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Yevan

Minotaur · Commoner · Level 6

Yevan

Archaeologist
“Let the stone finish its sentence”
AC14
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has a dry, slightly rough edge from dust and long days speaking through a scarf. It carries clearly without booming, shaped by years of giving instructions across noisy work sites. He tends to place emphasis on measurements and material words, and his laugh is a short, breathy snort that surprises people who expect a bellow.

He speaks in a measured, workmanlike cadence, with rounded vowels and occasional clipped endings from years of calling instructions over quarry noise. He gives directions as though laying out a diagram, often pausing to find the exact word rather than settling for a close one. When excited, his sentences gather speed and he forgets to explain the terms he assumes everyone knows.

Speech patterns

Explains a structure by comparing it to familiar household objects or tools.
Uses phrases such as 'Let the stone finish its sentence' when asking people not to disturb a site.
Asks practical questions in the middle of tense conversations, such as whether anyone has eaten or where the nearest exit is.
Corrects dates and measurements gently, then admits when the correction does not matter.

How to play them

Approach him with a concrete question, a practical task, or respect for the site and he becomes generous with his knowledge. He is guarded around people who treat ruins as treasure chests. If someone is in danger, he stops negotiating and focuses on getting them out.

Goal

Determine who is secretly opening the quarry stair and establish whether the site can be documented without endangering the workers or damaging what remains inside.

Motivation

To preserve the truth of old places without letting ambition or fear turn them into graves.

Secret · GM only

Appearance

Yevan is a broad, tawny-furred minotaur whose horns sweep outward and then curl inward like the handles of an old bronze vessel. He keeps them painstakingly polished, their tips capped with little sleeves of stitched blue felt when he is working in tight ruins. His hands are thick and permanently dusted with pale grit; the pads of his fingers are smooth from rubbing inscriptions clean, while his nails are kept startlingly neat. He moves with a careful, heel-first tread, testing each floor as if it might be an argument. His grooming is so deliberate that even after a day underground his beard is combed into three precise braids, a fussy contrast to his battered field gear. People tend to remember the chalky scent of stone dust and the small, precise way he points with his whole hand rather than a finger.

Clothing

A patched ochre work coat with reinforced elbows, a leather apron folded into a belt, a wool scarf for filtering dust, and stout boots with soft soles for listening to hollow floors. He wears a small brass measuring compass on a cord.

Body language

He plants his feet carefully and angles his horns away from people in close quarters. While listening, he rubs a thumb over the ridged haft of his pick. When embarrassed, he fusses with his beard braids; when afraid, he becomes unusually still and watches the stonework.

Height
7 feet 1 inch
Build
Powerfully built, with thick shoulders and a laborer's strength, but more steady than swift.
Eyes
Dark amber
Hair
Dark brown, with a few copper strands
Skin
Warm tawny-brown fur, with a pale sand-colored muzzle and darker brown markings along his shoulders
Age
Adult, forty-two years old
Gender
Male
Size
Medium

Distinguishing features

Broad horns curled like an old vessel's handles, always polished and often protected with blue felt caps.
Three precise beard braids that remain combed even after a dusty excavation.
A faint band of pale fur across his knuckles from years of abrasion against stone and rope.

Personality

11 traits and drives

Yevan is patient with a stubborn wall and impatient with a careless person, yet he can be unexpectedly tender toward anyone who is frightened. He insists that evidence matters more than legends, but privately cherishes the possibility that a ruin might still hold a wonder. In company he is steady and practical; when excited by a discovery he talks too fast and forgets his meals. When angry, he becomes direct and physical in his attention, moving people away from danger rather than trying to win an argument.

Alignment
Neutral good

Quirks

Taps a wall twice with the wooden end of his brush before leaning against it.
Names his excavation brushes after tools, then apologizes to them when one breaks.
Keeps crumbs in a little paper twist to leave for tunnel mice, insisting they are 'the first inspectors.'
Counts steps under his breath but starts over if someone interrupts him.
Polishes his horn caps with the corner of his scarf while listening to a difficult explanation.

Habits

Checks the floor and ceiling before entering a room, even when everyone else has already gone in.
Offers practical help before answering personal questions.
When a discovery excites him, he becomes brisk and talkative, then catches himself and asks whether anyone is keeping notes.
After a disagreement, he repairs or sharpens something for the person he argued with instead of apologizing immediately.

Traits · 3

Treats the oldest stones with more courtesy than most living officials, but will bluntly challenge a person who risks someone else's life.
Values careful evidence and still keeps a child's crooked sketch as his most treasured record.
Enjoys teaching novices, though he gets impatient when they touch before looking.

