Friedreich
Friedreich
At the table
Voice
A young man's voice with a strong German accent, shaped by a Prussian military household and years of being unable to make the living hear him. His natural wraith-voice can sound like speech arriving without enough breath behind it. When rattled, the timing is what people notice: a held pause, a delayed inhale, then a phrase delivered with sudden, precise force. In a borrowed face he gains convincing warmth and breath, but his disciplined phrasing remains recognizably his.
His voice carries a strong German accent shaped by a Prussian Junker upbringing and the clipped habits of command. In wraith-form, consonants sometimes arrive cleanly while the breath beneath them seems delayed. Borrowed faces lend him their vocal texture, but his formal cadence and exact word choice betray him. When agitated, he does not grow softer or more courteous: his commands become sharply enunciated and his breath catches between phrases. Since the Harz rite, he occasionally speaks German with an unfamiliar certainty, as though reciting an order he has only just received.
Speech patterns
How to play them
Treat Friedreich as a person, not a trick or an instrument. Ask before touching him, taking a face from him, or involving him in a ritual. He responds well to practical companionship: a football match, market shopping, cards, or a clearly stated task. Do not press him to forgive Wilhelm or accept Klaus's account as complete. If he becomes agitated, acknowledge that he is present and give him a real choice rather than issuing orders.
Goal
Find out what the spirit in the Harz Mountains made of him, recover trustworthy memories of his life and his bond with Wilhelm, and learn whether he can live among the living without surrendering his identity.
Motivation
To belong to his chosen family without becoming their weapon, and to understand whether the body he was given is a second chance or a new kind of captivity.
Appearance
In his unborrowed wraith-form Friedreich is a blurred suggestion of a young Prussian man in a worn officer's coat, his face incomplete, like a portrait glimpsed through breath-clouded glass. On rare days when the boundary between worlds loosens, he resolves into a pale, narrow-faced youth with a straight nose, severe brows, and an expression that seems copied from an old family portrait. He moves heel-first with a drill-ground precision, then stops so perfectly still that a stranger may take him for a coat hung on a stand. When rattled, his breath arrives a fraction late, like an echo. In his new body he is taller and more solid than his remembered self, with warm skin, a working pulse, and feet that feel grass and earth. He watches his hands as if checking whether they belong to him. The unexpectedly domestic detail is his fastidious care for football scarves: he folds them into precise squares and judges the stitching with grave attention.
Clothing
A shadowy, carefully brushed officer-style coat of a plain old cut, dark trousers, and boots damp at the seams when he manifests. In borrowed faces he favors practical civilian layers. He sometimes adds a football scarf folded with almost ceremonial precision.
Body language
He stands as though awaiting inspection, shoulders squared and feet aligned, but his eyes keep checking exits, hands, and faces. In wraith-form he can become unnaturally still. In the new body he touches his throat or ribs when startled, verifying that breath and heartbeat remain. His anger shows in a rigid jaw and a sudden, precise turn toward whoever has crossed a boundary.
- Height
- Tall in his newly made body; exact measurement not established. His wraith-form has no stable height.
- Build
- Newly embodied, tall and lean, with the trained posture and compact strength of a young man accustomed to drill. His unborrowed wraith-form remains thin and indistinct.
- Eyes
- Uncertain. Wilhelm claims Friedreich had gray eyes; Friedreich has no independent memory of their color. In his unborrowed form, his eyes are difficult to resolve.
- Hair
- Uncertain. Wilhelm says it was blond. His blurred wraith-form gives no dependable answer; his borrowed faces retain their owners' hair.
- Skin
- Pale in his remembered appearance. His new body's coloring is human and alive, though the ritual left traces of dried blood after he woke.
- Age
- Appears 17 or 18; his exact age and birth date are lost. His new body is newly made, but it carries memories that do not belong to a young man.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
20 traits and drivesFriedreich is both a dutiful young man and someone who resents being told what duty means. He likes order because it steadies a fractured memory, but he distrusts ideologues and commanders after what he and Wilhelm endured. Around strangers he can be formal, watchful, and difficult to read. With his coven he becomes more playful: he argues about football, fusses over market bargains, and treats cards as a serious test of character. He can be tender without being soft. He is protective of Mila because she made him feel visible when he was only a wraith, yet he does not believe she needs rescuing from every danger. His anger has not vanished; it has grown distant and slow-burning, though a fresh dismissal or a threat to his family can still bring it sharply forward. He wants Wilhelm to explain the wars and his own missing past, but fears that a full answer will destroy the brotherhood he has built around incomplete memories. He enjoys face-borrowing because it gives him food, touch, sleep, conversation, and flirtation, then hates himself for envying the life attached to a borrowed face. His new body has intensified every contradiction: he is grateful to breathe and frightened by the purpose that came with the breath. He can be disciplined, then suddenly stubborn; affectionate, then accusatory; curious about the occult, then furious when his friends treat him as an experiment. The spirit's call to service sometimes feels like his own resolve, which is precisely why he is afraid of it.
