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Friedreich - AI-generated fantasy NPC

Friedreich

Wraith (custom undead spirit) · Wraith (custom, non-classed NPC) · Level 0

Friedreich

Disembodied former officer; companion and reluctant witness
“You need not account for yourself to me.”
AC12
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clipped voice shaped by cold air, formal drills, and years of speaking as if someone were taking a report. It catches faintly on names and dates, but never becomes a whisper merely because he is angry.

His words have the dry, clipped rhythm of a man used to giving reports over wind and distant gunfire. Consonants catch slightly, as if passing through a narrow, cold throat. He articulates names with care but often pauses before dates, searching for a memory that will not arrive.

Speech patterns

Uses formal address and complete sentences, even when frightened.
Refers to uncertain recollections as 'reports' rather than memories.
Asks people to repeat dates, then writes them down on scraps he later cannot explain.
When offering comfort, says, 'You need not account for yourself to me.'

How to play them

Approach Friedreich with patience and specific questions. He responds to courtesy, clear agreements, and people who admit uncertainty. Do not demand that he prove his memories; ask what he is certain of, and let him correct himself. He is especially receptive to anyone who treats Wilhelm “Gunther” as a person rather than a puzzle.

Goal

Discover the identity of the officer whose order preceded his death, without sacrificing his trust with Wilhelm “Gunther.”

Motivation

To preserve a trustworthy bond with Wilhelm “Gunther” while finding a stable account of the past.

Secret · GM only

Appearance

Without a borrowed face, Friedreich is a faint, human-shaped absence in the air, like a figure seen through rain-streaked glass. When visible, he looks about seventeen: narrow-shouldered, pale, and composed with the stiff bearing of a young Junker officer. His weight rests evenly on both feet, even when the ground slopes, and he checks the empty space at his left cuff as if feeling for a watch. His presence leaves the impression of a portrait that has begun to breathe.

Clothing

A faded dark-blue officer's coat with a high collar, dull brass buttons, and cuffs frayed to soft threads. The tailoring suggests an old Junker uniform but is not quite of any surviving regiment. He wears no visible insignia and keeps his hands bare.

Body language

He stands straight but not proudly, holding his weight as if awaiting inspection. His hands remain close to his seams, and every few minutes his thumb rubs the bare space at his left wrist. When caught off guard, he turns his head before his borrowed face catches up, producing a brief, unsettling delay.

Height
5 ft. 7 in. when visible; his spectral outline varies slightly at the edges.
Build
Lean and narrow-framed, with the disciplined posture of a cadet and the slight unreality of a reflection.
Eyes
Pale gray when borrowing a face; otherwise invisible.
Hair
Ash-brown, neatly parted when visible, with a dry, dust-soft texture.
Skin
Pale, with the dry translucence of old parchment when he borrows a face.
Age
Appears sixteen to eighteen when visible; claims to have been dead for more than a century, though he cannot remember the year.
Gender
Masculine-presenting
Size
Medium

Distinguishing features

When visible, his face has a faint, glassy lag behind his expressions.
He repeatedly checks an empty space at his left cuff as though a watch ought to be there.
He stands with unnerving balance on uneven ground, never shifting his weight.

Personality

12 traits and drives

Friedreich is scrupulously courteous but not naturally gentle: he can be tender with the bereaved, then inflexible with anyone who breaks a promise. In calm company he is dryly observant and almost boyish in his curiosity; under pressure he becomes rigid, issuing orders he later regrets. He trusts Wilhelm “Gunther” deeply, yet fears that closeness will make their already tangled memories impossible to separate.

Alignment
Lawful neutral, with a protective loyalty that can override his sense of fairness.

Quirks

Checks the empty space at his left cuff as though winding a watch.
Counts doorways in every room and occasionally loses track when a mirror is present.
Corrects the placement of chairs after everyone has sat down, citing 'inspection standards.'
Taps twice on a door before entering, even when he can pass through it.
Keeps a list of borrowed faces and marks each as returned, though he cannot say who taught him the custom.

Habits

Counts doorways and windows before settling anywhere, then chooses a place where he can see both.
When anxious, checks the empty space at his left cuff and silently counts to four.
Keeps a strict watch schedule despite having no need to sleep.
If a stranger is grieving, he becomes unexpectedly patient and lets them speak without interruption.
After a disagreement with Wilhelm “Gunther,” he leaves a short, formal note rather than trying to win the argument.

Traits · 3

Keeps formal promises even when their original purpose has been forgotten.
Shows quiet tenderness toward people who have lost someone, but resists being comforted himself.
Values honesty, yet edits his own uncertain memories to make them sound dependable.

Flaws · 3

Treats old-fashioned duty as more reliable than the wishes of people living now.
Withholds uncertain memories until he can make them sound orderly.
Can become controlling when he believes someone is about to repeat a past mistake.

Fears · 3

Discovering that Wilhelm “Gunther” remembers Friedreich as a betrayer.
Being forced to wear a face belonging to someone who is still conscious and unwilling.
Learning that the memories he shares with Wilhelm were planted or deliberately exchanged.

