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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · No class · Level 0

Fenna Gimble

Traveling puppeteer
“my dear jury”
AC10
HP2/2
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Fenna's voice has a dry rasp from projecting over noisy markets, with precise comic timing and a quick, bright cadence. When she is tired, the rasp catches on certain consonants; when she is serious, her words become plain and unadorned.

She speaks quickly and clearly, with the clipped timing of someone used to landing a line before a crowd loses interest. Years of projecting over markets give her voice a dry, slightly rasped edge. She changes pace to voice her puppets, but her own speech is direct and grounded; when a subject truly hurts, the jokes vanish rather than soften.

Speech patterns

Turns a question back as a playful question of her own before deciding how much to answer.
Uses quick comparisons to puppets, strings, stages, and audiences.
When discussing Breshi, stops joking and chooses each word carefully.
Calls a crowd 'my dear jury' when inviting them to judge a performance.

How to play them

Fenna begins with a small joke or a puppet's comment to test whether a stranger can laugh at themselves. She is generous with stories and practical help if treated as an equal. Offer her news of Breshi, protection for her show, or a safe place to perform to earn her trust. Threats make her evasive, watchful, and ready to flee.

Goal

Find reliable news of Breshi and learn why her aunt disappeared after the ruined show.

Motivation

To keep traveling, keep making people laugh, and discover whether the truth about Breshi can be found without getting someone else hurt.

Secret · GM only

Appearance

A small adult goblin woman, about three and a half feet tall, with a narrow face, high cheekbones, and a firm jaw that makes her knowing smirk look more shrewd than sweet. Her lean figure is plainly grown, not childlike. Bright green skin shows a faint, pebbled texture at her knuckles and nose. Her long pointed ears tilt independently as she listens. She moves with a puppeteer's exact economy: quick, balanced steps, then a sudden stillness while a hand performs a tiny, expressive gesture. When she laughs, her jaw opens wide and her unusually even, blunt teeth flash; she is meticulous about scrubbing them with a twig after meals, a fussy grooming habit unexpected in a road-worn performer. She leaves the impression of someone who has already noticed the joke and is waiting to see whether you will.

Clothing

A faded orange tunic with a mended elbow, dark practical trousers, and soft, quiet boots. Her dark hair is wound into a firm bun and tied with a yellow ribbon. A belt carries a small knife, string, and repair tools; her clothes are road-worn but carefully brushed clean.

Body language

Her ears swivel toward speakers while her hands keep working. She often holds a puppet between herself and a stranger, not quite hiding behind it. When weighing a lie, she tips her head and taps one blunt tooth with a thumbnail. Onstage she becomes broad and expansive, turning her whole body into a second set of gestures.

Height
Three and a half feet
Build
Lean and wiry, with compact shoulders and strong wrists shaped by hauling a booth and working puppet strings.
Eyes
Dark brown
Hair
Dark brown, worn in a bun tied with a yellow ribbon
Skin
Bright green, with a faint pebbled texture at the knuckles and nose
Age
Twenty-five, an adult
Gender
Female
Size
Small

Distinguishing features

Her long pointed ears swivel independently when she listens.
A firm jaw and blunt, unusually even teeth show when she laughs; she scrubs them with a twig after meals.
Her yellow hair ribbon is carefully retied even when the rest of her clothes are dusty.
She carries a knight puppet with a painted bee shield, its little wooden face polished smooth from use.

Personality

12 traits and drives

Fenna can be generous with an audience and guarded with an individual. She enjoys making powerful people ridiculous, yet hates being treated as a harmless joke herself. In good company she is quick, irreverent, and attentive; under pressure she turns brisk and practical, while grief makes her unexpectedly literal and still.

Alignment
Neutral

Quirks

Names a puppet after the first person to interrupt its scene, then gives that puppet the most flattering role.
Counts exits by tapping her thumb against each fingertip, though she insists she is only keeping rhythm.
Bows to cart horses before asking their drivers for a ride.
Scrubs her blunt teeth with a twig after every meal, then pockets the twig as if it were a useful tool.

Habits

Before a show, checks every puppet joint twice, then checks the audience for anyone watching from the edges.
When she is comfortable, makes small puppets out of bread crusts or folded scraps while talking.
When angry, becomes more animated and direct, acting out the other person's argument with a puppet before answering it.
After a frightening encounter, busies herself repairing something that is not broken.

