Fenna Gimble
Fenna Gimble
At the table
Voice
A dry, slightly rasped speaking voice with the carrying force of a market caller. Her puppet voices are nimble and theatrical; her everyday speech is brisk, direct, and full of sharp little consonants.
Her voice has a dry rasp from years of projecting over canvas and market noise, with crisp consonants shaped by goblin speech. She shifts into distinct, exaggerated voices for each puppet, but her own voice stays quick and matter-of-fact. When annoyed, she clips her words and names the practical problem; she does not soften her tone.
Speech patterns
How to play them
Fenna opens with a small joke or a miniature puppet scene, watching closely for how people respond to the powerless character in it. Earn her trust by treating her as an adult and paying fairly. Offer a credible lead about her mentor and she will trade information, introductions, or a private performance.
Goal
Find her vanished mentor or learn the truth of his fate, while keeping her puppet show on the road.
Motivation
To keep people laughing without letting laughter erase what was done to them.
Appearance
Fenna is a grown woman with a long, narrow face, high cheekbones, a firm jaw, and narrow almond eyes edged with faint laugh lines. Her knowing smirk makes her seem to have spotted the punchline before anyone else. Bright green skin is matte as old leaf leather, with fine creases at the knuckles and throat. She moves in quick, measured sidesteps, planting her weight on the balls of her feet as if the ground might become a stage. She stands beside a very tall puppet booth, stretching one arm straight up to push a knight puppet with a bee shield through its stage opening, which sits far above her head. A plain cottage door and its high iron latch, and a rain barrel as tall as her shoulder, make her tiny stature unmistakable. Her unexpected tell is her grooming: every stray hair is pinned into place, and her yellow ribbon is always knotted precisely, even after a muddy road.
Clothing
A faded orange tunic with patched elbows, dark trousers tucked into soft, scuffed boots, and a yellow ribbon tying her dark hair into a tight bun. A belt carries thread, pegs, and a little folding knife.
Body language
When waiting, Fenna balances forward on the balls of her feet, one heel lifted, hands poised as if invisible strings run between her fingers. She turns her whole body toward whoever speaks, but her eyes keep tracking the room. When amused, she tips her chin up and lets her smirk arrive a moment before her laugh.
- Height
- Three and a half feet
- Build
- Tiny and lean, with a wiry adult frame accustomed to hauling canvas, poles, and a packed booth.
- Eyes
- Dark amber
- Hair
- Dark brown, nearly black
- Skin
- Bright green
- Age
- Twenty-five, an adult
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
11 traits and drivesFenna is playful and inviting onstage, but wary of anyone who offers help too quickly. She can be generous with an audience and prickly with a creditor in the same breath. When she feels safe, she laughs at her own jokes; when frightened, she becomes brisk and practical, fussing over ropes and props rather than admitting she is afraid.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 10 · HP 3 · 30 feetFenna avoids a fair fight. She puts the booth or a crowd between herself and danger, throws a prop to draw attention, and runs for a narrow gap. If cornered, she uses her short knife and tries to break away as soon as she can.
Fenna Gimble
Actions
Services they sell
Rewards they can give
Equipment
- Traveling puppet booth (performance gear)A tall, folding wooden frame with a canvas curtain, painted panels, and a small stage opening.
- Bee-shield knight puppet (keepsake and puppet)A jointed wooden knight with a bee painted on its shield, inherited from her former mentor.
- Stage knife (tool)A short utility knife with a blunt, nicked tip, used mainly for cutting thread and food.
- Repair kit (tools)Thread, pegs, scraps of painted cloth, a needle case, and a small tin of lamp oil.
Possessions
Background
Fenna grew up in a roadside hamlet where her mother repaired carts and her father made toys from scraps. At nine, she began helping an itinerant puppeteer whose shows made the local reeve laugh at himself. When soldiers came to seize the puppeteer's booth as unpaid tax, Fenna hid beneath its stage and watched the villagers quietly carry it away piece by piece. The puppeteer was caught buying them time and never returned. Fenna kept the bee-shielded knight puppet from that show, then taught herself to build a booth tall enough to make her stories visible over a crowd. Now she travels between hamlets, earning supper with comedies and collecting rumors that might reveal what happened to her old mentor. She has an uneasy arrangement with the reeve's clerk, who lets her perform in the market in exchange for passing along gossip. She is also trying to repay a winter's lodging debt to a patient thatcher, though she resents being reminded of it.
Role in the story
A memorable roadside performer, source of local rumors, and potential ally whose search for her vanished mentor can draw the party into an old act of resistance.
“At nine, she began helping an itinerant puppeteer whose shows made the local reeve laugh at himself.”
- Faction
- Independent traveling performer; maintains an uneasy informal arrangement with the local reeve's clerk.
Known connections
Media
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