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Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Barguest Changeling (custom fey shapeshifter) · Hexwitch (custom warlock-like class using D&D 5E spellcasting rules) · Level 5

Oswin Hirst

Sheep farmer
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, breath-shaped rasp with the steady projection of someone accustomed to calling across open pasture. The cold and damp have roughened the sound, while years of careful evasion have taught him to leave pauses where a direct answer should be. He speaks in a plain northern rural cadence, not a theatrical growl; when angry, he gets blunt and exact.

His voice has a dry, breath-shaped rasp, as though years of cold air and calling sheep across fields have worn its edges. He speaks in a measured northern rural cadence, plain and grounded, with clipped endings when tired. He knows the local names for weather, walls, and pasture, but pauses over ordinary questions about his childhood. The name Oswin itself is spoken cleanly and steadily; his voice does not become soft or musical when he is angry.

Speech patterns

He speaks plainly about farming, weather, and livestock, then becomes evasive when asked about his childhood.
He answers supernatural questions with exact details about tracks, wind, and timing rather than arguing about belief.
When trying to reassure Mary, he offers practical promises such as staying in the house or keeping a lamp lit, but avoids naming the wedding-night truth.
He calls William by his name rather than Blackby, especially when other people use the nickname.
If furious, his words become clipped and blunt; he does not lower his voice or become courteous.

How to play them

Let Oswin be useful before he is forthcoming. He offers sound advice about livestock, shelter, and village routes, and makes a genuine effort to spend time with his family. He avoids direct questions about his origins, but does not threaten ordinary curiosity. If the party notices his agelessness or iron aversion, he studies what they know before deciding whether to bargain, confess, or flee. His care for Mary is real, as is the harm he caused her; do not treat his affection as a substitute for accountability.

Goal

Keep Mary and William safe while finding a way to tell the truth about the wedding night without demanding forgiveness or controlling Mary's choice.

Motivation

To keep his family together and protect them from the Barguest stories, while resisting the restless pull of the dales and the life he led before settling down.

Secret · GM only

Appearance

Oswin is tall and handsome in the unweathered, almost frustrating way of a portrait that has not yellowed. Straight pale-blond hair slips from beneath his flat cap in smooth, damp-looking strands, and his bright blue eyes seem to catch fire when the light fails. His skin is milk-pale, but his cheeks redden quickly in wind. He moves with a farmer's economical certainty until startled, when his shoulders lock and his head turns too precisely, like a hound catching a scent. He smells of lanolin, wet hay, and the faint sour-metal tang of rain on old iron, a smell he tries to cover with rosemary. His cap is ordinary and carefully brushed; one cuff of his good coat has been darned with bright blue thread, an unexpectedly fussy repair. People remember his stillness, and the sense that his eyes remain awake after the rest of him has gone quiet.

Clothing

A clean but work-worn wool coat, waistcoat, sturdy trousers, and a common flat cap. He keeps his boots brushed and his cap in good order, but repairs practical garments with whatever thread is at hand. He avoids iron buckles and tools when he can, preferring leather ties, wood, and brass.

Body language

At ease, he rests a hand on a gatepost or the back of a chair as if taking the measure of a boundary. With Mary, he tries to keep his movements slow and visible, though he sometimes watches her face for fear before she has shown any. When cornered, he becomes unnaturally still; his chin dips and his attention fixes on whoever is speaking, like a dog deciding whether to approach.

Height
6 feet 3 inches
Build
Tall and long-limbed, with a farmer's shoulders and the lean strength of someone who lifts feed sacks rather than trains for display.
Eyes
Bright, burning blue
Hair
Pale blond, straight
Skin
Pale, with a wind-reddened flush across the cheeks
Age
Appears about 28; claims to be 31, though his face has scarcely changed in years.
Gender
Male
Size
Medium in human form; Large in hound form

Distinguishing features

Pale-blond, straight hair and vivid blue eyes that appear to burn in dim light.
His face has remained conspicuously youthful despite years passing.
He turns his head with unsettling precision when he hears a distant sound.
His clothes carry the persistent smell of lanolin, wet hay, and a trace of rosemary.
A bright blue darn on one cuff is far more careful than the rest of his practical repairs.