Wants and needs · 3

Wants a reliable account of the final day he remembers.
Needs Wilhelm “Gunther” to challenge his certainty without abandoning him.
Wants to borrow fewer faces and learn whether he can become visible by another means.

Combat

AC 12 · HP 18 · 30 ft., fly 30 ft. (hover); passes through ordinary barriers, but cannot end its turn inside a solid object.

Friedreich avoids open combat. He uses Hold the Line to protect an escape route, then passes through walls to break line of sight. He attacks only when cornered or when Wilhelm “Gunther” is threatened. If he can borrow a face, he prefers to impersonate a guard or familiar bystander and create an opportunity to flee.

Friedreich

Medium humanoid (wraith (custom undead spirit)), lawful neutral, with a protective loyalty that can override his sense of fairness.
Armor Class12
Hit Points18
Speed30 ft., fly 30 ft. (hover); passes through ordinary barriers, but cannot end its turn inside a solid object.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsDeceptionInsightPerceptionStealth
SensesDarkvision 60 ft.; passive Perception 11. Friedreich is inaudible and invisible to most living creatures unless he borrows a face, though spirits perceive him normally.
Languages
Common,
German (fragmentary, custom)
Face Borrowing (custom): Friedreich is normally invisible to living eyes, though he can be heard and felt as a chill. By touching a willing or incapacitated living creature, he can wear its face and apparent identity for up to 1 hour. The original creature's body and mind remain unchanged, but Friedreich's voice and features mimic the borrowed face imperfectly around the eyes.
Unmoored Wraith (custom): Friedreich can pass through ordinary barriers and does not need food, drink, or air. He cannot cross a threshold marked with a personal name he remembers unless invited.
Shared Missing Hours (custom): Friedreich and Wilhelm “Gunther” each sometimes remember fragments of the other's lost past. Neither can reliably tell which memories belong to whom.

Actions

Grave-Cold Touch. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 5 () cold damage. The target feels as though it has forgotten a familiar name.
Borrow a Face. Friedreich reaches for the target's face. One willing or incapacitated humanoid is affected as described in Face Borrowing. A creature can resist with a Wisdom saving throw. On a success, it is immune to this effect for 24 hours.
Hold the Line (custom). Friedreich rasps an old field command at one creature within 30 feet. The target must succeed on a Wisdom saving throw or be unable to willingly move closer to Friedreich until the end of its next turn.

Reactions

Between Friend and Blow (custom). When a creature Friedreich can see targets Wilhelm “Gunther” with an attack, Friedreich imposes disadvantage on that attack if he is within 5 feet of the attacker. Friedreich then moves up to 10 feet without provoking opportunity attacks.

Services they sell

Can recount fragments of military etiquette, old routes, and the details of faces he has borrowed.
Can serve as a discreet scout through ordinary walls, though he cannot carry objects through them.

Rewards they can give

A careful witness to old military customs and Brandenburg-era routes.
A folded chronology containing a few accurate dates among many contradictions.
If treated with trust, Friedreich can help the party recognize a forged order or impersonation.

Equipment

  • Faded uniform coat (clothing)An old officer's coat, apparently physical when he is visible but cold and insubstantial at the seams.
  • Unreliable chronology (keepsake)A folded paper with a list of dates, most crossed out and rewritten in a different hand.
  • Unmarked brass button (keepsake)A brass button with no matching uniform insignia; he insists it is not his.

Possessions

A folded chronology of dates and crossed-out names
An unmarked brass button
A remembered but unverified field order

Background

Friedreich remembers a Brandenburg estate, a winter inspection, and the fact that someone once trusted him with a sealed order. Everything between those fragments is blank. He believes he died during a retreat after refusing to abandon a group of servants, but cannot tell whether this is memory or a story he has repeated until it became true. A formative encounter came decades later, when Wilhelm “Gunther” recognized Friedreich's mannerisms despite having no face to recognize. Wilhelm offered him a place at his side rather than demanding an explanation. Their friendship has become a cautious pact: they compare memories, correct one another's dates, and never pretend certainty. Friedreich now searches for the name of the officer who gave him his last order, while trying to keep Wilhelm from mistaking old memories for present dangers. His current problem is that a local undertaker has noticed faces vanishing from recent portraits and suspects a haunting.

Role in the story

A devoted but unreliable witness whose friendship with Wilhelm “Gunther” gives the party a human stake in the mystery of their shared lost memories.

“A formative encounter came decades later, when Wilhelm “Gunther” recognized Friedreich's mannerisms despite having no face to recognize.”
From their background
Faction
No living faction. He retains the manners of a Brandenburg officer but cannot establish which regiment, if any, he served.

Known connections

Wilhelm “Gunther” is Friedreich's closest friend and the only person he trusts to challenge his memories.
A village undertaker named Suse has begun comparing portraits of the recently dead and suspects Friedreich is involved.
Friedreich remembers a commanding officer's voice but not the officer's name, and searches for someone who might identify it.
Major secret · GM only
Minor secrets · GM only

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