Kettig Vargat
Kettig Vargat
At the table
Voice
A clear, lively alto with a slight rasp from cold air, road dust, and too many nights singing beside campfires.
Fast, bright, and warmly conversational, with crisp consonants and occasional Gnomish expressions. Her voice rises when she is excited and becomes unnervingly soft when discussing danger. She often speaks as if narrating a story that has not yet decided whether it will end happily.
Speech patterns
How to play them
Kettig wins trust through warmth, memory, and useful information. She offers practical aid before asking for favors, but she listens closely for contradictions. Players who share personal stories receive genuine loyalty. Those who threaten local traditions or exploit the helpless meet a cheerful, persistent opponent who will make their secrets public one name at a time.
Goal
Trace the erased landmarks and missing names connected to the Surveyor's Crown, then expose what the consortium is uncovering beneath the old roads.
Motivation
Kettig believes forgotten places become vulnerable places. She wants to preserve names, songs, and local knowledge before powerful people can turn them into property.
Appearance
Kettig stands nearly upright like a miniature human, with long arms, a narrow waist, and legs built for quick, purposeful strides rather than the compact sturdiness most people expect from a gnome. Her tan face is broad across the cheeks, softened by a broad nose and a huge, open smile that makes strangers feel welcomed before they have decided whether to trust her. Bright amber eyes glitter with excitement whenever anyone mentions a place, person, rumor, or unanswered question. Her vivid blue hair erupts in every direction in stiff, windblown tufts, yet it feels surprisingly soft when touched. Her hands are the first detail most people notice after her hair: the palms are darkened by ink and dye, while the fingertips are rough from years of hauling wet cloth, painting signs, and repairing travel banners. She moves with restless precision, constantly leaning forward as though the world might say something important if she gets close enough. The unexpected contradiction is her smile. It is broad and sunny, but when she becomes truly afraid, it remains perfectly fixed while her eyes go utterly still.
Clothing
She wears a modest brown wool coat over a russet linen blouse, both covered in elaborate stitched borders depicting roads, rivers, birds, and tiny open doors. Her moss-green trousers are tucked into soft leather boots. Blue thread is woven through every seam as a private reminder of her hair and her promise to remain curious. A weatherproof satchel hangs across her chest, and several painted cloth strips trail from her belt like small flags.
Body language
Kettig leans toward whoever is speaking, often balancing on the balls of her feet. Her hands sketch invisible shapes while she talks, as if arranging words into banners. She smiles broadly in comfort, anger, embarrassment, and terror, but the angle of her head reveals which emotion is real. When she lies, she becomes unnaturally still.
- Height
- 4 feet 8 inches
- Build
- Tall and lightly built for a gnome, with long limbs, narrow shoulders, wiry strength, and the balanced posture of someone accustomed to walking on moving wagons and river docks.
- Eyes
- Bright amber with tiny green flecks
- Hair
- Vivid electric blue
- Skin
- Warm tan with sun-browned shoulders, wind-dried knuckles, and faint pigment stains near the nails
- Age
- 22 years old
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
17 traits and drivesKettig is exuberant, generous with strangers, and intensely protective of people who have earned her trust. She can make a lonely inn feel like a festival within minutes, yet she becomes calculating when someone threatens a community's history. She is brave in immediate danger but evasive about emotional pain. With children and frightened travelers she is patient and gentle. With officials she becomes disarmingly chatty, using friendliness to make them underestimate how much she notices. Around her family she is defensive and miserly with the truth, because she fears that honesty would make them afraid for her.
- Alignment
- Chaotic Good
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 3
Wants and needs · 4
Combat
AC 13 · HP 9 · 25 feetKettig avoids the center of a fight and uses cover, elevation, and distraction. She opens with Faerie Fire or Dissonant Whispers, then supports the most capable ally with Bardic Inspiration. She uses Vicious Mockery against dangerous attackers and Healing Word to revive a fallen companion from a distance. If cornered, she uses Charm Person or retreats behind an ally rather than trading blows.
Kettig Vargat
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Banner Knife (weapon)A finely balanced utility knife used for cutting cloth, rope, wax, and occasionally an enemy's purse strap.
- Travel Crossbow (weapon)A compact crossbow decorated with painted river reeds and fitted with a shoulder sling.
- Padded Leather Armor (armor)Soft brown leather armor reinforced beneath the coat, designed not to snag on wagon wheels or brush.
- Story Flags (adventuring gear)A collection of painted cloth strips, each marked with a symbol for a road, warning, person, or promise.
- The Unfinished Atlas (adventuring gear)A weatherproof journal containing maps, overheard songs, names, and blank pages reserved for people she has not yet met.
- River Bell (keepsake)A small silver river bell that belonged to the child she rescued during the ice accident.
Possessions
Background
Kettig was born in the river-port district of Braggen, where gnomish families painted market banners, repaired festival costumes, and kept the names of passing travelers alive through song. Her mother, Otta, was a sign painter who could reproduce a merchant's crest after seeing it once. Her father, Grem, worked as a ferry clerk and secretly copied every strange name he encountered into a book of unfinished stories. Kettig inherited both habits. As a child, she painted elaborate scenes on scraps of sailcloth and asked travelers questions until they either laughed or fled. At sixteen, she joined a traveling pageant called the Lantern Thread, not as a performer at first, but as its banner carrier and costume mender. During a winter crossing, the troupe's wagon broke through river ice. Kettig spent nearly an hour in freezing water, keeping a child above the surface by singing directions through the dark. The rescue changed her permanently. Before that night, she believed every story became meaningful when it was beautifully told. Afterward, she learned that stories can also be instructions, warnings, and lifelines. She now travels from settlement to settlement collecting endangered local songs, mapping safe roads, and quietly investigating who profits when villages forget their own history. Her current trouble is that a powerful road-building consortium has begun buying old landmarks and erasing the folk songs that mark them. Kettig suspects the consortium is hiding something beneath the roads, but she has only fragments of proof.
Role in the story
Kettig can serve as an enthusiastic guide, a source of local rumors, a support-oriented companion, or the first witness to a conspiracy involving erased landmarks and altered roads. She may hire the party to protect a village archive, escort her into a restricted survey office, or investigate the disappearance of her father.
“Her mother, Otta, was a sign painter who could reproduce a merchant's crest after seeing it once.”
- Faction
- Former member of the Lantern Thread traveling pageant; informal ally of riverfolk, roadside shrines, and communities resisting the Surveyor's Crown.
Known connections
Media
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