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Hoba

Leshy (gourd leshy) · Leshy field-watcher · Level 4

Hoba

Farmstead lookout and fence-mender
“That promise has a worm in it.”
AC21
HP55/55
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, papery voice shaped by years of calling across fields and talking over wind. His words have a little seed-rattle at their edges, especially when he is excited. When rattled, he draws a short breath through his carved grin and speaks too fast, as if trying to get the warning out before the next gust.

He speaks in quick, dry bursts, with farmyard metaphors and mock-spooky punchlines. He often rattles a seed or taps the lantern handle while thinking. When startled, his words catch behind a faint papery rasp, then come out in a rapid tumble.

Speech patterns

Uses farm comparisons to explain danger: 'That promise has a worm in it.'
Asks questions in a rush, then leaves a deliberate pause for the answer.
Gives directions by fence post, ditch, and wind rather than by compass.
Makes his grin sound threatening on purpose, then follows it with a plainly kind offer.

How to play them

Meet a visitor with a teasing question from his fence perch, but do not mistake the grin for hostility. He responds well to honest concern for the farm, direct answers, and offers of help investigating the spring. If someone threatens Mila or the fields, he stops joking and puts himself between them.

Goal

Find and clear the uphill spring he believes is carrying the blight, then persuade the farm owners to keep Cricket Bend in cultivation.

Motivation

Protect the farm that gave him a home, make amends for his old mistake, and prove that being frightening can be useful without becoming cruel.

Secret · GM only

Appearance

A small gourd leshy perched sideways on a fence rail, his body squat and ribbed like a squat winter squash. His rind is matte and pebbled, with shallow grooves that catch rain and dust. A broad, carved Halloween grin cuts across his head, its teeth uneven but unmistakably deliberate; seed-bright eyes and the mouth glow amber when his little medieval lantern is lit. He walks with a springy, sidelong hitch, as if each step is a small practical joke. The unexpected detail: he keeps a tiny, carefully folded paper map tucked under his rind, and consults it with the solemn focus of a surveyor.

Clothing

A patched brown waistcoat sized for a child, secured with twine, and a short oilskin shoulder cape. The lantern is a practical, dented medieval model with a loop sized for his root-fingers.

Body language

He sits with his feet hooked around the fence rail and leans into turns before his body follows, giving him a quick, lopsided way of moving. When pleased, his head bobs in short pulses. When rattled, he goes very still except for the small dry shiver of seeds inside his shell.

Height
2 feet 8 inches
Build
Small, compact, and ribbed, with sturdy root-like toes and a slightly oversized gourd head.
Eyes
Amber-gold, glowing softly in darkness
Hair
None; a small, curled green vine sprouts from the crown of his gourd head.
Skin
Dull orange rind with muted green grooves and a few dry, russet patches
Age
Young adult; about 8 years since his sprout-day
Gender
Male
Size
Small

Distinguishing features

A broad, uneven Halloween grin cut into his rind.
Amber light shines through his eyes and mouth when his lantern is uncovered.
A springy, sidelong hitch makes him look as though he is always about to skip off the fence.
A tiny folded paper map tucked beneath the edge of his rind.

Personality

12 traits and drives

Hoba delights in unsettling people, but he is not careless with their fear: once he sees real distress, his mischief gives way to earnest help. He boasts about being brave when the danger is distant, yet becomes cautious and methodical when flames or injured animals are involved. In company he is quick with jokes; alone, he can spend an hour worrying over one bent fence rail.

Alignment
Chaotic good

Quirks

Taps his lantern three times before lighting it, then waits as if it might answer.
Turns his head all the way around to watch someone leave, but pretends he was studying the weather.
Names fence posts after vegetables and remembers every name.
When nervous, makes a tiny rattling sound by shaking the seeds inside his shell.
Leaves a single pumpkin seed on the windowsill of anyone he decides to trust.

Habits

Keeps watch from fence rails and roof beams, usually pretending he is only there to enjoy the view.
Offers a joke first when someone is frightened, then gives practical help if the joke fails.
Checks the wind before lighting his lantern, even indoors.
When unsettled, counts fence posts under his breath and rubs his thumb over the lantern's dented handle.

Traits · 3

Playfully alarming, but attentive to whether a joke has gone too far.
Proud of his usefulness, yet secretly unsure that the farm can afford to keep him.
Bold in defense of others, but unusually cautious around fire.

