Farid Nassar
Farid Nassar
At the table
Voice
A chest-resonant voice with a dry, slightly gravelly edge, shaped by years of calling orders over wagon wheels and speaking above a crowded tavern. His consonants land cleanly; a laugh begins as a short rumble and often surprises him.
He speaks in measured, practical phrases, with the rhythms of someone used to giving directions over wind and wagon noise. His vocabulary is rich in food, weather, and road comparisons. When stressed, he becomes more direct rather than more formal, and his old caravan cadence returns: brief instructions, each one unmistakable.
Speech patterns
How to play them
Treat Farid as a practical host first and a former soldier second. He offers food, water, and a chance to explain before making judgments. Respectful visitors can earn useful local knowledge; anyone threatening the staff or guests meets a firm warning and then immediate physical intervention. Showing concern for Nura or helping Samira with the business earns his trust faster than boasts of bravery.
Goal
Keep Djinni's a place where travelers can rest without being preyed upon, while quietly gathering proof of Hadrik Voss's return and intentions.
Motivation
To make a safe haven from the kind of place he once needed, while learning whether his old captain is still the same man who abandoned the wounded.
Appearance
Farid is a broad, dark-haired man with the heavy, grounded stance of someone used to hauling casks and holding a doorway. His sun-browned skin has a fine, weathered grain across the nose and forearms, and his black hair curls tightly at the temples where a linen headwrap usually presses it flat. He watches a room by looking at its exits, hands, and reflections in the polished bottles, rarely meeting anyone's eyes for long. His unexpected distinction is an exacting sense of smell: he can identify a spilled spice, sour wine, or a stranger's lamp oil almost at once, and will pause mid-conversation to track it.
Clothing
A dark indigo waistcoat over a loose cream shirt, a rust-red sash, sturdy trousers, and a short apron with a stitched inner pocket. He wears a plain brass ring on a cord beneath his shirt and keeps a quilted gambeson and shield within reach behind the bar.
Body language
He moves with economical strength, shoulders slightly forward as if perpetually lifting a barrel. When relaxed, he leans a hip against the bar; when alert, his hands go still and his gaze checks every exit. He turns his whole body toward a frightened person instead of looming over them.
- Height
- 6 feet 2 inches
- Build
- Burly and powerfully built, with thick forearms and a barrel chest.
- Eyes
- Dark brown
- Hair
- Black
- Skin
- Warm olive-brown, sun-weathered across the nose and forearms
- Age
- 42
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
11 traits and drivesFarid is generous with food but guarded with trust. He can be warm and teasing when the room is safe, yet becomes brisk and unyielding when he senses someone is cornering a weaker person. He dislikes being praised as a hero and grows stubborn when anyone implies that his old choice was simple.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 17 · HP 76 · 30 ft.Farid first tries to end a fight with a warning and a clear path to the door. If that fails, he uses his shield and position to protect patrons, breaks up groups with controlled shoves, and targets whoever threatens the most vulnerable person. He reserves Action Surge for a decisive intervention and uses Second Wind once he has taken a serious hit. He does not pursue fleeing opponents beyond the tavern unless they are carrying someone away.
Farid Nassar
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Scimitar (martial weapon)A well-kept curved blade carried for emergencies; use the scimitar statistics.
- Shield (armor)A battered but serviceable shield kept behind the bar.
- Quilted gambeson and breastplate (armor)Padded armor worn beneath his clothes when he expects trouble; use the breastplate and shield combination for AC 17.
- Tavern keys (tool)A ring of keys for the cellar, courtyard, and upstairs rooms.
- Old dispatch (personal keepsake)A small, folded note from the caravan ambush that he has never shown Samira.
Possessions
Background
Farid Nassar grew up carrying water and firewood for his aunt's roadside kitchen, learning early that a hungry traveler could be more dangerous than a well-armed one. He enlisted as a caravan guard at nineteen and spent eight years escorting merchants through dry country. During a night ambush at a narrow pass, his captain ordered the guards to abandon a wagon carrying injured teamsters. Farid disobeyed, held the pass long enough for the wounded to escape, and was badly outnumbered. He survived, but the captain's report blamed him for the lost cargo and ended his soldiering career. Years later, a former caravan cook, Samira Qadri, helped him buy the tavern called Djinni's, named for the small brass bells that chime in its drafty courtyard. Farid now runs the bar with her, though they disagree about whether to shelter desperate strangers at the cost of the business. His former captain, Hadrik Voss, has recently arrived in town under a false name, and Farid is deciding whether to expose him before he can recruit the tavern's regulars for a new expedition.
Role in the story
A grounded ally, source of local information, and possible witness to an old military betrayal. Djinni's can serve as a refuge, a meeting place, or the first location threatened by Hadrik's return.
“He enlisted as a caravan guard at nineteen and spent eight years escorting merchants through dry country.”
- Faction
- Owner of Djinni's; formerly served as a caravan guard for the Qadri trading route.
Known connections
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