Skip to content
CreatePricing
Miri - AI-generated fantasy NPC

Miri

Human · Occult Investigator · Level 1

Miri

Investigator of ancient tombs, lost books, and disputed histories
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A quiet contralto with a dry, almost musical cadence. In tombs, her voice seems louder than it should, while in crowded markets it nearly disappears into the surrounding noise.

Low, measured, and precise. She pauses before important nouns as though checking them against an internal catalogue. Her voice becomes warmer when discussing books, children, or practical kindness, and nearly emotionless when discussing her father.

Speech patterns

She answers personal questions with observations about the room before eventually answering.
She uses precise verbs and dislikes exaggerated words such as 'always,' 'never,' and 'impossible.'
She sometimes quotes the first sentence of a book when she cannot find the courage to speak plainly.
When someone lies, she does not accuse them. She asks a narrower question.
Her rare jokes are dry, quiet, and usually directed at dangerous architecture.

How to play them

Mira begins cautious and observant, offering practical help before asking for trust. She rewards honesty with useful information, protects anyone who treats books or the dead with respect, and becomes coldly obstructive toward vandals, grave robbers, and collectors who hoard knowledge. Players who help her preserve a text may gain a loyal ally. Players who destroy evidence may find her polite but permanently unavailable.

Goal

Find the buried library beneath the salt hills, determine what happened to her father, and recover the original index before a collector or cult can use it to locate forbidden texts.

Motivation

Mira wants to prove that forgotten knowledge deserves protection rather than ownership. Beneath that principle is a more private need: she wants one final answer from her father, even if the answer makes forgiveness impossible.

Secret · GM only

Appearance

Mira is a narrow-shouldered young woman with the stillness of someone accustomed to listening for danger beneath stone. She moves in small, exact shifts, never crossing a room directly when she can follow its walls. Her gaze rarely rests on a speaker's face. It travels instead to hinges, loose tiles, pockets, ceiling joints, and the hands of anyone holding a key. Her fingers are permanently darkened by ink, lamp soot, and mineral dust, with blunt nails polished smooth from years of handling brittle pages. She wears a calm expression that becomes almost severe when she is frightened. The unexpected contradiction is that her severe silhouette hides a soft, almost domestic tenderness: she carefully tucks stray threads back into other people's clothing and carries sugared fennel for frightened children.

Clothing

A charcoal traveling coat cut short above the knees, lined with stitched pockets and stiffened at the shoulders. Beneath it she wears a faded blue tunic, dark trousers, soft-soled archive boots, and a gray headscarf pinned with a brass page clip. Her belt holds chalk, sealing wax, string, glass vials, and a narrow sabre. The coat smells faintly of cedar oil, old paper, and rain.

Body language

Mira keeps her elbows close and her hands occupied with thread, chalk, or a pencil stub. She leans toward objects rather than people. When angry, she becomes perfectly still except for one thumb rubbing the edge of a page. When afraid, she smiles politely and begins measuring distances with her eyes.

Height
5 feet 4 inches
Build
Lean and compact, with a practical strength in her wrists and forearms rather than an athletic frame
Eyes
Deep hazel with small gold flecks
Hair
Near-black brown, cut to the jaw and usually tucked beneath a gray headscarf
Skin
Cool olive with a faint gray cast from years spent beneath dust and lamplight
Age
Twenty-six
Gender
Female
Size
Medium

Distinguishing features

Her eyes constantly map the room, especially locks, ceiling seams, and other people's hands.
Her fingertips are stained in layered bands of black ink, blue mineral powder, and amber sealing wax.
A thin strip of linen is wrapped around her left wrist and covered in tiny handwritten measurements.
She carries a brass page clip shaped like a fish with no eyes.
She stands with one foot slightly turned toward the nearest exit, even during friendly conversations.

Personality

19 traits and drives

Miri is patient with objects, guarded with adults, and immediately gentle with frightened children or animals. She can spend six hours restoring a damaged page but becomes irritable when someone asks her to explain her feelings for six minutes. She is suspicious of generosity from the powerful yet accepts help from strangers with startling faith if they show care toward the dead. In danger she grows quiet and practical. In safety she becomes unexpectedly wry, fussy, and almost playful. Her deepest tension is that she believes knowledge should belong to everyone, while secretly fearing that some truths can only harm those who learn them.

