Klaus
Klaus
At the table
Voice
His voice has the dry rasp of cold air dragged through a throat used to calling across ravines. It is steady when giving directions, but when he is startled, a breath catches and clicks before he can speak. He does not shout often; when he does, it carries like a trail guide's warning over wind and distance.
His sentences are short, concrete, and built around things a person can do: wait, move, eat, leave. He uses little metaphor unless speaking to children, where he tells plain stories about wolves that must decide whether to guard a den or chase a scent. His humor is dry and usually arrives a moment after everyone else has given up waiting for it.
Speech patterns
How to play them
Klaus begins guarded and tests people through small practical offers: a place by the fire, a warning about the road, a shared meal. He responds well to honest restraint and to anyone who protects the vulnerable without demanding praise. He will explain the Bavarian ban plainly but not its full history unless the party earns his confidence. If forced to host Wilhelm, he sets strict boundaries, provides a clean bed and food, and keeps his sword within reach.
Goal
Keep the disappearances from being blamed on shifters, protect Heda's village, and prevent Wilhelm from crossing into Bavaria before the old pack finds him.
Motivation
To make one deliberate act of protection outweigh the cowardice and compromises he fears are buried in his past.
Appearance
Klaus has a weather-browned face, a blunt nose, and a thick russet beard braided with two plain wooden beads. His coarse hair is cropped at the sides and left long enough on top to be tied back. He moves with a wolf's economical patience: weight balanced, head slightly turned, attention always arriving before his gaze. When rattled, his breath catches in a dry double-click at the back of his throat, a sound that makes nearby dogs look up. At odds with his hard-bitten reputation, he keeps a tiny, painstakingly mended paper theater tucked inside his coat and folds its figures for children during long waits.
Clothing
A patched charcoal wool coat over a faded red-brown tunic, a rough linen shirt, and a broad belt carrying a whetstone and small tools. His boots are wrapped at the ankle in strips of old cloth to keep snow out. Nothing is ornamental except the two wooden beads in his beard.
Body language
He stands with his shoulders angled toward the nearest exit and his feet planted as if the ground might shift. His thumb rubs a smooth wooden bead at his belt whenever Wilhelm is mentioned. He rarely points; instead, he turns his whole head toward what he means.
- Height
- 6 feet 2 inches
- Build
- Broad through the back and hips, with the dense, ropey strength of someone used to hauling packs over mountain paths
- Eyes
- Moss-brown, with a gold ring around each pupil in bright light
- Hair
- Dark brown with iron-gray at the temples
- Skin
- Weather-browned with a ruddy cast across the nose and cheeks
- Age
- About forty-one years
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesKlaus is blunt but not cruel, protective but wary of being needed. He distrusts grand declarations and admires small acts that cost something. Around strangers he is watchful and matter-of-fact; around children he becomes unexpectedly patient, making paper figures and asking what they think the wolf should do next. When exhausted, his concern hardens into orders. With Wilhelm, old affection and distrust pull at him at once: he offers shelter, then makes the guest rules unmistakable.
- Alignment
- Neutral, with a hard-earned respect for promises and a deep suspicion of institutions
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 45 · 30 ft. walking; 40 ft. in wolf shape (custom)Klaus avoids a fair fight when he can choose the ground. He uses cover, keeps a route open for retreat, and strikes at whoever threatens a vulnerable bystander. He tries to disarm or drive off opponents before killing them, unless they are actively hunting shifters. In wolf shape he harasses isolated targets and uses his speed to break contact.
Klaus
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longsword (weapon)A plain, well-maintained blade with a nicked leather grip. It is a practical weapon, not a symbol of rank.
- Shortbow and arrows (weapon)A short hunting bow and a small bundle of arrows wrapped in oiled cloth.
- Studded leather armor (armor)Riveted leather worn over thick wool, repaired with mismatched thread.
- Trail kit (adventuring gear)A whetstone, flint, spare boot wraps, dried meat, and a folded paper theater.
Possessions
Background
Klaus was raised among the Get of Fenris, where he learned to treat courage as a duty and mercy as something that had to be chosen deliberately. During a winter patrol, his pack cornered a wounded stranger near a Bavarian farmstead. The stranger's frightened child was hiding in a hayloft; the pack's eagerness to finish the hunt would have killed them both. Klaus disobeyed his commander, smuggled the family out, and was cast out for putting strangers before the pack. He later found work as a guide and sword-for-hire, but never stopped thinking of himself as a wolf without a den. He met Wilhelm “Gunther” when both were pursuing the same fugitive. They survived a night trapped together in a flooded mill, and Klaus learned that Wilhelm could be decent when no audience was watching. Klaus still forbids him from entering Bavarian lands, partly because Wilhelm's presence could reignite an old feud and partly because Klaus fears what he might forgive. Klaus maintains uneasy contact with Heda, a village midwife who gives him news of the family he once saved. Now the old pack's scouts have started asking questions about his movements, while a string of disappearances near his routes threatens to draw attention to every shifter in the region.
Role in the story
A wary local ally, a boundary-setter between Wilhelm and Bavarian territory, and a living link to the old shifter pack. Klaus can offer shelter and information, but his buried bargain may complicate any investigation into the missing travelers.
“During a winter patrol, his pack cornered a wounded stranger near a Bavarian farmstead.”
- Faction
- Former member of the Get of Fenris, now a self-declared ronin. He has no formal standing among the village folk, though several quietly trust him.
Known connections
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