Vaushen Szel
Vaushen Szel
At the table
Voice
A smoky tenor with a soft rasp beneath it, like dry reeds rubbing together in the wind
His speech is low, warm, and carefully paced, with a faint sibilant lilt. He draws breath through his teeth before difficult names and softens threats until they sound like courteous advice.
Speech patterns
How to play them
Vaushen begins as a useful, irritating ally. He offers maps, rumors, stolen supplies, and introductions while concealing the most dangerous part of his knowledge. Characters who protect refugees earn his practical loyalty. Characters who humiliate or corner him receive accurate information arranged to lead them away from his secrets. If treated with patience, he eventually admits that his best lies are usually built around one painful truth.
Goal
Recover Corwin Ashvale, settle or redirect the debt owed to the Ashen Ledger, and learn why the Drowned Bell Token responds to the black tide.
Motivation
Vaushen wants freedom from people who own pieces of his future. Beneath that, he wants proof that the choices he made to survive did not directly destroy Duskmere Hollow.
Appearance
Vaushen carries himself like a man perpetually listening for footsteps behind him. His skin has the matte, wine-red texture of dried clay, roughened at the knuckles and polished smooth along the palms by years of handling coins, knives, and wet rope. Two swept-back horns emerge from his brow and have been wrapped in faded blue thread, each knot marking a debt he has survived. His tail moves with deliberate economy, curling around chair legs when he is seated and tapping once against the floor when he lies. He is handsome in a worn, sleepless way, with a broad, almost gentle smile that appears most often while he is threatening someone. Despite his lean, furtive profession, he has the heavy shoulders and careful balance of a former dock laborer.
Clothing
A dark russet leather coat cut short for movement, layered over a sleeveless charcoal shirt and a narrow, salt-stained waist sash. His boots are soft-soled and patched with eel skin. He wears several mismatched gloves, each missing a different fingertip, allowing him to handle coins, locks, and blades without losing tactile sensitivity.
Body language
Vaushen leans slightly toward whoever is speaking, as though sharing a confidence, while his eyes measure hands, belts, and doorways. His fingers constantly smooth the blue thread around one horn. When he is angry, he becomes very still except for the tip of his tail, which traces slow circles behind him.
- Height
- 5 feet 10 inches
- Build
- Lean and broad-shouldered, with the compact strength of a dockworker and the balanced stance of someone accustomed to moving across wet planks.
- Eyes
- Smoky amber with narrow vertical pupils
- Hair
- Black, worn in short, uneven curls that glisten with oil and marsh mist
- Skin
- Deep wine-red, weathered to a dry clay texture across the hands and forearms
- Age
- Thirty-six
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
15 traits and drivesVaushen is charming in the way a locked drawer is inviting, polished on the outside and designed to keep something hidden. He is patient with frightened strangers, especially refugees, but merciless toward people who exploit them. With clients, he is playful, flattering, and exact about prices. With friends, he becomes evasive and stingy with information, convinced that intimacy creates leverage. In a crisis, his humor disappears and the old dockworker emerges, practical, decisive, and willing to carry someone else through smoke. Afterward, he may steal from the very person he saved, unable to tolerate owing them emotionally.
- Alignment
- Neutral
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
AC 15 · HP 38 · 30 feetVaushen avoids fair fights. He begins from concealment, uses Steady Aim when an enemy is isolated, and targets spellcasters, wounded foes, or anyone carrying a visible purse or key ring. He uses Cunning Strike to Trip enemies near hazards, then Disengages or Withdraws before retaliation. If cornered, he creates confusion by throwing stolen objects, kicking over lanterns, and shouting false warnings about the black tide. He surrenders if doing so gives him a credible path to escape.
Vaushen Szel
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Sleeve Dagger (weapon)A finely balanced blade with a bone handle, hidden in his left sleeve.
- Black-Alder Shortbow (weapon)A compact shortbow of black alder, wrapped at the grip in waxed cord.
- Thieves' Tools (tool)A set of thieves' tools, including a bent silver pick he claims belonged to his mother.
- Fence's Lockbox (container)A false-bottomed lockbox containing coded debts, counterfeit shipping seals, and three vials of clove oil.
- Drowned Bell Token (relic)A bronze token marked with a bell and inscribed in an unknown script. It grows cold near the Sallowmere Marsh.
Possessions
Background
Vaushen was born in the river quarter of a market town far from Duskmere Hollow, the second son of a cooper who believed tiefling children should learn a trade before the world taught them suspicion. Vaushen learned both. He could repair a barrel hoop, read a shipping mark, and tell which merchant had watered their wine by the smell of the cork. As a young man, he worked the docks until a warehouse fire trapped him beneath a collapsed loading platform. He heard the timber groan, smelled pitch boiling in the heat, and realized that the foreman had barred the doors to protect the cargo. Vaushen escaped by cutting through a stack of rope, but three other laborers did not. Afterward, he stopped believing that honest work and decent people were naturally connected. He became a fence, first moving stolen tools and smuggled medicine, then handling relics, blackmail ledgers, and objects whose owners preferred not to be found. He eventually settled near the Sallowmere Marsh, where fishermen, smugglers, and desperate travelers provided a steady trade. Corwin Ashvale was one of his best customers. Corwin paid promptly, asked few moral questions, and once hired Vaushen to identify an old bronze token recovered from the marsh mud. The token bore a bell-shaped mark and a ring of lettering Vaushen could not read. When the black tide swallowed Duskmere Hollow, Vaushen lost a hidden cache beneath the village pier, including money owed to several dangerous people. Corwin vanished while pursuing the drowned bell's sound, leaving behind the token and an unfinished payment. Vaushen now moves among the refugees along the Thistlewick Road, pretending to help them recover useful belongings while secretly searching for the bell token. He suspects Corwin entrusted him with more than an object, and that the black tide has begun collecting debts in a language only the drowned understand.
Role in the story
A morally compromised guide and reluctant informant who can connect the characters to the refugees, Corwin Ashvale's disappearance, the Ashen Ledger, and the first physical clues leading toward the drowned bell tower.
“He could repair a barrel hoop, read a shipping mark, and tell which merchant had watered their wine by the smell of the cork.”
- Faction
- Formerly independent among the marsh smugglers, currently coerced by the Ashen Ledger debt circle. He maintains an uneasy alliance with the Duskmere refugees and trades information with the Roadwardens.
Known connections
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