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Jasmina

Half-elf · Prostitute (homebrew class) · Level 13

Jasmina

Companion, social fixer, and discreet protector
AC15
HP104/104
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A warm, slightly smoky voice with a dry rasp, shaped by long nights in crowded rooms and the habit of projecting over dockside noise. Her consonants are crisp when she is negotiating. When she is angry, her pace quickens and her phrasing turns blunt.

Her voice has a lightly rasped edge from years of smoky rooms and late conversations, with clean, clipped consonants learned from handling tense negotiations. She can make a sentence sound like an invitation or a warning without changing its basic warmth. When upset, she speaks faster and more plainly, not more softly.

Speech patterns

Uses direct questions wrapped in light teasing to make people reveal what they actually want.
Calls people by the name they introduce themselves with and asks before using affectionate nicknames.
When angered, her words become faster and more concrete, with no attempt to sound charming.
Uses a dry, matter-of-fact joke to give frightened people permission to breathe.

How to play them

Meet her warmth with respect, not entitlement. She is happy to bargain, joke, flirt, or offer professional companionship when she chooses, but consent and clear terms matter to her. A sincere offer of help earns more trust than grand gestures. Threatening someone under her protection ends the pleasant conversation immediately.

Goal

Keep the boardinghouse where her friends live out of the lender's hands, then build a small refuge where workers can leave an unsafe situation without owing anyone a favor.

Motivation

She wants people to have choices, especially when someone powerful is counting on them believing they have none.

Secret · GM only

Appearance

Jasmina is a striking adult half-elf with warm amber-brown skin, a dramatically cinched silhouette, and a full, curving figure presented with deliberate confidence rather than coyness. Her dark hair is pinned up badly, with damp curls escaping around her jaw; plum-black eye shadow is smudged beneath her eyes as if she slept in it and then chose not to care. Tiny gold rings trace the outer edge of one pointed ear. She moves with a loose, watchful sway, quick to turn a shoulder or step between a threat and someone vulnerable. She smells unmistakably of clove oil and orange peel, a perfume she reapplies with almost ceremonial precision. The unexpected detail: she knits tiny wool socks for stray dogs and keeps a pair tucked in her belt.

Clothing

A daring plum wrap top and split skirt leave her shoulders, midriff, and legs largely bare, with secure stitched panels and hidden ties designed for movement. She wears a short fitted leather vest when expecting danger, soft boots, and a belt with discreet weapon loops. Her clothes are chosen to attract attention, but never so carelessly that someone else gets to decide how they sit on her body.

Body language

She holds eye contact easily, but her gaze flicks to doors and hands whenever the mood shifts. In company she lounges as though entirely at ease; when someone is threatened, that softness snaps into a balanced stance and she places herself between them and the danger.

Height
5 feet 6 inches
Build
Curvy, hourglass-shaped, with a narrow waist and a full bust; more resilient than her showy styling suggests.
Eyes
Dark hazel with a gold ring around the pupil
Hair
Black, with a few sun-browned ends
Skin
Warm amber-brown
Age
Thirty-four
Gender
Female
Size
Medium

Distinguishing features

Plum-black eye shadow is almost always smudged beneath her eyes, even when the rest of her grooming is careful.
Small gold rings run along the rim of her right pointed ear.
She smells strongly of clove oil and orange peel and knows exactly how much she has applied.
She knits tiny wool socks for stray dogs and carries a spare pair.

Personality

14 traits and drives

Jasmina is openly flirtatious but careful about consent; she can make a stranger feel welcome while quietly measuring the room. In a calm mood she is playful and generous with attention. Under pressure she becomes practical, sharp, and surprisingly unsentimental. She wants to be seen as capable, yet is tender toward people who have been dismissed or used, and she resents how easily that tenderness turns into overwork.

Alignment
Chaotic good

Quirks

She knits tiny socks for stray dogs, even though most dogs immediately chew them off.
She taps a rhythm with one thumbnail against her teeth while deciding whether someone is lying.
She names every houseplant she encounters after a type of food, then apologizes when it wilts.
She keeps a small orange peel tucked in her coin pouch to refresh the scent of her perfume.

Habits

Counts exits and watches hands before she settles into a room.
Checks in privately with anyone who has gone quiet after a tense exchange.
When frightened, becomes brisk and practical rather than withdrawing.
Offers praise freely, but becomes blunt if someone mistakes warmth for consent.
Reapplies clove oil before a difficult negotiation, even if she claims she has forgotten why.

