Gerdan
Gerdan
At the table
Voice
His voice has a dry rasp from years of leaning over hot burners and breathing powdered reagents, with a faint catch at the end of long explanations. When startled, his words come out abruptly, as if he has just dropped a glass.
He speaks in clipped, practical phrases shaped by years of giving instructions over clattering shop tools and sickroom noise. He favors exact measurements and plain comparisons, but sometimes pauses mid-sentence to reconsider whether his certainty is earned.
Speech patterns
How to play them
Meet direct questions with direct answers, then offer a useful small service to build trust. He is cautious around officials but warm with injured people. If challenged about his experimental medicine, show the evidence and admit what remains uncertain.
Goal
Find Salla and complete a safe treatment for the fever spreading through the canal wards.
Motivation
Make useful remedies without pretending that knowledge is the same thing as certainty.
Appearance
Gerdan is a lean young man with the careful, forward-tilted posture of someone used to peering into glassware while walking. His umber skin is weather-dried across the nose and knuckles, with pale powder caught in the creases of his fingertips. He keeps his dark hair clipped close at the sides and combed into a stubborn ridge, grooming it with more precision than his perpetually stained cuffs suggest. His movements are quick but measured: he places each step as if the ground might be an unmarked workbench. A faint, cool translucence gathers around his eyes when he concentrates, an outward trace of his kalashtar heritage. Unexpectedly, he wears a tiny, neatly embroidered sprig of wild thyme at his collar, replacing it whenever it wilts.
Clothing
A charcoal work coat with rolled sleeves, a weatherproof shoulder cape, fitted trousers, and scuffed boots. A reinforced leather pouch rides at his belt beside three small glass vials and two small spherical glass flasks. Five corked test tubes sit in loops on a chest strap. On his other hip, a small tool pouch hangs open enough to show tweezers, a narrow file, wire, and a folding set of tinker's tools.
Body language
He angles his body to shield the vials at his belt, leans toward whoever is speaking, and taps one fingernail against his thumb while thinking. When embarrassed, he straightens the thyme sprig at his collar instead of meeting anyone's eyes.
- Height
- 5 feet 7 inches
- Build
- Lean, wiry, and slightly stooped from close work.
- Eyes
- Dark brown with a faint silvery sheen when focused.
- Hair
- Black, clipped close at the sides and combed into a short ridge.
- Skin
- Weather-dried umber, with lighter dust caught in the creases of his hands.
- Age
- 18
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesGerdan is generous with his labor but guarded with his conclusions. In a crisis, he becomes crisp and commanding, then turns self-critical once everyone is safe. He likes people and wants to be trusted, yet he finds untested reassurance almost dishonest. Around children he is patient and playful; around authority he becomes precise, wary, and stubborn.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 24 · 30 feetGerdan prefers to begin behind cover, using fire bolt at range and reserving his spell slots for healing, protection, or escape. He gives an Experimental Elixir to an injured ally as soon as the opportunity is useful. He uses his reaction to blunt damage to himself or a nearby companion, then repositions rather than trading blows. He avoids throwing unknown mixtures into a crowded fight.
Gerdan
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Reinforced reagent pouch (adventuring gear)Reinforced leather pouch holding wrapped reagent packets and a compact mixing spoon.
- Glass vials (alchemical equipment)Three small stoppered glass vials, each marked with a different notch in its wax seal.
- Spherical glass flasks (alchemical equipment)Two small spherical glass flasks secured in padded belt loops.
- Test tube harness (alchemical equipment)Five corked test tubes held in fitted loops on his chest strap.
- Tool pouch and tinker's tools (tools)A small hip pouch with visible tweezers, a file, wire, and tinker's tools.
- Infused leather armor (armor)Studded leather armor subtly reinforced with a magical infusion.
- Steel awl (weapon)A compact steel awl balanced for use as a dagger.
Possessions
Background
Gerdan grew up above a dyer's shop in a river town, where he learned that color was a recipe and every recipe could ruin a week's work. His kalashtar family taught him to treat dreams as shared ground, but he wanted answers he could measure. At fifteen, he apprenticed to a battlefield chirurgeon and learned to make antiseptic spirits, poultices, and quick decisions. During a flood-season fever, he misjudged a batch of medicine and poisoned several patients. His older mentor, Salla, took the blame long enough for him to correct the formula and save most of them. Gerdan has never forgotten the two he could not save. He now works from a rented back room near the canal, supplying practical remedies while quietly testing an elixir he believes can draw a dangerous fever out of the blood. Salla has gone missing after following a lead to a shuttered quarantine house, and a local apothecary has begun buying up every bottle Gerdan makes.
Role in the story
A resourceful young healer whose search for his mentor can draw the party into a spreading illness, a suspicious apothecary's scheme, and a moral dilemma over testing an unproven cure.
“His kalashtar family taught him to treat dreams as shared ground, but he wanted answers he could measure.”
- Faction
- Independent canal-ward healer; maintains a discreet working relationship with the night watch.
Known connections
Media
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