Personality

19 traits and drives

Oswin is gentle in the daily work of care and shrewd when weighing a threat. He is practical rather than tender in his reassurances, yet privately sentimental about family routines. He can be patient with William's distress and considerate of Mary's comfort, then abruptly controlling when fear takes hold. In company he is modest and useful; alone at night he becomes watchful, restless, and drawn toward memories of a wandering life.

Alignment
Neutral, with a stubbornly protective streak and a capacity for grave selfishness.

Quirks

He tests a room by tapping the wooden doorframe twice before entering, even when the door is already open.
He turns his cap brim toward the nearest window whenever he sits down, as if marking where the light will leave.
He rubs rosemary between his fingers before answering a question about his past.
He counts sheep in groups of seven, then starts again if he loses track.
When William is overwhelmed by a sound, Oswin silently presses his own palm to the boy's back and matches his breathing.

Habits

He spends a fixed part of each day with Mary and William, even when he has been awake all night.
He checks the barn doors and sheep pens before dusk, then checks them again from the windows after midnight.
At church he stands very straight, follows the service carefully, and never kneels until he has watched what others do.
When local tales mention the Barguest, he asks practical questions about the witness's route, weather, and state of mind instead of denying the story.
In the weeks when the dale's hauntings are said to stir, he becomes sleepless, vigilant, and unusually protective of the house.

Traits · 4

Offers practical help more readily than emotional explanations.
Remembers small preferences and routines, particularly those of Mary and William.
Can be warm and playful with his son, but stiff and formal in church.
When a conversation approaches his past, he redirects it toward immediate work or safety.

Flaws · 5

He treats concealment as kindness and makes choices for Mary instead of trusting her with the truth.
His desire to be a good husband does not erase the coercive pressure he put on Mary after the wedding night.
He is possessive of his family's safety and may intimidate people he believes are a threat.
He is slow to ask for help, especially when the help might expose his age or nature.
His seasonal sleeplessness makes him suspicious, brittle, and less able to distinguish a real danger from a remembered one.

Fears · 5

Mary learning the truth from someone other than him and deciding she can never trust him again.
William inheriting a more dangerous form of his nature, or being blamed and mistreated by the village.
The seasonal force that haunts his dreams finding the Hirst farmhouse.
Iron scissors or blades used against him again.
That the miscarriages and Edward's death are consequences of his blood, and that the same fate awaits William.

Wants and needs · 5

To keep Mary and William safe without making their choices for them.
To learn whether the seasonal disturbances are connected to the deaths of Alice, Rose, and Edward.
To sleep through the next haunted season without leaving his family unguarded.
To be seen as William's father rather than as a monster or an explanation for every misfortune.
To face what he did on the wedding night and accept that Mary may not forgive him.

Combat

AC 14 · HP 38 · 30 ft.; 40 ft. in hound form

Oswin tries to end a fight without being forced to reveal his hound form. He uses eldritch blast to keep attackers away from Mary and William, then uses hold person or darkness to control a dangerous opponent. If trapped or protecting his family, he transforms, uses his bite to knock a target prone, and retreats with the vulnerable rather than pursuing a fleeing enemy. Worked iron makes him cautious and can disrupt his transformation.

