Edmund Aurei
Edmund Aurei
At the table
Voice
A clear, youthful tenor edged by dry throat and the harbor air. A quick nasal intake often precedes his chosen insult, and he lands the last word with a fencer's clipped precision. When frightened, his breath catches and his words come out faster, not quieter.
His voice is a clear, youthful tenor with a slightly dry edge from hours of shouting over the practice yard. He tends to take a quick nasal intake before delivering a polished insult, then clips the final word as if setting a blade point. In a real fright his sentences shorten and his breath becomes audible; he does not grow softer when angry.
Speech patterns
How to play them
Let Edmund begin with a boast or insult, then give him room to retreat without losing face. He is more cooperative when offered a safe diversion, a chance to demonstrate skill, or a private bargain. If confronted with evidence of his kindness to the dockhand, he denies it first, then becomes angry at the person who noticed.
Goal
Keep his comfortable life intact while earning a reputation as Feasgar's finest young duelist, without being forced into any duty that involves real danger.
Motivation
He wants admiration without responsibility, comfort without boredom, and enough control over his surroundings that nobody can surprise him the way the fire did.
Appearance
A thirteen-year-old with the polished, watchful posture of a child taught to expect a room to make way for him. His dark copper hair lies in a glossy, carefully combed wave that is forever coming loose at one temple. Blue eyes flick toward doors before he looks at faces. He moves with a fencer's sudden, precise lunges, then freezes as if waiting for applause. His leather finery creaks softly when he turns. He smells faintly of orange peel and lamp oil, a trace left by the little citrus twist he rubs between his fingers before a bout.
Clothing
Almost always wears black leather finery: a fitted doublet with small embossed panels, narrow breeches, polished boots, and a short mantle fastened with the Aurei household crest. The outfit is expensive, carefully brushed, and impractical for rain or a real brawl.
Body language
He sets his chin high and angles his shoulders as if posing for a portrait, but his eyes keep counting doors and hands. Before a duel he rubs a strip of orange peel between thumb and forefinger, takes one dry, audible breath through his nose, and settles his weight onto the balls of his feet.
- Height
- About 5 feet
- Build
- Compact and athletic for his age, with strong shoulders from practice and quick, springy footwork rather than an adult's reach or weight.
- Eyes
- Blue
- Hair
- Dark copper
- Skin
- Light olive, reddening easily across the nose in cold harbor wind
- Age
- 13
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
14 traits and drivesEdmund wants to be admired but resents anyone who expects something from him. In a crowd, he is theatrical, cutting, and eager to seize the last word; alone with Bestia, he is more watchful and occasionally honest. When comfortable he is lazy and surprisingly easy to entertain. When frightened, he doubles down on bravado and acts before thinking.
- Alignment
- Neutral Evil
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 27 · 30 ft.Edmund tries to isolate one opponent, darting in for a rapier strike and using Fancy Footwork to disengage before the target can retaliate. He relies on speed, bravado, and Sneak Attack rather than trading blows. If surrounded or seriously hurt, he uses Cunning Action to escape toward a guarded doorway and calls for Bestia. He is a child, not a frontline combatant, and should not be played as an adult-sized threat.
Edmund Aurei
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Household rapier (weapon)A finely balanced but nonmagical rapier with a dark leather grip and an ornate basket hilt.
- Boot dagger (weapon)A plain backup dagger hidden in a sheath inside his boot.
- Black leather finery (armor and clothing)Expensive black leather doublet and boots; fashionable, protective only to the extent of ordinary leather armor.
- Orange peel (personal item)A small twist of orange peel wrapped in cloth, used before bouts.
- Aurei signet (personal item)A signet bearing the Aurei household crest, useful for identifying his family but not proof of any official authority.
Possessions
Background
Edmund grew up inside the governor's mansion in Feasgar, where servants learned to anticipate his wishes and his father, Duke Tyrannus Aurei, treated every lesson as preparation for rule. At eight, Edmund watched a dockside fire trap a cooper's apprentice behind a fallen beam. He shouted orders and struck at the burning debris with a practice sword while adults rushed in; his uncle, Captain Bestia Aurei, carried the child out alive. Edmund remembers the helplessness more clearly than the rescue. Bestia began teaching him to fence afterward, hoping discipline might make the boy brave. Edmund became a startlingly quick duelist, but turned the skill into theater and a shield against fear. Now, with Lord Maneta Aurei away and Tyrannus governing the island, Edmund prowls Feasgar looking for diversions, insults tradesfolk, and picks public quarrels he believes he can control. Bestia repeatedly retrieves him before a provocation becomes a riot. Edmund has quietly been sending food and a few coins to the rescued apprentice, now a young dockhand, but is terrified that anyone will discover the gesture.
Role in the story
A troublesome young noble whose insults can spark a street confrontation, but whose fear and hidden kindness offer a way to complicate the party's view of the governor's household. He can become a difficult ally, a reckless liability, or a witness caught between his father's politics and his uncle's sense of duty.
“At eight, Edmund watched a dockside fire trap a cooper's apprentice behind a fallen beam.”
- Faction
- The Aurei household and, by family connection, the governor's mansion in Feasgar. He has no formal rank in the city guard.
Known connections
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