Skip to content
CreatePricing
Ota Kett - AI-generated fantasy NPC

Ota Kett

Gnome · Commoner (non-classed) · Level 1

Ota Kett

Scrap mender and informal neighborhood fixer
“That promise has a cracked handle.”
AC10
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“fancy trouble.”
From how they speak

Voice

His voice has a dry rasp, as if his throat has spent decades breathing dust, softened by the habit of speaking gently to frightened children. His name, Ota Kett, lands in two hard, clean beats.

He speaks in short, workmanlike phrases, with the clipped rhythm of someone accustomed to being heard over carts and hammering. He uses concrete comparisons drawn from repairs, weather, and refuse. He seldom raises his voice; when angry, his words become faster and more exact, like instructions given during a dangerous job.

Speech patterns

Uses practical comparisons: 'That promise has a cracked handle.'
Asks what a person has repaired lately before asking their name.
Calls expensive or grand things 'fancy trouble.'

How to play them

Begin with a practical kindness or a repair. Ota warms to people who treat the neighborhood's residents as individuals rather than obstacles. Do not demand trust quickly; show him a useful action and he will answer with one of his own.

Goal

Find credible evidence of Miri's fate and help the old river quarter's residents survive the coming clearance.

Motivation

To make sure nobody in his neighborhood is left alone in a crisis the way he fears he left Miri.

Secret · GM only

Appearance

Ota is a very old gnome whose shape seems assembled from hunched angles and layers of cloth. His skin is deeply creased like dry river clay, and his beard is a tangled gray mat threaded with tiny scraps of blue yarn. He moves with a quick, sideways shuffle, pausing now and then to inspect the ground as if it might have said something. His hands are blackened at the creases, thickly callused, and stained with rust from years of sorting scrap. He smells strongly of damp wool, old cabbage, and the sharp mineral tang of iron filings; he knows it, and insists the smell keeps wolves and tax collectors away. People tend to remember that he looks ready to vanish into a crack in the wall, yet watches every doorway like a sentry.

Clothing

A coat made from mismatched sacks and blanket pieces, held shut with a length of cord. His trousers are patched at both knees, and his boots have been resoled with pieces of leather that do not match. A faded blue yarn tassel is tied at his collar.

Body language

He keeps his elbows tucked in and his chin angled toward whoever is speaking. When uneasy, he rubs his thumb over the ridged edge of a bent copper button. When determined, he plants both feet wide and grips his walking stick in both hands.

Height
3 feet 4 inches
Build
Short and wiry, with a pronounced stoop and the quick balance of someone used to stepping over rubble.
Eyes
Clouded hazel, still quick to track movement
Hair
Gray-white, matted beard and thin wisps beneath a patched cap
Skin
Weathered umber with a dry, clay-like texture
Age
Ancient by gnome standards, perhaps 430 years old; he claims not to remember the exact year he was born.
Gender
Male
Size
Small

Distinguishing features

His callused, rust-stained hands are constantly sorting, rubbing, or testing small bits of discarded material.
His clothes carry a persistent smell of wet wool, cabbage, and iron filings, which he claims is a useful warning.
A faded blue yarn tassel at his collar is the only bright thing he owns.

Personality

12 traits and drives

Ota is suspicious of offers that sound generous, yet will give away his own food without hesitation. He jokes when frightened and becomes blunt when someone is being exploited. In a crowd he fades into the edges; when a neighbor is threatened, he steps into the open and refuses to move.

Alignment
Neutral Good

Quirks

He tests a discarded object by tapping it against his front teeth, then apologizes to it if it breaks.
He gives directions in terms of smells, such as 'turn where the onions argue with the river.'
He arranges three small stones beside any door where someone has recently died or gone missing.
He keeps a running tally of repaired objects, but restarts the count whenever anyone asks.

Habits

Offers to mend a small broken object before asking what someone wants.
Counts doorways and exits whenever he enters a new room.
Will give away his last useful scrap, then grumble about the waste.
Avoids discussing the flood unless someone mentions missing people.

Traits · 3

He distrusts grand promises but remembers every small kindness.
He pretends to be indifferent to praise, then repeats it to himself later.
He can be nimble and sly when escaping danger, but immovably brave when another person is cornered.

Flaws · 3

He confuses accepting help with becoming a burden.
He withholds bad news until he has a plan, even when others need to know immediately.
His patience with the powerful can curdle into stubborn refusal to cooperate.