Oswin Hirst

Medium in human form; Large in hound form humanoid (barguest changeling (custom fey shapeshifter)), neutral, with a stubbornly protective streak and a capacity for grave selfishness.
Armor Class14
Hit Points38
Speed30 ft.; 40 ft. in hound form
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAnimal HandlingDeceptionInsightIntimidationNatureSurvival
SensesDarkvision 60 ft. in hound form; passive Perception 11
Languages
Common,
Sylvan
Barguest Changeling (custom): Oswin can use an action to transform into a large black hound or return to his human form. His statistics are unchanged except that he cannot use weapons or speak normally as a hound. His clothing and equipment do not transform.
Fey Ancestry. Oswin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Iron Aversion (custom): While touching worked iron, Oswin has disadvantage on attack rolls and ability checks. A wound from an iron weapon prevents him from transforming until the end of his next turn.
Seasonal Wakefulness (custom): During nights associated with local hauntings, Oswin cannot sleep and has disadvantage on Wisdom (Perception) checks that rely on sight from exhaustion.
Spellcasting. Oswin is a 5th-level custom Hexwitch. His spellcasting ability is Charisma (spell save , to hit with spell attacks). He has four 1st-level and two 2nd-level spell slots, recovering them on a long rest.

Spells

Cause Fear (level 1, necromancy). A visible creature within 60 feet must succeed on a Wisdom saving throw or become frightened of Oswin until the spell ends. The target repeats the save at the end of each of its turns.
Hold Person (level 2, enchantment). Oswin touches a creature, which must succeed on a Wisdom saving throw or be paralyzed for up to 1 minute. The target repeats the save at the end of each of its turns.
Darkness (level 2, evocation). Oswin creates a 15-foot-radius sphere of magical darkness within 60 feet. Darkvision cannot see through it, and it lasts up to 10 minutes with concentration.
Hex (level 1, enchantment). Oswin curses one creature he can see within 90 feet for up to 1 hour with concentration. He deals an extra necrotic damage to the target when he hits it with an attack, and ability checks using one ability of his choice are made with disadvantage.
Mage Hand (cantrip, conjuration). Oswin creates a spectral hand at a point within 30 feet. The hand can manipulate small objects, open an unlocked door, or deliver a harmless touch.
Minor Illusion (cantrip, illusion). Oswin creates a sound or image no larger than a 5-foot cube within 30 feet, lasting up to 1 minute. The effect is faint and can be identified as an illusion by physical interaction or careful inspection.
Eldritch Blast (cantrip, evocation). Oswin releases a blast of otherworldly force at a creature within 120 feet. On a hit, it deals force damage. At 5th level, the spell creates two beams, which can target the same creature or different creatures.

Actions

Farm Knife or Hound Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. In hound form, this is a bite attack and the target must succeed on a Strength saving throw or be knocked prone.
Eldritch Blast. Ranged Spell Attack: to hit, range 120 ft., one creature. Hit: 11 () necrotic damage. A black, hound-shaped shadow snaps at the target.
Spellcasting. Oswin casts a prepared spell, using Charisma as his spellcasting ability. His spells are listed below.
Barguest Shape. Oswin shifts into a large black hound or back into his human form. His statistics are unchanged, but in hound form he cannot speak or manipulate objects. His clothes and gear fall in an untidy heap where he changes.

Reactions

Hound-Shadow Flinch. When a creature Oswin can see hits him with a melee attack, he can impose disadvantage on that attack roll by letting a hound-shadow twist around the attacker's arm. He must be able to move and cannot use this reaction while touching worked iron.
Between Them. When a creature Oswin can see targets Mary or William with an attack, he can move up to 10 feet toward that creature without provoking opportunity attacks. This movement does not protect the target from the triggering attack.

Services they sell

Can shelter travelers in the farmhouse when it is safe to do so.
Can identify common livestock illnesses and offer practical care for sheep.
Can guide visitors along farm tracks and explain local tales of seasonal hauntings.

Rewards they can give

A safe night's shelter in the Hirst farmhouse, if the party has earned the family's trust.
Practical knowledge of sheep trails, weather, and secluded routes through the dale.
A handmade charm of wood and brass that helps the bearer recognize nearby fey tracks, a custom token with no combat bonus.