Flaws · 3

Uses pranks to test people before trusting them, sometimes at the worst possible moment.
Takes responsibility for accidents even when he could not have prevented them.
Can mistake a cautious retreat for cowardice, especially when the farm is threatened.

Fears · 3

That another careless flame will destroy someone's livelihood.
That the blight will spread beyond the farm before he finds its source.
Being treated as a harvest ornament rather than a person.

Wants and needs · 3

A safe way to investigate and clear the uphill spring.
Reassurance that the farm will not discard him if the blight is his fault.
Fresh lamp oil and a little time to mend the eastern fence.

Combat

AC 21 · HP 55 · 25 feet

Hoba prefers to fight from a fence, cart, or doorway where his small size is useful. He opens with Lantern-Glint to disrupt an aggressor, then throws gourds from cover. If an ally is threatened at close range, he swings his lantern handle and tries to draw attackers away rather than pursue them.

Hoba

Small humanoid (leshy (gourd leshy)), chaotic good
Armor Class21
Hit Points55
Speed25 feet
Level4
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsFortitudeReflexWill
SkillsStealthDeceptionNatureSurvival
SensesLow-light vision
Languages
Common,
Druidic
Leshy. a plant creature with low-light vision.
Custom. Lantern-glint. Hoba can briefly hood or uncover the seed-flame in his lantern, casting a startling glimmer across nearby faces.

Actions

Lantern Handle. Melee Strike, reach 5 feet. to hit; bludgeoning damage. Hoba swings the heavy handle of his lantern.
Gourd Toss. Ranged Strike, range increment 30 feet. to hit; bludgeoning damage. Hoba hurls a hard little gourd, which bursts into fibrous pulp on impact.
Lantern-Glint. Custom action. Hoba uncovers his lantern and snaps it toward a creature within 15 feet. The target must succeed at a Will save or become dazzled until the start of Hoba's next turn. A creature that succeeds is temporarily immune to Lantern-Glint for 1 minute.

Services they sell

Guides travelers safely across the farm's fields and drainage ditches.
Keeps watch over crops and warns of pests, trespassers, or approaching storms.
Can help locate the blocked spring if persuaded to discuss the blight.

Rewards they can give

A reliable guide through the farm's ditches, hedges, and field paths.
A handful of unusual seeds from Petru's traveling stock, if Hoba trusts the party.
His map of the uphill spring and a promise to help investigate the blight.

Equipment

  • Farm lantern (gear)A dented, hooded lantern with a warm seed-oil flame; its light is used for ordinary illumination, not as a magical item.
  • Pocket gourds (ammunition and supplies)A small bundle of hard gourds he can throw or trade as seeds.
  • Field map (tool)A folded map of the fences, ditches, and springs around Cricket Bend.

Possessions

A dented hooded lantern
A folded field map
A few hard pocket gourds
A dried flower from his birthplace

Background

Hoba sprouted in a neglected pumpkin patch beside Cricket Bend, a farmstead lane named for the rasping chorus that rises there after rain. The farmer, Mila, first mistook him for a malformed squash and nearly tossed him into the compost; Hoba startled her with a laugh that sounded like a dry seed rattling in a cup. She taught him the names of tools, weather signs, and the difference between a prank and a cruelty. Years later, a blight swept the patch. Hoba tried to frighten off the night-feeding pests with a blazing lantern, but the fire caught a hayrick and destroyed a whole harvest. He has never forgotten the smoke, nor the way Mila stood between him and the furious neighbors. Now he mends fences, watches the fields, and secretly searches for the source of the blight. His closest friend is Petru, a traveling seed seller who brings him news; Zora, the farm's hired hand, trusts his warnings but dislikes his tricks. Hoba currently suspects the blight is spreading from a blocked spring uphill, while the farm's owners are considering selling the land.

Role in the story

A memorable farmstead guide, lookout, or uneasy ally whose knowledge of the fields can lead the party to the blight's source. His hidden role in diverting the spring can become a personal dilemma rather than a simple confession.

“She taught him the names of tools, weather signs, and the difference between a prank and a cruelty.”
From their background
Faction
No formal faction; loyal to the farms and seed-growers around Cricket Bend.

Known connections

Mila, the farmer who sheltered him after his first disastrous fire, remains the person whose judgment matters most to him.
Petru, a traveling seed seller, trades gossip and seeds with Hoba and may know where the blight began.
Zora, a hired farmhand, trusts Hoba's watchfulness but has little patience for his practical jokes.
Major secret · GM only
Minor secrets · GM only

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