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Vaushen Szel - AI-generated fantasy NPC

Vaushen Szel

Tiefling · Rogue, Thief · Level 5

Vaushen Szel

Fence, smuggler, and broker of inconvenient possessions
“That little brass fellow has a temper.”
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A smoky tenor with a soft rasp beneath it, like dry reeds rubbing together in the wind

His speech is low, warm, and carefully paced, with a faint sibilant lilt. He draws breath through his teeth before difficult names and softens threats until they sound like courteous advice.

Speech patterns

He begins difficult conversations with a practical offer, then reveals the danger only after the listener is invested.
He refers to valuable objects as if they were people, saying things like, 'That little brass fellow has a temper.'
He uses soft endearments while bargaining, especially 'friend,' 'dear heart,' and 'good soul,' none of which necessarily indicate affection.
He pauses before saying Corwin Ashvale's name, taking a quiet breath through his teeth.
When he tells the truth, he becomes less charming and more specific.

How to play them

Vaushen begins as a useful, irritating ally. He offers maps, rumors, stolen supplies, and introductions while concealing the most dangerous part of his knowledge. Characters who protect refugees earn his practical loyalty. Characters who humiliate or corner him receive accurate information arranged to lead them away from his secrets. If treated with patience, he eventually admits that his best lies are usually built around one painful truth.

Goal

Recover Corwin Ashvale, settle or redirect the debt owed to the Ashen Ledger, and learn why the Drowned Bell Token responds to the black tide.

Motivation

Vaushen wants freedom from people who own pieces of his future. Beneath that, he wants proof that the choices he made to survive did not directly destroy Duskmere Hollow.

Secret · GM only

Appearance

Vaushen carries himself like a man perpetually listening for footsteps behind him. His skin has the matte, wine-red texture of dried clay, roughened at the knuckles and polished smooth along the palms by years of handling coins, knives, and wet rope. Two swept-back horns emerge from his brow and have been wrapped in faded blue thread, each knot marking a debt he has survived. His tail moves with deliberate economy, curling around chair legs when he is seated and tapping once against the floor when he lies. He is handsome in a worn, sleepless way, with a broad, almost gentle smile that appears most often while he is threatening someone. Despite his lean, furtive profession, he has the heavy shoulders and careful balance of a former dock laborer.

Clothing

A dark russet leather coat cut short for movement, layered over a sleeveless charcoal shirt and a narrow, salt-stained waist sash. His boots are soft-soled and patched with eel skin. He wears several mismatched gloves, each missing a different fingertip, allowing him to handle coins, locks, and blades without losing tactile sensitivity.

Body language

Vaushen leans slightly toward whoever is speaking, as though sharing a confidence, while his eyes measure hands, belts, and doorways. His fingers constantly smooth the blue thread around one horn. When he is angry, he becomes very still except for the tip of his tail, which traces slow circles behind him.

Height
5 feet 10 inches
Build
Lean and broad-shouldered, with the compact strength of a dockworker and the balanced stance of someone accustomed to moving across wet planks.
Eyes
Smoky amber with narrow vertical pupils
Hair
Black, worn in short, uneven curls that glisten with oil and marsh mist
Skin
Deep wine-red, weathered to a dry clay texture across the hands and forearms
Age
Thirty-six
Gender
Male
Size
Medium

Distinguishing features

Blue thread is knotted around both horns, with one knot added for every serious debt he has survived.
His tail taps exactly once against a hard surface whenever he makes a promise.
His palms smell faintly of clove oil, iron, and marsh water from the substances he uses to preserve stolen goods.
He keeps a small brass bell sewn inside his coat, but it has no clapper and makes no sound.
He smiles warmly when delivering threats, yet looks genuinely embarrassed when receiving praise.

Personality

15 traits and drives

Vaushen is charming in the way a locked drawer is inviting, polished on the outside and designed to keep something hidden. He is patient with frightened strangers, especially refugees, but merciless toward people who exploit them. With clients, he is playful, flattering, and exact about prices. With friends, he becomes evasive and stingy with information, convinced that intimacy creates leverage. In a crisis, his humor disappears and the old dockworker emerges, practical, decisive, and willing to carry someone else through smoke. Afterward, he may steal from the very person he saved, unable to tolerate owing them emotionally.

