Sivri
Sivri
At the table
Voice
A clear, lightly rasped voice with the carrying projection of someone used to speaking over turning machinery. Her breath usually moves in quick, easy sips; when rattled, it catches high in her chest, then comes out in one deliberate exhale. Her cheerful delivery has an earthy, practical rhythm rather than a musical lilt.
She speaks in quick, clear phrases shaped by years of calling over mill noise and wind. Her words have a lightly rasped edge, like dry grass brushing a sleeve, and she naturally names smells, pressure, and direction. When rattled, her breath catches high in her chest before she forces a slow exhale; her next words come clipped and startlingly direct.
Speech patterns
How to play them
Begin with warm, practical hospitality and ask what the visitors have noticed about the local weather or water. She is quick to help sincere travelers, but she tests claims against observable facts. If someone dismisses the hamlet's needs, she stops joking and asks them to name who will pay the cost.
Goal
Repair the old millrace without letting the reeve's new works divert the stream or force her mother to surrender the mill.
Motivation
She wants to mend the damage done to her home without becoming so consumed by blame that she forgets the people she is trying to protect.
Appearance
Sivri is a slim young woman with the springy balance of someone accustomed to moving over wet roofs and swaying branches. Her medium-length hair streams sideways in an invisible, steady breeze, lifting loose wisps from her temples even in a sealed room. The ends flutter like grass above a hilltop. Her teeth are unusually broad and close-set; when she laughs, her lower jaw shifts forward and the grin looks almost like a small, delighted animal's. She eats quickly, pausing between bites to taste the air. She walks with her shoulders loose and her feet placed softly, as if each step is a question the ground can answer. People tend to remember her as bright, colorful, and a little difficult to pin down.
Clothing
Well-made traveling clothes in saffron, teal, and leaf green: a fitted teal coat with neat stitched gussets for climbing, a saffron scarf pinned against the breeze, soft boots, and a green skirt split over close-fitting trousers. Her cuffs are reinforced with tiny seed pockets, and the bright dye is carefully mended rather than replaced.
Body language
She leans into conversations with open shoulders and quick, bright gestures. Her hair keeps streaming in its own crosswind. When troubled, she stops moving her hands, plants both feet, and takes one measured breath through her nose; when genuinely amused, her forward-shifting jaw and wide grin are impossible to miss.
- Height
- 5 feet 6 inches
- Build
- Slim, wiry, and agile
- Eyes
- Pale grey-green, with fine rings that resemble ripples in water
- Hair
- Pale blue-grey, with silver strands that catch the light
- Skin
- Cool grey-blue, with a faint pearly sheen over her cheekbones
- Age
- 24
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesGenerally sunny and generous, Sivri welcomes strangers with food and questions, but she has little patience for people who treat good intentions as a substitute for consequences. She is playful when safe, methodical when working, and suddenly fierce when someone endangers a community for convenience. She wants to trust others, yet keeps checking whether their promises have roots.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 14 · HP 10 · 30 feetShe avoids a fair fight, using Entangle to control a crowded approach and Produce Flame to threaten enemies at range. She favors cover, retreats to keep allies between herself and danger, and uses Healing Word to pull a fallen companion back into the fight. If forced into melee, she uses her quarterstaff defensively and looks for a route out.
Sivri
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Quarterstaff (weapon)A polished ash staff with a leather grip and a small charm of woven grasses; useful as a walking stick and weapon.
- Leather armor (armor)Supple leather armor dyed dark green and fitted beneath her bright coat.
- Seed-thread focus (spellcasting focus)A druidic focus made from a smooth, forked twig wrapped with seed thread.
- Field kit (adventuring gear)A small healer's kit, folded cloth, dried mint, and a tin of seed packets sorted by soil type.
Possessions
Background
Sivri grew up in a windmill hamlet whose gardens depended on a narrow stream and the mill's turning blades. Her mother, Kitti, kept the mill running; her father, Tamas, was a traveling seed collector who taught her to recognize plants by smell before sight. When Sivri was fourteen, a spring flood broke the millrace. She followed the water through the dark channels to find a trapped child and discovered that a new stone culvert, secretly cut by the hamlet's reeve, had diverted the stream toward his private orchard. Sivri freed the child but could not save the lower gardens. The loss left her cheerful in company yet furious at careless power. She apprenticed herself to a wandering druid named Gerg, learned to heal damaged soil, and eventually returned home to help restore the stream. Now the old culvert is failing, the reeve's successor wants to widen it, and Sivri's mother fears that another public dispute will cost the family its mill. Sivri sends small parcels of seeds to her father, who has not come home in three years, and pretends not to count the seasons between them.
Role in the story
A cheerful local guide and low-level druid whose efforts to save a stream draw the party into a dispute involving hidden infrastructure, family loyalty, and a community's fragile water supply.
“Her mother, Kitti, kept the mill running; her father, Tamas, was a traveling seed collector who taught her to recognize plants by smell before sight.”
- Faction
- No formal faction. She keeps faith with the hamlet's gardeners and the small, loosely connected circle of druids who taught her.
Known connections
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