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Simeon - AI-generated fantasy NPC

Simeon

Nachzehrer, a corpse-eating vampire. · Other · Level 3

Simeon

Bum; survives by robbing victims and scavenging.
ACNone
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, close-miked sound with a little catch in the breath, as if each sentence must pass a small obstruction. His consonants are exact and his vowels carry a trace of old-fashioned German formality. When hungry, the jaw movement becomes visible before the voice changes.

His voice has a dry catch that seems to come from a throat unused to ordinary breath. He articulates with careful, old-fashioned precision, shaped by military routine and long solitude. The breath-click at the end of each inhalation interrupts his sentences. When rattled, his jaw works harder and words come out in short, overcontrolled bursts.

Speech patterns

Uses clipped, formal phrases when discussing duty, guilt, and order.
Refers to himself as Günther with strangers and avoids explaining the name.
Talks about the wars as if their uniforms and routines were more real than the people involved.
When speaking to Jari, lets sentences trail off and asks practical questions instead of admitting affection.

How to play them

He presents himself as Günther, speaks plainly, and tests whether visitors respect boundaries. He will trade information or stolen goods if he believes it keeps his bunker hidden. Treating him as a monster confirms his expectations; treating him as harmless makes him suspicious. Jari is the quickest way to reach his remaining tenderness, but using Jari as leverage can provoke immediate violence.

Goal

Find a way to silence or escape the demon within him without surrendering the identity and routines that have kept him going.

Motivation

To make his existence feel chosen rather than cursed, even as he searches for a way to stop being a predator.

Secret · GM only

Appearance

Simeon looks like a well-kept boy who has stepped out of a photograph and forgotten to leave it behind. His skin is pale and dry as old paper when starved, warming to a faint, unsettling pink after feeding. His blond hair is cut bluntly around his ears, combed with meticulous care, and already falling into place again when disturbed. He stands at an average height for a German boy of his apparent age, lean under his heavy coat. He moves with the careful, economical steps of someone crossing a room full of sleeping people, then can lunge with the abrupt force of a dropped trapdoor. His jaw works sideways before he bites, as if testing the hinge; his small, crowded teeth look ordinary until he opens his mouth too wide. His breathing is shallow and irregular, with a dry click at the end of each inhalation. A sudden change from bright light to shadow makes him stop mid-motion, blinking and turning his head as though the room has been rearranged. The incongruity of his spotless cuffs, schoolboy face, and ancient military coat is hard to forget.

Clothing

A carefully maintained Second World War German overcoat with all insignia removed, plain dark trousers, scuffed boots, and a clean shirt when he can obtain one. He keeps the coat brushed and mended, though the hem is permanently stained with bunker water.

Body language

He holds his shoulders square as if awaiting inspection, but keeps his hands close to his ribs. His jaw shifts before he answers a difficult question. When threatened, he goes unnaturally still; when startled by a sudden change in light, his head jerks toward the darkest nearby patch.

Height
Average for a German boy of his apparent age.
Build
Lean, narrow-shouldered, and average in height for a German boy of his apparent age; his stillness makes him seem smaller until he moves.
Eyes
Blue when fed or calm; sickly yellow when starved.
Hair
Blond.
Skin
Deathly pale, with a dry, paperlike cast when starved; it warms toward a faint pink after feeding.
Age
Appears about 16; claims to be a young adult. He has been undead for over a century and does not understand that his body has not aged.
Gender
Male
Size
Medium, using the shared storage label only; no size category is asserted as an Other-system rule.

Distinguishing features

His breath ends in a faint dry click, especially noticeable in a quiet room.
His jaw shifts sideways before he bites or laughs, and his teeth show in a grin that arrives too late.
His blue eyes turn a sickly yellow when he is starved.
The immaculate care of his overcoat and sleeping room clashes with his ruined, partly flooded surroundings.

Personality

16 traits and drives

Simeon is proud of his grooming and his ability to endure, but privately ashamed of his first desertion. He craves the certainty of strict beliefs and resents anyone who mistakes certainty for courage. With strangers he is guarded and severe; with Jari he is awkwardly solicitous, offering practical help instead of affection. After feeding he can seem almost warm and sociable, then recoil from that warmth as if it were evidence against him.

Alignment
Ruthlessly ideological, but not loyal to any living political movement. His convictions give his hunger a target and a justification.

Quirks

Counts door hinges under his breath when entering an unfamiliar building.
Folds scraps of paper into tiny rectangles and puts them in his coat pocket.
Tests the temperature of a room by pressing his cheek against a wall.
Chews the piece of burial shroud when he is afraid, then carefully tucks it away again.

Habits

Checks a room's exits and light sources before sitting down.
Keeps the bunker sleeping room clean, even when the rest of the bunker is flooded and cluttered.
After feeding, smooths his coat and wipes his mouth before speaking.
When disoriented by stark lighting, freezes and tries to reconstruct the room from sound.

Traits · 4

Insists he has chosen his nature, yet keeps searching for a way to escape it.
Despises what he considers weakness, while being deeply protective of the one person who makes him feel less alone.
Values neatness and self-control but can become violently impulsive when hungry.
Can describe his crimes as necessary with chilling conviction, then avoid looking at his own reflection.

Flaws · 4

He treats his personal ideology as permission to decide who deserves to die.
He mistakes familiar routines and uniforms for moral certainty.
Isolation has left him unable to recognize his own age or understand how much time has passed.
His hunger makes his self-control and judgment unreliable.