Alignment
Neutral

Quirks

He counts coins by touch beneath the table, never looking down.
He asks abandoned objects, 'Who had you last?' before deciding whether to sell them.
He places a pinch of salt on his tongue before entering a new building.
He sleeps with one boot on and the other tucked beneath his pillow.
He silently mouths the last word of every sentence spoken by someone he distrusts.

Habits

He inventories every room within moments of entering it, counting exits, windows, loose boards, and objects that could become weapons.
He is generous with refugees and suspicious of anyone who calls that generosity a virtue.
When frightened, he becomes extravagantly polite, offering titles and compliments until he finds an opening to flee.
He never sits with his back to still water.
If someone mentions Corwin Ashvale, Vaushen changes the subject first, then quietly learns everything he can about the speaker.

Traits · 4

He notices what people protect before he notices what they possess.
He performs confidence for others, but privately rehearses escape routes and apologies.
He values useful mercy more than noble speeches.
He remembers every debt, including kindnesses he wishes he could forget.

Flaws · 4

He lies reflexively even when the truth would be safer.
He treats loyalty as a negotiable resource, then hates himself when he acts accordingly.
He cannot resist examining valuable objects, even when doing so exposes him to danger.
He underestimates sincere kindness because he assumes it must conceal a price.

Fears · 3

Being trapped behind a barred door while others decide whether his life is worth the cargo.
The drowned bell ringing when he is alone.
Discovering that Corwin vanished because Vaushen's own actions made the disappearance possible.

Wants and needs · 4

He wants the Ashen Ledger to stop hunting him.
He wants Corwin's fate known, even if the truth condemns him.
He needs someone trustworthy enough to carry the bell token farther than he can.
He needs to believe that protecting the refugees can become a choice rather than another transaction.

Combat

AC 15 · HP 38 · 30 feet

Vaushen avoids fair fights. He begins from concealment, uses Steady Aim when an enemy is isolated, and targets spellcasters, wounded foes, or anyone carrying a visible purse or key ring. He uses Cunning Strike to Trip enemies near hazards, then Disengages or Withdraws before retaliation. If cornered, he creates confusion by throwing stolen objects, kicking over lanterns, and shouting false warnings about the black tide. He surrenders if doing so gives him a credible path to escape.

Vaushen Szel

Medium humanoid (tiefling), neutral
Armor Class15
Hit Points38
Speed30 feet
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsDeceptionSleight of HandStealthInvestigationPersuasionPerception
SensesDarkvision 60 feet, passive Perception 10
Languages
Common,
Infernal,
Thieves' Cant
Darkvision, 60 feet.
Fiendish Legacy. resistance to fire damage.
Sneak Attack, , once per turn when advantage or an eligible ally is adjacent to the target.
Cunning Action. Dash, Disengage, or Hide as a Bonus Action.
Steady Aim. as a Bonus Action, gain Advantage on his next attack if he has not moved during the turn.
Cunning Strike. after dealing Sneak Attack damage, he can sacrifice one Sneak Attack die to apply Trip or Withdraw.
Uncanny Dodge. when a visible attacker hits him, he halves the attack's damage as a Reaction.
Expertise in Deception and Sleight of Hand.
Thieves' Cant.

Actions

Narrow-Handed Dagger. Melee Attack: to hit, reach 5 feet. Hit: 6 piercing damage, plus Sneak Attack damage if applicable. Vaushen can draw or stow the dagger as part of the attack.
Shortbow. Ranged Attack: to hit, range 80/320 feet. Hit: 6 piercing damage, plus Sneak Attack damage if applicable.
Desperate Flurry. Vaushen makes two dagger attacks, or one dagger attack and one shortbow attack, provided he has access to both weapons.
Fence's Fingers. Vaushen makes one Dexterity (Sleight of Hand) check contested by a creature's Wisdom (Perception) check. On a success, he steals, plants, or exchanges one unattended object or an item held loosely in the target's hand. This action cannot remove a firmly secured or worn item.

