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Ewan

Custom fey-touched road spirit · Road warden, custom spirit-touched commoner · Level 0

Ewan

Keeper of the Old Survey Road
“Keep to the crown,”
AC11
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“Ewan, if you heard them. Warden, if you need one.”
From how they speak

Voice

Ewan's voice sounds as if it has spent years pushing through cold air and roadside dust: chesty, dry, and lightly rasped at the edges. He gives directions with the practiced force of someone used to being heard over rain and cartwheels. When the Barguests answer, their second voice comes from an implausibly small nearby space, close enough to make listeners check their pockets.

His ordinary voice is dry and chesty, shaped by years of calling warnings over wind and wagon noise. Words catch slightly at the back of his throat, like gravel shifting under a boot. The Barguests answer in a second voice from nearby cracks and hollow spaces; the pair do not harmonize, but finish each other's sentences with unnerving precision.

Speech patterns

Often answers a question with two short statements, one from his mouth and one from a nearby gap.
Uses practical road language: 'Bad ground,' 'Keep to the crown,' and 'That bend remembers.'
Refers to the Barguests as 'they' but cannot say whether they are two beings or one.
When asked his name, replies, 'Ewan, if you heard them. Warden, if you need one.'

How to play them

Approach Ewan as a capable but guarded road warden. Showing care for stranded travelers earns his trust faster than flattery. Ask about the road and he becomes talkative; ask directly about the Barguests and he may answer with both voices at once. He will trade safe passage or useful warnings for help protecting the route.

Goal

Prevent the road survey from erasing the old route and find the survivor of the coach wreck.

Motivation

Ewan is driven by a stubborn belief that a road is a promise: someone made it so another person could get home.

Secret · GM only

Appearance

Ewan resembles a lean, weather-beaten traveler assembled from ordinary road details: damp wool, pale grit, and the dull shine of old boot leather. His skin has the rough, dry texture of a map left in the sun, with tiny flecks of gravel embedded along his temples. He walks with a pronounced favoring of his left side, but his shadow takes each step a heartbeat late. His hands are broad and blunt, their palms polished smooth as road stones from decades of handling mile markers. The unexpected detail is that he carries a tiny, brightly painted wooden duck on a ribbon, and checks that it is still there whenever anyone mentions a river.

Clothing

A patched brown road warden's coat, a faded yellow scarf, mud-stiff trousers, and boots repaired with mismatched leather. His coat pockets contain chalk, twine, and a few small stones sorted by shape.

Body language

Ewan stands with his weight settled over his right leg and turns his whole body rather than his head. His hands repeatedly measure the width of nearby gaps. When he is deciding whether to trust someone, he watches their feet instead of their face.

Height
5 feet 8 inches
Build
Lean and sinewy, with the compact strength of someone accustomed to lifting stones and pulling people from ditches.
Eyes
Dull hazel, with a faint dusting of gray at the edges
Hair
Dust-gray, cut short and usually hidden beneath a battered cap
Skin
Weathered beige with a gray, grit-dusted cast
Age
Appears about fifty years old; claims to have been walking since the first milestones were planted.
Gender
Man, or something that remembers being one
Size
Medium

Distinguishing features

His shadow takes each step a heartbeat later than he does.
His palms are unusually smooth and polished, like stones handled for years.
A small painted wooden duck hangs from a ribbon beneath his coat.

Personality

12 traits and drives

Ewan is hospitable in practical ways but suspicious of easy charm. He will share his last dry blanket, then interrogate a guest about why they are traveling after dark. In calm weather he is patient and dryly funny; in danger he becomes brisk and directive. When the Barguests speak through him, his concern for individuals pulls against their cold interest in the road as a whole.

Alignment
Neutral

Quirks

Counts doorways, culverts, and bridges under his breath, then starts over if interrupted.
Leaves a pebble on the left side of any road fork, even when someone has already marked it.
Taps his painted duck twice before crossing a stream.
Answers his own questions from a different direction, using a slightly altered version of his voice.

Habits

He checks road edges and culverts before greeting anyone.
When puzzled, he presses his thumb to a nearby wall or stone as though testing whether it is hollow.
He keeps one eye on the road behind a traveler, even during conversation.
If frightened, he becomes unnaturally still while the two voices continue from elsewhere.

Traits · 3

He is generous with useful help but stingy with personal explanations.
He wants travelers to feel welcome, yet insists they prove they can follow a warning.
He takes pride in his work and resents being treated as a ghost or a superstition.

Flaws · 3

He is reluctant to leave the road even when doing so would help someone.
He withholds bad news until he has found a practical remedy.
He treats unfamiliar travelers as potential hazards before treating them as people.