Fears · 3

That Miri survived the flood but believes he abandoned her.
That the neighborhood will be cleared before he can find a safer place for its residents.
Being trapped behind a jammed door or sluice.

Wants and needs · 3

A safe place to sleep before the neighborhood is cleared
A chance to examine the flood-survivor records without being watched
Someone willing to help him search without promising an answer they cannot give

Combat

AC 10 · HP 7 · 25 ft.

Ota avoids a fair fight. He uses cover, narrow passages, thrown grit, and escape routes, and will strike only to make room for someone else to flee. If allies are in danger, he becomes startlingly stubborn and tries to draw attackers toward obstacles or unstable ground.

Ota Kett

Small humanoid (gnome), neutral good
Armor Class10
Hit Points7
Speed25 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdomCharisma
SkillsInvestigationSleight of HandStealthSurvival
SensesPassive Perception 11
Languages
Common,
Gnomish
Gnome Cunning. Advantage on Intelligence, Wisdom, and Charisma saving throws against magic, using the 2024 D&D rules.
Custom. A lifetime of scavenging lets Ota recognize the likely use of mundane refuse with a successful Intelligence (Investigation) check.

Actions

Bent Nail. Melee or Ranged Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 () piercing damage.
Grit and Scuttle. Ota throws a handful of grit at a creature within 5 feet. The target must succeed on a Dexterity saving throw or have Disadvantage on its next attack roll before the end of its next turn. Ota then moves up to 10 feet without provoking opportunity attacks. Custom feature.

Reactions

Lost in the Rubble. When a creature Ota can see hits him with an attack, he can use his reaction to duck behind a nearby creature or low obstacle within 5 feet, if one is present. The attacker must make a Wisdom saving throw or lose sight of Ota until the start of its next turn. This is a custom feature and does not grant Ota cover against area effects.

Services they sell

Can mend simple household items, straps, buckles, and tools if given time and materials.
Can guide visitors through familiar streets, drains, and service passages in the old river quarter.

Rewards they can give

A reliable guide through the old river quarter's drains and back alleys
A repaired mundane item or a small piece of practical salvage
His guarded trust, which can open doors among neighborhood residents

Equipment

  • Walking Stick (tool)A short, straight walking stick with a hidden length of wire tied beneath its grip.
  • Scrap Pouch (adventuring gear)A pouch of bent nails, buttons, wire, and small bits of salvage; none are worth much alone.
  • Bread Bundle (food)A small wedge of hard bread wrapped in cloth, kept for someone else.

Possessions

A walking stick with wire concealed beneath the grip
A pouch of salvage and repair scraps
A faded blue yarn tassel
A folded, incomplete flood-survivor list hidden inside his coat

Background

Ota was born in a stone-cutter's family beneath the old river quarter, where he learned to find useful things in the spoil heaps. He spent his youth carrying rubble and his middle years repairing pots, buckles, and toys for neighbors too poor to replace them. During the Flood of Third Market, a retaining wall gave way while Ota was sheltering with his younger sister, Miri. He could have escaped alone through a narrow drainage run, but turned back and found a jammed sluice lever. He freed it, saving several families, though the surge carried Miri away. He has never learned whether she drowned. Since then he has lived among the poor in whatever broken shelter will have him, mending what he can and quietly searching flood records for her name. Now the city plans to clear his neighborhood before winter. His friend Bako, a patient soup seller, wants him to leave; Ota refuses to abandon the people who depend on his repairs. He is not a trained adventurer, but he knows the alleys, drains, and forgotten doors of the district better than most guards.

Role in the story

A humble local guide and repairer whose search for his missing sister intersects with a threatened community. He can provide useful knowledge, human stakes, and a reason to investigate the district's flood records.

“He spent his youth carrying rubble and his middle years repairing pots, buckles, and toys for neighbors too poor to replace them.”
From their background
Faction
No formal faction. He is a familiar presence among the residents of the old river quarter, whose threatened homes are marked for clearance.

Known connections

Miri, his younger sister, vanished during the Flood of Third Market. Ota still searches for evidence that she survived.
Bako, a soup seller who shares his shelter, tries to persuade him to accept help instead of always giving it.
Nela, a young lamplighter, brings him broken tools and hears his stories of the district before the flood.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Ota Kett into a sheet

A high-res, share-ready sheet you can post or print.