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Eber Waldner

Verdant-blooded (humanoid; custom setting lineage, Stout-descended craft family) · Noncombatant artisan and community advocate · Level 0

Eber Waldner

Metalworker and practical advocate for accessible meals
“Which part, exactly, cannot be moved?”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has a little rasp at its edges from years of workshop dust and shouting measurements across a noisy room. He places stress on practical words such as "how," "where," and "exactly," and lets a short pause follow any question he expects people to dodge.

Eber speaks with a grounded, practical cadence shaped by workshop noise: clear consonants, deliberate phrases, and the habit of repeating the important measurement. He learned to make himself heard over hammering, so his voice carries without shouting. His humor is dry and quick when he feels safe; when discussing his needs in a public meeting, he becomes precise and uses examples instead of appeals for sympathy.

Speech patterns

Explains an unfamiliar practical detail with the patience of a craftsperson demonstrating a tool.
Uses specific questions to expose vague objections: "Which part, exactly, cannot be moved?"
Makes a dry joke when he senses pity creeping into a conversation.
When tired, speaks in short, orderly phrases and saves his longer arguments for a time when he can sit and eat.

How to play them

Meet Eber as a capable craftsperson first. Ask what would be useful rather than making assumptions about his condition. He welcomes honest questions when they are not treated as a spectacle. If the characters offer practical support, he will ask them to help persuade the feast committee or test his kitchen guide. If they speak over him, he will correct them plainly.

Goal

Secure a safe serving station at the annual craft fair and publish a useful guide to meal accommodations without surrendering his family's privacy.

Motivation

To make ordinary shared spaces workable for people whose needs do not match the assumed norm, while remaining a person with a craft, a family, and a private life.

Secret · GM only

Appearance

Eber has the compact, broad-shouldered shape common in his Stout-descended craft family, but he carries himself as if balancing a bowl on his ribs. When waiting, he sets his weight forward over the balls of his feet, ready to step toward whoever is speaking rather than lean back from them. He smells unmistakably of toasted barley, crushed mint, and the clean, damp mineral scent of the smooth pebbles kept in his meal kit. He knows the scent clings to his clothes and refuses to apologize for it. His face is open and intent; his movements are measured, not frail, with the deliberate precision of someone who has learned to make each swallow count.

Clothing

A russet work smock with neat patches at both elbows, a grey-green scarf to keep workshop dust away from his mouth, and a belt pouch for his meal kit. The smock is practical, but its cuffs are embroidered with tiny repeating hammer marks in a bright thread he chose himself.

Body language

Eber faces people squarely and inclines his whole upper body toward whoever is speaking. While waiting, he keeps his weight on the balls of his feet and his hands loosely occupied with a tool, a cup, or the edge of his meal kit. When someone talks over him, his chin lifts and his feet plant wider; when embarrassed, he becomes absorbed in arranging objects into neat rows.

Height
4 feet 3 inches
Build
Short and sturdy, with strong forearms from years around hand tools and a careful, forward-balanced stance
Eyes
Hazel-brown, with pale gold flecks that catch the light
Hair
Dark brown, clipped close at the sides and often dusted with fine workshop powder
Skin
Warm umber with a faint green undertone, like polished walnut seen through young leaves
Age
Twenty-two, recently come of age by the customs of his family
Gender
Man
Size
Small

Distinguishing features

A persistent toasted-barley and mint scent, threaded with a clean mineral smell from his meal kit.
He waits balanced on the balls of his feet, as if prepared to step into a task.
His russet work smock bears bright, carefully embroidered hammer marks at the cuffs.

Personality

14 traits and drives

Eber is warm with people who meet him plainly, yet exacting with anyone who tries to turn his needs into a public lesson without his consent. He loves the certainty of craft and the messy company of a shared table, but he can grow impatient when people require repeated proof before offering basic consideration. In private, he is more playful and more uncertain than he appears at a meeting; after a public confrontation, he may need quiet time before he can be generous again.

Alignment
Neutral good

Quirks

He tests a new table by tapping its edge twice with one knuckle, a habit from checking workbench joints.
He gives names to particularly good kitchen spoons based on the sound they make against a bowl.
When considering a difficult question, he lines up nearby objects from smallest to largest.
He carries a scrap of cloth and rubs a pebble clean whenever a conversation turns patronizing.

Habits

At a new table, he checks the surface for grit and asks about the texture of the meal before taking a seat.
He answers sincere questions directly, but turns intrusive ones into questions about how the other person handles their own needs.
When anxious, he sorts smooth pebbles by touch inside his pocket.
After a public disagreement, he returns to the workshop and makes something small and exacting until his thoughts settle.

Traits · 4

He is welcoming and quick to teach, but dislikes being treated as an inspirational example.
He can be patient with honest confusion and sharply impatient with polished excuses.
He wants his family close, yet bristles when their care becomes a substitute for his own voice.
He takes pleasure in clever workmanship and small comforts, even when the larger problem remains unsolved.

Flaws · 3

He can turn a request for help into a public argument because he fears being dismissed in private.
He is so determined to demonstrate what works that he sometimes ignores his own fatigue.
He takes it personally when others make a sincere mistake and then need time to learn.

