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Friedreich - AI-generated fantasy NPC

Friedreich

Wraith, now an anomalously embodied and spirit-bound being after a custom ritual · Wraith; anomalously embodied after a custom spirit-bound rite · Level 6

Friedreich

Formerly a dead youth with military memories; currently experimenting with ordinary life, face-borrowing, and the possibility of work or a hobby group.
ACNone
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A young man's voice with a strong German accent, shaped by a Prussian military household and years of being unable to make the living hear him. His natural wraith-voice can sound like speech arriving without enough breath behind it. When rattled, the timing is what people notice: a held pause, a delayed inhale, then a phrase delivered with sudden, precise force. In a borrowed face he gains convincing warmth and breath, but his disciplined phrasing remains recognizably his.

His voice carries a strong German accent shaped by a Prussian Junker upbringing and the clipped habits of command. In wraith-form, consonants sometimes arrive cleanly while the breath beneath them seems delayed. Borrowed faces lend him their vocal texture, but his formal cadence and exact word choice betray him. When agitated, he does not grow softer or more courteous: his commands become sharply enunciated and his breath catches between phrases. Since the Harz rite, he occasionally speaks German with an unfamiliar certainty, as though reciting an order he has only just received.

Speech patterns

Uses formal, clipped phrasing when uncertain, then slips into a more intimate, teasing manner with his friends.
Asks practical questions about prices, routes, stitching, and schedules when he does not know how to express longing.
Calls people by rank, surname, or an old-fashioned form of address when upset.
When asking Wilhelm about his old appearance or wartime history, he repeats the question in slightly different words until Wilhelm answers or shuts down.
After the Harz rite, occasionally uses the word duty as though it were an order he has received rather than a value he chose.

How to play them

Treat Friedreich as a person, not a trick or an instrument. Ask before touching him, taking a face from him, or involving him in a ritual. He responds well to practical companionship: a football match, market shopping, cards, or a clearly stated task. Do not press him to forgive Wilhelm or accept Klaus's account as complete. If he becomes agitated, acknowledge that he is present and give him a real choice rather than issuing orders.

Goal

Find out what the spirit in the Harz Mountains made of him, recover trustworthy memories of his life and his bond with Wilhelm, and learn whether he can live among the living without surrendering his identity.

Motivation

To belong to his chosen family without becoming their weapon, and to understand whether the body he was given is a second chance or a new kind of captivity.

Secret · GM only

Appearance

In his unborrowed wraith-form Friedreich is a blurred suggestion of a young Prussian man in a worn officer's coat, his face incomplete, like a portrait glimpsed through breath-clouded glass. On rare days when the boundary between worlds loosens, he resolves into a pale, narrow-faced youth with a straight nose, severe brows, and an expression that seems copied from an old family portrait. He moves heel-first with a drill-ground precision, then stops so perfectly still that a stranger may take him for a coat hung on a stand. When rattled, his breath arrives a fraction late, like an echo. In his new body he is taller and more solid than his remembered self, with warm skin, a working pulse, and feet that feel grass and earth. He watches his hands as if checking whether they belong to him. The unexpectedly domestic detail is his fastidious care for football scarves: he folds them into precise squares and judges the stitching with grave attention.

Clothing

A shadowy, carefully brushed officer-style coat of a plain old cut, dark trousers, and boots damp at the seams when he manifests. In borrowed faces he favors practical civilian layers. He sometimes adds a football scarf folded with almost ceremonial precision.

Body language

He stands as though awaiting inspection, shoulders squared and feet aligned, but his eyes keep checking exits, hands, and faces. In wraith-form he can become unnaturally still. In the new body he touches his throat or ribs when startled, verifying that breath and heartbeat remain. His anger shows in a rigid jaw and a sudden, precise turn toward whoever has crossed a boundary.

Height
Tall in his newly made body; exact measurement not established. His wraith-form has no stable height.
Build
Newly embodied, tall and lean, with the trained posture and compact strength of a young man accustomed to drill. His unborrowed wraith-form remains thin and indistinct.
Eyes
Uncertain. Wilhelm claims Friedreich had gray eyes; Friedreich has no independent memory of their color. In his unborrowed form, his eyes are difficult to resolve.
Hair
Uncertain. Wilhelm says it was blond. His blurred wraith-form gives no dependable answer; his borrowed faces retain their owners' hair.
Skin
Pale in his remembered appearance. His new body's coloring is human and alive, though the ritual left traces of dried blood after he woke.
Age
Appears 17 or 18; his exact age and birth date are lost. His new body is newly made, but it carries memories that do not belong to a young man.
Gender
Male
Size
Medium

Distinguishing features

His unborrowed features blur like a portrait seen through fogged glass.
When rattled, his breath seems to lag behind his words.
His heel-first, measured marching step ends in unnerving stillness.
His football scarves are folded with fussy precision that clashes with his severe military bearing.
His new body has a visible, working breath and pulse, but he watches both as if they might belong to someone else.