Alignment
Neutral Good

Quirks

She counts door hinges under her breath whenever entering an unfamiliar building.
She folds scrap paper into tiny birds and leaves them beside books she has repaired.
She smells ink before reading it.
She refuses to step on loose coins in a tomb, calling them 'bait with a face.'
She names every lamp she owns after a dead archivist.

Habits

She checks every chair before sitting, then positions herself where she can see the nearest exit.
When a conversation becomes emotionally dangerous, she begins cataloguing nearby objects aloud in a calm voice.
She repairs damaged books before eating or sleeping, even when exhausted.
She leaves tiny folded-paper markers in places she expects to revisit, each folded into the shape of a different bird.
When she lies, she becomes unusually generous with eye contact.

Traits · 5

Quietly compassionate toward the vulnerable
Suspicious of polished authority
Patient with evidence and impatient with excuses
Protective of damaged things
Braver when frightened people are watching

Flaws · 5

She treats emotional confessions like evidence and often asks for details when comfort is needed.
She cannot leave a mystery alone once she has identified even one missing piece.
She withholds useful information until she has independently verified it, which can make allies feel mistrusted.
She is braver around monsters than around grief.
She sometimes protects dangerous knowledge because she believes understanding it is safer than destroying it.

Fears · 4

Finding her father alive but discovering that he willingly abandoned his family.
Being trapped underground while awake and unable to record what she learns.
Destroying a unique text through impatience or ignorance.
Becoming so devoted to forgotten people that she stops noticing the living.

Wants and needs · 5

She wants the truth about her father's disappearance.
She needs to accept that preserving knowledge may sometimes require refusing access to it.
She wants enough money to keep the Lantern House open through winter.
She needs companions who will challenge her conclusions without mocking her caution.
She wants to be remembered as a careful investigator rather than as the daughter of a vanished man.

Combat

AC 13 · HP 9 · 30 feet

Mira avoids fair fights. She uses cover, darkness, narrow corridors, caltrops, and misleading clues to control movement. She studies an opponent's dominant hand before attacking, favors disabling strikes, and retreats toward prepared escape routes. If protecting a book or innocent person, she becomes unexpectedly reckless and will place herself between danger and the vulnerable target.

Miri

Medium humanoid (human), neutral good
Armor Class13
Hit Points9
Speed30 feet
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsInvestigationHistoryStealthPerceptionSleight of HandInsight
SensesPassive Perception 11; trained to notice hidden writing, disturbed dust, unusual masonry, and concealed compartments
Languages
Common,
Old Imperial,
Trade Cant,
Basic Tomb Script
Cryptic Recall. She can identify the likely age, origin, and purpose of a manuscript after examining its ink, binding, and dust for one minute.
Tomb Sense. Within ancient ruins, she can notice recently disturbed stone, hollow walls, unstable shelves, and concealed compartments with unusual accuracy.
Quiet Appraisal. When she studies a person without speaking, she can usually tell what object in the room they value most.
Lantern Reading. Her hooded blue lamp reveals erased ink, treated parchment, and invisible writing within its dim violet glow.

Spells

Minor Sign (cantrip, illusion). She creates a small spectral mark, hand, sound, or image that lasts for up to one minute and can be used to distract, signal, or illuminate a clue.
Detect Magic (level 1, divination). She senses the presence of magic within 30 feet for up to ten minutes, though stone and lead can block the effect.
Read the Imprint (level 1, divination). She touches a written work and gains a broad impression of its language, subject, and emotional residue. It does not translate the text.
Tracer's Mark (level 1, divination). She marks a creature or object with invisible chalk-light. For one hour, she knows its direction while it remains within one mile.

Actions

Weapon Attack. Mira makes one attack with her narrow sabre or hand crossbow.
Narrow Sabre. Melee Weapon Attack: to hit, reach 5 feet, one target. Hit: 4 piercing damage.
Hand Crossbow. Ranged Weapon Attack: to hit, range 30/120 feet, one target. Hit: 5 piercing damage.
Unsealing Light. Mira throws a wax-sealed glass bead onto a surface within 30 feet. For one minute, it emits a pale blue glow that reveals hidden writing, blood traces, and magical residue within 10 feet.
Question the Page. Mira whispers a question to a book, tablet, or scroll she touches. If the object contains writing, it turns one page toward the passage most relevant to the question. This does not reveal falsehoods or translate unknown languages.

