Sivune Aulakai
Sivune Aulakai
At the table
Voice
A soft contralto with a dry rasp at the edges, like paper dragged across stone
Low, clear, and economical. She speaks as though every sentence must fit inside a sealed envelope. When genuinely amused, her voice rises unexpectedly and becomes warm enough to make her seem much younger.
Speech patterns
How to play them
She first tests whether visitors notice the abandoned town's dangers. Helpful characters receive directions and small warnings. Arrogant or loud characters are misdirected toward harmless dead ends. She becomes candid only after someone demonstrates patience, discretion, or concern for an absent person.
Goal
Determine who poisoned Vask, find the missing guild couriers, and expose the official who arranged their deaths before the Lantern Thread sends more people into the town.
Motivation
She wants to prove that careful people can still make a difference in a world where the powerful treat lives as disposable parcels.
Appearance
A young woman with the stillness of someone listening for footsteps beneath the ground. She stands with her weight slightly forward, as if every street is a bridge that might give way. Her skin has been weathered by cold rain, rooftop dust, and long hours beneath open skies, leaving her knuckles dry and faintly reddened while the rest of her face remains almost porcelain-smooth. Her dark hair is cut to her jaw in uneven practical layers, but one long section at the nape has been carefully braided and wrapped with blue thread. Her movements are economical and nearly silent, yet when startled she becomes startlingly graceful, pivoting like a dancer rather than a street runner. The unexpected detail is her hands: ink-stained, callused, and constantly busy, they look more like a clerk's than a thief's.
Clothing
A slate-gray courier's coat hangs one size too large, its sleeves shortened with neat blue stitches. Beneath it she wears a high-collared linen shirt, close-fitting trousers, and soft-soled traveling shoes. A faded red sash is wrapped twice around her waist and contains hidden pockets. Her gloves are mismatched, one fine kid leather and one coarse wool, because the former belonged to her missing father.
Body language
She angles her body toward exits without seeming to look at them. Her hands hover near pockets, seams, and doorframes. When relaxed, she leans against walls with both heels lifted slightly, as if prepared to move.
- Height
- 5 feet 5 inches
- Build
- Lean and compact, with wiry strength in her legs and shoulders. She is built for climbing, sprinting, and carrying parcels over distance rather than fighting head-on.
- Eyes
- Deep gray-green, reflective under weak light
- Hair
- Black-brown with a cool blue sheen in bright light
- Skin
- Cool olive with wind-reddened knuckles and a faint dusting of freckles across the bridge of her nose
- Age
- Twenty-three years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesSivune is courteous to strangers but suspicious of anyone who offers immediate intimacy. She is compassionate toward frightened people and merciless toward those who exploit them. In danger she becomes quiet, analytical, and almost cold. In safety she reveals a dry humor and an appetite for small luxuries, especially sugared tea and polished buttons. She longs for trust but repeatedly creates tests that make trust difficult. Her strongest instinct is to protect others from uncertainty, even when the truth would hurt them less than her silence.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 14 · HP 9 · 30 feetSivune avoids fair fights. She begins from concealment, attacks the least protected enemy, and retreats through narrow spaces. She uses smoke, elevation, false signals, and locked doors to separate opponents. If cornered, she fights with sudden precision, then disengages rather than pursuing a kill.
Sivune Aulakai
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Mailed Knife (weapon)A narrow, well-balanced blade hidden inside her courier's sash. Its pommel is shaped like a closed envelope.
- Folded Hand Crossbow (weapon)A compact hand crossbow with a waxed leather grip and six bolts carried in a sleeve case.
- Courier's Satchel (adventuring gear)A weatherproof satchel containing blank paper, coded notices, charcoal, sealing wax, blue thread, and dried bread.
- Lantern Thread Seal (guild insignia)A brass seal bearing the abstract mark of a lantern split by a road.
- Unclaimed Key (mysterious item)A black iron key that opens an abandoned countinghouse in Vask, though Sivune does not know who gave it to her.
- Rain Cloak (clothing)A patched wool cloak treated with oil against rain.
Possessions
Background
Sivune was born in the river quarter of Haurava, where couriers learned early that a message could be more valuable than a purse. Her mother repaired boots for caravan guards, and her father disappeared while carrying a sealed letter through a winter quarantine. Sivune began running errands for the Lantern Thread, a thieves' guild that preferred information to bloodshed. At sixteen, she was sent across the abandoned town of Vask to deliver a warning to three guild members hiding there. The town had been evacuated so quickly that meals still sat on tables and the streetlamps burned without keepers. Sivune found the message's recipients dead, not from violence but from a slow poison placed in the town well. She spent two nights alone among the empty buildings, learning to read echoes, wind patterns, and the language of disturbed dust. That experience changed her from a fast messenger into a patient watcher. Now she keeps vigil in Vask while waiting for guild associates who may be walking into the same trap. She suspects the poisoner is connected to the city's magistrates, but every proof she gathers vanishes before it can reach her superiors.
Role in the story
A watchful ally and potential quest-giver encountered in a deserted town. She can guide the party through Vask, identify hidden movement, and reveal a conspiracy involving poisoned wells, missing couriers, and a magistrate who wants the town's abandonment to remain permanent.
“Her mother repaired boots for caravan guards, and her father disappeared while carrying a sealed letter through a winter quarantine.”
- Faction
- Lantern Thread thieves' guild, informally allied with independent couriers and a small circle of anti-corruption watchmen
Known connections
Media
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