- Alignment
- Protective and duty-bound, but capable of lethal violence. He follows personal loyalty rather than any simple moral code.
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 5
Wants and needs · 5
Combat
HP 7 · No fixed universal Wraith speed is assigned here. Use the movement rules of the chosen Wraith edition; his newly embodied body moves at an ordinary human pace unless the Storyteller's custom rite grants otherwise.Friedreich protects companions and tries to end danger quickly rather than prolong a fight. He closes distance, uses the environment, and attacks a threat's balance or weapon arm. He has experience improvising with wartime and civilian objects, but is not a trained modern soldier with a complete remembered service record. He avoids face-taking in combat unless desperate: the attempt risks confusion, escalation, and losing track of his own intentions. His new body makes him physically vulnerable in ways his wraith-form was not. His Shadow and the land-spirit influence can complicate his choices; neither should be treated as a dependable combat buff.
Friedreich
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Old helmet (personal relic and possible fetter)An old officer-style helmet from his former life, used in the Harz rite and now kept as a powerful personal anchor. Its exact original provenance is uncertain.
- Face list (record)A privately kept list of aliases, the faces associated with them, where each is safe to use, and the purpose for which it has been borrowed.
- Football scarf (personal possession)A folded football scarf that he handles when he needs to feel occupied and present.
- Officer-style coat (clothing)The worn officer-style coat he associates with his remembered youth. It is not a reliable proof of his former rank.
Possessions
Background
Friedreich remembers Brandenburg as a pressure in the bones: flat land, wet soil, wind worrying at grass, and a childhood shaped by a household that prized discipline and military service. He cannot reliably recall his family names, his exact birth, or even whether the blond hair and gray eyes Wilhelm attributes to him are true. Wilhelm says it with a certainty that makes Friedreich suspect both a fragment of honesty and a deliberate attempt to manage him. Friedreich lost his living body young, around seventeen or eighteen. He has scraps of the death itself, but the transition into the Shadowlands is more vivid: an oppressive sense of being overlooked, of calling to people who could not hear him, while the world continued without him. His Caul was opened not by a wraith, mage, or occultist, but by a spirit of land and humanity. Klaus eventually described the spirit in Garou terms: marked by the Wyld, born of the Weaver's blessed adopted children, gifted with the Wyrm's spoils, and bearing a trace of Luna. Friedreich knows Klaus's account is incomplete. The spirit concealed its intent, and when Friedreich woke from the Caul, only a will-o'-the-wisp remained of his old, repetitive marching. He remembers the First World War in disjointed sensations, including one impossible recollection of drawing breath. He and Wilhelm were together as often as circumstances allowed. Friedreich remembers Wilhelm deserting in that war, and still carries anger about it; Wilhelm's rare, plain apology is the one part of that history he does not dismiss. The Second World War left a deeper rupture. Friedreich fought as best he could, defended Wilhelm from other vampires, and later learned enough about Wilhelm's actions to be furious and ashamed by association. Wilhelm will not speak openly about what he did. Friedreich has killed to protect the people he considers family: a Get of Fenris who tried to kill Klaus, and three Hunters who pursued Wilhelm or the others. He has also defended Gunther from hostile changelings. These were not clean or easy victories. He can still recall the moment after each killing when duty ended and the body remained. His friendships give his unlife a calendar. Wilhelm, a German Tzimisce from Mecklenburg who also cannot remember his life before death, is the brother Friedreich claims without knowing why. Klaus is a Ronin Get of Fenris, or perhaps a Skin-Dancer; he refuses to clarify and is passively cruel to most people, yet hesitates with Friedreich. Gunther, a changeling who spent much of his existence in Arcadia before returning to the mundane world, sells clothes made from moss. Mila, a mage from Bremen, can see and touch Friedreich even when he has no borrowed face. He treats her as a little sister and is protective of her without mistaking her for helpless. The group calls itself a coven, though its members are a loose gathering of supernatural friends rather than a formal sect. They play cards, hunt, fish, drink, watch football, and make holidays an occasion to gather. Friedreich's first face theft began with frustration and an attempt to be noticed. He tried to take the countenance of a young man who had died and was no longer locally recognized. The face settled over his blurred features with a terrifying intimacy: suddenly he could feel a cup's weight, taste its bitterness, speak without his voice breaking apart, and be answered. He did not know whether this was an ordinary wraith ability, and still does not. He maintains a private list of borrowed faces, using each intermittently and changing names to protect himself and avoid recognition. He selects men near his apparent age, especially Germans