Fears · 4

That the demon inside him is not a separate presence but simply what he has chosen to become.
That Jari will discover the extent of his killings and abandon him.
Sudden transitions between deep shadow and harsh light, which leave him briefly unable to orient himself.
Being forced to leave the bunker and lose the only place he considers his.

Wants and needs · 4

A reliable way to feed without killing, which he may not truly want to use.
To keep his bunker undiscovered and his sleeping room undisturbed.
Jari's company, though he finds it easier to ask for errands than companionship.
A purpose that does not require turning his private judgments into executions.

Combat

HP 6 · Custom Other rules: moves at an ordinary walking pace; can make a sudden close-range lunge in a confined space.

He chooses victims in advance, prefers darkness and confined approaches, and attacks at close range. He tries to unsettle or isolate a target before biting, but becomes rash if his beliefs are challenged or a sudden lighting change leaves him disoriented. He retreats rather than risk revealing the bunker.

Simeon

Medium, using the shared storage label only; no size category is asserted as an Other-system rule. humanoid (nachzehrer, a corpse-eating vampire.), ruthlessly ideological, but not loyal to any living political movement. his convictions give his hunger a target and a justification.
Armor ClassNot set
Hit Points6
SpeedCustom Other rules: moves at an ordinary walking pace; can make a sudden close-range lunge in a confined space.
Level3
STR
DEX
CON
INT
WIS
CHA
SensesOrdinary vision and hearing, with a supernatural sensitivity to fresh blood and corpses. Abrupt high-contrast lighting disorients him.
Custom Other rules. Corpse-eater. If Simeon feeds on a corpse, he can regain 2 points of lost Vigor, once between scenes. This does not restore him if he is destroyed.
Custom Other rules. Grave-memory. Touching burial cloth or earth can bring back a vivid sensory fragment from his burial, but never a reliable account of his life before undeath.
Custom Other rules. Blood-warmth. After feeding, his skin feels almost living for an hour. When starved, his eyes turn yellow and his corpse-cold presence is difficult to conceal.
Custom Other rules. Contrast-blind. Abrupt shifts between bright and dark light disorient him. Until he has a moment to adjust, he cannot reliably judge distance or identify movement.

Actions

Corpse-Biter. Custom Other rules: Close-range attack. On a successful appropriate test, he deals 2 harm with his teeth and gains 1 Vigor if the target is living. Against an armored target, this attack is ineffective unless the armor is breached.
Grave-Hand. Custom Other rules: Close-range attack. On a successful appropriate test, his nails and corpse-strength deal 1 harm and can pull a target off balance.

Reactions

Between Them. Custom Other rules: When someone threatens Jari in his presence, Simeon may immediately move to put himself between them. If the threat continues, his next attack is against the threatening person.
Light Shock. Custom Other rules: When exposed to an abrupt shift between bright light and darkness, Simeon loses his next opportunity to act while he reorients. This reaction is a vulnerability, not a defensive benefit.

Equipment

  • Old overcoat (clothing)A plain, well-maintained Second World War overcoat with all insignia removed.
  • Burial shroud (keepsake)Folded and hidden in a dry container; a strip has been cut off for chewing.
  • Computer (technology)A working computer used to search for news and people, though he struggles with modern interfaces.
  • Old game station (technology)An old game station he has collected but cannot figure out how to play.

Possessions

A carefully maintained, insignia-free Second World War German overcoat.
A hidden burial shroud with a cut strip he chews.
A computer and an old game station he does not know how to use.
A small, orderly collection of salvaged objects and stolen personal effects.

Background

Simeon remembers no childhood, family, or name from before the grave. His first clear memory is waking underground, chewing at himself in panic and hunger before he clawed his way through the earth. The burial shroud remained with him; he keeps it folded away and has cut off a strip to chew when he is frightened. He wandered through the wars in the old lands, first deserting during the First World War and carrying that flight as a private disgrace. When the Second World War began, he joined eagerly, drawn to its uniforms, orders, and brutal certainty. He kept his old overcoat but removed every insignia. Years of solitude blurred his memories into scraps, and he now calls himself Günther when a name is required, though few people see past the vampire. In 2026 he shelters in a partly flooded German wartime bunker near Berlin. He keeps his sleeping room unnervingly neat and the rest of the bunker secret, surviving by robbing people he judges guilty under his harsh personal doctrine. His only real friend is Jari, a tolerant teenager who treats him as family and does not ask him to pretend to be human. Simeon wants a way out of the demon inside him, yet repeatedly chooses the familiar comfort of violence and ideology over the uncertainty of change.

Role in the story

A dangerous, tragic resident of the city's margins who may be an antagonist, a source of unsettling historical testimony, or a fragile ally. His bunker, his friendship with Jari, and his warped search for a cure give the players ways to negotiate with him without making his predation harmless.

“His first clear memory is waking underground, chewing at himself in panic and hunger before he clawed his way through the earth.”
From their background
Faction
No active faction. He borrows the language of ruthless ideologies to excuse and direct his predation, but has no formal allegiance.

Known connections

Jari, his sole friend, is a local teenager who brings him news and sometimes food. Simeon thinks of him as family and becomes fiercely protective when others threaten him.
Major secret · GM only
Minor secrets · GM only

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