Personality

20 traits and drives

Friedreich is both a dutiful young man and someone who resents being told what duty means. He likes order because it steadies a fractured memory, but he distrusts ideologues and commanders after what he and Wilhelm endured. Around strangers he can be formal, watchful, and difficult to read. With his coven he becomes more playful: he argues about football, fusses over market bargains, and treats cards as a serious test of character. He can be tender without being soft. He is protective of Mila because she made him feel visible when he was only a wraith, yet he does not believe she needs rescuing from every danger. His anger has not vanished; it has grown distant and slow-burning, though a fresh dismissal or a threat to his family can still bring it sharply forward. He wants Wilhelm to explain the wars and his own missing past, but fears that a full answer will destroy the brotherhood he has built around incomplete memories. He enjoys face-borrowing because it gives him food, touch, sleep, conversation, and flirtation, then hates himself for envying the life attached to a borrowed face. His new body has intensified every contradiction: he is grateful to breathe and frightened by the purpose that came with the breath. He can be disciplined, then suddenly stubborn; affectionate, then accusatory; curious about the occult, then furious when his friends treat him as an experiment. The spirit's call to service sometimes feels like his own resolve, which is precisely why he is afraid of it.

Alignment
Protective and duty-bound, but capable of lethal violence. He follows personal loyalty rather than any simple moral code.

Quirks

Folds football scarves into exact squares and checks the stitching.
Counts the steps between a doorway and the nearest chair before sitting.
Writes a brief purpose beside every face in his list, then crosses out the purpose if the experience felt too much like pretending.
At Christmas markets, gives unusually exact price advice and sometimes urges someone else to buy an item he wants.
When he cannot find a word, he silently mouths it once before speaking.

Habits

Uses a borrowed face for ordinary social contact, but keeps his unborrowed form for private moments with Mila or in places where the living cannot see him.
Checks his face list before going somewhere public and records the purpose of each use, as if keeping a military log.
At football gatherings, watches the crowd as carefully as the match, then becomes unexpectedly absorbed in the game.
When he feels ignored, he first tries to make himself useful; if that fails, frustration can abruptly turn into cold anger.
Since the Harz rite, he sometimes pauses mid-sentence as if hearing a command from beneath the floor.

Traits · 5

Protective but not naturally gentle about enforcing a boundary.
Formal with strangers, teasing and companionable with trusted friends.
Values discipline but resents unquestioned authority.
Curious about ordinary human experiences, yet envious of the lives he borrows.
Angry at Wilhelm's silence while still seeking his reassurance.

Flaws · 5

His protective instinct can become controlling, especially toward Mila and Klaus.
He treats duty as a reason to act before asking whether the person he protects wants his help.
He can become envious of the ordinary lives behind the faces he borrows.
He struggles to forgive Wilhelm while also relying on him as family.
The land-spirit's influence can make his choices feel like orders, and he may mistake that pressure for his own conviction.

Fears · 5

That the land-spirit's service will turn his friends into subjects or obstacles in his mind.
That Wilhelm's account of his old appearance and past is a comforting lie.
That prolonged use of borrowed faces will erase the boundary between Friedreich and the dead men he imitates.
That he will be ignored again, unable to touch, be touched, or make anyone hear him.
That the Harz ritual did not bring him back so much as make him useful to something beneath the earth.

Wants and needs · 5

A truthful account from Wilhelm of what happened in both world wars.
To know whether his remembered blond hair and gray eyes are real.
A safe way to use faces without losing his sense of self.
Ordinary companionship that does not depend on a borrowed identity.
The coven's help in understanding the spirit that entered him at Walpurgis Night.

Combat

HP 7 · No fixed universal Wraith speed is assigned here. Use the movement rules of the chosen Wraith edition; his newly embodied body moves at an ordinary human pace unless the Storyteller's custom rite grants otherwise.

