Annis Baenhunum
Annis Baenhunum
At the table
Voice
A rough, breath-driven rasp shaped by quarry dust, with enough volume to carry over worksite noise. Her laugh is sudden and booming; when focused, she speaks in clipped instructions, each word cleanly separated like measured hammer strikes.
Her voice has a rough, breath-driven rasp from years of quarry dust, with a warm, carrying boom when she laughs or calls across a worksite. She clips words when impatient, as if saving breath for lifting. Her blunt phrasing comes from years of giving clear instructions over hammer blows, while her humor arrives suddenly and fills the room.
Speech patterns
How to play them
Annis responds well to practical honesty, shared labor, and people who treat workers with respect. She gives freely when she sees a real need, but reacts sharply to cruelty or anyone dismissing a danger that could hurt bystanders. Players can earn her trust by helping inspect the aqueduct, backing up a vulnerable person, or admitting when they do not know something.
Goal
Convince the town council to close the market road long enough to shore up the cracked aqueduct arch before the spring thaw.
Motivation
Annis believes a community is measured by whether it protects people who have no power to demand protection. She wants to prevent another avoidable death without turning every conflict into a public feud.
Appearance
Annis is a wiry, long-limbed gnoll whose rusty red fur looks roughened by stone dust, with white markings sweeping from her jaw down her throat and across one shoulder like chalk dragged over brick. Her dark brown eyes are steady and alert beneath a heavy brow. Small brass and bone rings edge both ears, clicking faintly when she turns her head. She moves with a quarry worker's practiced economy, placing her feet as if every floor might conceal a loose slab. She takes up more room than her narrow frame suggests, planting herself squarely between trouble and whoever looks most vulnerable. Unexpectedly, she keeps a tiny folded paper flower tucked in her work belt, replacing it whenever the old one crumbles.
Clothing
A patched leather apron over a coarse, soot-brown shirt, work trousers tucked into thick boots, and a red wool scarf repaired with mismatched thread. Her apron is stained with chalk and mortar, but she keeps its brass buckles polished and oiled.
Body language
She plants her boots wide and keeps her shoulders angled toward the nearest person in danger. When listening, she tilts her head as if judging the pitch of a stone. Her tail gives a short, impatient flick when someone dodges a question. At ease, she rests the heel of one hand on her hammer and occupies the center of a room without seeming to notice.
- Height
- 6 feet 2 inches
- Build
- Wiry and strong, with long arms, a narrow waist, and the dense muscle of someone who has lifted stone for years
- Eyes
- Dark brown
- Hair
- Rusty red fur; no separate head hair
- Skin
- Dark umber skin visible around her muzzle and palms beneath her rusty red fur
- Age
- Adult, around 34 years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesAnnis is blunt enough to tell a friend when their plan is foolish, yet generous enough to spend her last coin helping that friend carry it out safely. In a calm mood she jokes loudly and welcomes company; when someone is in danger, she becomes focused and physically imposing. She dislikes being praised for kindness, but takes great pride in competent work.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 13 · HP 32 · 30 ft.Annis avoids starting fights, but if a stranger is threatened she closes distance quickly and tries to put herself between attacker and target. She uses her hammer to disarm, shove, or break an opponent's footing rather than pursue a fleeing enemy. In a cramped space she watches for unstable stone and keeps allies away from collapsing masonry.
Annis Baenhunum
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Stonecutter's hammer (weapon and tool)A broad-headed hammer with a worn ash haft, suitable for stonework and dangerous close combat.
- Mason's apron (clothing)A leather apron with reinforced pockets, patched repeatedly at the seams.
- Mason's tools (tools)A compact kit of chisels, a small mallet, a plumb line, and a folding rule.
- Workday bundle (personal effects)A wrapped heel of bread, a tin cup, chalk, and a folded paper flower.
Possessions
Background
Annis grew up among quarry camps, where her family cut blocks for bridges and retaining walls. As a young worker, she believed that good stonework could outlast any quarrel. That faith broke when a rushed retaining wall collapsed during a spring thaw, killing her older brother and several laborers. The foreman blamed the dead workers and ordered the damage hidden. Annis refused, dragged survivors from the rubble, and testified at the inquiry despite threats to her livelihood. She lost her position but gained the trust of the town's masons. Now she works independently, taking modest jobs and quietly checking old walls for danger. She sends part of her earnings to her brother's widowed partner, Nemi, who is raising their daughter, and she argues regularly with the quarry's current foreman, Oru, who insists that safety inspections cost too much. Her present problem is a cracked aqueduct arch above the market road; she is certain it will fail, but the town council will not close the road without proof.
Role in the story
A dependable local craftsperson, generous ally, and blunt moral counterweight. Annis can guide the party through the town's working districts, reveal structural dangers, and draw them into a dispute over public safety and concealed negligence.
“As a young worker, she believed that good stonework could outlast any quarrel.”
- Faction
- Independent stonecutter; trusted by the town's working masons but not formally affiliated with their association
Known connections
Media
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