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Kyomi

Kitsune · Urban Companion Rogue (Courtly Handler), homebrew Pathfinder First Edition class · Level 17

Kyomi

Rogue Syndicate Leader
AC27
HP128/128
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with enough forward projection to carry over wind and market noise. Her consonants are precise when she is performing Miss Scarlett and more clipped when giving operational orders. In private, she lets sentences trail into blunt, unadorned conclusions.

Her voice has a dry, clear edge, shaped by years of speaking over harbor wind and crowded market noise without wasting breath. She articulates carefully in courtly settings, with a clipped, practiced cadence learned from listening to palace spies; among workers, the polished edges soften into quick, local phrasing. Anger makes her words more explicit and faster, with none of her usual ornamental courtesy.

Speech patterns

Begins with courtesy and a precise question that reveals what the other person knows.
Frames surrender as a practical bargain: useful information in exchange for a living escape.
Uses courtly phrases in formal rooms, then drops the ornament when speaking to workers.
When evidence of the Grand Prince's crimes appears, stops asking questions and starts issuing plans too quickly.

How to play them

Meet courtesy with courtesy, but do not mistake it for surrender. Kyomi studies what a visitor protects, offers a narrow and credible bargain, and tests trust with a small request before sharing sensitive information. She favors arrangements that spare bystanders and create leverage against the Grand Prince. Demonstrating concern for harbor workers earns more of her attention than boasting about rank.

Goal

Expose the Grand Prince's crimes, prevent the destruction of the Navalore forest, and build a harbor where ordinary people are not disposable.

Motivation

Justice for her parents and protection for the people who cannot safely oppose the Grand Prince themselves.

Secret · GM only

Appearance

Kyomi is a lean, spring-loaded foxfolk whose stillness feels practiced rather than passive. Russet fur lies sleek along her cheeks and neck, with a pale muzzle, black-tipped ears, and bright green eyes that track hands before faces. Her long tail moves in measured counterpoint to her words, sweeping low when she is weighing a bargain and snapping once when patience runs out. She walks with a quiet, athletic roll through the feet, as if every room has exits worth mapping. Up close she smells unmistakably of clove smoke and wet cedar, a trace left by the spice stalls and rain-dark alleys where she works; she knows it and sometimes uses it to announce herself. Her small, sharp teeth show when she laughs, an unexpectedly open, almost boyish grin beneath the foxlike muzzle.

Clothing

A close-fitted black velvet guild coat tailored to conceal a blade and hide pockets. Scarlet lining flashes when she turns; fine gold stitching traces phoenix feathers across the shoulders, and orange silk cuffs bear a tiny fox-mask clasp. Dark lacquer buttons are stamped with the Crimson Phoenix insignia. A fitted black rogue's outfit, soft-soled boots, and a kukri at her hip complete the look. As Miss Scarlett, she wears an elegant silk red dress that commands attention while concealing weapons.

Body language

Her ears turn toward whoever is speaking, even while her face stays angled toward someone else. She rests two fingers on the lacquered buttons of her coat when calculating. Her tail stays low and still while she negotiates; when she has decided to act, its tip makes one sharp, deliberate flick.

Height
5 ft. 6 in.
Build
Lean, athletic, and long-limbed, with a runner's balance and a climber's strong shoulders.
Eyes
Bright green
Hair
Russet fur in her natural kitsune form; wavy red hair in her Miss Scarlett identity.
Skin
Russet-red fur with a pale cream muzzle and throat in her natural form; pale human skin in her Miss Scarlett identity.
Age
Adult, approximately 34
Gender
Female
Size
Medium

Distinguishing features

Black-tipped ears that pivot toward sounds independently of her gaze.
A long russet tail with a dark brush at the end, unusually controlled in public.
The known scent of clove smoke and wet cedar clinging to her coat.
A quick, toothy laugh that makes her look warmer and younger than her reputation suggests.
Her Miss Scarlett identity: pale skin, wavy red hair, vivid green eyes, and a red silk dress.

Personality

14 traits and drives

Patient and meticulously courteous when bargaining, Kyomi would rather win a useful promise than spill blood. Around children, servants, street vendors, and loyal operatives, her guarded manner gives way to brisk, practical warmth. In a formal room she can seem amused by everyone, including herself. When confronted with proof of the Grand Prince's crimes, that composure cracks into urgency: she becomes direct, reckless, and hard to persuade to wait.

