Klaus
Klaus
At the table
Voice
Klaus's voice is dry and slightly roughened by cold air, long walks, and years of speaking over wind rather than across a room. Consonants land firmly; his words carry without shouting. When amused, a brief breathy snort often arrives before the joke.
He speaks in clipped, practical sentences shaped by mountain work and a childhood of listening before answering. His German-accented English is direct but not blunt for its own sake; he uses local terrain and weather as reference points, and avoids elaborate explanations until he trusts his listener.
Speech patterns
How to play them
Klaus responds best to plain speech, respect for boundaries, and concrete offers of help. He will explain his ban on Wilhelm if pressed, but not in front of strangers. If forced to host Wilhelm, Klaus will share food and shelter while setting clear rules and keeping watch himself.
Goal
Keep the Bavarian approaches safe without becoming the kind of hard-handed guardian he once defied.
Motivation
He wants to prove that protecting a place means protecting its people and creatures, not simply enforcing a line on a map.
Appearance
Klaus is a lean young man with a wolfish stillness that makes his ordinary clothes seem like a disguise. His blond hair falls in unruly waves, but he combs it back with careful regularity and keeps the sides trimmed with a small knife. His grey eyes rarely settle on a speaker's face: they check hands, doorways, and the dark beneath windows, then return as if he had never looked away. He moves lightly on the balls of his feet, with a measured, economical gait. People remember the odd contrast of his precise grooming and his habit of letting a wet dog shake itself dry against his coat without complaint.
Clothing
A patched charcoal wool coat over a laced linen shirt, thick trousers, and scuffed mountain boots. His belt carries a plain hunting knife and a small whetstone. A faded strip of red cloth is tied inside his coat, hidden from casual view.
Body language
He keeps his shoulders loose but his weight ready to move. His eyes travel around a room before they meet anyone's, and he angles himself so no one stands behind him. In company he fidgets with a leather tie at his wrist; when he makes a decision, he goes very still.
- Height
- 5 ft. 10 in. (178 cm)
- Build
- Lean, sinewy, and conditioned by steep trails rather than formal drills.
- Eyes
- Grey, alert and restless
- Hair
- Blond, wavy, carefully combed back
- Skin
- Fair, wind-reddened across the nose and cheeks
- Age
- 18
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesKlaus is proud of his endurance but uncomfortable with praise, and he can be stern about boundaries while unexpectedly generous when someone is cold, injured, or stranded. Around strangers he is watchful and sparing with trust; around people he has accepted, he is wry, practical, and stubbornly dependable. Anger makes him more direct and more willing to act, not quieter or gentler. He dislikes being treated as a symbol of his former faction.
- Alignment
- Neutral, fiercely protective of his homeland and suspicious of outside authority.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 11 · 30 ft.Klaus avoids a fair fight when he can. He uses terrain, narrow approaches, and cover to keep foes from surrounding him, then strikes at the most immediate threat and withdraws before being pinned down. He will put himself between danger and a bystander, but he does not pursue a retreating enemy unless someone is in immediate peril. The statistics here are a custom lightweight D&D-style conversion for play; they do not define canonical Werewolf rules.
Klaus
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Hunting spear (weapon)A simple ashwood spear, well maintained and wrapped at the grip with worn leather.
- Belt knife (weapon)A utilitarian belt knife used for food, repairs, and emergencies.
- Trail kit (gear)A patched wool coat, boots, bedroll, tinder, and a small supply of dried food.
- Personal tools (gear)A whetstone and a small comb, both kept cleaner than the rest of his kit.
Possessions
Background
Klaus grew up among the scattered kin and wary allies of a Get of Fenris sept in the Bavarian foothills. His childhood was shaped by lessons in endurance, duty, and the belief that a protector must be harder than the threat. At fifteen, during a winter patrol near a boundary cairn, he followed a wounded wolf into a snare line set by poachers. His mentor ordered him to hold position; instead, Klaus cut the animal free and drew the poachers away, nearly freezing before the patrol found him. The wolf survived, and the rescue changed Klaus's idea of strength: obedience was not the same as courage. That choice later put him at odds with his sept's leadership. Now a Ronin, he keeps watch over isolated paths and forbids Wilhelm from entering Bavarian lands, believing Wilhelm's presence will bring old enemies to the region. When circumstances force them together, Klaus provides shelter and food, but keeps his weapons within reach. His closest connection is Wilhelm “Gunther,” whose history with him is tangled in loyalty, shame, and an unanswered debt. Klaus is currently trying to stop a local feud from turning his boundary patrols into a private war.
Role in the story
A wary boundary-keeper who can obstruct the party's passage, become a reluctant guide, or reveal a conflict between factional loyalty and personal conscience. His ban on Wilhelm creates immediate tension, while his ability to show hospitality under pressure gives the players room to negotiate.
“His childhood was shaped by lessons in endurance, duty, and the belief that a protector must be harder than the threat.”
- Faction
- Ronin of the Get of Fenris, formerly associated with a Bavarian sept. Any local sept names and customs are campaign-specific.
Known connections
Media
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