Fenna Gimble
Fenna Gimble
At the table
Voice
Fenna's voice has a dry rasp from projecting over noisy markets, with precise comic timing and a quick, bright cadence. When she is tired, the rasp catches on certain consonants; when she is serious, her words become plain and unadorned.
She speaks quickly and clearly, with the clipped timing of someone used to landing a line before a crowd loses interest. Years of projecting over markets give her voice a dry, slightly rasped edge. She changes pace to voice her puppets, but her own speech is direct and grounded; when a subject truly hurts, the jokes vanish rather than soften.
Speech patterns
How to play them
Fenna begins with a small joke or a puppet's comment to test whether a stranger can laugh at themselves. She is generous with stories and practical help if treated as an equal. Offer her news of Breshi, protection for her show, or a safe place to perform to earn her trust. Threats make her evasive, watchful, and ready to flee.
Goal
Find reliable news of Breshi and learn why her aunt disappeared after the ruined show.
Motivation
To keep traveling, keep making people laugh, and discover whether the truth about Breshi can be found without getting someone else hurt.
Appearance
A small adult goblin woman, about three and a half feet tall, with a narrow face, high cheekbones, and a firm jaw that makes her knowing smirk look more shrewd than sweet. Her lean figure is plainly grown, not childlike. Bright green skin shows a faint, pebbled texture at her knuckles and nose. Her long pointed ears tilt independently as she listens. She moves with a puppeteer's exact economy: quick, balanced steps, then a sudden stillness while a hand performs a tiny, expressive gesture. When she laughs, her jaw opens wide and her unusually even, blunt teeth flash; she is meticulous about scrubbing them with a twig after meals, a fussy grooming habit unexpected in a road-worn performer. She leaves the impression of someone who has already noticed the joke and is waiting to see whether you will.
Clothing
A faded orange tunic with a mended elbow, dark practical trousers, and soft, quiet boots. Her dark hair is wound into a firm bun and tied with a yellow ribbon. A belt carries a small knife, string, and repair tools; her clothes are road-worn but carefully brushed clean.
Body language
Her ears swivel toward speakers while her hands keep working. She often holds a puppet between herself and a stranger, not quite hiding behind it. When weighing a lie, she tips her head and taps one blunt tooth with a thumbnail. Onstage she becomes broad and expansive, turning her whole body into a second set of gestures.
- Height
- Three and a half feet
- Build
- Lean and wiry, with compact shoulders and strong wrists shaped by hauling a booth and working puppet strings.
- Eyes
- Dark brown
- Hair
- Dark brown, worn in a bun tied with a yellow ribbon
- Skin
- Bright green, with a faint pebbled texture at the knuckles and nose
- Age
- Twenty-five, an adult
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesFenna can be generous with an audience and guarded with an individual. She enjoys making powerful people ridiculous, yet hates being treated as a harmless joke herself. In good company she is quick, irreverent, and attentive; under pressure she turns brisk and practical, while grief makes her unexpectedly literal and still.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 10 · HP 2Fenna avoids a fair fight. She uses the booth, cart, and crowd as cover, tries to distract pursuers with the puppet, and runs as soon as a clear route opens. If cornered, she uses her small knife to make space rather than press an attack.
Fenna Gimble
Actions
Services they sell
Rewards they can give
Equipment
- Traveling puppet booth (performance gear)A tall, collapsible booth of poles, patched canvas, and a raised stage made for human-sized audiences.
- Puppet cast (personal gear)A cloth bundle of hand puppets, including a knight with a bee shield; worn but carefully repaired.
- Small knife (weapon)A small working knife carried mostly for cutting cord and preparing food.
- Repair kit (tools)Needles, waxed thread, spare strings, pegs, and a wooden awl.
Possessions
Background
Fenna learned puppetry from her aunt, Breshi, who traveled between hamlets with a booth made from patched poles and a painted canvas stage. Fenna was raised among carts, village greens, and the arguments that follow a show when a joke lands too close to the truth. At seventeen, she performed a play mocking a toll-collector who had seized food from a flood-struck village. The villagers laughed; the collector's men came back that night and wrecked the booth. Fenna hid beneath the collapsed stage with the puppets while Breshi drew the pursuers away. Breshi survived, but vanished soon after, leaving Fenna to rebuild the show from scraps and to wonder whether her aunt fled, was taken, or simply chose a different road. Now Fenna tours alone, collecting small stories from each village and quietly looking for news of Breshi. She has a warm, prickly friendship with Ssumay, a caravan cook who gives her meals on credit and expects stories in return. Her current trouble is a local reeve who wants her performances licensed and censored after she made a puppet villain suspiciously like him.
Role in the story
A memorable traveling performer who can bring local rumors, public satire, and a personal mystery into a village. She may become an ally, a source of information, or the reason the party draws the reeve's attention.
“Fenna was raised among carts, village greens, and the arguments that follow a show when a joke lands too close to the truth.”
- Faction
- Independent traveling performer; no formal faction ties.
Known connections
Media
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