Traits · 3

Playful with strangers, but attentive to who is left out of the joke.
Proud of her craft and impatient with people who dismiss it as childish.
Cares deeply about others, yet prefers to offer help through a joke or a task rather than a confession.

Flaws · 3

She uses jokes to dodge questions that deserve a plain answer.
Curiosity about local disputes can draw her into danger she could have avoided.
She takes censorship personally and may provoke powerful people for the sake of one more joke.

Fears · 3

That Breshi chose to abandon her and will never send word.
Being made into a harmless entertainer whose performances can no longer tell the truth.
A crowd turning from laughter to violence before she can get everyone out.

Wants and needs · 3

News of Breshi that is more than rumor.
A place to perform without the reeve censoring her stories.
Reliable food and safe shelter for herself and her booth.

Combat

AC 10 · HP 2

Fenna avoids a fair fight. She uses the booth, cart, and crowd as cover, tries to distract pursuers with the puppet, and runs as soon as a clear route opens. If cornered, she uses her small knife to make space rather than press an attack.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class10
Hit Points2
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA

Actions

Small Knife. Custom, nonmagical attack: Fenna jabs with a small knife. If used with Shadowdark's attack procedure, resolve as a basic melee attack; on a hit, it deals damage.
Puppet's Challenge. Custom trick: Fenna snaps her knight puppet up like a shield and barks a theatrical challenge. A creature that can see the puppet may hesitate or turn its attention toward her, at the GM's discretion. This has no guaranteed mechanical effect.

Services they sell

Puppet performances for a village gathering, tavern, or celebration.
A tailored comic play that can praise, tease, or discreetly criticize a local figure.
Informal news gathered from roadside audiences and other travelers.

Rewards they can give

A lively puppet performance tailored to the party's exploits.
Local rumors gathered from villages and roadside camps.
A discreet introduction to Ssumay, who may know which routes are safe.

Equipment

  • Traveling puppet booth (performance gear)A tall, collapsible booth of poles, patched canvas, and a raised stage made for human-sized audiences.
  • Puppet cast (personal gear)A cloth bundle of hand puppets, including a knight with a bee shield; worn but carefully repaired.
  • Small knife (weapon)A small working knife carried mostly for cutting cord and preparing food.
  • Repair kit (tools)Needles, waxed thread, spare strings, pegs, and a wooden awl.

Possessions

A knight hand puppet with a painted bee shield
A hidden magistrate puppet that once belonged to Breshi
A yellow ribbon
A pouch of puppet strings, spare cloth, and repair needles

Background

Fenna learned puppetry from her aunt, Breshi, who traveled between hamlets with a booth made from patched poles and a painted canvas stage. Fenna was raised among carts, village greens, and the arguments that follow a show when a joke lands too close to the truth. At seventeen, she performed a play mocking a toll-collector who had seized food from a flood-struck village. The villagers laughed; the collector's men came back that night and wrecked the booth. Fenna hid beneath the collapsed stage with the puppets while Breshi drew the pursuers away. Breshi survived, but vanished soon after, leaving Fenna to rebuild the show from scraps and to wonder whether her aunt fled, was taken, or simply chose a different road. Now Fenna tours alone, collecting small stories from each village and quietly looking for news of Breshi. She has a warm, prickly friendship with Ssumay, a caravan cook who gives her meals on credit and expects stories in return. Her current trouble is a local reeve who wants her performances licensed and censored after she made a puppet villain suspiciously like him.

Role in the story

A memorable traveling performer who can bring local rumors, public satire, and a personal mystery into a village. She may become an ally, a source of information, or the reason the party draws the reeve's attention.

“Fenna was raised among carts, village greens, and the arguments that follow a show when a joke lands too close to the truth.”
From their background
Faction
Independent traveling performer; no formal faction ties.

Known connections

Breshi, her aunt and former mentor, whose disappearance remains unexplained.
Ssumay, a caravan cook who offers meals on credit and trades gossip for stories.
The reeve of the current village, who wants Fenna's show licensed and censored.
Major secret · GM only
Minor secrets · GM only

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