Friedreich protects companions and tries to end danger quickly rather than prolong a fight. He closes distance, uses the environment, and attacks a threat's balance or weapon arm. He has experience improvising with wartime and civilian objects, but is not a trained modern soldier with a complete remembered service record. He avoids face-taking in combat unless desperate: the attempt risks confusion, escalation, and losing track of his own intentions. His new body makes him physically vulnerable in ways his wraith-form was not. His Shadow and the land-spirit influence can complicate his choices; neither should be treated as a dependable combat buff.

Friedreich

Medium humanoid (wraith, now an anomalously embodied and spirit-bound being after a custom ritual), protective and duty-bound, but capable of lethal violence. he follows personal loyalty rather than any simple moral code.
Armor ClassNot set
Hit Points7
SpeedNo fixed universal Wraith speed is assigned here. Use the movement rules of the chosen Wraith edition; his newly embodied body moves at an ordinary human pace unless the Storyteller's custom rite grants otherwise.
Level6
STR
DEX
CON
INT
WIS
CHA
SkillsBrawlAlertnessSubterfugeOccult
SensesAs a wraith, he can perceive the Shadowlands according to the table's Wraith rules. His new body's ordinary senses are vivid and sometimes overwhelming. On days when the boundary between worlds loosens, he becomes more clearly visible even without a borrowed face.
Languages
German,
English, haltingly when using a borrowed face
Wraith. The Oblivion framework: a wraith is described through Attributes, Abilities, Corpus, Willpower, Angst, Pathos, Passions, Fetters, and Arcanoi. These are not D&D ability scores or defenses.
Custom. Borrowed Visage. Friedreich can ride a living or recently dead person's appearance and, unusually, temporarily become tangible enough to eat, sleep, bathe, drink, smell, and be physically touched. This is his peculiar talent, not a claim that all wraiths can do so.
Custom. The Harz Rebirth. Since Walpurgis Night, Friedreich is bound to a breathing body and a land-spirit presence. His old face-stealing talent remains, but its nature and cost are now uncertain.
Embody is a canonical Arcanos concerned with interaction with the living world. The exact effects of Friedreich's Borrowed Visage and his new body are custom and should be adjudicated by the Storyteller.
Friedreich's nature as a wraith, his Shadow, and the Shadowlands remain relevant, but the ritual has made his condition anomalous. The Storyteller should decide whether he still follows ordinary wraith rules.

Actions

Close-Order Strike. Custom combat guidance, not a printed attack rating: roll Dexterity + Brawl against the Storyteller's chosen difficulty. On a success, Friedreich strikes with a hard, close-range blow; his new body's strength makes this more dangerous than his former incorporeal self.
Borrowed Visage. Custom supernatural action: Friedreich attempts to seize a target's face and identity through Borrowed Visage. Resolve with an appropriate Attribute + Ability pool chosen by the Storyteller, opposed by the target's resistance. A failed attempt leaves him disoriented; prolonged success risks envy, identity confusion, and Shadow influence.
Shadow's Interference. If Friedreich is still functioning as a wraith, his Shadow may bargain, sabotage, or try to seize control according to the table's Wraith rules. Do not treat this as a separate D&D-style combat action.

Reactions

Stand Between. Friedreich places himself between a threat and a coven member. This is a narrative response, not a separate rules-system defense; resolve any action using the relevant Wraith rules and the Storyteller's judgment.
Answer to His Name. If someone calls him by name and gives him a concrete choice, Friedreich may resist a moment of panic or the spirit's pressure. Use the table's normal rules for Willpower, Shadow, or the custom rite as applicable.

Services they sell

Can help investigate the coven's wartime history and local supernatural threats.
Can act as a guide to his friends' habits, boundaries, and holiday gatherings.
Can test face-borrowing under agreed, controlled circumstances, though it is risky and its mechanics are custom.

Rewards they can give

A careful introduction to the coven, if Friedreich believes the visitors will not endanger it.
Practical advice on navigating local supernatural gatherings and the Christmas market.
A temporary borrowed face for a specific, agreed purpose, subject to his consent and the dangers of the ability.
A fragment of wartime memory, usually offered only after a meaningful act of trust.

Equipment

  • Old helmet (personal relic and possible fetter)An old officer-style helmet from his former life, used in the Harz rite and now kept as a powerful personal anchor. Its exact original provenance is uncertain.
  • Face list (record)A privately kept list of aliases, the faces associated with them, where each is safe to use, and the purpose for which it has been borrowed.
  • Football scarf (personal possession)A folded football scarf that he handles when he needs to feel occupied and present.
  • Officer-style coat (clothing)The worn officer-style coat he associates with his remembered youth. It is not a reliable proof of his former rank.

