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Gunther

Changeling · Commoner · Level 0

Gunther

Seller and maker of moss-based clothing
AC10
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has a dry, papery rasp from years of handling husks and plant fibers, softened by a faint breathy warmth. Consonants catch slightly, as if each word has passed over a fine mesh. When he is excited, he talks faster and his mouth works ahead of his phrasing; when alarmed, his voice turns plain and clipped.

He speaks with the careful pacing of someone accustomed to explaining how not to damage a delicate material. His words are precise when discussing craft and unexpectedly direct when someone is in danger. Arcadian turns of phrase surface when he is tired, and he often corrects a metaphor if he thinks it might be taken literally.

Speech patterns

Describes people through fabric and plant metaphors, then catches himself and clarifies.
Asks permission before touching a garment or examining someone closely.
Uses short, plain sentences when discussing danger, even though he can be ornate when talking about moss.

How to play them

Begin with a useful offer, such as mending a garment or identifying a plant. Be candid about his curiosity, and accept a refusal without pressing. He warms quickly to people who handle his goods gently and distrusts anyone who treats Friedreich as a specimen.

Goal

Keep his clothing business alive through the dry season and find a way to learn about Friedreich without repeating their failed experiment.

Motivation

To preserve the parts of Arcadia worth keeping, while proving to himself that curiosity need not become cruelty.

Secret · GM only

Appearance

Gunther's face has the soft, shifting symmetry of a mask that has been remade too many times: broad cheeks, a blunt chin, and a smile that settles a fraction late. His skin has the cool, faintly pebbled texture of damp mushroom caps. He stands with his weight pitched forward, as if always leaning closer to inspect a new specimen. In a crowded room, his eyes go first to the seams of people's clothes, then to their faces. He grooms with almost fussy care, keeping his brows trimmed and his hair combed into a neat part, though little green flecks of moss invariably cling to his cuffs. Unexpectedly for a traveling clothes merchant, he keeps a tiny, immaculate folding fan of pressed fern fronds and uses it to cool customers while discussing fabric.

Clothing

Layered moss-fiber garments in muted greens and bark browns: a close-woven vest, a weatherproof shoulder wrap, and trousers patched with squares of different moss textiles. The garments feel cool and velvety to the touch and smell faintly of rain on stone. A belt pouch holds sample swatches wrapped in waxed leaves.

Body language

He inclines his head toward whoever is speaking, but his gaze often drifts to their collars, hems, and sleeves. When pleased, he rubs thumb and forefinger together as if testing a thread. When uneasy, he plants both hands on the counter to keep from leaning too close.

Height
5 feet 6 inches
Build
Compact and slightly forward-leaning, with a soft, springy gait and a habit of moving around people rather than directly past them.
Eyes
Moss-brown with a fine amber ring around each pupil.
Hair
Dark brown, neatly parted, with a few pale green strands that may be moss fibers or may simply look that way.
Skin
Pale olive with a faint, pebbled sheen in damp light.
Age
About forty years by his own reckoning, though Arcadian time made the count unreliable.
Gender
Man
Size
Medium

Distinguishing features

His eyes make a quick circuit of clothing seams before meeting anyone's gaze.
A few bright green moss threads are nearly always caught at his cuffs.
His features seem subtly different from one encounter to the next, even when he has not deliberately changed shape.

Personality

12 traits and drives

Gunther is hospitable and observant, but his attention can feel more like an examination than a welcome. He delights in strange questions and unusual people, yet becomes fiercely protective when someone is treated as a curiosity. In a relaxed mood he fusses over fabric and tells elaborate stories; under pressure he turns practical, blunt, and hard to distract.

Alignment
Neutral good

Quirks

Greets new customers by asking what their clothes feel like after rain.
Turns his fern fan toward a conversation partner whenever they say something he finds fascinating.
Names each moss sample by its texture rather than its species, such as 'quiet velvet' or 'itchy dawn.'
Apologizes to fabric before cutting it.
When thinking hard, smooths the same cuff three times, even if it is already perfectly flat.

Habits

Offers to mend a fraying cuff before asking a personal question.
Checks the moisture in his moss samples whenever a conversation turns uncomfortable.
When he feels guilty, he becomes unusually brisk and tries to solve a practical problem.

Traits · 3

He wants to understand nearly everything, but tries to ask permission before turning a person into a question.
He loves a crowded market and hates being the center of attention.
He is generous with repairs and samples, but keeps careful track of promises.

