Miri
Miri
At the table
Voice
A quiet contralto with a dry, almost musical cadence. In tombs, her voice seems louder than it should, while in crowded markets it nearly disappears into the surrounding noise.
Low, measured, and precise. She pauses before important nouns as though checking them against an internal catalogue. Her voice becomes warmer when discussing books, children, or practical kindness, and nearly emotionless when discussing her father.
Speech patterns
How to play them
Mira begins cautious and observant, offering practical help before asking for trust. She rewards honesty with useful information, protects anyone who treats books or the dead with respect, and becomes coldly obstructive toward vandals, grave robbers, and collectors who hoard knowledge. Players who help her preserve a text may gain a loyal ally. Players who destroy evidence may find her polite but permanently unavailable.
Goal
Find the buried library beneath the salt hills, determine what happened to her father, and recover the original index before a collector or cult can use it to locate forbidden texts.
Motivation
Mira wants to prove that forgotten knowledge deserves protection rather than ownership. Beneath that principle is a more private need: she wants one final answer from her father, even if the answer makes forgiveness impossible.
Appearance
Mira is a narrow-shouldered young woman with the stillness of someone accustomed to listening for danger beneath stone. She moves in small, exact shifts, never crossing a room directly when she can follow its walls. Her gaze rarely rests on a speaker's face. It travels instead to hinges, loose tiles, pockets, ceiling joints, and the hands of anyone holding a key. Her fingers are permanently darkened by ink, lamp soot, and mineral dust, with blunt nails polished smooth from years of handling brittle pages. She wears a calm expression that becomes almost severe when she is frightened. The unexpected contradiction is that her severe silhouette hides a soft, almost domestic tenderness: she carefully tucks stray threads back into other people's clothing and carries sugared fennel for frightened children.
Clothing
A charcoal traveling coat cut short above the knees, lined with stitched pockets and stiffened at the shoulders. Beneath it she wears a faded blue tunic, dark trousers, soft-soled archive boots, and a gray headscarf pinned with a brass page clip. Her belt holds chalk, sealing wax, string, glass vials, and a narrow sabre. The coat smells faintly of cedar oil, old paper, and rain.
Body language
Mira keeps her elbows close and her hands occupied with thread, chalk, or a pencil stub. She leans toward objects rather than people. When angry, she becomes perfectly still except for one thumb rubbing the edge of a page. When afraid, she smiles politely and begins measuring distances with her eyes.
- Height
- 5 feet 4 inches
- Build
- Lean and compact, with a practical strength in her wrists and forearms rather than an athletic frame
- Eyes
- Deep hazel with small gold flecks
- Hair
- Near-black brown, cut to the jaw and usually tucked beneath a gray headscarf
- Skin
- Cool olive with a faint gray cast from years spent beneath dust and lamplight
- Age
- Twenty-six
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
19 traits and drivesMiri is patient with objects, guarded with adults, and immediately gentle with frightened children or animals. She can spend six hours restoring a damaged page but becomes irritable when someone asks her to explain her feelings for six minutes. She is suspicious of generosity from the powerful yet accepts help from strangers with startling faith if they show care toward the dead. In danger she grows quiet and practical. In safety she becomes unexpectedly wry, fussy, and almost playful. Her deepest tension is that she believes knowledge should belong to everyone, while secretly fearing that some truths can only harm those who learn them.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 5
Combat
AC 13 · HP 9 · 30 feetMira avoids fair fights. She uses cover, darkness, narrow corridors, caltrops, and misleading clues to control movement. She studies an opponent's dominant hand before attacking, favors disabling strikes, and retreats toward prepared escape routes. If protecting a book or innocent person, she becomes unexpectedly reckless and will place herself between danger and the vulnerable target.
Miri
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Narrow Sabre (weapon)A slim, well-balanced blade with a wrapped grip and a guard shaped like two overlapping book clasps.
- Hand Crossbow (weapon)A compact crossbow with six quarrels, used only when distance or silence matters more than honor.
- Blue Archive Lamp (tool)A hooded blue-glass lamp whose oil contains powdered moonstone and reveals erased or concealed writing.
- Investigator's Folio (document)A leather folio containing charcoal maps, cipher keys, family notes, and pressed fragments of tomb moss.
- Tomb Survey Kit (tool)A roll of waxed cord, chalk, sealing wax, magnifying lenses, blank labels, tweezers, and soft brushes.
- Fennel Tin (personal)A small tin holding sugared fennel seeds, offered to frightened companions or eaten one seed at a time while thinking.
Possessions
Background
Mira was born above her mother's bookbinding stall in the river city of Veyr, where damaged ledgers and prayer books came to be repaired. Her father, a surveyor of old roads, vanished during an expedition into the salt hills when Mira was nine. The only thing recovered from him was a waterlogged index written in a cipher no one could read. At fourteen, Mira entered the sealed catacombs beneath the Hall of Measures to retrieve a stolen tax register for the city archivist. She found her father's cipher carved into a burial wall, along with proof that he had not died in the hills but had been searching for a hidden library beneath the tombs. A cave-in trapped her for three nights beside a dead expedition member and a box of blank books. By the time rescuers reached her, she had filled every book with observations, maps, and the names of things she heard moving in the dark. The experience changed her from a curious apprentice into a relentless investigator who believes forgotten knowledge becomes dangerous when left ownerless. She now works as a freelance investigator of ruins, quietly searching for her father's missing expedition and the library he died, or perhaps chose, to enter.
Role in the story
Miri can serve as a quest-giver, scholarly rival, reluctant guide, or moral counterweight to adventurers who treat ruins as treasure vaults. She may hire the players to recover a missing book, accompany them into a tomb, or ask them to decide whether a dangerous text should be preserved, sealed, or destroyed. Her personal search can become a campaign thread leading to the buried library.
“Her father, a surveyor of old roads, vanished during an expedition into the salt hills when Mira was nine.”
- Faction
- Freelance investigator; informal ally of the Veyr Archive and supporter of the Lantern House
Known connections
Media
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