Possessions

His old helmet, used in the Harz ritual
A list of carefully managed face aliases
A folded football scarf
A worn officer-style coat
A few small keepsakes from coven holidays

Background

Friedreich remembers Brandenburg as a pressure in the bones: flat land, wet soil, wind worrying at grass, and a childhood shaped by a household that prized discipline and military service. He cannot reliably recall his family names, his exact birth, or even whether the blond hair and gray eyes Wilhelm attributes to him are true. Wilhelm says it with a certainty that makes Friedreich suspect both a fragment of honesty and a deliberate attempt to manage him. Friedreich lost his living body young, around seventeen or eighteen. He has scraps of the death itself, but the transition into the Shadowlands is more vivid: an oppressive sense of being overlooked, of calling to people who could not hear him, while the world continued without him. His Caul was opened not by a wraith, mage, or occultist, but by a spirit of land and humanity. Klaus eventually described the spirit in Garou terms: marked by the Wyld, born of the Weaver's blessed adopted children, gifted with the Wyrm's spoils, and bearing a trace of Luna. Friedreich knows Klaus's account is incomplete. The spirit concealed its intent, and when Friedreich woke from the Caul, only a will-o'-the-wisp remained of his old, repetitive marching. He remembers the First World War in disjointed sensations, including one impossible recollection of drawing breath. He and Wilhelm were together as often as circumstances allowed. Friedreich remembers Wilhelm deserting in that war, and still carries anger about it; Wilhelm's rare, plain apology is the one part of that history he does not dismiss. The Second World War left a deeper rupture. Friedreich fought as best he could, defended Wilhelm from other vampires, and later learned enough about Wilhelm's actions to be furious and ashamed by association. Wilhelm will not speak openly about what he did. Friedreich has killed to protect the people he considers family: a Get of Fenris who tried to kill Klaus, and three Hunters who pursued Wilhelm or the others. He has also defended Gunther from hostile changelings. These were not clean or easy victories. He can still recall the moment after each killing when duty ended and the body remained. His friendships give his unlife a calendar. Wilhelm, a German Tzimisce from Mecklenburg who also cannot remember his life before death, is the brother Friedreich claims without knowing why. Klaus is a Ronin Get of Fenris, or perhaps a Skin-Dancer; he refuses to clarify and is passively cruel to most people, yet hesitates with Friedreich. Gunther, a changeling who spent much of his existence in Arcadia before returning to the mundane world, sells clothes made from moss. Mila, a mage from Bremen, can see and touch Friedreich even when he has no borrowed face. He treats her as a little sister and is protective of her without mistaking her for helpless. The group calls itself a coven, though its members are a loose gathering of supernatural friends rather than a formal sect. They play cards, hunt, fish, drink, watch football, and make holidays an occasion to gather. Friedreich's first face theft began with frustration and an attempt to be noticed. He tried to take the countenance of a young man who had died and was no longer locally recognized. The face settled over his blurred features with a terrifying intimacy: suddenly he could feel a cup's weight, taste its bitterness, speak without his voice breaking apart, and be answered. He did not know whether this was an ordinary wraith ability, and still does not. He maintains a private list of borrowed faces, using each intermittently and changing names to protect himself and avoid recognition. He selects men near his apparent age, especially Germans with military or police histories, or young nobles whose bearing resembles the Junker ideals he associates with his lost life. His list includes a deceased infantry clerk called Matthias, used for cards and conversations with Wilhelm; an absent constable called Rolf, used to experiment with errands and public spaces; a dead estate heir called Konrad, used for formal gatherings and old-fashioned clothes; and a young railway reservist called Ernst, used for football matches and trying to flirt with women he finds pretty. These are aliases, not claims about the original owners' true names. Friedreich checks that the people are dead or away from the area, avoids using a face where it might hurt living relatives, and records where and why he wore it. Long-term use unsettles him. He begins to want the borrowed life, to envy its ordinary future, or to mistake another man's habits for his own. He has wondered whether this gift could let him hold a part-time job or join a hobby group, but fears that a routine would turn into another stolen identity. His most intimate experiment was possession of Wilhelm. They agreed clearly, set boundaries, and used a card game as a focus. Friedreich tried to enter and share the vampire's body, hoping to give Wilhelm the sensations of being human and perhaps recover memories between them. The first moments were disorienting: Wilhelm's dead body offered no ordinary breath, hunger and emotion arrived through vampiric filters, and Friedreich's sense of self felt crowded by a mind trained to keep pain sealed away. Wilhelm could feel Friedreich's effort, but could not simply become human or retrieve a lost past. Alcohol was tested cautiously. The taste and burn reached Friedreich through the borrowed control, but Wilhelm's body processed the drink according to its vampiric nature, not as a living body would. They stopped when the attempt began to blur whose impulse was whose. Klaus was alarmed; Gunther had more questions than answers. Later Friedreich tried possession with Gunther, who wanted to understand what was shared between their kinds and whether memories could pass between them. The experience went badly: Gunther's fae nature, Glamour, and sense of self made the attempted joining feel like trying to occupy a story that kept rewriting its narrator. There were flashes of unfamiliar wonder, not a stable exchange of memories. Friedreich recoiled, Gunther was shaken, and both agreed: never again. Friedreich and Wilhelm later made one final, explicit attempt with the same limits. It produced no reliable recovered memory and left Friedreich convinced that intimacy could become intrusion even when everyone consented. The greatest change came on Walpurgis Night, April 30, in the Harz Mountains. Mila, Gunther, Wilhelm, and Klaus attempted to make Friedreich a body, believing they could return him safely as a Risen. They used Brandenburg soil, human blood, metals, Friedreich's old helmet, a human-shaped body, and their different arts: Wilhelm's Vicissitude and Koldunic sorcery, Mila's reality-working magic, Gunther's Glamour and wonder-making gifts, and Klaus's knowledge of spirits and Garou rites. As the bonfire burned, Friedreich felt something below the earth recognize and welcome him. A will-o'-the-wisp moved in the sky. The ritual twisted. His soul, Psyche, and Shadow bent under another will as something crawled from the land and into him. He woke in a naked, breathing body, mouth bloody, eyes dim, heart faltering. He remembered his family, youth, and death, but also memories thousands of years old: frozen ground, floodwater, seasons pressing across the land. German words came to him with a commander's certainty. The spirit had not simply restored him. It had given him a service, a duty, and a name for that duty: Brändle, a call to Brandenburg. He saw his friends panicking and, for one appalling instant, felt they were no longer merely friends but people who had an obligation to their nation. He chose not to act on that compulsion. He snapped at them not to touch him and demanded clothes. Mila reached toward his face; Wilhelm moved between them and the others, speaking to him as Friedreich. He smelled the air, felt grass and dirt beneath his bare feet, and heard his own breath escape. He was taller than he remembered, strong and hale, and full of emotions he had long felt at a distance. They had meant to give him relief from death's terror. Instead, the rite made the Shadowlands, his body, and the spirit's purpose impossible to separate. His friends are still trying to understand what they brought back; Friedreich is trying to decide whether he is a wraith with a body, a Risen, a spirit-ridden man, or something none of them named correctly.