Alignment
Chaotic good

Quirks

Turns one lacquer button a quarter turn before entering a room, then turns it back when leaving.
Smells a cup of tea before drinking, even when she watched it being poured.
Leaves small, neat piles of crumbs for Ridge under tables, never on the table.
When someone lies badly, she repeats their last word as a question and waits.
Keeps a running count of doors by tapping her thumb against her index finger.

Habits

Counts exits and watches who serves the drinks before she chooses where to sit.
Offers a way out before drawing a blade, especially if an enemy can give useful information.
Has Ridge make a small, plausible disturbance when a conversation needs to end without a public scene.
Checks on children, street vendors, and low-ranking messengers after a dangerous operation, not just on senior allies.
In Miss Scarlett's guise, turns attention into cover and lets others assume that being noticed means being understood.

Traits · 4

Courteous by choice, not deference; she notices who mistakes good manners for weakness.
Protective of people with little power, yet willing to conceal dangerous truths from them.
Patient in a negotiation and impatient with injustice once it has a name.
Enjoys misdirection, but dislikes cruelty disguised as cleverness.

Flaws · 3

Evidence of the Grand Prince's crimes can make her abandon a sound plan for immediate vengeance.
She withholds information to protect people, even when allies need it to make informed choices.
Her reliance on leverage and secrets can make sincere trust difficult.

Fears · 3

That the Navalore forest will be destroyed before her parents' evidence can be made public.
That protecting her people will become an excuse to control them.
That Ridge or a young courier will pay for one of her impulsive choices.

Wants and needs · 4

A trustworthy way to verify and publish her parents' evidence
Time to identify coerced informants without endangering them
Reliable safe houses for harbor families targeted by the Prince
Someone willing to challenge her when vengeance overtakes strategy

Combat

AC 27 · HP 128 · 30 ft.

Kyomi avoids a fair fight. She uses cover, flanking, Bluff, and Ridge's distraction to create sneak-attack openings, prioritizes enemy leaders and spellcasters, and gives useful opponents a chance to surrender. If civilians or her people are threatened, she risks her escape route to get them clear. She retreats when the objective is lost rather than spending lives to preserve her pride.

Kyomi

Medium humanoid (kitsune), chaotic good
Armor Class27
Hit Points128
Speed30 ft.
Level17
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsFortitudeReflexWill
SkillsBluffDiplomacyDisguiseStealthPerceptionSense MotiveDisable DeviceKnowledge (local)Use Magic Device
SensesLow-light vision; scent (kitsune racial sense, if using the applicable Pathfinder kitsune rules)
Languages
Common,
Sylvan,
Infernal
Kitsune shapechanging. Kyomi can assume her Miss Scarlett identity as a human woman; this is a change of appearance, not a separate person.
Urban Companion Rogue (Courtly Handler), homebrew class: d8 Hit Die, Charisma and Dexterity emphasis, no spellcasting.
Etiquette as Armor (3rd): +2 competence bonus on Bluff, Diplomacy, and Disguise checks in formal social settings.
Whispered Dispatch (7th): When directing Ridge with Coordinated Errand, he can deliver a message of up to 25 words, reproduce a simple memorized phrase, or perform a simple errand.
Perfectly Timed Interruption (11th): Spend one daily use of Companion's Diversion as a swift action while Ridge is within 30 feet and able to act; Ridge creates a brief, convincing interruption.
Make Room at the Table (14th): After succeeding at Bluff, Diplomacy, or Disguise against a creature or audience in a formal setting, Kyomi can create an opening for her allies. Exact resolution is custom and should be adjudicated by the GM.
The Room Remembers You (17th): Once per day, after at least 10 minutes observing or participating in a formal gathering, Kyomi can establish a rumor network centered on that gathering. Exact benefits and duration are custom and should be set by the GM.
Companion's Diversion and Coordinated Errand: named class resources and features supplied for this homebrew class; their full rules were not provided, so the GM should use the class's complete feature text for daily uses and action costs.

