Cevana
Cevana
At the table
Voice
A clear, weather-worn voice with a little rasp from calling across open water. Her consonants land firmly, and her breath stays steady even when she is moving fast. Laughter comes suddenly and warmly, then disappears as she returns to the matter at hand.
Her words are clipped and practical, shaped by years of calling directions over wind and water. She uses local channel names without explaining them and pauses to let people catch up rather than repeating herself. When speaking about her brother, her sentences become careful and exact.
Speech patterns
How to play them
She offers practical help before asking for trust. Share a useful fact or put vulnerable people first, and she becomes candid. Threaten the ferryfolk or demand blind loyalty, and she will end the conversation or quietly arrange a safer route for everyone else.
Goal
Secure proof that Magistrate Dagan sabotaged the flood beacon, then expose him without bringing retaliation down on the ferryfolk.
Motivation
She wants justice that does not demand another sacrifice from the people she has sworn to protect.
Appearance
Cevana has the sun-browned, weather-toughened look of someone who has spent years reading marsh water and wind. She stands with her weight settled as if a boat might shift under her at any moment. Her broad shoulders and grounded stance make her seem to occupy more space than her height suggests, though she is quick to step aside for children and the injured. Her hands are roughened by rope, bowstring, and cold water, with flattened nails stained faintly by marsh reeds. A tiny brass bell is braided into her dark hair, where it never rings.
Clothing
A weatherproof, dark green travel coat over a fitted linen shirt, wool trousers, and high marsh boots. A leather harness holds a bow and quiver; a plain scarf covers her neck against insects. Her gear is practical and modest, chosen for travel through reeds and rain.
Body language
She stands planted, shoulders open, and gives others room only after noticing they need it. When listening, she watches hands rather than faces. Under pressure, she goes very still, then moves with sudden economy.
- Height
- 5 feet 8 inches
- Build
- Strong, broad-shouldered, and sturdy, with the balanced legs of a practiced boat-hand.
- Eyes
- Hazel brown, flecked with gold
- Hair
- Dark brown, usually braided tightly and threaded with a silent brass bell
- Skin
- Warm brown, sun-darkened across the nose and forearms
- Age
- 35
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesCevana is protective but not sentimental, and she can be wryly funny with people she trusts. She is patient when teaching a frightened novice, but impatient with anyone treating danger as a game. In a crisis she makes decisions quickly; afterward she replays every consequence in silence. She dislikes being praised for courage and is quietly pleased when someone notices her competence.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 16 · HP 49 · 30 ft.Cevana uses cover and distance, opening with her longbow and Hunter's Mark against a dangerous foe. She favors muddy ground, narrow paths, and escape routes, using Spike Growth to break up a charge. If an ally is threatened, she closes with her longsword and uses her reaction to blunt a nearby hit. She retreats only when doing so protects someone or preserves a chance to return.
Cevana
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow and arrows (weapon)A well-maintained bow with a waxed string and a quiver of twenty arrows.
- Longsword (weapon)A plain, sturdy blade with a leather-wrapped grip.
- Shortsword (weapon)A short backup blade worn where it can be reached while swimming.
- Studded leather armor (armor)Studded leather reinforced for wetland travel.
- Marshwarden's kit (adventuring gear)A map case, a coil of line, a hooded lantern, a healer's kit, and Tavi's small carved boat token.
Possessions
Background
Cevana grew up ferrying people across the reed-choked channels around Narae, learning to read a current by its smell and a stranger by what they watched first. At nineteen, she guided a relief barge through a flood while the town's old warning beacon failed. She saved most of the passengers, but her younger brother Tavi was swept away after she chose to turn back for a trapped family. That choice still defines her: she will risk herself to rescue someone, but she no longer promises that everyone can be saved. Years later, she discovered the beacon had been deliberately disabled by a local magistrate who wanted the flood to drive poor families from valuable land. Cevana has been quietly gathering proof while working as a guide and marsh warden. Her former mentor, Goro, thinks she should expose the magistrate immediately; her closest friend, Ketta, fears a public accusation will bring armed retaliation to the ferryfolk. Cevana is trying to protect them while deciding how long justice can safely wait.
Role in the story
A capable guide and potential ally whose investigation can expose a corrupt official. Her dilemma gives the party a choice between swift public justice and protecting the vulnerable witnesses who made it possible.
“At nineteen, she guided a relief barge through a flood while the town's old warning beacon failed.”
- Faction
- A loosely organized network of local ferryfolk known as Don't Cross at Night, a warning they kept as their name after a disastrous night crossing.
Known connections
Media
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