Traits · 4

She enjoys being desired, but is meticulous about setting the terms of anyone's attention.
She is quick to make a room laugh, yet remembers every person who was left out of the joke.
She presents herself as self-sufficient while quietly arranging help for everyone around her.
She is patient with fear but has little patience for a powerful person pretending not to understand the word no.

Flaws · 3

She treats exhaustion as a private inconvenience until it becomes everyone else's emergency.
She sometimes uses flirtation to avoid asking plainly for comfort or help.
She can become so focused on protecting others that she ignores what they say they actually want.

Fears · 3

That the people she protects will be harmed because she misjudged a danger.
Being trapped in a situation where her consent is treated as negotiable.
That old friends will mistake her self-reliance for a refusal to let them help.

Wants and needs · 4

A safe home for the people she cares about
Reliable allies who respect her boundaries
A chance to ask for help before she reaches exhaustion
Proof that protecting someone does not require controlling their choices

Combat

AC 15 · HP 104 · 30 ft.

She opens by using Pre-Battle Indulgence to bolster two allies, then stays mobile at the edge of melee. She uses her whip to threaten reach, applies Alluring Strike once per turn, and spends Favor Dice to spoil enemy attacks or distract dangerous opponents. Captivating Command is for isolating a key threat long enough for allies to reposition, not for controlling someone beyond the immediate fight. She retreats behind sturdier allies when outnumbered and uses the hand crossbow when closing would be reckless.

Jasmina

Medium humanoid (half-elf), chaotic good
Armor Class15
Hit Points104
Speed30 ft.
Level13
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsCharismaDexterity
SkillsPersuasionDeceptionInsightAcrobaticsPerception
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Elvish
Prostitute 13, homebrew class, Hit Die d10. Proficiency Bonus +5. Prostitute save . Favor Dice: five d8s, regained on a Long Rest; regain one when rolling Initiative. At level 13, Pre-Battle Indulgence can target two willing creatures, spending one Favor Die per target; each creature can benefit once per Long Rest.
Provocative Training. proficient with light armor, simple weapons, hand crossbows, whips, disguise kits, and a gaming set. Uses Charisma for attack and damage rolls with weapons lacking the Heavy property.
Alluring Strike. once per turn, a hit with a qualifying weapon deals an extra psychic damage.
Pre-Battle Indulgence. as a Bonus Action, spend a Favor Die to grant a willing creature within 30 feet temporary HP equal to the die roll plus 5, and advantage on its next ability check or saving throw before the end of its next turn.
Seductive Specialty, Velvet Advocate, custom: at level 3, gain proficiency in Persuasion; when using Alluring Strike, she may deal its extra damage as psychic distraction rather than physical harm, with no additional effect. At level 6, after a creature within 30 feet fails a save against one of her Prostitute features, she may move up to half her speed without provoking opportunity attacks from it. At level 10, once per short rest, when a creature she can see within 30 feet succeeds on an attack roll against an ally, she can use her reaction to let that ally move up to 10 feet without provoking opportunity attacks.
Read Emotional Tells. advantage on Wisdom (Insight) checks to determine what a creature is feeling.
Ability Score Improvement. Charisma increased to 20; Dexterity increased to 16.
Irresistible Distraction. when she deals Alluring Strike damage, she may spend a Favor Die to force the target to make a Wisdom save. On a failure, it has disadvantage on attack rolls until the end of her next turn.
Look at Me. when a creature within 30 feet makes an attack roll against an ally, she can use her reaction and spend a Favor Die to subtract its roll from the attack roll, provided she is visible to the attacker.
Captivating Command. as a Bonus Action, spend a Favor Die and choose a creature within 30 feet that can see or hear her. It must succeed on a Wisdom save or be Charmed until the end of her next turn.
Experienced Temptress. Favor Dice are d8s. If she has no Favor Dice when she rolls Initiative, she regains two.
Advantage on saving throws against being Charmed or Frightened.

Spells

Enthrall (level 2, enchantment). Jasmina can cast Enthrall by spending one Favor Die, without a spell slot or material components. Charisma is her spellcasting ability; save . This comes from the level 15 Hypnotic Presence feature and is not available to her at level 13. Listed for progression reference only, not usable at her current level.