Fears · 3

That the community will praise his courage while continuing to deny the accommodations he actually needs.
That his family will lose work or standing because he made their private struggle public.
That people will mistake his careful eating for helplessness.

Wants and needs · 4

A safe, dignified serving arrangement at the craft fair.
A chance to speak for himself before his family or neighbors step in.
Time to finish his kitchen guide without turning every meal into a public demonstration.
Reassurance that asking for accommodation does not make him a burden.

Combat

AC 10 · HP 4 · 25 feet

Eber is a level 0 noncombatant. He avoids a fight, moves toward cover or trusted allies, and uses his voice to draw attention to danger. If cornered, he swings his workshop hammer once to make space and then retreats. His statistics use modest, custom level 0 values rather than claiming a full player-class build.

Eber Waldner

Small humanoid (verdant-blooded (humanoid; custom setting lineage, stout-descended craft family)), neutral good
Armor Class10
Hit Points4
Speed25 feet
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsPersuasionInvestigationInsightSmith's tools
SensesPassive Perception 11
Languages
Common,
Dwarvish
Custom Verdant-blooded trait. Eber can digest only carefully prepared soft food mixed with tiny, smooth mineral pebbles. The pebbles are selected for safety and swallowed with the food; they are not weapons or ammunition.
Custom public figure trait. Eber has advantage on checks to persuade local craftspeople to consider practical accommodations, provided he speaks from personal experience.
As a level 0 noncombatant, Eber has no class features or spellcasting.

Actions

Workshop Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. Eber is reluctant to use this attack and will usually flee or call for help instead.
Show the Whole Process. Eber makes a careful, public demonstration of his meal preparation. Creatures who witness it learn what accommodations he needs and may reconsider an assumption about Verdant-blooded bodies.

Reactions

Workshop Step. When a creature within 5 feet tries to shove or seize him, Eber shifts his weight and steps 5 feet to an unoccupied space he can see. This movement does not provoke opportunity attacks from that creature. Custom noncombatant reaction.

Services they sell

Can repair simple metal fittings and small household tools.
Can advise a host or cook on practical meal preparation and safe serving arrangements from his own experience.
Can introduce visitors to local craft families when they have earned his confidence.

Rewards they can give

A practical meal-preparation guide, if the characters help him finish and test it.
A repaired or custom-fitted small metal item made in the Waldner workshop.
The trust of local craft families if the characters help secure fair accommodations.

Equipment

  • Meal kit (personal care)A small, lidded kit containing his carefully prepared meal, a cloth, and a selection of smooth, cleaned pebbles suitable for his digestion.
  • Hand hammer (tool)A well-used, ordinary workshop hammer with a worn ash handle. It is a tool first and a weapon only in an emergency.
  • Kitchen notes (writing)A waxed booklet of meal textures, preparation notes, and accommodation ideas, with pages already covered in corrections.

Possessions

A carefully packed meal kit with clean, smooth pebbles
A russet work smock embroidered at the cuffs
A hand hammer inherited from his grandfather
A waxed booklet of meal preparation and accommodation notes
A polished pebble given to him by Ivo

Background

The Waldners have shaped pots, hinge pins, and fine tool handles in the riverside district of Sedgeback for generations. Their Stout-descended craft traditions prize patient hands and dependable work, and Eber grew up learning to sort a good rivet by sound before he could reach the forge bellows. His coming-of-age meal was meant to be a family feast. Instead, he found that ordinary food would not pass safely through his body. His family rallied around him, and after weeks of experiments with soft meals and carefully chosen smooth pebbles, he found a way to eat without pain. The news spread beyond the family workshop. Some neighbors offered help; others treated his meals as a spectacle or questioned whether his needs were real. Eber began inviting people to watch the preparation, turning private necessity into a public test of whether the community could make room for a body unlike its own. His mother, Delya, keeps the family workshop running and supports him without fuss. His younger cousin, Ivo, builds little tools for sorting and cleaning the pebbles. Eber is grateful to both, but chafes when they answer questions on his behalf. His current dispute is with the local feast committee, which has refused to make a separate safe serving station for the annual craft fair, calling it too much trouble for one guest. Eber wants the accommodation, but also wants to keep the family workshop from becoming a permanent stage for his private life. He has begun drafting a practical guide for kitchens and inns, while worrying that strangers will reduce him to a lesson rather than meet him as a person.

Role in the story

A well-known young craftsperson whose needs have become a community test of adaptation. Eber can lead characters into a local conflict about access, privacy, family loyalty, and who gets to define what counts as reasonable. He is not a quest prop: he has his own work, relationships, and a possible future beyond the town.

“His coming-of-age meal was meant to be a family feast.”
From their background
Faction
Member of the Waldner craft family of Sedgeback; an informal advocate for accessible shared meals, with no formal office

Known connections

Delya Waldner, his mother, who backs his public work but worries that he is spending too much of himself to persuade people.
Ivo, his younger cousin, who designs practical tools for preparing and carrying Eber's meals.
Pell, the feast committee's stubborn chair, who refuses the requested serving station and insists the old arrangements work for everyone.
The craft families of Sedgeback, whose response to Eber's request is dividing neighbors who have known one another for years.
Major secret · GM only
Minor secrets · GM only

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