The Tomb Warden
The Tomb Warden
At the table
Voice
A dry, work-worn rasp supported by a sturdy chest, with crisp consonants learned from calling over stonecutting and storm noise. His speech stays direct and measured; grief makes him more exact, while anger turns his sentences into short commands.
His words are shaped by years of calling instructions over hammering and wind: clear, clipped consonants, a dry rasp, and a habit of stressing the important noun rather than raising his volume. He pauses to choose names carefully. When speaking of the dead, he uses full names and dates as though reciting a craftman's measurements.
Speech patterns
How to play them
He responds warmly to honest grief, practical competence, and respect for the dead. He tests strangers with small requests, such as carrying a lantern or helping lift a fallen marker. He is guarded about the sealed ossuary; patient questioning and evidence of danger earn more trust than flattery.
Goal
Discover who is opening graves beneath the cemetery and prevent anything from escaping the old burial tunnels.
Motivation
He believes a community reveals its true character in the way it treats those who can no longer repay it.
Appearance
A broad, compact dwarf kneels among rain-dark grave markers, one knee sunk into wet grass and one boot planted as if he could rise into a fight without disturbing the prayer. His soot-black hair is clipped close at the sides, with a stark white shock falling over his brow; his short beard is bound with a plain iron ring. His jaw is square and heavy, and his lower teeth show in a pale, uneven line when he concentrates. His armor is darkened steel with worn edges polished by years of kneeling, its joints packed with graveyard clay. He carries a warhammer in one hand and brandishes a silver holy symbol engraved with the runes of the Arch in the other. He moves with the careful weight of a mason testing a wall, then strikes with startling speed. He smells strongly of wet stone, lamp oil, and clove salve; he knows it, and keeps clove in his pockets to soften the smell, though it rarely succeeds. The unexpected detail: he is an excellent maker of tiny, intricate paper birds, which he leaves on children's graves.
Clothing
Dark chain mail beneath a heavy, weatherproof surcoat, a hooded wool cloak, thick work gloves, and mud-stained boots reinforced with iron caps. His holy symbol hangs on a short chain to keep it from swinging during a fight.
Body language
He tends to kneel rather than loom when speaking with grieving people. In danger, his shoulders square and his hammer settles low beside his thigh. When uncertain, he presses his thumb against the central rune on his holy symbol until its edge leaves a shallow mark.
- Height
- 4 feet 6 inches
- Build
- Short, broad-shouldered, and dense with the practical muscle of a stoneworker
- Eyes
- Dark amber
- Hair
- Black with a stark white shock over the brow
- Skin
- Warm umber with a gray cast from years spent in stone dust and cold weather
- Age
- 142 years old, in the vigorous middle years of dwarfhood
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesAldren is reassuringly methodical with mourners but blunt and difficult to redirect when danger threatens the dead. He can be stern about rules, yet quietly breaks them to help the poor. In a calm mood he listens longer than expected; when frightened for someone, he becomes controlling and gives orders instead of admitting his fear.
- Alignment
- Lawful good, though his duty to the dead can make him stern with the living
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 18 · HP 38 · 25 ft.He holds a chokepoint and protects allies rather than chasing enemies. Against undead, he begins with Turn Undead if it can scatter or destroy several foes, then uses Spirit Guardians to control the area around him. He reserves Guided Strike for a decisive hit, and uses Healing Word to bring an ally back into the fight without abandoning his position.
The Tomb Warden
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Family warhammer (martial weapon)A well-maintained warhammer with a square head engraved with the names of three generations of his family.
- Arch-rune holy symbol (holy symbol)A silver holy symbol of the Arch, engraved with runes representing the threshold between life and death.
- Chain mail (armor)Dark steel links and plates, kept functional rather than ornamental.
- Gravewarden's kit (adventuring gear)A weatherproof cloak, healer's kit, a small tin of clove salve, and a bundle of folded paper for making birds.
Possessions
Background
Aldren was raised among the stonecutters of a mountain hold, where his family carved names into memorial slabs. At twenty-seven, he volunteered to escort a burial train through a pass after a winter avalanche exposed an old barrow. The dead inside woke during the night. Aldren held a narrow stair alone while the survivors escaped, but the last person he heard calling for help was his younger sister, Dagna. He found her alive at dawn, trapped beneath a fallen lintel, and learned that panic had made him mistake her voice for one of the dead. That hour changed him: he became a priest of the Arch, a deity of thresholds and rightful passage, determined that no soul should be abandoned between life and death. He now tends the graveyard at the edge of a growing town, recording the names of paupers and strangers as carefully as those of nobles. His closest ally is Ketta, a gravedigger who argues that the living deserve more of his attention; his sister Dagna, now a caravan factor, visits rarely and still resents that he chose a shrine over their family workshop. Recently, several graves have been opened from below, and Aldren suspects that someone is using the old burial tunnels to move contraband or worse.
Role in the story
A steadfast ally and source of local history whose investigation of disturbed graves can lead the party into a buried tunnel network. His concealed inscription creates a personal stake that may complicate any attempt to solve the mystery.
“At twenty-seven, he volunteered to escort a burial train through a pass after a winter avalanche exposed an old barrow.”
- Faction
- Priest and gravewarden of the Arch's local shrine; respected by the town's masons and burial workers, though not formally aligned with its council
Known connections
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