Reactions

Uncanny Dodge. When a visible attacker hits him with an attack, Vaushen halves the attack's damage, rounded down.
Slip the Net. When a creature within 5 feet misses him with a melee attack, Vaushen can move up to 10 feet without provoking an Opportunity Attack, provided he is not restrained.

Services they sell

Fence stolen or questionable goods
Locate missing people or objects
Forge shipping marks and ownership seals
Arrange discreet passage along the Thistlewick Road
Identify smugglers, thieves, and black-market relics
Guide travelers around the safer edges of the Sallowmere Marsh

Rewards they can give

A safe route through the refugee camp and the marsh's outer paths
Information about Corwin Ashvale's last known movements
A stolen map showing submerged approaches to Duskmere Hollow
The Drowned Bell Token, if the characters convince Vaushen they will not sell it
A future favor from a highly capable but deeply unreliable fence

Equipment

  • Sleeve Dagger (weapon)A finely balanced blade with a bone handle, hidden in his left sleeve.
  • Black-Alder Shortbow (weapon)A compact shortbow of black alder, wrapped at the grip in waxed cord.
  • Thieves' Tools (tool)A set of thieves' tools, including a bent silver pick he claims belonged to his mother.
  • Fence's Lockbox (container)A false-bottomed lockbox containing coded debts, counterfeit shipping seals, and three vials of clove oil.
  • Drowned Bell Token (relic)A bronze token marked with a bell and inscribed in an unknown script. It grows cold near the Sallowmere Marsh.

Possessions

A false-bottomed lockbox
The Drowned Bell Token
A packet of coded names and amounts
A brass bell without a clapper
A child's wooden fish carved by a refugee he never managed to save

Background

Vaushen was born in the river quarter of a market town far from Duskmere Hollow, the second son of a cooper who believed tiefling children should learn a trade before the world taught them suspicion. Vaushen learned both. He could repair a barrel hoop, read a shipping mark, and tell which merchant had watered their wine by the smell of the cork. As a young man, he worked the docks until a warehouse fire trapped him beneath a collapsed loading platform. He heard the timber groan, smelled pitch boiling in the heat, and realized that the foreman had barred the doors to protect the cargo. Vaushen escaped by cutting through a stack of rope, but three other laborers did not. Afterward, he stopped believing that honest work and decent people were naturally connected. He became a fence, first moving stolen tools and smuggled medicine, then handling relics, blackmail ledgers, and objects whose owners preferred not to be found. He eventually settled near the Sallowmere Marsh, where fishermen, smugglers, and desperate travelers provided a steady trade. Corwin Ashvale was one of his best customers. Corwin paid promptly, asked few moral questions, and once hired Vaushen to identify an old bronze token recovered from the marsh mud. The token bore a bell-shaped mark and a ring of lettering Vaushen could not read. When the black tide swallowed Duskmere Hollow, Vaushen lost a hidden cache beneath the village pier, including money owed to several dangerous people. Corwin vanished while pursuing the drowned bell's sound, leaving behind the token and an unfinished payment. Vaushen now moves among the refugees along the Thistlewick Road, pretending to help them recover useful belongings while secretly searching for the bell token. He suspects Corwin entrusted him with more than an object, and that the black tide has begun collecting debts in a language only the drowned understand.

Role in the story

A morally compromised guide and reluctant informant who can connect the characters to the refugees, Corwin Ashvale's disappearance, the Ashen Ledger, and the first physical clues leading toward the drowned bell tower.

“He could repair a barrel hoop, read a shipping mark, and tell which merchant had watered their wine by the smell of the cork.”
From their background
Faction
Formerly independent among the marsh smugglers, currently coerced by the Ashen Ledger debt circle. He maintains an uneasy alliance with the Duskmere refugees and trades information with the Roadwardens.

Known connections

Corwin Ashvale, the vanished merchant who once employed him and may have left him a dangerous obligation.
Yseult Hadrik, a refugee net-mender who knows Vaushen is lying about what he found beneath the Duskmere pier.
The Ashen Ledger, a criminal debt circle that expects repayment for lost contraband.
Old Mereth Sallow, an elder among the refugees who believes Vaushen heard the drowned bell before Duskmere fell.
Major secret · GM only
Minor secrets · GM only

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