Role in the story

A companion, witness, and dangerous mystery whose attempt to regain ordinary life has turned him into the center of a supernatural transformation. His ties to Wilhelm, the coven, the Shadowlands, and the land-spirit can draw characters into questions of memory, identity, loyalty, and the cost of being brought back.

“He cannot reliably recall his family names, his exact birth, or even whether the blond hair and gray eyes Wilhelm attributes to him are true.”
From their background
Faction
The informal supernatural coven of Wilhelm, Klaus, Gunther, Mila, and their friends. His exact relation to Stygia and the traditional wraith hierarchy is unsettled after the Harz rite.

Known connections

Wilhelm: A German Tzimisce from Mecklenburg and Friedreich's chosen brother. They share memory loss, wartime history, old anger, and affection neither can fully explain. Friedreich is angry at Wilhelm's First World War desertion and his crimes in the Second World War; Wilhelm is deeply ashamed and apologizes for the earlier desertion.
Klaus: A Ronin Get of Fenris, or perhaps a Skin-Dancer; he refuses to say which. He is passively aggressive toward most people, but often hesitates with Friedreich. He knows more about the spirit that opened Friedreich's Caul than he admits.
Gunther: A changeling who spent much of his time in Arcadia before returning to the mundane world. He sells moss-based clothing, joins the coven's gatherings, and once consented to a failed, frightening possession experiment with Friedreich.
Mila: A mage from Bremen who can see and touch Friedreich without a borrowed face. He regards her as a little sister and visits her around holidays, including the Christmas market.
The coven: Friedreich's informal gathering of supernatural friends. Cards, hunting, fishing, drinking, holidays, and watching football are its rituals of ordinary life.
Major secret · GM only
Minor secrets · GM only

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