Flaws · 3

Can become so absorbed in interpreting a site that he fails to notice immediate social danger.
Carries responsibility for other people's safety past the point where they want him to.
His distrust of artifact dealers sometimes makes him unfair to honest collectors.

Fears · 2

Being trapped underground again with someone depending on him.
That the newly discovered stair leads to a chamber whose contents should never be disturbed.

Wants and needs · 3

Wants the quarry workers protected while the stair is investigated.
Needs to decide whether to confront Oruv about the tablet.
Needs trustworthy partners who will record a discovery before claiming it.

Combat

AC 14 · HP 45 · 30 ft.

Yevan avoids a fight if possible and uses cover, narrow passages, and knowledge of unstable ground to limit an opponent's options. If forced into melee, he protects allies and tries to push threats away from fragile ruins. He uses Driving Charge only where there is clear space and never deliberately risks a collapse unless lives are in immediate danger.

Yevan

Medium humanoid (minotaur), neutral good
Armor Class14
Hit Points45
Speed30 ft.
Level6
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsInvestigationHistoryPerceptionSurvival
SensesPassive Perception 11
Languages
Common,
Minotaur
Minotaur's Charge (custom): After moving at least 10 feet straight toward a target, Yevan can make a horn attack as a bonus action.
Excavator's Eye (custom): Yevan has advantage on Intelligence checks to identify the age, function, or construction method of worked stone and ancient masonry.

Actions

Horns. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage.
Archaeologist's Pick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage, or 8 () if used with two hands.
Handaxe. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage.
Driving Charge. Yevan makes one horns attack. If he moved at least 10 feet straight toward the target immediately before the attack, the target must succeed on a Strength saving throw or be pushed up to 10 feet away.

Reactions

Stoneworker's Brace (custom). When a creature Yevan can see hits him with a melee attack, he can use his reaction to brace and reduce the damage by 3 (). If this reduces the damage to 0, he can push the attacker 5 feet away if it is no more than one size larger than him.

Services they sell

Surveying and mapping ruins.
Identifying masonry, construction methods, and likely structural hazards.
Teaching basic excavation and safe site documentation.

Rewards they can give

A careful map of a ruin, including safe routes and unstable sections.
A reliable introduction to Ilyana's roadside kitchen and local quarry workers.
A fair share of recovered finds, provided the group agrees to document and protect the site.

Equipment

  • Archaeologist's pick (weapon)A sturdy iron pick used for breaking loose rubble and as a weapon when necessary.
  • Handaxes (weapons)A pair of handaxes, balanced for throwing or close work.
  • Reinforced field coat (armor)Leather work coat reinforced with small plates, represented by his armor class.
  • Survey kit (tools)Chalk, measuring cord, a brass compass, soft brushes, wooden wedges, a small notebook, and waxed paper for rubbing inscriptions.

Possessions

A notebook filled with measured plans and copied inscriptions.
A small, crooked rubbing of the first shrine lintel he ever studied.
A brass compass inherited from his mother.
A waxed packet of dried fruit from Ilyana.

Background

Yevan grew up hauling stone and water for the crews restoring the old road shrines near the settlement of Siltbend. He learned to read masonry before he learned to read letters, recognizing a mason's habits in the tilt of a lintel or the width of a joint. At twenty-six, a collapse in the buried shrine of Namar's Ford trapped him with his younger sister, Ilyana, and three hired diggers. Yevan found a drainage seam and led them out, but the crew's foreman had already taken a relic from the inner chamber and sealed a second passage to hide it. Yevan reported him, losing his place with the excavation company but gaining a reputation as someone who would put living people before a discovery. He now works independently, mapping old sites and selling careful surveys rather than artifacts. His former mentor, Oruv, still hires him for difficult digs, though they disagree about whether unearthing a site is always better than leaving it sealed. Ilyana runs a small roadside kitchen and worries that Yevan spends his earnings on tools and travel instead of building a stable life. His current problem is an old stone stair discovered beneath a quarry: its carvings match the shrine where he was trapped, and fresh chisel marks suggest someone has begun opening it at night.

Role in the story

A knowledgeable guide and practical ally whose work can expose a hidden threat beneath a familiar quarry. His loyalties to his mentor and to the safety of the workers may put him at odds with adventurers who want to rush into the ruin.

“He learned to read masonry before he learned to read letters, recognizing a mason's habits in the tilt of a lintel or the width of a joint.”
From their background
Faction
Independent surveyor; occasional contractor for local quarry crews and restoration teams.

Known connections

Ilyana, his younger sister, runs a roadside kitchen and sends him dried fruit in waxed paper.
Oruv, his former mentor, still hires him but believes some relics should be claimed before rival crews find them.
Mestara, a quarry forewoman, gave him access to the newly found stair and expects him to keep her workers safe.
Major secret · GM only
Minor secrets · GM only

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