Actions

Whip, Alluring Strike. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 8 () slashing damage, plus 3 () psychic damage once per turn from Alluring Strike. She may spend a Favor Die after dealing the extra damage to use Irresistible Distraction.
Hand Crossbow. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 7 () piercing damage. Uses Dexterity because the hand crossbow is a ranged weapon.
Pre-Battle Indulgence. As a Bonus Action, choose up to two willing creatures within 30 feet that can see or hear her. Spend one Favor Die for each target. Each gains temporary HP equal to its die roll plus 5 and advantage on its next ability check or saving throw before the end of its next turn. A creature can benefit only once per Long Rest.
Captivating Command. As a Bonus Action, spend one Favor Die and choose one creature within 30 feet that can see or hear her. It must make a Wisdom save or be Charmed until the end of her next turn.
Hypnotic Presence. As an action, she can cast Enthrall without a spell slot or material components by spending one Favor Die. Charisma is her spellcasting ability, and the save DC is 18. This is a class feature, not general spellcasting.

Reactions

Look at Me. When a creature within 30 feet makes an attack roll against an ally, Jasmina can spend one Favor Die and subtract the result from the roll, provided the attacker can see her.
Make Room. Once per short rest, when a creature she can see within 30 feet succeeds on an attack roll against an ally, Jasmina lets that ally move up to 10 feet without provoking opportunity attacks. This is a custom Velvet Advocate feature.

Services they sell

Discreet introductions to people who need to talk without being overheard
Social infiltration and reading a room's emotional temperature
Companionship by mutual agreement and on terms she sets
Locating safe lodging or a trusted contact for someone leaving an unsafe situation

Rewards they can give

A safe introduction to trusted companions and innkeepers
A discreet place to rest and recover in the dockside quarter
Information about powerful clients, unsafe rooms, and local rumors
A hand-knitted dog sock, offered as a token of sincere trust

Equipment

  • Whip (weapon)A flexible, well-balanced whip, kept coiled and oiled.
  • Hand crossbow (weapon)A compact, well-maintained hand crossbow with a covered trigger and a small bolt case.
  • Studded leather armor (light armor)Fitted leather armor worn beneath her showy outer layers.
  • Disguise kit (tool)A compact disguise kit with pigment, hairpins, and reversible jewelry.
  • Gaming set (tool)A worn set of carved knucklebones used for games and to help restless clients talk.

Possessions

A pouch of clove oil and orange peel perfume
A small bundle of unfinished dog socks
A folded list of safe rooms and trusted contacts
A worn letter from Salla that she rereads when homesick

Background

Jasmina grew up between the elven quarter and the dockside rooms where her human mother kept accounts for a small pleasure house. She learned early that people confess more when they believe they are being admired. At twenty, she was working as a companion and discreet messenger when a client named Olek tried to force a young server into a locked room. Jasmina drew attention to herself, drew the guards, and got the server out, but the house owner blamed her for bringing trouble. She left that night with little more than a travel cloak and a list of names she had overheard. Years later, she has turned charm, timing, and hard-won friendships into a way of protecting people with fewer choices. She still works by choice as a companion and fixer, but sets her own terms. Her closest ongoing tie is with Salla, the former server she helped escape, now a capable innkeeper who distrusts Jasmina's habit of taking every danger onto herself. Jasmina is currently trying to keep a predatory lender from buying the boardinghouse where several of her friends live.

Role in the story

A charismatic ally and information broker whose network can open doors, uncover coercion, and provide support in a fight. Her personal struggle to protect the boardinghouse can connect the party to a local power struggle, while her boundaries and practical judgment make clear that she is a person with her own life, not a service to be claimed.

“She learned early that people confess more when they believe they are being admired.”
From their background
Faction
Independent. She maintains a loose, informal network of companions, innkeepers, and dock workers who warn one another about coercive clients and unsafe employers.

Known connections

Salla, the former server Jasmina helped escape, now runs a modest inn and gives her honest advice whether requested or not.
Olek, the client whose attempted assault forced Jasmina to flee her first workplace, has risen into a respectable position and still wants her silenced.
Auntie Vesa, a retired companion who taught Jasmina that a boundary is only useful when enforced, shares her contacts and occasionally her cramped rooms.
The tenants of the boardinghouse Jasmina is trying to protect include several friends and former coworkers who think she is merely helping with rent.
Major secret · GM only
Minor secrets · GM only

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