Fears · 3

That the old road will be straightened and the Barguests will lose their voices.
That the survivor of the coach wreck will remember him as the person who failed to save the other child.
That he was never human at all, and has built his whole purpose around a borrowed memory.

Wants and needs · 3

Needs the old road left intact long enough to find the coach survivor.
Wants travelers to heed his warnings without demanding that he explain the impossible.
Needs someone to remember the road's people, not just its measurements.

Combat

AC 11 · HP 9 · 30 ft.

Ewan avoids a fight unless someone threatens a traveler or damages the road. He uses Call from the Verge to keep a foe from escaping toward dangerous ground, then strikes with his cudgel and retreats toward a culvert, hedge, or milestone. If reduced below half his hit points, he tries to end the conflict by offering directions, a warning, or a bargain.

Ewan

Medium humanoid (custom fey-touched road spirit), neutral
Armor Class11
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsPerceptionSurvivalAthletics
SensesPassive Perception 12; custom road-sense detects recent travel within 60 feet of a road
Languages
Common,
Custom: Barguest road-whispers, understood by creatures that have traveled a road at night
Custom feature. Paired Presence. Ewan is one spirit expressed through two voices; while within 30 feet of a road, he can speak from two separate points he can see.
Custom feature. Crack-Voice. Ewan can project a brief whisper from a space as small as a keyhole, a boot, or a closed locket. The sound is always recognizably his.
Custom feature. Mile-Sense. Ewan knows whether a creature within 60 feet has traveled this road before, but not when or why.

Actions

Cudgel. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Ewan strikes with a short ashwood cudgel, though the blow lands with the weight of a wagon wheel.
Call from the Verge. Custom supernatural action. One creature Ewan can see within 30 feet must succeed on a Wisdom saving throw or hear their own name spoken from a nearby roadside crack. Until the end of its next turn, the creature cannot willingly move farther from the road. A creature that succeeds is immune to this effect for 24 hours.

Reactions

Roadside Tug. When a creature Ewan can see within 5 feet is hit by an attack, he can use his reaction to pull it 5 feet toward himself or behind nearby cover, provided there is room. The attack still hits unless the movement carries the target out of the attack's reach.

Services they sell

Guidance along the Old Survey Road
Warnings about unsafe ground and uncanny roadside activity
Basic repair of a wagon wheel or roadside marker

Rewards they can give

A safe route through dangerous country
A reliable warning about a nearby ford, sinkhole, or ambush
The broken survey chain, if Ewan trusts the party and the road is in danger

Equipment

  • Ashwood cudgel (weapon)A short, knotted length of ashwood used for probing soft earth and, if needed, striking an attacker.
  • Broken survey chain (tool)A brass survey chain with several missing links; the chain twitches near unsafe ground.
  • Wooden duck (keepsake)A tiny painted duck, chipped at the beak and carefully wrapped in cloth when not worn.

Possessions

Ashwood cudgel
Broken survey chain
Painted wooden duck
Chalk and road markers
A folded scrap of an old route map

Background

No one agrees on when Ewan first appeared beside the Old Survey Road. He remembers being a human road warden who kept a stretch of highway passable through three wet seasons, but his memories fold into one another like tracks in mud. The turning point came when a coach overturned at a flooded culvert. Ewan heard two children trapped beneath it calling from opposite ends of a space too narrow for either voice to fit. He pried the wreck apart, but could not save both. Afterward, the paired road spirits known as the Barguests began speaking through him, and he stopped aging in any way that mattered. They call him Ewan, though he cannot tell whether that was his name before or the name they gave him. He now tends the route, warns travelers away from treacherous crossings, and quietly searches for the surviving child, now grown, who is said to live somewhere beyond the road. His current trouble is a new survey crew that plans to straighten the old bends, which would erase the places where the Barguests can safely speak.

Role in the story

A wary guide and unsettling witness to the old road's history. Ewan can point the characters toward a lost traveler, reveal what the Barguests know, or ask them to stop the survey crew before the spirits lose their footholds.

“The turning point came when a coach overturned at a flooded culvert.”
From their background
Faction
The Barguests, though Ewan describes this as an obligation rather than an affiliation.

Known connections

The Barguests, a pair of uncanny road spirits who call him Ewan and speak through holes, cracks, and enclosed spaces.
A grown survivor of the coach wreck, whose identity Ewan has not yet discovered.
The current road survey crew, whose plans threaten the old route and Ewan's home.
Major secret · GM only
Minor secrets · GM only

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