Sava Senn
Sava Senn
At the table
Voice
A low, weathered contralto with a dry humor and the carrying power of a riverboat caller. Her laugh is unexpectedly loud, brief, and delighted, while her anger becomes almost whispering.
Her voice is low, brisk, and pleasantly rough, with the steady cadence of someone calling instructions across a noisy deck. She speaks in short practical clauses, pauses before quoting prices, and drops into a soft river dialect when angry or frightened.
Speech patterns
How to play them
Sava first evaluates whether the visitors are hungry, desperate, dangerous, or merely foolish. She offers practical help to sincere people and sharply fair prices to those who show respect. She tests adventurers with small requests, such as carrying a crate or identifying a counterfeit coin. If they prove reliable, she shares river intelligence, hidden routes, and supplies. If they threaten her, she does not argue. She quietly summons allies, locks away dangerous goods, and prepares the shop as a defensive maze.
Goal
To discover who is moving black-glass vials through her supply network, expose the plot without sacrificing her family or the Lantern Quay crews, and keep the river safe.
Motivation
Sava is driven by a hard-earned belief that commerce is a form of stewardship. Every sack, rope, and lantern connects people to one another, and she refuses to let powerful individuals turn ordinary trade into a weapon.
Appearance
Sava Senn is a compact, weather-hardened woman with the dense, balanced posture of someone who spent decades standing on rocking decks. She moves with a peculiar river rhythm, placing each foot softly and shifting her weight before anyone can predict where she will be. Her hands are broad and dry, with fingertips permanently roughened by rope, burlap, salt, and grain dust. She wears a calculating half-smile even when worried, and her expression often suggests she has just remembered a price someone hoped she had forgotten. The unexpected contradiction is her immaculate white collar, freshly starched each morning despite the flour on her sleeves, the mud on her boots, and the general chaos of the shop. She leaves people with the impression of a calm harbor that might conceal a submerged wreck.
Clothing
A russet wool vest over a linen shirt with an obsessively starched white collar, a patched blue skirt divided for movement, heavy river boots, a waxed canvas apron, and a brass key ring worn at the belt. Every garment is repaired neatly with contrasting green thread.
Body language
Sava leans slightly forward when bargaining, as if bracing against a current. She taps two fingers against her palm while counting, squares every nearby object with the edge of the counter, and turns her left shoulder toward anyone she does not trust. In danger, she lowers her center of gravity and becomes almost motionless until she strikes.
- Height
- 5 feet 2 inches
- Build
- Short, broad-shouldered, and powerfully built, with a sturdy torso and the compact strength of a lifelong boatwoman
- Eyes
- Deep hazel with amber flecks that brighten when she is amused
- Hair
- Iron-gray hair braided tightly against her scalp, with a single copper-red lock threaded through the braid
- Skin
- Sun-browned olive skin with fine lines around the eyes and pale patches on the palms from years of rope burn and river water
- Age
- Fifty-two years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
18 traits and drivesSava is generous toward travelers who are honest about their needs, but merciless toward anyone who exploits desperation. She can be maternal while packing a ration bundle, then coldly exact while collecting a debt from a friend. In public she performs cheerfully practical confidence, turning every crisis into a list of supplies and prices. In private she is restless, self-accusing, and prone to standing awake beneath the shop floorboards, listening for water that is not there. When frightened, she becomes methodical. When furious, she becomes courteous enough to terrify people.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 5
Combat
AC 15 · HP 38 · 30 feetSava fights like someone defending a narrow deck. She controls space with her river-hook, uses shelves and crates as cover, blinds groups with Spice-Screen, and retreats toward choke points rather than pursuing. She targets weapons, belts, lanterns, and knees before attempting to kill. If protecting civilians, she becomes far more aggressive and spends her emergency supplies without hesitation. She flees only after ensuring her shop and everyone inside it can be evacuated.
Sava Senn
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Sava's River-Hook (weapon)A hooked iron pole balanced for one-handed use, with a leather-wrapped grip and a sharpened inner curve.
- Shopkeeper's Hand Crossbow (weapon)A compact crossbow kept beneath the counter, loaded with blunt, barbed, and rope-tethered bolts.
- The Black Ledger (adventuring gear)A waxed ledger containing prices, debts, favors, routes, and coded notes about suspicious cargo.
- Honest Measure (tool)A brass balance scale with six hidden weights concealed inside its base.
- River Guide's Satchel (adventuring gear)A waterproof satchel containing chalk, lamp oil, dried rations, wax, cord, needles, pepper, mint, and river maps.
- Lantern Quay Signet (wondrous item)A signet ring from the Lantern Quay Cooperative, granting modest authority among honest river crews.
Possessions
Background
Sava was born in a riverside settlement where nearly every family owed something to the water. Her mother kept a ferry ledger, while her father repaired cargo boats and taught Sava to read currents before she could read letters. At nineteen, Sava became a river guide, famous for bringing loaded barges through fog, submerged stone fields, and sudden floods without losing a passenger. During the Flood of Saint Orra, she chose to save a stranded group of children instead of protecting a merchant prince's cargo. The cargo was lost, the children survived, and Sava was blamed by powerful traders for years afterward. That decision changed her from a guide who believed every problem could be solved by skill into a woman who understood that fairness sometimes requires accepting ruin. She eventually opened Senn's Dry Goods in a converted cooperage, selling food, rope, lamp oil, tools, waterproofing wax, and information. Her former deckhand, Pell Varo, now runs a rival warehouse and still believes Sava abandoned him during the flood. Her younger sister Nemi works as a clerk in the city customs office and quietly passes Sava warnings about smuggling investigations. Sava's current problem is that someone is using her shipments to move sealed black-glass vials upriver, and the evidence has been arranged to make her appear responsible.
Role in the story
Sava can serve as a reliable quartermaster, a source of local rumors, a reluctant witness to a smuggling conspiracy, or the first person to recognize that the party's seemingly ordinary cargo is connected to an ancient river spirit.
“Her mother kept a ferry ledger, while her father repaired cargo boats and taught Sava to read currents before she could read letters.”
- Faction
- Owner of Senn's Dry Goods and informal quartermaster of the Lantern Quay Cooperative
Known connections
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