Reactions

Protect the Page. When a creature she can see targets an adjacent ally, Miri interposes her folio or lamp, granting the ally a small opening to retreat. The attacker has disadvantage on its next attack against that ally.
Measured Retreat. When a creature moves within 5 feet of her, Miri may step 5 feet without provoking an opportunity attack if she can move beside cover, a wall, or a doorway.

Services they sell

Investigate a suspected forgery or stolen document
Translate basic Old Imperial or Tomb Script
Identify the purpose of an ancient tool or manuscript
Map safe routes through a ruin
Locate hidden compartments and recently disturbed masonry

Rewards they can give

A translated fragment from an ancient manuscript
A hand-drawn map of a nearby ruin
Access to the Lantern House archive
A coded warning about a hidden faction
Miri's assistance investigating a mystery involving lost records

Equipment

  • Narrow Sabre (weapon)A slim, well-balanced blade with a wrapped grip and a guard shaped like two overlapping book clasps.
  • Hand Crossbow (weapon)A compact crossbow with six quarrels, used only when distance or silence matters more than honor.
  • Blue Archive Lamp (tool)A hooded blue-glass lamp whose oil contains powdered moonstone and reveals erased or concealed writing.
  • Investigator's Folio (document)A leather folio containing charcoal maps, cipher keys, family notes, and pressed fragments of tomb moss.
  • Tomb Survey Kit (tool)A roll of waxed cord, chalk, sealing wax, magnifying lenses, blank labels, tweezers, and soft brushes.
  • Fennel Tin (personal)A small tin holding sugared fennel seeds, offered to frightened companions or eaten one seed at a time while thinking.

Possessions

Blue archive lamp
Father's cipher index
Tomb survey kit
Narrow sabre
Hand crossbow
Leather folio
Brass fish page clip
Tin of sugared fennel

Background

Mira was born above her mother's bookbinding stall in the river city of Veyr, where damaged ledgers and prayer books came to be repaired. Her father, a surveyor of old roads, vanished during an expedition into the salt hills when Mira was nine. The only thing recovered from him was a waterlogged index written in a cipher no one could read. At fourteen, Mira entered the sealed catacombs beneath the Hall of Measures to retrieve a stolen tax register for the city archivist. She found her father's cipher carved into a burial wall, along with proof that he had not died in the hills but had been searching for a hidden library beneath the tombs. A cave-in trapped her for three nights beside a dead expedition member and a box of blank books. By the time rescuers reached her, she had filled every book with observations, maps, and the names of things she heard moving in the dark. The experience changed her from a curious apprentice into a relentless investigator who believes forgotten knowledge becomes dangerous when left ownerless. She now works as a freelance investigator of ruins, quietly searching for her father's missing expedition and the library he died, or perhaps chose, to enter.

Role in the story

Miri can serve as a quest-giver, scholarly rival, reluctant guide, or moral counterweight to adventurers who treat ruins as treasure vaults. She may hire the players to recover a missing book, accompany them into a tomb, or ask them to decide whether a dangerous text should be preserved, sealed, or destroyed. Her personal search can become a campaign thread leading to the buried library.

“Her father, a surveyor of old roads, vanished during an expedition into the salt hills when Mira was nine.”
From their background
Faction
Freelance investigator; informal ally of the Veyr Archive and supporter of the Lantern House

Known connections

Safa Deren, her widowed mother, still runs the family bookbinding stall and believes Mira is searching for a grave rather than a library.
Archivist Oren Pell, her former mentor, pays her for discreet investigations but hides the fact that he once sold one of her father's maps.
Jal Tarek, a tomb robber and occasional rival, knows a partial route into the buried library and has saved Mira's life twice.
The Lantern House, a refuge for orphaned scribes, receives most of Mira's recovered coin and several of her safer discoveries.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Miri into a sheet

A high-res, share-ready sheet you can post or print.