Actions

Kukri. Melee attack: +15/+10/+5, slashing, 18–20/×2. Kyomi uses a kukri as a finesse weapon; add sneak attack damage when the target is denied its Dexterity bonus to AC or flanked, subject to Pathfinder rules.
Hidden dagger. Ranged attack: +17, piercing, 19–20/×2, range increment 10 ft. Draw and throw a concealed dagger when a clean escape or warning is preferable to closing in.
Ridge's pounce. Ridge makes a puma bite attack at +11 for damage and two claw attacks at +11 for damage each. These are provisional companion attack figures for play; use Ridge's actual companion statistics if available.
Engineered opening. As a social infiltrator, Kyomi uses feints, flanking, and carefully chosen openings to enable sneak attacks. Sneak attack is + at 17th level if this homebrew class follows the Pathfinder rogue progression; verify against the class's full rules.

Reactions

Perfectly Timed Interruption. When the class feature's conditions are met, Kyomi spends one daily use of Companion's Diversion as a swift action while Ridge is within 30 feet and able to act. Ridge causes a brief, convincing interruption. The exact mechanical effects depend on the full homebrew feature text.
Planned escape. If a fight turns against her, Kyomi uses a feint, smoke, crowd cover, or a prepared exit to break contact, prioritizing Ridge and nearby civilians over a finishing attack.

Services they sell

Arrange a discreet meeting with a harbor contact
Find a safe house or quiet exit from Prime Harbor
Coordinate a diversion or message-run through Ridge, using the homebrew class feature rules
Broker the return of stolen supplies to people in need

Rewards they can give

A safe route through Prime Harbor's back streets
A discreet introduction to a Crimson Phoenix contact
Stolen supplies or information redirected to a threatened neighborhood
A carefully chosen lead concerning the Grand Prince or the Navalore forest

Equipment

  • Crimson Phoenix coat (clothing)Fine-cut, black velvet coat with hidden pockets, scarlet lining, gold phoenix embroidery, orange silk cuffs, and lacquer buttons bearing the network's mark.
  • Kukri (weapon)Curved blade carried at her hip; use the kukri statistics listed in her action.
  • Hidden dagger (weapon)Concealed backup blade for emergencies or a thrown distraction.
  • Ridge's red collar (companion gear)Red collar identifying Ridge as Kyomi's companion; fitted to avoid snagging during street movement.
  • Disguise kit (tools)Disguise kit and small, practical tools for changing appearance and maintaining her Miss Scarlett identity.
  • Resistance dispatches (documents)Sealed notes, coded routes, and safe-house signals used by the Crimson Phoenix.

Possessions

Black velvet coat with hidden pockets and Crimson Phoenix insignia
Kukri and concealed dagger
Red silk Miss Scarlett disguise
Disguise kit
Coded resistance routes and dispatches
A small keepsake inherited from her parents

Background

Kyomi was born beneath a lunar harvest. A visiting lyrakien called her the Child of the Moon, a prophecy her parents, Yakamora and Hymie, treated as an amusing burden rather than a promise. They served as elite spies in the Grand Prince's court. When Hymie uncovered plans to destroy the Navalore forest, the family tried to carry proof beyond the palace. The attempt failed: her parents were executed, and Kyomi escaped into the wilderness with Colos, a Katasha warrior who taught her to survive without mistaking survival for justice. Years later she returned to Prime Harbor and gathered thieves, servants, and exiles into the Crimson Phoenix, a resistance network that steals from the Prince's stores and redirects supplies to the people he starves. She is still working to verify the evidence her parents died protecting. Her closest daily companion is Ridge, a puma who learned to move through crowded streets at her side. Her current problems include informants inside her own network, a crackdown on harbor families, and the temptation to turn one credible lead about the Grand Prince into a reckless assassination attempt.

Role in the story

A Robin Hood-like resistance leader, social infiltrator, and potential patron whose network can turn the party's small victories into citywide consequences. Her cause is just, but her appetite for revenge can make her a dangerous ally.

“A visiting lyrakien called her the Child of the Moon, a prophecy her parents, Yakamora and Hymie, treated as an amusing burden rather than a promise.”
From their background
Faction
Founder and hidden architect of the Crimson Phoenix, an underground resistance in Prime Harbor.

Known connections

Yakamora and Hymie, her executed parents, whose evidence against the Grand Prince remains incomplete.
Colos, the Katasha warrior who led her out of the wilderness and taught her how to survive.
Ridge, her puma companion, constant partner, and trusted message-runner.
The Crimson Phoenix, her resistance network of thieves, exiles, and harbor folk.
The street vendors, servants, children, and loyal operatives of Prime Harbor whom she protects.
Major secret · GM only
Minor secrets · GM only

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