Hazimir Redborn
Hazimir Redborn
At the table
Voice
A dry, grainy voice with a faint rasp from years of forge smoke and shouting over metalwork. His breath is steady during ordinary conversation, but after a hard shift or a sudden fright it catches audibly before he regains his measured cadence.
His words come in short, practical units, with technical comparisons slipping into ordinary conversation. He speaks with the clipped rhythm of someone used to making himself heard over hammering. When rattled, his breath catches in a dry rasp and his next few sentences arrive too fast.
Speech patterns
How to play them
Treat Hazimir as a cautious but fair professional. Bring damaged equipment, specific questions, or proof of the counterfeit mark to earn his trust. He responds poorly to bluster and will not sell unsafe goods, but respects a sincere apology followed by practical action.
Goal
Identify who is counterfeiting his maker's mark, stop the brittle iron from reaching customers, and find a way to confront Phrast without driving him away.
Motivation
To make dependable craft available to ordinary people and prove that one mistake need not define an entire life.
Appearance
A broad, compact dwarf whose soot-darkened skin has the polished look of stone repeatedly touched by oily hands. He keeps his iron-gray beard divided into three exact braids, each wrapped in a different gauge of copper wire, and his scalp shaved smooth except for a narrow crest brushed forward with alarming precision. His movements are economical and grounded; even turning around seems to involve measuring the floor first. The unexpected detail is his fastidious vanity: every braid is combed, and he carries a tiny silver grooming comb in the same pocket as his tongs. People remember the clean geometry of his beard against the grime of the forge.
Clothing
A dark wool shirt under a heavy leather apron patched with different shades of brown. His sleeves are rolled to identical heights, and his beard braids are wrapped in copper wire. He wears soot-marked trousers and broad-toed boots, plus a small silver comb tucked into an apron pocket.
Body language
He plants both boots before disagreeing and turns objects in his hands rather than meeting a stranger's gaze for long. When relaxed, he taps a thumb against his belt in the rhythm of a hammer stroke. Under pressure his shoulders rise, his breathing becomes audible, and he aligns whatever is within reach.
- Height
- 4 feet 5 inches
- Build
- Short, dense, and powerfully built, with thick forearms and a smith's steady wrists.
- Eyes
- Dark amber, with fine gold flecks visible in bright light.
- Hair
- Iron gray, kept in three carefully combed beard braids; scalp shaved except for a narrow brushed crest.
- Skin
- Warm brown, usually dulled by a permanent film of soot and forge oil.
- Age
- 184 years
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesExacting and generous in the same breath: he will refuse a profitable order if it is unsafe, then stay after closing to repair a stranger's broken buckle for free. In a calm mood he is dryly funny and patient with learners; under pressure he becomes controlling and brisk, especially when people rush a decision. He dislikes being praised but remembers every honest compliment.
- Alignment
- Lawful neutral
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 18 · HP 65 · 25 ft.Hazimir prefers to fight defensively, using his high AC and sturdy build to hold a narrow entrance while allies reposition. He targets weapons, armor, and footing with measured hammer strikes, and uses the shop's fixtures to disrupt groups. He avoids pursuing fleeing opponents and offers a chance to stop if they are not threatening anyone.
Hazimir Redborn
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Workshop warhammer (weapon)A well-balanced, plain-headed warhammer with a leather-wrapped grip, made for repeated use rather than display.
- Scale mail (armor)A fitted suit of scale mail worn beneath his apron when he expects trouble.
- Smith's tools (tool)A full set of smith's tools, including tongs, punches, files, and a measuring caliper.
- Beard comb (personal item)A silver comb engraved with a tiny image of a hammer, kept polished despite the soot.
Possessions
Background
Hazimir learned smithing from his mother, whose rule was that a tool should outlast the person who made it. As a young smith he forged a set of bridge pins for a mountain pass. During a winter collapse, one pin sheared and a rescue team was lost in the gorge. The failure was not his work alone, but Hazimir had ignored a hairline flaw in the ore to meet the deadline. He left his home valley and opened Kelm’s Lasting Iron, determined to make repairs and honest assessments available to anyone who needed them. The shop's name preserves the name of its first owner, whose workshop Hazimir inherited. He now supports his former apprentice, Phrast, who has begun selling quick, cheap fittings to the local caravan crews, and trades letters with his older sister, Drezka, who still believes he should come home. His current trouble is a shipment of brittle iron that has entered the market under his shop's maker's mark. He suspects someone is copying it, but fears the metal may have come from a supplier he once trusted.
Role in the story
A skilled craftsperson, grounded local ally, and potential source of clues about counterfeit equipment. His judgment can help the party distinguish a genuine threat from a mere rumor, while his concealed link to the bad iron gives the investigation personal stakes.
“As a young smith he forged a set of bridge pins for a mountain pass.”
- Faction
- Independent proprietor of Kelm’s Lasting Iron; respected among local tradespeople but sworn to no formal faction.
Known connections
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