with military or police histories, or young nobles whose bearing resembles the Junker ideals he associates with his lost life. His list includes a deceased infantry clerk called Matthias, used for cards and conversations with Wilhelm; an absent constable called Rolf, used to experiment with errands and public spaces; a dead estate heir called Konrad, used for formal gatherings and old-fashioned clothes; and a young railway reservist called Ernst, used for football matches and trying to flirt with women he finds pretty. These are aliases, not claims about the original owners' true names. Friedreich checks that the people are dead or away from the area, avoids using a face where it might hurt living relatives, and records where and why he wore it. Long-term use unsettles him. He begins to want the borrowed life, to envy its ordinary future, or to mistake another man's habits for his own. He has wondered whether this gift could let him hold a part-time job or join a hobby group, but fears that a routine would turn into another stolen identity. His most intimate experiment was possession of Wilhelm. They agreed clearly, set boundaries, and used a card game as a focus. Friedreich tried to enter and share the vampire's body, hoping to give Wilhelm the sensations of being human and perhaps recover memories between them. The first moments were disorienting: Wilhelm's dead body offered no ordinary breath, hunger and emotion arrived through vampiric filters, and Friedreich's sense of self felt crowded by a mind trained to keep pain sealed away. Wilhelm could feel Friedreich's effort, but could not simply become human or retrieve a lost past. Alcohol was tested cautiously. The taste and burn reached Friedreich through the borrowed control, but Wilhelm's body processed the drink according to its vampiric nature, not as a living body would. They stopped when the attempt began to blur whose impulse was whose. Klaus was alarmed; Gunther had more questions than answers. Later Friedreich tried possession with Gunther, who wanted to understand what was shared between their kinds and whether memories could pass between them. The experience went badly: Gunther's fae nature, Glamour, and sense of self made the attempted joining feel like trying to occupy a story that kept rewriting its narrator. There were flashes of unfamiliar wonder, not a stable exchange of memories. Friedreich recoiled, Gunther was shaken, and both agreed: never again. Friedreich and Wilhelm later made one final, explicit attempt with the same limits. It produced no reliable recovered memory and left Friedreich convinced that intimacy could become intrusion even when everyone consented. The greatest change came on Walpurgis Night, April 30, in the Harz Mountains. Mila, Gunther, Wilhelm, and Klaus attempted to make Friedreich a body, believing they could return him safely as a Risen. They used Brandenburg soil, human blood, metals, Friedreich's old helmet, a human-shaped body, and their different arts: Wilhelm's Vicissitude and Koldunic sorcery, Mila's reality-working magic, Gunther's Glamour and wonder-making gifts, and Klaus's knowledge of spirits and Garou rites. As the bonfire burned, Friedreich felt something below the earth recognize and welcome him. A will-o'-the-wisp moved in the sky. The ritual twisted. His soul, Psyche, and Shadow bent under another will as something crawled from the land and into him. He woke in a naked, breathing body, mouth bloody, eyes dim, heart faltering. He remembered his family, youth, and death, but also memories thousands of years old: frozen ground, floodwater, seasons pressing across the land. German words came to him with a commander's certainty. The spirit had not simply restored him. It had given him a service, a duty, and a name for that duty: Brändle, a call to Brandenburg. He saw his friends panicking and, for one appalling instant, felt they were no longer merely friends but people who had an obligation to their nation. He chose not to act on that compulsion. He snapped at them not to touch him and demanded clothes. Mila reached toward his face; Wilhelm moved between them and the others, speaking to him as Friedreich. He smelled the air, felt grass and dirt beneath his bare feet, and heard his own breath escape. He was taller than he remembered, strong and hale, and full of emotions he had long felt at a distance. They had meant to give him relief from death's terror. Instead, the rite made the Shadowlands, his body, and the spirit's purpose impossible to separate. His friends are still trying to understand what they brought back; Friedreich is trying to decide whether he is a wraith with a body, a Risen, a spirit-ridden man, or something none of them named correctly.
Role in the story
A companion, witness, and dangerous mystery whose attempt to regain ordinary life has turned him into the center of a supernatural transformation. His ties to Wilhelm, the coven, the Shadowlands, and the land-spirit can draw characters into questions of memory, identity, loyalty, and the cost of being brought back.
“He cannot reliably recall his family names, his exact birth, or even whether the blond hair and gray eyes Wilhelm attributes to him are true.”
- Faction
- The informal supernatural coven of Wilhelm, Klaus, Gunther, Mila, and their friends. His exact relation to Stygia and the traditional wraith hierarchy is unsettled after the Harz rite.
Known connections
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