Flaws · 3

Curiosity can make him ask one question too many.
He avoids direct confrontation until a small problem has grown teeth.
He is sentimental about Arcadia despite knowing how cruelly it can treat people.

Fears · 3

Losing his sense of self during another possession attempt.
That Arcadia will claim his refusal was a debt still unpaid.
Becoming so curious about Friedreich that he stops treating Friedreich as a friend.

Wants and needs · 3

A steady supply of clean water for his living stock.
A way to keep his friendship with Friedreich separate from his investigations.
A reliable answer about whether the Arcadian message is a warning or a summons.

Combat

AC 10 · HP 5 · 30 ft.

Gunther avoids a fair fight. He uses his walking stick to discourage pursuit, throws a moss plug to distract or sting, and looks for a route to escape. He will not knowingly risk a companion to protect merchandise.

Gunther

Medium humanoid (changeling), neutral good
Armor Class10
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsDeceptionInsightNaturePersuasion
SensesPassive Perception 11
Languages
Common,
Sylvan
Changeling shapechanging. Gunther can alter his face, voice, and apparent build, but cannot change his clothes or equipment. This is a custom ability.
Moss-seller's eye. He can identify common clothing mosses and tell whether they are thriving, dying, or magically disturbed.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Moss Plug. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 2 () bludgeoning damage. Gunther throws a tightly packed plug of damp moss.

Reactions

Duck Behind the Counter. Gunther makes a quick feint with his walking stick and steps out of reach. He imposes disadvantage on one melee attack made against him by a creature he can see, then may move up to 5 feet without provoking an opportunity attack. Custom NPC reaction.

Services they sell

Sells moss-based clothing, wraps, and soft-soled shoes.
Repairs garments and can advise on care for plant-fiber textiles.
Identifies common mosses and helps source unusual varieties.

Rewards they can give

A repaired cloak or garment reinforced with weather-resistant moss weave
A sample of a useful local moss, with advice on how to cultivate it
An introduction to his network of clothworkers, if the party earns his trust

Equipment

  • Walking stick (weapon)A stout, plain stick used for walking and as an improvised weapon.
  • Sample case (trade goods)A padded case of living moss swatches, each separated by damp leaf paper.
  • Fern fan (personal item)A tiny fan made from pressed fern fronds, carefully folded and kept clean.
  • Mending kit (tool)Needles, waxed thread, and plant-safe mending paste.

Possessions

A portable stock of moss garments and sample swatches
A folded fern fan
A small order book with pressed leaves between its pages
A mending kit
A pouch of polished buttons made from fallen Arcadian seed husks

Background

Gunther spent much of his life in Arcadia, where beauty could be a law as binding as gravity and a courtesy might conceal a trap. He learned to cultivate and stitch moss into jackets, wraps, and soft-soled shoes, first as a practical craft and later as a way to preserve a piece of home that could travel. He left after a courtly patron demanded he grow a rare moss that fed on memories; Gunther refused, and the refusal cost him his stall, his lodgings, and a friend who chose the patron's favor. Since settling in the mortal world, he has built a modest trade and become a friend of Friedreich. Their failed possession experiment began as a mutual inquiry into Friedreich's nature. Gunther agreed to serve as a willing anchor, but the attempt went wrong: for a few minutes, he felt another presence press against the edges of his identity. They stopped before either was lost. Gunther still wonders what Friedreich is, but has learned to ask before investigating. He currently struggles to keep his moss stock alive through a dry season and to decide whether an Arcadian message asking him to return is a summons or bait.

Role in the story

A friendly, unsettlingly perceptive contact who can provide unusual clothing, practical craft knowledge, and a personal connection to Friedreich. Gunther's curiosity can draw the party toward Arcadian intrigue, but his friendship and caution make him more than a source of exposition.

“Since settling in the mortal world, he has built a modest trade and become a friend of Friedreich.”
From their background
Faction
No formal faction. He maintains wary, practical ties to Arcadian growers and a small network of mortal clothworkers.

Known connections

Friedreich is his friend and the person whose nature he remains curious about. Gunther wants their friendship to matter more than the answers.
A former Arcadian workmate, Drzena, sends him occasional warnings disguised as plant-care notes.
A mortal dyer called Klyft buys his offcuts and quietly helps him find unusual fibers.
Major secret · GM only
Minor secrets · GM only

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