Equipment

  • Farm knife (weapon)A broad, well-balanced farm knife kept sharp for work and carried as an emergency weapon.
  • Weatherproof working book (spellcasting focus)A leather-bound spellbook of practical hexes, old marks, and notes on local seasonal disturbances.
  • Brass and wood fastenings (clothing)A small brass buckle and wooden toggles, chosen to avoid worked iron.
  • Flat cap (clothing)A flat cap he brushes every morning, though it is too ordinary to draw attention.

Possessions

A well-kept flat cap
A sharp farm knife
A leather-bound book of hexes and seasonal observations
A small sprig of rosemary tucked into his coat
A folded, unfamiliar road map he cannot remember drawing

Background

No one in the dale knows Oswin's family, and he gives different answers when pressed. He arrived years ago with a small flock, a good eye for sick sheep, and a story about having wandered before settling down. The dales still visit him in dreams: stone walls running uphill into fog, a road he walked before he can remember being born, and a red-eyed hound waiting at a gate that never stays in the same place. He bought a fine farmhouse for a man of his apparent means and built a quiet, practical life around it. He married Mary Pickles, daughter of the local herbalist and midwife Rose Pickles. Mary works alongside Rose, and her brothers Hugh and Edmund remain part of her life. On the wedding night, Oswin first tried to consummate the marriage in human form and failed. He changed into his true houndlike form and slept with Mary without telling her what had happened. Mary remembers a headless Barguest with glowing red, saucer-like eyes and struck it with iron scissors. Oswin has never admitted that the creature was him. The following day he pressed for them to lie together again, saying he needed to make the marriage right and ensure any pregnancy could not be traced to that night. That demand was a calculated concealment, not a misunderstanding, and he knows it violated Mary's trust. Mary fears the Barguest fathered a devil's child. Their son William was born with black hair and Oswin's bright blue eyes; locals call him Black William or Blackby. He is slow to respond, reacts badly to sharp sounds and unpleasant sensations, and needs patient care. Oswin makes time for Mary and William even when farm work or his seasonal sleeplessness leaves him exhausted. Mary does not know that her father, Thomas Pickles, suspects Oswin's nature. Thomas has told no one; he hopes to use what he knows to secure his family's safety and advantage rather than expose Mary to the town's cruelty. The Hirsts have lost three children: Alice and Rose before birth, and Edward, a sickly boy with reddish eyes who died young. Oswin mourns each one in private. He knows his presence may be bound up with the losses, but does not know whether the cause is his blood, a curse, or something in the dale. He has outlived the years he claims to have lived. Priests and observant locals notice how rigidly he stands in church, yet he keeps attending. His present problem is not simply hiding what he is: Mary is frightened, Thomas is watching, and the next season of strange nights is close.

Role in the story

A useful, unsettling ally whose domestic devotion is tangled with a concealed violation and an inhuman past. Oswin can guide the party through local folklore and supernatural danger, but his central story is whether he will stop protecting his secret at Mary's expense.

“He arrived years ago with a small flock, a good eye for sick sheep, and a story about having wandered before settling down.”
From their background
Faction
No known formal faction. He is part of the dale's farming community and is tolerated at the local church, though some parishioners find his stillness unsettling.

Known connections

Mary Hirst, his wife, whom he loves and has gravely wronged by concealing the truth about their wedding night. He wants her to feel safe, but has mistaken secrecy and management for protection.
William Hirst, called Black William or Blackby, his young son. Oswin is attentive to the boy's needs and fears what the boy's strange traits might mean.
Thomas Pickles, Mary's father, who suspects Oswin's true nature and is quietly considering how that knowledge might protect and benefit his family.
Rose Pickles, Mary's mother, a herbalist and midwife who has tended the household through grief and difficult pregnancies.
Hugh Pickles and Edmund Pickles, Mary's older and younger brothers, both potential allies or threats depending on what they learn.
Major secret · GM only
Minor secrets · GM only

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