old mentor, a traveling puppeteer who vanished after helping villagers hide his booth from tax soldiers.
A market reeve's clerk who trades permission to perform for Fenna's reports of roadside gossip.
A patient thatcher who gave her a bed through the winter and is still owed payment.
Major secret · GM only
Minor secrets · GM only

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